Ixum Posted December 24, 2016 Posted December 24, 2016 Biggest issue with the hole seems to be the master's harness armor, any easy way to have that changed to something else or remove it? I'm doing another video playthrough and the hole kinda messes it up
prinyo Posted December 24, 2016 Posted December 24, 2016 Biggest issue with the hole seems to be the master's harness armor, any easy way to have that changed to something else or remove it? I'm doing another video playthrough and the hole kinda messes it up  The fast and dirty solution is to make the masters naked. Open the mod in TES5Edit, find the master's outfit and remove the harness :    Alternative solution: If you have another revealing SAM outfit that can fit the bdsm master role you can replace the harness instead of deleting it.    Added: In order to make the masters more visibly different than the slaves instead of making them fully naked you can give them the "outfit" of Master Falcon:     1
etan Posted January 2, 2017 Posted January 2, 2017 Biggest issue with the hole seems to be the master's harness armor, any easy way to have that changed to something else or remove it? I'm doing another video playthrough and the hole kinda messes it up  I have change the harness meshes by "SAM - Revealing Tsun Armor  by Seedye"
Buizels Posted January 9, 2017 Posted January 9, 2017 hey there! I'm a bit stuck on Zeldarn's quest. After the scene where the dog uses you, I was able to get up and walk about like normal, but when I went up to speak to master Zeldarn again to progress the quest, his dialogue box wouldn't open, and he'd just end up saying the same generic things that allt he other masters say. Is there a way to fix this?
bardbear Posted January 10, 2017 Posted January 10, 2017 This has been a doozy of a mod, in both good and "interesting" ways. The art and theme and style and general functionality have been amazing. I've only run into a few trouble spots, but most were expected:  a) i use S.A.M. so i get the crotchless Tops, darn shame, cause i love that Top harness, and it seems the work around for SAM users was pulled.  i know from past experience Devious devices doesn't play well with SAM, and i was pleasantly surprised that overall, besides a few instances of major clipping (to be expected, my avatar is a muscle chub bear), that the DD integration was very VERY good. Kudos to the mod maker!  c) that $*&^ing teleporting demon at the end of the main quest line - i crash to desk top EVERYTIME he teleports, that fight was WAY more frustrating than it could have been. But that fight has my one legitimate critique as well - we are given several new abilities, at least one of which is crucial/critical to the fight, and ZERO time to understand the new mechanic(s). Even without all the crashing, the story went from 'oh this is fun and interesting, and "ooooh myyyy" kinky' to "when the frack did i fall into a first generation Nintendo game?!?" That fight was jarring - this hadn't been a challenge mod until then, and i wasn't expecting the levels of difficulty.  My only "me me me" complaint: the Huntsman is a Thalmor, and i NEVER EVER let them live (or if they are essential, work with them), so i couldn't pursue (or be pursued by) him as a husband.  Overall, this was one of the BEST story mods i've downloaded for Skyrim, and that's in ANY category, not just "adult". My hat (and other articles of clothing) are off to Quimboles for their (his?) outstanding work.  Now i'm stuck on the valves - i've found all five and clicked on them, some several times, and nothing has changed down in the generator room. No idea what the valves are (not) doing or where they do it.
Newbie2015 Posted January 11, 2017 Posted January 11, 2017  Now i'm stuck on the valves - i've found all five and clicked on them, some several times, and nothing has changed down in the generator room. No idea what the valves are (not) doing or where they do it.  Hi. As i remember after activating all 5 valves there must be a bridge on the right side of the generator room to a new location. Â
samale Posted January 13, 2017 Posted January 13, 2017 If have player home or castle in Island will be grate
boo Posted January 17, 2017 Posted January 17, 2017 Finished the main quest but banthar and vilkas won't stop following me.
Sospice Posted January 17, 2017 Posted January 17, 2017 Finished the main quest but banthar and vilkas won't stop following me.  You can try the resetai command. If that doesn't work I'd try setting followers to 0 or checking if it's a crime faction issue and do a paycrimegold command. Worst case scenario you can try using recycleactor command on them but if you've done any of the companion line quests with them it could totally screw up that quest chain. I can't predict the result. Â
ProstatePuncher Posted January 23, 2017 Posted January 23, 2017 Hi, first post here and i'm a little lost on the site so I apologize if this has been asked before.I've been trying to play this because it looks and sounds amazing and I've fixed a few issues I was having on my own already, but for whatever reason, as soon as I get to the Isle and meet Master Falcon, I have an issue. Â As soon as Master Falcon zaps me with magic, and I select a dialogue option to follow him, he walks off, but control is not restored to me, the player. I tried ~enableplayercontrol, and while that restores the menus and other functions, I still cannot actually move. Tried looking up answers, but nothing I've found so far has worked. I'm just curious if there's something about that particular scene that could be causing this problem, and if it's something simple I've overlooked.Thank you!
boo Posted January 23, 2017 Posted January 23, 2017  Finished the main quest but banthar and vilkas won't stop following me.  You can try the resetai command. If that doesn't work I'd try setting followers to 0 or checking if it's a crime faction issue and do a paycrimegold command. Worst case scenario you can try using recycleactor command on them but if you've done any of the companion line quests with them it could totally screw up that quest chain. I can't predict the result.    None of these worked. ;(
Newbie2015 Posted January 23, 2017 Posted January 23, 2017 As soon as Master Falcon zaps me with magic, and I select a dialogue option to follow him, he walks off, but control is not restored to me, the player. I tried ~enableplayercontrol, and while that restores the menus and other functions, I still cannot actually move. Tried looking up answers, but nothing I've found so far has worked. I'm just curious if there's something about that particular scene that could be causing this problem, and if it's something simple I've overlooked. Â Thank you! Hi. It happened to me sometimes when im playing Isle of Mara quest line. To restore player control go to Mod Configuration menu and in Zaz Animation Pack try this usually it helps me. Also you can try to press Release in Player Ai tab too.
Raenor Posted January 24, 2017 Posted January 24, 2017 Hi! This mod looks awesome! One question: compatibility. Is it compatible with SD+, Cursed Loot, Captured Dreams, DAYMOYL e.t.c? I just want to play with these mods for some time and after getting a rank in Companions faction go to the Isle of Mara. And then return back.
prinyo Posted January 24, 2017 Posted January 24, 2017 The best in my opinion is to play this mod independently. Install what it needs and play it.  It should be compatible with the mods you list, not sure about the "e.t.c" :-)  IoM is very scripted mod and it expects that everything will happen as planned. Mods that trigger events or cause random events can break it. There is even this warning in OP : "While playing the quest its probably best just going with the flow and not trying to do clever/game-breaking things...because you will probably break the quest."  Â
Sospice Posted January 25, 2017 Posted January 25, 2017 Hi! This mod looks awesome! One question: compatibility. Is it compatible with SD+, Cursed Loot, Captured Dreams, DAYMOYL e.t.c? I just want to play with these mods for some time and after getting a rank in Companions faction go to the Isle of Mara. And then return back. Â I'd advise against it. The mod is very script heavy and I've never had my game work out well when I put it on with any of those.
Raenor Posted January 26, 2017 Posted January 26, 2017 I can't get this mod to work.I'm trying to start it with command, but it says that quest is completed.I tried to find that house. But I can't.I need help  I started game with Alternative Start like a Companion. Then I entered code.  My loadorder:  # This file was automatically generated by Mod Organizer.Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espSkyrim Project Optimization - Full Version.esmApachiiHair.esmdaymoyl.esmhdtHighHeel.esmZaZAnimationPack.esmSchlongs of Skyrim - Core.esmSexLab.esmSexLabAroused.esmCreatureFramework.esmDevious Devices - Assets.esmDevious Devices - Integration.esmDevious Devices - Expansion.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espCutting Room Floor.espSTEP Vanilla Optimized Textures - Standard.espSTEP DLC Optimized Textures - Standard.espAppropriately Attired Jarls Redux.espGuard Dialogue Overhaul.espWeapons & Armor Fixes_Remade.espClothing & Clutter Fixes.espSPTConsistentOlderPeople.espInvisibility Eyes Fix.espNARC.espWeapons & Armor_TrueOrcishWeapons.espdD - Realistic Ragdoll Force - Realistic.espRealisticNeedsandDiseases.espRND_AnimalLoot.espCCF_RND_Patch.espDisease Descriptions_RND Compatibile.espDD_Dawnguard Additions.espDD_Dragonborn Additions.espiHUD.espChesko_LoreBasedLoadingScreens.espSkyUI.espViewableFactionRanksBothDLC.esp83Willows_101BUGS_V4_LowerRes_HighSpawn.espBeards.espBrows.espORM-Arvak.espBetterQuestObjectives.espaMidianBorn_ContentAddon.espComplete Crafting Overhaul_Remade.espimp_helm_legend.espExplosiveBoltsVisualized.espElemental Staves.espGQJ_DG_vampireamuletfix.espMage Outfit Texture Overhaul.espAnimated Weapon Enchants.espParalyze.espBFSEffects.espDawnguardRuneWeaponsFXSReplacer.espTheChoiceIsYours.espBook Covers Skyrim.espSkyrimCoinReplacerRedux.esphearthfireextended.espTradeBarter.espPoint The Way.espThieves Guild Requirements.espSFO - Dragonborn.espOblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.espBring Out Your Dead - Legendary Edition.espSkyrimImprovedPuddles-DG-HF-DB.espSkyrim Flora Overhaul.espPilgrimsDelight.espThe Paarthurnax Dilemma.espEmbersHD.espmintylightningmod.espWondersofWeather.espRadiant and Unique Potions Poisons and Booze.espSoul Gems Differ.espBWS.espADS.espDragonShoutVoice.espIHSS.esprandomthunder.espImproved Combat Sounds v2.2.espAuto Unequip Ammo.espBetter Stealth AI for Followers.espClamsDropPearls.espNausicaa's Tweaker.espConvenient Horses.espDual Wield Parrying_SKSE.espGildergreen Regrown.espHFE-CRF-Patch.espLock Overhaul.espNotSoFast-MainQuest.espSMDropLitTorch.espTimingIsEverything.espTraps Make Noise.espWetandCold.espWetandCold - Ashes.espWM Trap Fixes.espBetterQuestObjectives-CRFPatch.espBetterQuestObjectives-DBForevertoMisc.espBetterQuestObjectives-PaarDilemmaPatch.espSlightly Reduced Distance NPC Greetings.espdD-No Spinning Death Animation Merged.espMoss Rocks.espDual Sheath Redux.espFNIS.espCMO - Complete Male Overhaul.espSchlongs of Skyrim.espSOS - VectorPlexus Regular Addon.espSOS - Shop.espRaceMenu.espRaceMenuPlugin.espXPMSE.espNippleRingsForMen.espGrassOnSteroids_NaturalEdition_SFO.espRelightingSkyrim_Legendary.espImmersive Citizens - AI Overhaul.espELE_Legendary_Lite.espImmersive Citizens - ELE patch.espApachiiChopped1.6.espAlternate Start - Live Another Life.espFarmhouseChimneys.espRealisticWaterTwo.espRealisticWaterTwo - Legendary.espAOS.espDeadlySpellImpacts.espdD - Enhanced Blood Main.espdD-Dragonborn-Dawnguard-EBT Patch.espFarmhouseChimneysLAL+CRF.espBlockSparkles.espAOS2_DSI Patch.espAOS2_EBT Patch.espAOS2_IWIE Patch.espAOS2_WAF Patch.espAOS2_WetandCold Patch.espBetterQuestObjectives-AlternateStartPatch.espComplete Crafting_TrueWeaponsLvlLists.espBlacksmithforge water fix Vanilla.espBlacksmithforge water fix DG.espBlacksmithforge water fix HF.espBlacksmithforge water fix DB.espClanking Armor.espYOT - Your Own Thoughts.espAnimations.espOBIS.espOBISDB.espOBIS DG Faction Patch.espDevious Deviants.espUIExtensions.espTouringCarriages.espTC-CRF.espLPBards.espSLAnimLoader.espSLALAnimObj.espMoreNastyCritters.espSexLabNudeCreatures.espSexLabNudeCreaturesDG.espSexLabNudeCreaturesDB.espHentaiCreatures.espSexLabTools.espDevious Devices - Gags+.espMasque of Clavicus Vile.espGagSFX.espGagSFXDawnguard.espGagSFXHearthfires.espGagSFXDragonborn.espEstrusChaurus.espDevious Devices For Him.espShakeIt.espDebauchery.espContinueGameNoCrash.espBashed Patch, 0.espDual Sheath Redux Patch.esp   Do you mean this house? If so, well, I'm here. What I need to do now? There is no Farkas or Vilkas. I tried to sleep there. Nothing happens.  Â
Newbie2015 Posted January 26, 2017 Posted January 26, 2017 Do you mean this house? If so, well, I'm here. What I need to do now? There is no Farkas or Vilkas. I tried to sleep there. Nothing happens.  enb 2017_01_26 05_19_45_19.jpg  Hi. There must be a cellar door in this ruined house. And there the quest will start.
prinyo Posted January 26, 2017 Posted January 26, 2017 I can't get this mod to work. I'm trying to start it with command, but it says that quest is completed.   I was waiting for such a post to appear. I had similar problems many times. The quests marked as finished, objects not been able to be used like they were already used... I never managed to debug that. It is some sort of persistence beyond the saves. At some point after a month or two I see it is fixed and play it.  You can try this - remove the mod and start a new game. Make a save. Install the mod and load the save. Open the console and type  SetStage melislehookquest 10  This will send you to the island, but I'm not sure if all quests and scenes will trigger correctly after that.Â
Raenor Posted January 26, 2017 Posted January 26, 2017 I managed to find the cellar door. Quest started now. Â A few problems: 1. Main problem: I need to retrieve the rod. I'm in Oblivion now and daedra gave me a spell to teleport an elf to Oblivion. But how to get to the Skyrim again to find that elf? Misc problems: 2. Positions of slaves that attached to objects like crosses may vary. Sometimes its perfectly aligned and sometimes I see hands of spine stuck in the wood. I'm using recommended SOS HDT Body. 3. When you need to entertain daedra in Oblivion, he summons a ghost giant. This giant has no penis. Yes, I have all required mods running. Nasty Critters, Sex Lab (creatures enabled), e.t.c. 4. When you're in Oblivion, blue flames summon tentacles. Sometimes its fine, just 1 tentacle monster. Sometimes it's 2 monsters, then one disappears and appears sometimes randomly. So.. I see 3-4 tentacles in character's butt.
prinyo Posted January 26, 2017 Posted January 26, 2017  [ ... ]  1. Go back the way you went there. 2. This happens, sometimes they can be completely off. 3. Yes, the giant has no penis. 4. Hmm, no idea. But it should not be a game breaking bug.
Raenor Posted January 26, 2017 Posted January 26, 2017   [ ... ]  1. Go back the way you went there. 2. This happens, sometimes they can be completely off. 3. Yes, the giant has no penis. 4. Hmm, no idea. But it should not be a game breaking bug.   1. Ok. And now what? I'm on Isle of Mara again, how to get this elf? I'd like to have more details for quests :/ 2, 3, 4. No ways to fix?  5. When character, Farkas and Vilkas bounded, slavers can fuck them orally through the gag. But.. this gag has no ring, so it's fucking through the wood. I suggest to change gag device to the ring gag. 6. Again, when you, Farkas and Vilkas are just captured, sometimes in animations slavers can be bottom. I saw Vilkas fucking slaver. Of course, I can use SexLab button to swap them, but.. you know, immersion breaking.  I'm using SexLab and DD animations and FunnyBizness (v24.6) SLAL Pack by Shashankie.
prinyo Posted January 26, 2017 Posted January 26, 2017  [ ... ]  I'm not the author of the mod, so I can't answer some of your questions.  I don't know what causes the misalignment of the slaves on the crosses. When I see it I usually restart the mod starting from a save before the island. And at some point it is fixed. I have noticed when they are misaligned there are other problems on the island too.  I don't think the giants have penises as part of the nasty creatures mod. If you want you can try this, but there is only one scene with a giant in the whole mod.  Some people recommend disabling the estrus esp file. Keep the mod installed, only disable the plugin.  I don't understand point 6 - why can't the masters bottom? But it is probably better if you don't explain it because that will probably lead to an argument about bottom shaming and how it should stop being a thing.  You can use this video playthru when you are not sure what to do next. I used it 5-6 times in my first playthru. The files about the mod are the ones that start with "iom". The elf you are looking for is the one that is singing and dancing in the inn.
Raenor Posted January 26, 2017 Posted January 26, 2017 Â Â [ ... ] Â But I like estrus :/ Â Master can be bottom: 1. When its consensual slave/master relationships. 2. When its forced, but slave is.. broken. I mean, Vilkas was just enslaved. He is eager to resist, he doesn't want to have sex with this bad guy. He wants to punch him in the face :/ Â I'm just a.. downer (I'm not English speaker, maybe its a wrong word) I mean I notice every little bug. Â Maybe one day the author of the mod will look at my suggestions. Â Thanks anyway.
chachijs Posted January 27, 2017 Posted January 27, 2017 I managed to find the cellar door. Quest started now. Â A few problems: Â 4. When you're in Oblivion, blue flames summon tentacles. Sometimes its fine, just 1 tentacle monster. Sometimes it's 2 monsters, then one disappears and appears sometimes randomly. So.. I see 3-4 tentacles in character's butt. It's going to happen only the 1st time you go there as the blue flames on the path disappear after they're done with you. I believe it is a new feature implemented in either 4.0 or 4.1
Raenor Posted February 12, 2017 Posted February 12, 2017 Ok, I tried to play more. But either I am completely stupid or the mod is un-obvious and bugged. I talked to the elf slave, talked to the Innkeeper, but I can't use this daedra call spell on him. I can't use any of my spells, nor healing, nor flames.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now