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Posted
7 hours ago, HexBolt8 said:

Extending the rule duration seems the simplest.  Excessive waiting around only gets you more time, and a reduction in submission score.  You wanted to play these games, pet, so no backing out if it's inconvenient!  If you really want to make it punishing, you might get more time than the amount you waited.

Seems like the way to go. Take a big hit your submission, certain times rules won't lose time. It won't be 100% precise, due to how wonky Skyrim script options are for tracking sleeping (there are no options for directly tracking waiting time). But precise enough to distinguish if you're being a loafing bum. You have an owner now. You must keep them entertained.

 

And the check is able to tell (in a crude manner) if the long passage of time was due to a fast travel, so you don't get mistakenly get the laziness punishment for taking a long wagon ride.

 

I'll include an option to toggle it off, if nothing else for needs mod users of which tampering with how much the player is allowed to sleep could be a issue. And the needs mod would handle punishing players for scummwaiting anyways. Also is a way to reduce script load if needed.

 

16 hours ago, Vaukalak said:

BTW having options for minimal and maximal time between dom requests would be nice. And another one for how often you can pester dom with requests.

I was looking into something like that.

 

7 hours ago, fred200 said:

What time frame are we looking at? A new build is maybe 3 months out?

Probably first new beta around the end of June.

 

7 hours ago, bishlapped said:

Also, not sure if it's done already, but talking about the submission buffs? Make it so you are actually penalized at low submission scores and you earn your way out of them as you get higher scores?

Still sorting all that out, so I don't have a straight answer to give you just yet. The stat buffs/debuffs will be a bit more dynamic that the original mod though, I can tell you that.

 

The spanking buff now does become a minor debuff if your not at least at the breaking submission rank, presuming your player feels more humiliated than turned on from the experience. The dom deciding to spank you on their own will likely become a minor rule event, in which case this debuff would actually come up.

Posted
16 hours ago, Vaukalak said:

BTW having options for minimal and maximal time between dom requests would be nice. And another one for how often you can pester dom with requests.

The modifier is now added in MCM. You can now set your dom's requests for service between 75% and 300% its normal rate, lower values making service requests more frequent (between every 1.5 and 6 game hours. 2 game hours by default)

 

I won't be allowing you to go below 1.5 hours as that would get disruptive to timed 1 hour tasks like Run Lola Run. Also wouldn't be allowing about 6 hours because if can't be bothered to serve your dom at least 4 times a game day then why did you even install this?

Posted

RL has been tiring the last few days so I haven't got much new done. But I did just complete the following content:

 

- The master/mistress now has numerous random replies when about to have sex with the player, each resulting in a different preferred sex act. Includes some ones specific to the player and master/mistress's gender.

 

- An MCM option to toggle whether mistresses will perform strap-on sex acts on the player.

 

- "Alcoholic Owner Mode". When toggled on the master/mistress will randomly take and consume any booze held in the player's or their inventory. Prevents the player from stock piling for "Run Lola Run" events as well as adds a little more personality to your owner. As stated before all vanilla game booze has been buffed to have much more useful effects but at the tradeoff of causing temporary drunkenness effects as well.

 

- I've brainstormed and written down some ideas for location based rule events. But revealing them would be spoilers. Plus I don't know yet which ones will make the cut for first release or won't pan out.

 

EDIT: Added an MCM function for toggling the master/mistress's gender preference towards NPCs. Will be used for later additions.

Posted

- Added a couple of MCM toggles for the "adventuring slave" rule. Now you can control whether the amount of gold your owner expects from you is nothing but a mild inconvenience or a growing massive gold sink.

 

- Fixed up the restraint rules for the "enough action" rule. You now have 12 MCM choices for what your arm restraints will look like. The restraints of this rule are now (probably will be the only) restraints that lock on you DD style. As with vanilla Submissive Lola your arm restraints get temporarily removed when a dragon is attacking:

1804684166_bandicam2020-06-0719-21-42-988.thumb.png.8dccfee88ea58b711a96327bac918f4e.png

 

- Added an MCM that will give you a level based buff to your unarmed damage when locked in 'heavy bondage' restraints (Yokes, hand cuffs, armbinders, etc)

 

On to some other important news:

 

In two weeks (June 22nd through 26th) I will be traveling to the other side of the country to visit family. During that time I will be unable to work on this project. However I would like to offer anyone here with modding experience who has ideas for this mod the opportunity to add their own content on to my build during the time while I am out of town (and up to an additional week if they need it). I know there are others here that have ideas, so might as well give them an opportunity to directly work their concepts in since the project will otherwise be collecting dust otherwise during that timeframe anyways. PM me if you are interested.

 

I do have the following conditions if you are interested however:

Spoiler

- You should at least have intermediate understanding of CK and Skyrim scripting if you expect to able to add anything. I will not be able to offer any help or support while I am gone.

 

- If you want to add bestiality or bathroom function content.... fine. As long of you add MCM functions to completely toggle the content off. I find such content disgusting but I know a lot of other members of this community love it. So I won't deny someone else who wants to add it as optional features.

 

- If you are into sissy/femdom content this would be a good opportunity to work in such content. I have added a few male player specific dialog events, but I'm not into that fetish. So me trying to add such content is like someone who isn't a football fan trying to write dialog for a movie about football?

 

- No incest/dismemberment/vore/guro/etc style hardcode content. No graphic torture.

 

- No chastity play content. It would heavily conflict with ideas I plan to add. Plus the so many of the bondage/submission mods on this site give chastity play first priority, to the point where I added a popular patch to tone it down a little, that I think this one little submission mod can do without it.

 

- No removing or radically changing existing dialog/content. A lot of it is still alexvkj's content, and out of respect for the original author I have no intentions of removing any of that. Also try to stick with the theme setup by the existing dialog when creating new dialog.

 

- Nothing that violates any of LoverLab's guidlines for mods. In case that wasn't obvious.

 

- If you want to add new bondage restraint content try to make creative reasons for it. As opposed to just "Master/Mistress got bored so they locked a random restraint on you for no apparent reason"

 

- Any new restraints should stick to the "kinda, sort of, lore friendly" rule I am adding content by. In other words no latex, ebonite, gwady unnatural colors, or 20th century style technology (gas masks for example).

 

- Nothing that adds new hard requirements for other mods or DLC expansions. Optional soft mod requirements are okay and even encouraged.

 

- New rules that trigger based on location, story, submission score are okay and in fact encouraged.

 

- I reserve the right to change any content you add as I see fit. I doubt I would radically change anything you added. But I add this disclaimer just in case. I will likely tweak coding, correct spelling errors, and such other tweaking.

 

- As the original creator alexvkj has the right to veto any content you add, just as he has the right to veto any content I add.

 

Posted
14 hours ago, MrEsturk said:

 

On to some other important news:

 

In two weeks (June 22nd through 26th) I will be traveling to the other side of the country to visit family. During that time I will be unable to work on this project. However I would like to offer anyone here with modding experience who has ideas for this mod the opportunity to add their own content on to my build during the time while I am out of town (and up to an additional week if they need it). I know there are others here that have ideas, so might as well give them an opportunity to directly work their concepts in since the project will otherwise be collecting dust otherwise during that timeframe anyways. PM me if you are interested.

 

I do have the following conditions if you are interested however:

  Reveal hidden contents

- You should at least have intermediate understanding of CK and Skyrim scripting if you expect to able to add anything. I will not be able to offer any help or support while I am gone.

 

- If you want to add bestiality or bathroom function content.... fine. As long of you add MCM functions to completely toggle the content off. I find such content disgusting but I know a lot of other members of this community love it. So I won't deny someone else who wants to add it as optional features.

 

- If you are into sissy/femdom content this would be a good opportunity to work in such content. I have added a few male player specific dialog events, but I'm not into that fetish. So me trying to add such content is like someone who isn't a football fan trying to write dialog for a movie about football?

 

- No incest/dismemberment/vore/guro/etc style hardcode content. No graphic torture.

 

- No chastity play content. It would heavily conflict with ideas I plan to add. Plus the so many of the bondage/submission mods on this site give chastity play first priority, to the point where I added a popular patch to tone it down a little, that I think this one little submission mod can do without it.

 

- No removing or radically changing existing dialog/content. A lot of it is still alexvkj's content, and out of respect for the original author I have no intentions of removing any of that. Also try to stick with the theme setup by the existing dialog when creating new dialog.

 

- Nothing that violates any of LoverLab's guidlines for mods. In case that wasn't obvious.

 

- If you want to add new bondage restraint content try to make creative reasons for it. As opposed to just "Master/Mistress got bored so they locked a random restraint on you for no apparent reason"

 

- Any new restraints should stick to the "kinda, sort of, lore friendly" rule I am adding content by. In other words no latex, ebonite, gwady unnatural colors, or 20th century style technology (gas masks for example).

 

- Nothing that adds new hard requirements for other mods or DLC expansions. Optional soft mod requirements are okay and even encouraged.

 

- New rules that trigger based on location, story, submission score are okay and in fact encouraged.

 

- I reserve the right to change any content you add as I see fit. I doubt I would radically change anything you added. But I add this disclaimer just in case. I will likely tweak coding, correct spelling errors, and such other tweaking.

 

- As the original creator alexvkj has the right to veto any content you add, just as he has the right to veto any content I add.

 

I would like to add in my $0.02.

If you have not re written the mains script VKJMQ, I would like to offer a suggestion for changes.

The functions that call for SL animations and dialogue, as they were initially written, Assume the player is Female and the follower is male. If you approach your owner and the Arousal level is high enough, the owner will demand sex and tell the player to spread their legs. But if the follower is female, (I'm not sure how this works if both are female, I suspect it would be the same.) The animations called for are out of context, and the actors are set in the wrong roles.

in the script it shows as follows:

 

function FuckWithTags(Actor partner, string tags)
        actor[] sexActors = new actor[2]
        sexActors[0] = Game.GetPlayer()
        sexActors[1] = partner
        sslBaseAnimation[] anims = SexLab.GetAnimationsByTag(2, tags)
        SexLab.StartSex(sexActors, anims)
endFunction

 

 

This means the player will be in the dominant role if male.

 

So, maybe create a dialogue change where if the follower is female, (Player's gender wouldn't really matter), Instead of telling the player to spread their legs, the follower would demand oral sex.

 

function Cunnilingus(Actor partner, string tags)
        actor[] sexActors = new actor[2]
        sexActors[0] = partner
        sexActors[1] = Game.GetPlayer()
        sslBaseAnimation[] anims = SexLab.GetAnimationsByTag(2, tags)
        SexLab.StartSex(sexActors, anims)
endFunction

 

At the very least, it sets the player in the submissive role. Obviously, it won't work with many animations, but, that's where calling on the function at the fragment level would come in.

 

Posted
16 hours ago, MrEsturk said:

Fixed up the restraint rules for the "enough action" rule.

The new restraint choices look good!

 

While you were looking at this part, did you happen to do anything with the weight limit logic?  That part is a little quirky in the original version.  Even going over the limit temporarily while sorting through which items in a loot chest to take could trigger it.  It looked to me as if alekvkj was trying to detect if you're offloading a bunch to stuff to your follower to carry, without actually checking whether the junk you're dumping is actually going to the follower, or some other container like a barrel.  It would also be convenient to to be able to configure the weight limit as a percentage of total carrying capacity.

Posted
18 hours ago, bishlapped said:

At the very least, it sets the player in the submissive role. Obviously, it won't work with many animations, but, that's where calling on the function at the fragment level would come in.

I already added a position bool flag toggle to the sex events, to try to keep the player in a submissive role. Same principal as you stated: when the bool if set to true the player is assigned position 1 instead of position 0. If set to false it stays in default position, which is needed for some animations as you said.

 

16 hours ago, HexBolt8 said:

While you were looking at this part, did you happen to do anything with the weight limit logic?  That part is a little quirky in the original version.  Even going over the limit temporarily while sorting through which items in a loot chest to take could trigger it.  It looked to me as if alekvkj was trying to detect if you're offloading a bunch to stuff to your follower to carry, without actually checking whether the junk you're dumping is actually going to the follower, or some other container like a barrel.  It would also be convenient to to be able to configure the weight limit as a percentage of total carrying capacity.

Its actually much simpler than that. Every owner check tick (about every 40 rl seconds) the script checks if the player is over 80% of their carrying capacity and sets a bool flag if they are. If during the 40 second timeframe to the next check the player adds anymore items to his/her inventory it triggers the quest. It doesn't even actually bother to check if the dom's inventory is overloaded at all.

 

I think I'll add a cooldown, so the quest doesn't get constantly spammed.

Posted
5 hours ago, MrEsturk said:

Every owner check tick (about every 40 rl seconds) the script checks if the player is over 80% of their carrying capacity and sets a bool flag if they are. If during the 40 second timeframe to the next check the player adds anymore items to his/her inventory it triggers the quest.

That overburdened flag is the problem.  More than once, I've had the situation in which I very briefly exceeded 80% by looting several items from a loot chest or dragon corpse.  I notice my carry weight is too high (over 80%) so I put back a few heavy items to get my weight down around 70%.  But the script had already decided that I was overburdened and set the flag.  Even though I'm now at 70%, if I pick up anything, even a flower, I get the wrist bindings and the order to return to town.  When I'm 25 pounds below the 80% limit.  That is very frustrating, particularly if it interrupts a quest I'd nearly finished.

 

This might seem trivial, until you experience it first hand.  You're well below 80% and your follower ties your hands and orders you back to town because you picked a flower.   Arrrg!

 

The check could be improved if that second pass simply looked to see if the PC's current carry weight is still over the limit.  That's a small change, but it would determine whether you're truly carrying too much. 

 

Secondarily, it would be nice to be able to configure that weight limit.  Losing 20% of your carrying capacity is a lot.  In my own game, I hacked in a change to bump that up to 85-90%.

 

Personally, I think the Time To Relax quest should be based on time since last sleep (or perhaps since last sleeping in a real bed), indicating that the follower is getting tired and wants to relax.  That's what's going to bother the follower.  Does the follower really care how much the pet is carrying?  But that's a bigger change.  Fixing the overburdened check so you're only bound when when you're really over the weight limit is the main thing, a small change that would make this feature less disruptive.

Posted
7 hours ago, HexBolt8 said:

That overburdened flag is the problem.  More than once, I've had the situation in which I very briefly exceeded 80% by looting several items from a loot chest or dragon corpse.  I notice my carry weight is too high (over 80%) so I put back a few heavy items to get my weight down around 70%.  But the script had already decided that I was overburdened and set the flag.  Even though I'm now at 70%, if I pick up anything, even a flower, I get the wrist bindings and the order to return to town.  When I'm 25 pounds below the 80% limit.  That is very frustrating, particularly if it interrupts a quest I'd nearly finished.

 

This might seem trivial, until you experience it first hand.  You're well below 80% and your follower ties your hands and orders you back to town because you picked a flower.   Arrrg!

 

The check could be improved if that second pass simply looked to see if the PC's current carry weight is still over the limit.  That's a small change, but it would determine whether you're truly carrying too much. 

 

Secondarily, it would be nice to be able to configure that weight limit.  Losing 20% of your carrying capacity is a lot.  In my own game, I hacked in a change to bump that up to 85-90%.

 

Personally, I think the Time To Relax quest should be based on time since last sleep (or perhaps since last sleeping in a real bed), indicating that the follower is getting tired and wants to relax.  That's what's going to bother the follower.  Does the follower really care how much the pet is carrying?  But that's a bigger change.  Fixing the overburdened check so you're only bound when when you're really over the weight limit is the main thing, a small change that would make this feature less disruptive.

 

 

EDIT: I've changed the "Time to Relax" rule. It is now just random rule that can trigger if you are on the open road either carrying 80%+ your capacity or if you've placed more than 150 pounds on the dom (They won't be happy with you if you trigger the rule in that manner being they aren't your pack mule, slave). It cannot trigger in "dungeons" anymore, so no being told you have to go home in the middle of a dungeon run just because you went over the weight limit for a brief moment.

 

I've also added some addition collar and arm restraint options from the newest version of DD (I didn't have the most recent release from last September previously)

 

EDIT: Ughhh.... apparently Skyrim doesn't store the followers' current inventory weight in the standard stat used for that function, or in any manner that can be accessed via script as far as I can tell (that would make too much sense, and we can't have that ?) So for now there is no way to tell how much item weight you've put on the dom, as far as I can tell.

Posted
16 minutes ago, mangalo said:

Will your revamped version still require Cursed Loot ?

This mod never required Cursed Loot as far as I know. I think you are mistaking it for an expansion of my XDFF rules addon mod. It is not.

Posted
11 minutes ago, MrEsturk said:

This mod never required Cursed Loot as far as I know. I think you are mistaking it for an expansion of my XDFF rules addon mod. It is not.

Oops you're absolutely right, wrong topic.  Somehow my mind associated your avatar with a XDFF revamp :grimace:  But submissive Lola is a cool mod too, so good news anyway

Posted
4 hours ago, mangalo said:

Somehow my mind associated your avatar with a XDFF revamp

I know right? ?

For what ever reason I think about sluts, bondage mittens, bunnies and antique computer games if I see Estruk's avatar.

 

Posted
On 6/10/2020 at 8:36 AM, donttouchmethere said:

and antique computer games if I see Estruk's avatar.

Yeah, I jokingly refer to myself as the gamer equivalent to "that old fart that still prefers to watch shows from the 70s".

 

As for the mods progress:

 

- Added a bunch of checks that should pause your dom's rule enforcement while the player is in werewolf form. That could get quite messy.

 

- Added two new location based events. One can occur when visitng one of the three small towns (Rorikstead, Dragon Bridge, and Ivarstead). The other can occur when visiting a certain type of outdoor location. What are the events? Well that would be spoiling things, though don't expect anything more epic than the events that already occur in the vanilla mod.

Posted

- Fixed up the generic sex event call to pick animations fitting to the genders of the dominate and submissive partner.

 

- Slightly increased the distance you can be from your owner during the Whiterun Parade event. I found even if I kept close enough to my dom follower that I could be dry humping them it would still trigger punishment shocks constantly, usually to death.

 

- Added a 3 hour cooldown effect for all the location based events. So the dom doesn't just troll you with demands to no end every time you step foot into a town.

Posted

- A new unique event has been added to Solitude. Don't expect another "parade march" like Whiterun though. I'd like to make the Hold based events unique.

 

And now for some good news and bad news. The bad news is I'm going out of town in a few hours and won't be back until next Sunday. Won't be able to work on the project during that timeframe (Not dragging my massive desktop on a 12 hour drive just so I can work on a porno video game mod when I'm supposed to be visiting family?). But there will be white water rafting so at least it will be a fun trip.

 

Also the internet only works when it feels like it out there so don't expect to see much of me on these forums for the week.

 

The good news is I've given HexBolt8 my current draft of the mod. He's going to playtest it and add a few tweaks while I'm gone. So some progress will continue to be made. So I turn it over to him for a short period.

  • 2 weeks later...
Posted

Well I'm back. Quite a week that was.

 

HexBolt8 did quite a bit of tweaking while I was gone. Most of it was subtle stuff, but I'll try to list some of the highlights:

Spoiler

 

- Added more dialog outcomes so the lines don't get as repetitive. Also various grammar fixes.

 

- Shock collar strength, the weight limit before enough action events can occur, dom's arousal before getting horny, and a few other things can be tweaked in MCM

 

- Submission score now grows a bit slower and more gradual. Alexvkj's version was rather quick: you could be close to maxed out submission before even your first sunset as a slave.

 

- Submission has an optional decay rate, causing it to slowly decrease over time. What have you done for your dom in the last five seconds you lazy slave?

 

- Kept Pet Mode: careful you don't do too good of a job of being a submissive slave. Your dom might grow attached and be unwilling to release you. You'll have to get your submission score down before they can be talked out of it. Or they might simply be unwilling to let you go under any condition: enjoy your new life! Can be disabled for those that want the vanilla Lola, 100% consenual experience.

 

- A MCM slider that control how often a generic sex event with the dom will use rough animations.

 

- Lots of little bug fixes and quality of life additions. And anything important my forgetful ass forgot to mention.

 

 

I've added a few minor features since I've gotten back:

Spoiler

- Rewrote the generic sex event code. Before I wrote it to favor certain sex position keywords, which were better to a dom/sub aesthetic but greatly limited the variety of animations chosen. Now it just excludes sex positions that seem out of place (missionary sex, cowgirl sex in a non-femdom relationship, etc).

 

- The strap-on setting is now a slider that controls the RNG % of whether a mistress will engage in strap-on sex over other sex acts. 0% counts as disabled naturally.

 

- Added a slider that controls how much the dom prefers anal sex if they are male or strap-on sex is enabled.

 

- Added a "combat mercy" option. This controls events like the nudity/bound arms rules being suspended during dragon encounters or other situations were rules that weaken the player get disabled during combat. With this option you can opt out if you enjoy the added challenge of trying to survive with those rules enforced like I do.

 

- Added a PC sexuality option. This controls which gender NPCs the dom might just command the player to have sex with.

 

Posted

The new "Followers can ask to enslave player" option that MrEsturk added is a nice alternate way to start your enslavement.  I picture it like this:

 

Spoiler

984915127_AdmitIt.jpg.6ae0d42baa5dbd51915f8044414f8142.jpg

 

Posted

- Added a forced prostitution event: Your Dom might just decide they want to sexually degrade you by making you work as a whore for a little while. You won't be able to leave civilized areas until you've served a quota of clients. Various MCM options have been added to tweak how many clients, the payout, the Doms cut, etc.

 

The forced prostitution event is compatible with Radiant Prostitution too! (Not required). If Radiant Prostitution is detected the player will have to solicit her/himself through that mod's system to clear the quota.

 

I think I've reached the phase of play testing for a beta release. If all goes well it could be released by the end of next week.

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