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[mod] [CK2] Dark World


dewguru

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Posted

Sure. I think I may just add it as a separate religious family, as having it be a heresy of the various religions causes certain issues (One, they won't be treated as badly by the other sub-branches, i.e. Orthodox treat Catholic heresies just like Catholics, and vice versa, and Two, if the religion is defined as a heresy it could pop up randomly by event).

 

Another possibility might be just tagging it to one of the other subgroups that's largely unused, like Messalian, and maybe adding something else to make the other christian subgroups hate you? Or even just making a new subgroup of its own, possibly.

 

Might be worth also coming up with an appropriate heresy, such as a Luciferian (male-dominated) version, too?

 

Just let me know what you think is appropriate, and I'll add it up.

 

Namely - would you prefer it as a fully separate religion, or would separate variants of the major ones be better?

 

Alternately, I can create 3 versions of the pagan variant to provide regional holy sites (though it will otherwise look the same, as you shouldn't see more than one of them pop up in game).

 

I tried my hand at the separate religious family and had zero luck. If you can make it work, that's fine by me.

 

I presently have no opinion on coming up with a heresy. I've honestly decided that I'm moving on from the religion aspect as it's something that doesn't interest me that much. Your ideas seem to take into consideration some reasonable thought that I can support, so I'm fine if you want to mix one in.

On a semi-related topic, there used to be a mod for CK2 called Mythos that focused on a lot of similar themes, albeit not with any sexual focus. The only version that I can find for download now is a horribly gutted shell of the old one, that someone tried to ressurect after it got abandoned (only to later be abandoned itself), and both it and the original I still have a copy of had some pretty serious bugs (like werewolves or other immortals just running absolutely rampant), but there were some interesting ideas, such as expanded versions of pagan religions, including a reform option for Hellenic (Greco/Roman), plus Druidic, Ancient Egyptian, and others, with corresponding events that could lead to a revival of those in their particular regions.

 

It also had mages, and various spell options, though some of them were rather unbalanced.

 

Still, if you'd like to take a look at any of it, or if any of it sounds interesting, let me know and I'll see if I can find other places to help add stuff. You've done some really awesome work so far, and if can do anything to contribute, I'd be happy to. :)

 

I'm not interested in trying to incorporate another mod and its ideas at this stage. If it was earlier in the mod's life I may have been. Right now my focus is simply completing the gaps in my vision, although the next update does include a restructured Succubus magic system.

While Lilithian, I used the console to give me control of the five holy sites.

When I clicked reform, my government changed from feudal to "nogovernment", and all types of holdings became wrong type.

 

Update: I can use the set_government command to change it back to feudal, but upon conquering a province, or handing control of a barony over to a random vassal puts it back in "nogovernment".

 

This was an issue brought up a couple days ago if you read back a page of messages, you'll see my response on the topic.

I've noticed that a lot of people, especially in my dynasty for some reason, becomes Whores right away. Is there a file i can modify, to scale this down a bit. At the moment 4/5 of my heirs are cheap whores. 

 

Are you using Dark World with any other mods? If so, such as Christianity, then there isn't anything you can do. If you're running Dark World alone, then you can take a look at the DW_decisions.txt file and tweak it. I'll leave how to tweak it to you since I've not enough information to reasonably say how you can better limit things.

Okay, so I have a current setup with an entirely new religious group, with three different regional variants, West, Central, and East. Each has a corresponding titular head they can create, and based off the original version. Each also has a corresponding (male chauvinist) Luciferian heresy.

 

Right now the holy site groups are:

West (Stonehenge, Holland, Granada, Ulster, Rome, primary site is Rome)

Central (Byzantium, Hebron, Korinth, Alexandria, Cyprus, primary is Hebron)

East (Bipalpur, Hebron, Bahrein, Uruk, Mecca, primary is Hebron)

 

The general idea is that you'll get converted in the event to the appropriate region based on your religion (Catholic = West, Orthodox = Central, Sunni = East, etc). I haven't touched any of that yet though.

 

Also - one thing that I thought of too, was that maybe you'd get special events related to the recapture of certain other sites that are part of the "greater faith" but aren't listed for your region. For instance, if you're set in the west, Lilith might come to you in a dream and talk about the time she spent in Hebron, and how you should recapture and rededicate it to her faith, and then if you do, you get a bonus of prestige and piety and such.

 

 

Sounds good. Regarding the capture events - I won't be creating them myself, but if you'd like to put some together, I'd be willing to incorporate them.

Posted

So the basic deal with the religious head is that the game makes that take over your succession, even if it's not the primary title. Converting your children to the religion will allow them to inherit - but at the same time it also replaces your title.

 

My overall thought is to have the religion not start with a head, and instead make a decision that lets you effectively declare reform, that would give you the title, and possibly unlock a holy order too. 

 

I'd also like to tie the titular head of religion to the succubus/incubus trait, so that you need to have that to create it, and the title gets destroyed/taken if you lose it. (And maybe change it to something like Succubus Queen/Incubus King).

 

Anyway, I'll try and keep all the stuff I'm doing separate so you can just drop it in, though you may need to remove old references from the existing files.

Posted

So the one thing I seem to be having trouble with is getting the religious head to work properly.

 

Having it available to the character would seem reasonable, but somehow whenever the title goes to the character in my testing, it wipes out all succession laws, disqualifies their heirs, etc. This is a problem.

 

I can get things to work just fine, IF the religious head is independent (and the game happily invents a religious head for you), but this doesn't quite make sense to me, and is far from ideal.

 

Thoughts or suggestions?

 

The only way to get it to work that I know if is via the reformer_head_of_religion = yes in the unreformed version of the faith, and then in the landed_titles file where you have the religious head, you don't include the landless = yes and I believe the primary = no flag. That seemed to get it to work for me. Then you'll need to update the governments file to handle that stuff of course.

 

Outside of that, I can't think of much more advice to give.

Posted

I think I have it working okay.  You'll have problems if you run out of heirs of your religion and dynasty, but by the time you create the religion title that shouldn't be an issue.

 

And if that doesn't work, I found a way to enable reform for non-pagan religions too (based on a tutorial about doing exactly that).

 

I'm just tweaking it now - once I have that done, I'll upload the files for you. I'll leave the stuff like the events for chasing after the far-flung sites for later.

Posted

I think I have it working okay.  You'll have problems if you run out of heirs of your religion and dynasty, but by the time you create the religion title that shouldn't be an issue.

 

And if that doesn't work, I found a way to enable reform for non-pagan religions too (based on a tutorial about doing exactly that).

 

I'm just tweaking it now - once I have that done, I'll upload the files for you. I'll leave the stuff like the events for chasing after the far-flung sites for later.

 

Can you share the tutorial location? I started tracking sources on issues I came across, which helped me resolve the issue. Just because I know that I'm going to set this aside soon and then want to continue after a couple months have passed.

Posted

This is the one I found, which uses one of the jewish faiths as an example, where you reform it to create a religious head:

https://forum.paradoxplaza.com/forum/index.php?threads/tutorial-religion-reformation-work-around-for-non-pagans.831784/

 

Anyway, here's what I have so far. I removed all of the localization and religion/landed title stuff into their own files. I did keep the events for the initial conversion and chancellor conversion in the DWLilith events file, but changed them so they should properly route the character to the correct regional version based on culture group.

 

  Included are only the files I modified (or added):

 

Dark World modifications.7z

 

 

 

Posted

The next thing I would want to add is to make some new events, to do things like:

 

-Remove the religious head title if the holder isn't a succubus/incubus

-Have Lilith visit you in your dreams if you're the religious head, and don't hold a certain holy site (giving you a quest to capture it)

-Rewards of prestige and piety if you capture the assigned target site

Posted

This is the one I found, which uses one of the jewish faiths as an example, where you reform it to create a religious head:

https://forum.paradoxplaza.com/forum/index.php?threads/tutorial-religion-reformation-work-around-for-non-pagans.831784/

 

Anyway, here's what I have so far. I removed all of the localization and religion/landed title stuff into their own files. I did keep the events for the initial conversion and chancellor conversion in the DWLilith events file, but changed them so they should properly route the character to the correct regional version based on culture group.

 

  Included are only the files I modified (or added):

 

attachicon.gifDark World modifications.7z

 

 

The next thing I would want to add is to make some new events, to do things like:

 

-Remove the religious head title if the holder isn't a succubus/incubus

-Have Lilith visit you in your dreams if you're the religious head, and don't hold a certain holy site (giving you a quest to capture it)

-Rewards of prestige and piety if you capture the assigned target site

 

I'll take a look at it tomorrow and see about including it in the next update.

 

I'm also overhauling the Succubus spell casting, which is taking up the bulk of my present focus for the next release.

 

I'd like to get the update out tomorrow also, so if I've no questions about what you did, I'll include it. If I've questions, I'll hold off and ask them first. Mainly because I don't see me doing any testing prior to releasing it.

Posted

I've already run tests through to make sure it does what it's supposed to, at least generally - but let me know if you have any questions.

 

Mostly I just set up the separate religious group, "Demonic" with three sub-groups each comprised of "Lilithian" and a male-centric Luciferian heresy. These are identical except for the holy sites (western group, central group, eastern group). These will be treated as infidels by pretty much everyone else in the world. They can demand conversion normally.

 

When the event from the Succubus chain fires, it works normally, but the version of Lilithian you get will depend on your culture group, so you wind up with holy sites at least roughly close to you.

 

The religion begins as organized, but there is no head to the religion. Any incubus or succubus with control of 2 of the holy sites, and sufficient piety/gold can create the title.

 

The only thing I may have forgotten was to add a check for the other two variants of Lilithian on the event that offers to convert you, though it shouldn't break anything unless you've somehow changed to a radically different culture in the interim.

Posted

I've been doing a bit of compatibility testing with the development version of my Christianity Mod, and noticed that the Lilithian religion, although it allows Enatic and Enatic-Cognatic succession, doesn't allow female councilors (aside from the usual Pagan ones) or commanders. That might be a good thing to add. You're welcome to copy the way I did it for Catholics in my mod.

Posted

Ooh, is this a sign that we'll be getting more Christianity Mod in the foreseeable future?  I'm looking forward to it -- it and Dark World are my two favorite adult mods.

 

(I actually recently tried dabbling in modding by adjusting Christianity Mod to have regnal names for female Popes as well as male.  Couldn't get it to work, though -- I think I messed up the text encoding.)

Posted

Ooh, is this a sign that we'll be getting more Christianity Mod in the foreseeable future?  I'm looking forward to it -- it and Dark World are my two favorite adult mods.

 

(I actually recently tried dabbling in modding by adjusting Christianity Mod to have regnal names for female Popes as well as male.  Couldn't get it to work, though -- I think I messed up the text encoding.)

 

Christianity is the adult mod that actually got me interested in making Dark World. It's awesome to hear that a potential update is coming.

Posted

I've noticed that a lot of people, especially in my dynasty for some reason, becomes Whores right away. Is there a file i can modify, to scale this down a bit. At the moment 4/5 of my heirs are cheap whores. 

 

In my current playthrough i had all my children betrothed before turning 16, and none of them became whores.  I dunno if this was dumb luck or a legit way to keep your kids from being whores.

Posted

 

I've noticed that a lot of people, especially in my dynasty for some reason, becomes Whores right away. Is there a file i can modify, to scale this down a bit. At the moment 4/5 of my heirs are cheap whores. 

 

In my current playthrough i had all my children betrothed before turning 16, and none of them became whores.  I dunno if this was dumb luck or a legit way to keep your kids from being whores.

 

 

 

It's not a 100% way to prevent it, but married folks are indeed less likely to become whores, in order to avoid potential headaches at home.

 

There are some ways to totally prevent it. A genius won't do it, as they know too well the risks involved outweigh the potential benefit. Someone who is shy just can't bring themselves to do it. Then there are physical deformities that can totally prevent it - mainly because no one wants to lay with you.

 

Other things like being married can also reduce the chance, like being ambitious - as being a whore often involves you being at the mercy of the customer to some degree, and an ambitious person finds this less desirable, so are less likely to become one.

 

Things like that. So when raising your kids, pay attention to their traits. If you raise a lustful, greedy, stupid kid, they're not going to know better and totally get on board with making easy coin while trying to satisfy their lustful tendencies.

Posted

So this is what tends to happen when you create a kingdom full of succubi you get heavy spam of these post-405518-0-87904100-1446481918_thumb.jpg (at one point i suggested adding a 3some option to this event).  Which leads topost-405518-0-95763100-1446482046_thumb.jpg  which is -7300 opinion of husband and ever rising, and tons of rivalry's.  Basically every time a witness decides to report it.

 

So if this event was modified in someway to make this not so extreme, or possibly play out in other ways, it might be more interesting.

 

Or if that's how you want it fine, dont want this to seem negative i think your mod is awesome.

 

 

edit: i know its not an event from your mod but certain playstyles with your mod just cause it to practically chain fire.

Posted

So this is what tends to happen when you create a kingdom full of succubi you get heavy spam of these attachicon.gif2015-11-02_00004.jpg (at one point i suggested adding a 3some option to this event).  Which leads toattachicon.gif2015-11-02_00002.jpgattachicon.gif2015-11-02_00003.jpg  which is -7300 opinion of husband and ever rising, and tons of rivalry's.  Basically every time a witness decides to report it.

 

So if this event was modified in someway to make this not so extreme, or possibly play out in other ways, it might be more interesting.

 

Or if that's how you want it fine, dont want this to seem negative i think your mod is awesome.

 

 

edit: i know its not an event from your mod but certain playstyles with your mod just cause it to practically chain fire. also im making the assumtion you could alter standard game events.

 

Heh, I've never encountered that. Very interesting. As it is, I'm not presently planning on making any alterations to standard game events.

Posted

 

 

 

Heh, I've never encountered that. Very interesting. As it is, I'm not presently planning on making any alterations to standard game events.

 

 

It's also a get rich scheme, often a 3rd option appears to blackmail one of them, and with it firing left and right i got so rich off that.

Posted

Another idea, could you make incubus vassals use cure lovers pox spell, would help keep that in check since it can get way out of control.

Posted

Looking like later tonight for the v1.11 patch to come out.

 

I'm delaying it because I want to see about adding the work that Aliris did on the religions. I've not gotten to that part yet as I'm wrapping up the work I was doing on the Succubus spells.

 

An image tease regarding the upcoming release.

 

post-9623-0-20478600-1446495665_thumb.jpg

Posted

Looking like later tonight for the v1.11 patch to come out.

 

I'm delaying it because I want to see about adding the work that Aliris did on the religions. I've not gotten to that part yet as I'm wrapping up the work I was doing on the Succubus spells.

 

An image tease regarding the upcoming release.

 

attachicon.gif2015-11-02_00002.jpg

 

*sigh*

 

It may be later than today. In order to add the religions made by Aliris, I've got some other items to be updated to recognize the religions, otherwise there'll be things like the Blood Moon events giving penalties and stuff still. And I've got some things to edit again, like the crusade weights for locations. Ug. Flags. A decision to edit. Governments. Bleh.

 

No anticipated delivery at this point.

 

Note: The work that Aliris did looks like it'll be enjoyed by folks, thus why I'm not just backing it out. I just don't have the desire to mess with it right now so I'm going to play another game and relax instead of messing with more religious crap.

Posted

No worries - if there's anything I can do to help or fix or what have you, let me know.

 

Heh. It's just little things. And it's already almost done. Work work and a workout that left me sore just sort of put me into the grumbling mood.

 

I've zero complaints about your contribution and I imagine folks will enjoy it immensely and they should give you a thanks.

 

Most of it would have been fine if I would have thought to have released what I had already, as we crossed some paths on things.

Posted

Yeah, that's the trickiest part about having others work on the same project. Hopefully once this part is done, I can just write up entirely self-contained files for those events to add in later, so you can just drop them without any additional work.

Posted

Ooh, is this a sign that we'll be getting more Christianity Mod in the foreseeable future?  I'm looking forward to it -- it and Dark World are my two favorite adult mods.

 

(I actually recently tried dabbling in modding by adjusting Christianity Mod to have regnal names for female Popes as well as male.  Couldn't get it to work, though -- I think I messed up the text encoding.)

 

Yes, the next version is in testing now. The most noteworthy change will be (finally!) adding the exhibitionist lifestyle trait.

 

If you like, you can PM your list of regnal names and I'll see if I can get it to work.

Posted

v1.11 looks like it will be coming out tonight. The only warning is I've not tested the new religious alterations, but in incorporating them, I didn't see any issues other than some minor ones which have been addressed.

 

Here is the change log:

 

v1.11
    - Added: Locations that Lilithian religions could call for Holy Wars against.
    - Added/Tweak: Altered the Succubus spell list after some consideration. There are 8 potential spells presently.
    - Added: ReMeDy's recent image fix for those who also own the Early Western Clothing pack DLC.
    - Added: Aliris's work on some additional custom religion options
    - Tweak: Overhauled Succubus spell casting. Now there is simply Succubus Spell Power instead of 3 different tiers
    - Fixed: Bad title localization on prisoner rape event
 

Edit: heh, adding Aliris's work invalidated half of my change log I noticed. Took those things out so as to not cause confusion.

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