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Posted
13 hours ago, Lupine00 said:

So, we should have Inconsequential NPCs? Was this the root cause of problems with those quests - IN not listed as a soft dependency?

It never occurred to me that IN would ever fix a bug. I usually think of it as a cause of them.

No normal at all, I know.

Every dunmers with windhelm town faction works, but not vanilla ones....

Posted
22 minutes ago, Delzaron said:

No normal at all, I know.

Every dunmers with windhelm town faction works, but not vanilla ones....

 

No, it does not. No Windhelm dunmer has any dialog mentioning any additional quest and dialog. 

 

Do you know, what I think about a quest series, where even the start does not work? Right! Deinstalled.  Never to be seen again.

 

Maybe a less complicated approach would work better. Make it simple. I say this as ex-developer. Simple is always better, more stable and dependable. Too many things can and will go wrong with complicated. Hell, even simple doesn't work sometimes as intended.

 

Maybe you can use the vanilla quest stages of the "Blood on Ice" to a certain degree. If this quest is started, start your quest, too. Makes sense, in a way, because you are searching for a killer.  And can stumble upon the other murders, too.

Posted
2 minutes ago, mkess said:

 

No, it does not. No Windhelm dunmer has any dialog mentioning any additional quest and dialog. 

 

Do you know, what I think about a quest series, where even the start does not work? Right! Deinstalled.  Never to be seen again.

 

Maybe a less complicated approach would work better. Make it simple. I say thais as ex-developer. Simple is always better, more stablöe and dependable. Too many things can and will go wrong with complicated. Hell, even simple doesn't work sometimes as intended.

 

Maybe you can use the vanilla quest stages of the "Blood on Ice". If this quest is started, start your quest, too. Makes sense, in a way, because you are searching for a killer.  And can stumble upon the other murders, too.

I asked the Dunmer about missing and dead people. They pointed me to the Steward who then gave me 200 gold and a further 2000 gold once my investigation was completed. This started the story for me. My problems came a little way into the quest once I was inside Ibn.

 

Another idea for a quest starter you could have a dead body in the morgue (Hall of the Dead) that start the quest with a journal of notes from a previous investigator who now happens to be lying on the slab dead. The journal could then point to Frabbi as last know point of contact.

Posted

Hello! I was having a problem with the charus breeder bit. Everything happens, but when I get the Prompt "Go into the cage" Nothing happens. I have Estrus Charus+ installed, is that why? Or is there another way to progress it, and if so what is it?

Posted
16 hours ago, mkess said:

No, it does not. No Windhelm dunmer has any dialog mentioning any additional quest and dialog. 

I think the problem point is where you're in the middle of the start quest, and you're asked to find somebody in Windhelm that knows <the same NPC you asked about five minutes ago> and nobody does ... because there are only vanilla dunmer in Windhelm unless you installed them in some other mod entirely that is completely unrelated and never mentioned as a dependency.

 

It is ... a fairly significant oversight ... you have to admit?

 

But there are many more broken quests.

 

 

I could play this mod, if ... only if ... there was a walkthrough with a list of all the points it will (or could) break, and what you need to type at that point. In that case I know what I am getting into, and I won't waste hours trying to make things work that never will.

 

Otherwise, it sort of needs fixing. Quite a lot of fixing.

 

It's a bit on the over ambitious side. Even when it's working it's glitchy, with wrong quest markers, hard to follow English, blatantly time-sinking back and forth travel quests, and glaring problems with various popular mods, from Frostfall, to iNeed, to MME, EC+, the list goes on.

 

 

But it's that grandiose, almost naive, ambition that makes it so compelling. It's just a pity it fell short, and left it in the same broken place as Wolfclub and ME.

 

The idea of becoming an evil corrupter, harbinger of the return of the snow elves, and servant of the sort of daedra that the popular daedra never speak of, is a great one. But riding a bicycle to the moon is impossible. Riding it when the wheels are broken and the chain is missing, you can't even get down the road.

Posted

First of all, amazing mod, although i ran into some issues, for exemple, i turned into a falmer, but when i go to Ibn "commercial district" my game crashes. I'm trying to solve this issue but i can't see the reason why...

Is there any racemenu preset for the falmer race? I my character turned out better than i expected it, but i would like to try some custom presets.

Posted
1 hour ago, Sentinel_ said:

First of all, amazing mod, although i ran into some issues, for exemple, i turned into a falmer, but when i go to Ibn "commercial district" my game crashes. I'm trying to solve this issue but i can't see the reason why...

Is there any racemenu preset for the falmer race? I my character turned out better than i expected it, but i would like to try some custom presets.

All I can suggest on Falmer presets is to make your own and save them yourself via the race menu. If you get the All in One Animated Pussy body mod it has all this included as well as some really nice body mods.

Posted
19 hours ago, Sentinel_ said:

First of all, amazing mod, although i ran into some issues, for exemple, i turned into a falmer, but when i go to Ibn "commercial district" my game crashes. I'm trying to solve this issue but i can't see the reason why...

Is there any racemenu preset for the falmer race? I my character turned out better than i expected it, but i would like to try some custom presets.

 

18 hours ago, Fuzzy_Fox said:

All I can suggest on Falmer presets is to make your own and save them yourself via the race menu. If you get the All in One Animated Pussy body mod it has all this included as well as some really nice body mods.

 

Yes, the changes on the falmer race concern just the face. The body is a standard one. You can create your own faces via racemenu.

The presets are the dunmers ones...

Posted
17 hours ago, Delzaron said:

 

 

Yes, the changes on the falmer race concern just the face. The body is a standard one. You can create your own faces via racemenu.

The presets are the dunmers ones...

Got it thank you guys, i fixed the crash problem, don't know what i did, but it works now.

Posted

Calling them "pure falmer" struck me as strange, as they are basically engineered, and not pure at all.

I'm thinking a pure falmer would look more like the Snow Elf statue.

Posted
1 hour ago, Lupine00 said:

Calling them "pure falmer" struck me as strange, as they are basically engineered, and not pure at all.

I'm thinking a pure falmer would look more like the Snow Elf statue.

Falmers aren't really engineered, the dwarves only request was blinding. The snow elves then devolved over time into what we call falmers (while under the dominion of a vampire). Anyhow, "pure" is a weird word for sure but not in the context. In the context @Delzaron explain that pure falmer apply biologic engineering to TF other races into falmers, or something like that. Pure falmers refers to the snow elf version.

Posted

You are sticking a straw man there Bicobus. I never said the Falmer were engineered - but the "Pure Falmer" from TitD are an engineered race, part Dunmer back-cross into the original Falmer line. How a cross can be described as pure escapes me.

 

 

There is no suggestion that the Dwemer bio-engineered the Falmer in anything I said. I concur that the lore merely states that they were addicted to a blinding, body-twisting fungus that also contaminates and addicts their unborn children, so they can't break the addiction/corruption cycle. For all we know, the fungus affected their minds. The fungus is described in terms that hint at more than simple blinding.

 

I suspect the vampire involvement was tacked on a bit later after the original lore books were written.

 

It's possible an antidote to the fungus could be created. Though the Falmer apparently lacked the knowledge or resources, there's nothing to say it's impossible, and perhaps what the Dwemer invented, the Dwemer already had a cure for that could be uncovered? Perhaps in part, that is why the Falmer are so obsessed with inhabiting Dwemer ruins? They are still looking for the cure!

 

Were a cure obtained, the resulting "real pure Falmer" would look like the snow elf statue, because it would be that exact race, unchanged, as only a few centuries have passed. Nordic culture is, apparently, little older than a thousand years or so.

Posted
13 hours ago, Lupine00 said:

You are sticking a straw man there Bicobus. I never said the Falmer were engineered - but the "Pure Falmer" from TitD are an engineered race, part Dunmer back-cross into the original Falmer line. How a cross can be described as pure escapes me.

Sorry about that. I also don't know why they call themselves "pure", other than to distinguish themselves as royalty. I was pretty sure the pure falmer were the devolved snow elves, in the context of the mod.

Posted
On 05/04/2018 at 1:13 PM, Lupine00 said:

Calling them "pure falmer" struck me as strange, as they are basically engineered, and not pure at all.

I'm thinking a pure falmer would look more like the Snow Elf statue.

 

On 05/04/2018 at 2:18 PM, bicobus said:

Falmers aren't really engineered, the dwarves only request was blinding. The snow elves then devolved over time into what we call falmers (while under the dominion of a vampire). Anyhow, "pure" is a weird word for sure but not in the context. In the context @Delzaron explain that pure falmer apply biologic engineering to TF other races into falmers, or something like that. Pure falmers refers to the snow elf version.

 

22 hours ago, Lupine00 said:

You are sticking a straw man there Bicobus. I never said the Falmer were engineered - but the "Pure Falmer" from TitD are an engineered race, part Dunmer back-cross into the original Falmer line. How a cross can be described as pure escapes me.

 

 

There is no suggestion that the Dwemer bio-engineered the Falmer in anything I said. I concur that the lore merely states that they were addicted to a blinding, body-twisting fungus that also contaminates and addicts their unborn children, so they can't break the addiction/corruption cycle. For all we know, the fungus affected their minds. The fungus is described in terms that hint at more than simple blinding.

 

I suspect the vampire involvement was tacked on a bit later after the original lore books were written.

 

It's possible an antidote to the fungus could be created. Though the Falmer apparently lacked the knowledge or resources, there's nothing to say it's impossible, and perhaps what the Dwemer invented, the Dwemer already had a cure for that could be uncovered? Perhaps in part, that is why the Falmer are so obsessed with inhabiting Dwemer ruins? They are still looking for the cure!

 

Were a cure obtained, the resulting "real pure Falmer" would look like the snow elf statue, because it would be that exact race, unchanged, as only a few centuries have passed. Nordic culture is, apparently, little older than a thousand years or so.

 

9 hours ago, bicobus said:

Sorry about that. I also don't know why they call themselves "pure", other than to distinguish themselves as royalty. I was pretty sure the pure falmer were the devolved snow elves, in the context of the mod.

 

You're right :

Except the oldest or/and vampiric ones, most of them are hybrids (cross breeding between falmers and other elfic races) or results of controlled mutations, thanks to Chaur Tegoth fluids... That's why you can have some anomalies, like Hashep (she's not nice... she just have a low IQ...).

Most of the pure falmers use that term to distinguish them from vanilla falmers.

 

I'm working with Grine and CPU in attempt to rebuild the mod synopsis : that aspect will change too. Maybe the term "fallen elfs" is better...

 

 

Posted

How about "Tegothian Falmer" due to the Chaur Tegoth role in their creation?

 

Spawn of Chaur Tegoth, or just Spawn of Tegoth would be in genre too, but most people would assume such spawn to be Chaurus creatures, and they're not born from Chaur Tegoth, only tainted by it, so...

Posted

The fungus the Dwemer gave the original Falmer twisted their minds as well and caused them to degenerate into more or less mindless slaves. During the war with the Dunmer the Dwemer were also at war with what had become the Falmer that we know of now deep underground at Blackreach the final confrontation between Dwemer and Falmer was meant to of taken place.

 

Problem was the Dwemer vanished just before the battle started leaving a full force of half mad Falmer in control of all of Skyrims Dwemer ruins, this was because  Lord Kagrenac used the tools he had made which caused all the Dwemer to vanish at that singular point. 

 

If you listen to the pure falmer in the Dawnguard DLC he says he has been watching his fellow Falmer and realised they are starting to form some semblance of a civilisation, and who knows they may one day overcome the effects of the degeneration and return to their full mer status.

 

The mod of TiTD I think focuses on a aspect that somehow a kind of cure has been found and the original Falmer are using other races to test i out on. What they didn't foresee was that it could change peoples races to be more mer that have the ability to breed with the original Falmer. Doing this they only pick women to turn into these hybrid falmer because then the children are born as mer. They are maybe hoping to breed out this fungus addiction and return their people back to normal by a crude form of eugenics. This is how I interpreted the story in the mod.

Posted
38 minutes ago, Fuzzy_Fox said:

The fungus the Dwemer gave the original Falmer twisted their minds as well and caused them to degenerate into more or less mindless slaves. During the war with the Dunmer the Dwemer were also at war with what had become the Falmer that we know of now deep underground at Blackreach the final confrontation between Dwemer and Falmer was meant to of taken place.

 

Problem was the Dwemer vanished just before the battle started leaving a full force of half mad Falmer in control of all of Skyrims Dwemer ruins, this was because  Lord Kagrenac used the tools he had made which caused all the Dwemer to vanish at that singular point. 

 

If you listen to the pure falmer in the Dawnguard DLC he says he has been watching his fellow Falmer and realised they are starting to form some semblance of a civilisation, and who knows they may one day overcome the effects of the degeneration and return to their full mer status.

 

The mod of TiTD I think focuses on a aspect that somehow a kind of cure has been found and the original Falmer are using other races to test i out on. What they didn't foresee was that it could change peoples races to be more mer that have the ability to breed with the original Falmer. Doing this they only pick women to turn into these hybrid falmer because then the children are born as mer. They are maybe hoping to breed out this fungus addiction and return their people back to normal by a crude form of eugenics. This is how I interpreted the story in the mod.

Yep, mostly.

It's also why, in the mod, You'll put Gelebor and Hashep together. Pure falmers are working to return their race into Mers.

 

Except one thing : they'll never become back snow elfs... because of Chaur Tegoth. The Old One have a strong ability to corrupt minds.

Pure falmers are evil, unlike snow elfs.

 

Posted
5 hours ago, Lupine00 said:

How about "Tegothian Falmer" due to the Chaur Tegoth role in their creation?

 

Spawn of Chaur Tegoth, or just Spawn of Tegoth would be in genre too, but most people would assume such spawn to be Chaurus creatures, and they're not born from Chaur Tegoth, only tainted by it, so...

Yeah, but that would require rewriting everything through the CK and that's a giant pain. :confounded:

Posted
16 hours ago, bicobus said:

Yeah, but that would require rewriting everything through the CK and that's a giant pain.

Actually no. There is a translator program that can quickly search and replace text en masse in your ESP and script files.

It's been around for ages (apparently) and makes completely rewriting the dialog for a mod quite quick.

I have a fairly trivial .Net program I made that extends it to also work with script sources.

The days of pain replacing strings are long gone!

Posted

I was really excited to use this. and got to the whispers quest before it pretty much became unplayable. from the start I had non stop problems. People wouldn't talk to me, I would have to use moveto player because people that were supposed to advance the quest were either all ready in ibn (before I all ready got there) or out side of ibn when I was there. I had to attack people to get them to start their movements had to setstage almost every other quest. And then for some reason right as I managed to get whispers to start my quest marker stayed on this door beind a wall(that where no where and did nothing but open n close) in the fishery where you have to catch 10 fish. Then for some reason every npc with an actual name (instead of falmer gloomlurker/ect) went poof. What I did manage to play was awesome and I wanted to finish it as I'm playing a slave character but I can't. And from watching some videos on it, and reading a bit er' seames these problems are 'normal' and despite trying they are not fixed. Kinda bummed out tbh. I really wanted to finish this but hainvg to use setstage and moveto player almost every 10mins it's just not gunna happen 

Posted
18 hours ago, sinfulpetgirlrd1993 said:

was really excited to use this. and got to the whispers quest before it pretty much became unplayable.

It's a shared experience. TitD sounds great, and it starts up, and you think...

 

"Hmm, the dialog is a bit incomprehensible, but I'm sure it'll be ok, I can get the gist of it, mostly."

 

... and then you hit a broken quest, and you think, OK, one busted quest, no problems ...

 

And a few more broken quests later you think, "Maybe this isn't really playable as is. Testable sure, playable, no."

 

So near. And yet so far.

Posted

Bit of an odd problem for me. I have Fuz Ro Doh installed, but some character's dialogue lines zoom past too quick for me to see. Not the ones where you're in a conversation staring at people, but the ones where people are talking to each other. For instance with the A Nail Too Close quest, if I talk to Filbeneth or Lunetta, the subtitles stay on screen and I can read them. But when Filbeneth says her line to Lunetta, there's plenty of time to read that, then Lunetta's line is on screen for like half a second. Sometimes it doesn't appear and I have to talk to her directly to get the line to show up (with even less time to read it before she says her conversation line) and get the quest going.

 

By the way is there any particular reason why Jenassa and Lydia are down in the sewers? Just more missing victims?

Posted
23 minutes ago, Damoriva said:

Bit of an odd problem for me. I have Fuz Ro Doh installed, but some character's dialogue lines zoom past too quick for me to see. Not the ones where you're in a conversation staring at people, but the ones where people are talking to each other. For instance with the A Nail Too Close quest, if I talk to Filbeneth or Lunetta, the subtitles stay on screen and I can read them. But when Filbeneth says her line to Lunetta, there's plenty of time to read that, then Lunetta's line is on screen for like half a second. Sometimes it doesn't appear and I have to talk to her directly to get the line to show up (with even less time to read it before she says her conversation line) and get the quest going.

 

By the way is there any particular reason why Jenassa and Lydia are down in the sewers? Just more missing victims?

I can't do nothing with Fuz ro Do....

 

This just scene, so dialogues time depend of their lenght.

 

 

Jenessa and Lydia ? No, they have just the same faces. But there is some script to turn them into meat...

 

 

 

Posted
2 hours ago, Damoriva said:

have Fuz Ro Doh installed, but some character's dialogue lines zoom past too quick for me to see.

It might be because the space characters in the dialog aren't really space characters...

 

There is an ini file for Fuz in the SKSE folder, and you can tweak how fast it goes there. If slowing it doesn't fix those problem lines, it's because of "fake" spaces that Fuz can't recognize, so it counts the words in the dialog wrong and allows insufficient time.

Posted
9 hours ago, Lupine00 said:

It might be because the space characters in the dialog aren't really space characters...

 

There is an ini file for Fuz in the SKSE folder, and you can tweak how fast it goes there. If slowing it doesn't fix those problem lines, it's because of "fake" spaces that Fuz can't recognize, so it counts the words in the dialog wrong and allows insufficient time.

Fake spaces ?

I don't understand... I use the "space" button to make spaces...

 

Anyway, I'm trying to rebuilt the city... and I'll also need to rebuild the prologue !

I have different possibilities (each of them need to involve Frabbi and Azenith Derleth, of course !)

- a criminal case.

- an artifact research

- an archeologic research.

- your idea...

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