CGi Posted January 6, 2018 Posted January 6, 2018 29 minutes ago, RitualClarity said: How do you convert it to a gif? i would be incredibly lazy and use the RAD Video Tools. 1
pepertje Posted March 1, 2018 Posted March 1, 2018 Just out of curiosity, but have any new animations been added to Sexout in the past 2 years? Gettin' pretty boring to watch good ol' Gale face down with a Bighorner over her XD If they're not included here, does anyone know where more can be found?
Guest Posted March 1, 2018 Posted March 1, 2018 I am creating my own animations (have about 10 new ones atm, made support for 4 new creatures) from time to time, but I don't release them because of reasons.
pepertje Posted March 1, 2018 Posted March 1, 2018 3 hours ago, Allnarta said: I am creating my own animations (have about 10 new ones atm, made support for 4 new creatures) from time to time, but I don't release them because of reasons. Wait... new animals? Suddenly I am very interested and a digital bunny is sad you're keeping them to yourself P.S., if you don't mind me asking, what exact reasons?
Guest Posted March 2, 2018 Posted March 2, 2018 Quote P.S., if you don't mind me asking, what exact reasons? I am always play only male characters, and while all sexout stuff is female-only bla-bla-blah, it's quite offensive to me because I am forced to spent tons of time to adaptate all mods that I need to my gameplay. It's not really enjoyable to share my anims to situations that I even not able to see ingame if I don't go to edit/geck and don't spend lot of my personal time to fix this shitty restrictions. Second reason that mods like breeder is strongly against my moral principles so it would be very painful to see my creations used that way. There is many other personal reasons but I don't think anyone need to know them. That's all.
pepertje Posted March 2, 2018 Posted March 2, 2018 2 hours ago, Allnarta said: I am always play only male characters, and while all sexout stuff is female-only bla-bla-blah, it's quite offensive to me because I am forced to spent tons of time to adaptate all mods that I need to my gameplay. It's not really enjoyable to share my anims to situations that I even not able to see ingame if I don't go to edit/geck and don't spend lot of my personal time to fix this shitty restrictions. Second reason that mods like breeder is strongly against my moral principles so it would be very painful to see my creations used that way. There is many other personal reasons but I don't think anyone need to know them. That's all. That's perfectly understandable.
iviittens Posted March 14, 2018 Posted March 14, 2018 I can't seem to find the torrent for sexlab. Everytime I click the gitlab link it times out 1
Odessa Posted April 13, 2018 Author Posted April 13, 2018 Apologies for not being around more regularly... @CGi The best place to find a list of animations is the import scripts, open sexout in the GECK/FNVEdit/TESnip and check the scripts fnSexoutAddInternalAnimsA-I and fnSexoutAmraAddAnimsA-B. If you use the animation manager plugin, you can also view them in the MCM. @Allnarta In theory, you can add new animations to sexout via a plugin by making a script similar to the ones mentioned above, although there might be some problems... If you (or anyone else interested) upload the animation files to me here or via PM, I can add them into a new sexout beta. 1
Guest Posted April 14, 2018 Posted April 14, 2018 On 13.04.2018 at 4:26 AM, Odessa said: @Allnarta In theory, you can add new animations to sexout via a plugin by making a script similar to the ones mentioned above, although there might be some problems... I'm not going to share my anims for new creatures, but what I can do and would be interested in doing is make creature animations where player is actor A. If You'll provide support for player as actor A in creature interaction for Sexout - I am ready to create some simple anims (don't expect very much, they'll be more "it just works" than masterpieces because making creature animation is quite hard because of scene root rotation problems, but still it's much better than nothing) for this option.
Odessa Posted April 14, 2018 Author Posted April 14, 2018 Cool, technically sexout actually supports player A/creature B animations already, there just aren't any registered. Creature 3P and creature on creature should work too. This is what the actors key does in the anim def; for humans we use 'M' or 'F' to indicate gender, and for creatures it is the skeleton. (See scripts: fnSexoutGetSkeleton and fnSexoutGetActorsFilterKey for more). Creatures do not really have a gender as far as sexout animations are concerned, although there is a female creatures form list for dependent mods (pregnancy..) to use, and known female creatures are in the banned actors list. let MB := ar_List "MM", "MF" ; Means "maleA maleB" or "maleA femaleB" ... ; Sex let adj := ar_Map "HOffsetA"::2 let flags := ar_List "doggy" "vaginal" "anal" "stand" let Pos := ar_Map "A"::"stand" "B"::"bend" let animDef := ar_Map "idx"::601 "idle"::"SNG601" "desc"::"Standing rear entry" "actors"::MB "flags"::flags "adj"::adj "pos"::Pos call fnSexoutAddAnim animDef ... let actors := ar_List "ProtectronM", "ProtectronF" ; Means "ProtectronA maleB" or "ProtectronA femaleB" let flags := ar_List "Protectron" "oral", "kneel" let Pos := ar_Map "A"::"stand" "B"::"sit" let animDef := ar_Map "idx"::1701 "idle"::"SNG1701" "desc"::"Robotic irrumatio" "actors"::actors "flags"::flags "pos"::Pos ; "adj"::adj call fnSexoutAddAnim animDef You should be able to register new anims by calling fnSexoutAddAnim in a GetGameLoaded || GetGameRestarted block. There might be issues, cos it hasn't really been tested :o. Please don't overwrite sexout scripts if you plan on sharing the mod, because it causes version issues.
Guest Posted April 14, 2018 Posted April 14, 2018 Tried it out - indeed, framework itself can handle player on creature anims without issues. Flag "Msmsspinebreaker" worked as intended, test dialogue where mutie was flagged as ActorB and Player as ActorA gave proper animation (1417 in my case) where human bangs mutie. Spunk bar actor names are in russian, but Player is indeed top in this scene. Animation made with 10 minutes but looks not bad ingame. Need to make few adjusements (forgot to remove 3rd camera bone again so it makes camera look wrong till game reload, common issue eh), but yup, it works. I think I'll make few more anims with human actorA role and will send You animation files, so You can put them to new beta of Sexout. While such content is impossible to use in something that will not be allowed to male PC, I am glad to share my work.
Grabacr646 Posted June 5, 2018 Posted June 5, 2018 I may be tarded as hell and overlooking something, but when I install SNG, Beta 98, Stable 97 version the game just doesn't want to run at all, am I missing something or a certain requirement? But when I uninstall sexout, the game runs absolutely fine.
dborg2 Posted June 5, 2018 Posted June 5, 2018 Did you first install '97 and then Beta '98? And do you have all requirements installed?
KoolHndLuke Posted August 12, 2018 Posted August 12, 2018 Trying this out with A.J.'s AppleJam skelly that she made for CBBE- NV and everything seems to work fine. The only problem I have is when cycling through animations, I can cycle through about 2 or 3 and then one of the actors- usually the pc- just stands in one place not being repositioned or animated. It's sort of like the animation loop hangs or something and cannot finish no matter how long I let it play. Anyone know what the problem might be?
Guest Posted August 12, 2018 Posted August 12, 2018 @KoolHndLuke, do you have a more technical information? Like debug logs, load orders, anything... Because right now it can be almost everything, from the settings of Sexout/Spunk to any other mods that can blocking the animation (mostly the mods that changing/adding the pc's animations, like idle thing)
KoolHndLuke Posted August 12, 2018 Posted August 12, 2018 I just tried reinstalling this and tried cycling thru the animations again and my playr character just stands up and I get a message saying 'no other valid positions found' or something like that. Sexout stable release works just fine on it's own. Here is my load order- Spoiler FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm taleoftwowastelands.esm TTWFixes.esm Lings.esm Sexout.esm SexoutSlavery.esm SexoutCommonResources.esm MikotoBeauty.esm MikotoBeauty.esp ANiceOakTree's Hairstyles For FNV.esp Point Lookout Reborn.esm SexoutTryout.esm SexoutWorkingGirl.esp 3DNPC_FO3.esm RHKBrisaAlmodovar.esm VanessaFollowerNV.esm 3DNPC_Room404.esm 3DNPC_Cosmos.esm K2_RaiderDolls.esm Mart's Mutant Mod.esm zzjayHairsFNV.esp LingsPrettyThings.esp MojaveDelight.esp SCC NV 0.3.esm Weapons.of.the.New.Millenia.esm 3DNPC_Spider.esp Reykjavik.esp BelthansQuoVagis.esp jokristinascloset.esm SpeedyResources.esm Sexout 98' Beta*** NVWillow.esp Girl w Dragon Tattoo Custom Race - Extra.esp domecity.esm SaltLakeStories.esm REZBootyBayBajaIslandMerged.esp K2_ClubsMerged.esp TTW_AnchorageCustomization.esp TTW_NoKarmaDCFollowers.esp TTW_OutcastTrading.esp TTW_Reputation.esp TTW_SpeechChecks.esp TTW_StartupMenu.esp TTW_StashPackOptions.esp ttw_wildwasteland.esp TTWOptions.esp MMM - TTW Reputation Patch.esp Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp Weapons.of.the.New.Millenia.Store.esp weapons.of_.the_.new_.millenia.ttw_.unified.distribution.esp WotNM TTW Unified Distribution Patch.esp SmallTalkSlowLevelMagsBillboardsMerged.esp T6M Female Power Armor NV.esp SexoutPosNew.esp The Mod Configuration Menu.esp SexoutAnimManagement.esp TTWVaultSuitHotfix.esp SexoutLoversBed.esp RHKSeatActivationFix.esp Bouncing Natural Breasts.esp TTW Expanded DC Vendor Inventories.esp Flora Overhaul.esp Vurt's WFO.esp Abominable.esp Mart's Mutant Mod Merged Patch Helper.esp RaiderMercenaryExpanded.esp FetishMerged.esp GNR Enhanced.esp SunnyCompanion.esp Kozzz_SexyClothingsVol2(en).esp CapitalCaravan - DCVendor.esp RSCR-Enhanced.esp 3DNPC_Chapel.esp 3DNPC_FO3Generic.esp Moriarty's Saloon Fen chui Mod.esp RZW_SlotMachine.esp 3DNPC_Factory.esp CapitalCaravan.esp 3DNPC_QuantumGravity.esp sjs_bellydancedress.esp DK Caucasians.esp 1nivVSLArmors.esp RSCR-Expansion_Decks.esp PlasmaSmgMK2.esp ClothesArmorMerged.esp 3DNPC_LittleBoBeep.esp 3DNPC_DotsDiner.esp kikaiEquipment.esp AzarGypsyOutfits.esp A Devil's Wish.esp A Devil's Wish - Patch v1_4.esp Megaton Return.esp 3DNPC_Radio.esp 3DNPC_IRS.esp 3dnpc_ClaraBella.esp 3DNPC_FO3_BrokenSteel.esp 3DNPC_Village.esp Kozzz_dresses(EN).esp The Groovatron NV.esp SexoutSexAssault.esp Behaviours.esp 3DNPC_Mortar.esp 3DNPC_Slasher.esp Le grenier.esp JessiCompanion.esp 3DNPC_Zynx.esp PinupPoses.esp joposes.esp ChristmasMerged.esp CheckpointGary.esp BlurKiller+DLC.esp AQS_SackfulOfHats.esp Jewelries.esp HDTshop.esp pipboy2500_edisleado.esp Ling Hair NPCs.esp MergedPatch.esp Total active plugins: 127 Total plugins: 131 I just wrote in where I would put Sexout 98' Beta since every time I install it- Sexout ESM gets moved to the top of my list for some reason. Also I merged several mods so they might not make sense- it's a mess.
Guest Posted August 13, 2018 Posted August 13, 2018 5 hours ago, KoolHndLuke said: I just tried reinstalling this and tried cycling thru the animations again and my playr character just stands up and I get a message saying 'no other valid positions found' or something like that. Sexout stable release works just fine on it's own. Here is my load order- Can't see anything wrong with the load order, only if 'behaviours' or any other posing mods, Also i can't understand this "Sexout 98' Beta***". Need to look at the debug log and the error codes to find out the real problem. Also if the stable version works fine for you, why do not use it as the main version and just ignore the beta one? edit: I noticed 'The Groovatron NV.esp', in the past versions of sexout it works really bad with this mod On 12/30/2013 at 8:09 AM, Odessa said: ====> Usually a conflicting mod that adds idle animations in an inconsiderate way. Disable all mods except sexout. If it works, enable them one by one to figure out which is guilty. More info: A few known offenders are (Note: these may work since '94, try if like): -- Body by Race. Too much 'body magic'. Try it if you want, YMMV. -- 7dancefnv.esp by Umpa. Stops NG animations from playing. -- Groovatron. Stops NG animations from playing. -- JIP's Selective Fire. Old versions stop animations playing, update to the latest version should fix it. The fix for other animation and pose mods (like dance and groovatron) is to open the offending ESP or ESM in fnvedit, navigate to 'idle animations', and look for any modified records. Any that you find, click on them. If the only difference between them and vanilla is that the "Related Idle Animations" field(s) have changed, delete the record from the mod and save. BruceWayne has an example of doing this here but NOTE: It is not always the knockdown idle that needs changed, and it is not always just one idle -- sometimes there are several. The issue is that when adding a new idle animation in the geck, dragging it around to reorder it modifies adjacent vanilla records as well. It is these modifications that need to be removed for sexout to function.
KoolHndLuke Posted August 13, 2018 Posted August 13, 2018 The Sexout 98' Beta was just me writing in where I usually put this mod in my load order. The reason I was using this is because I thought it contained more/different animations than Sexout stable release. Doesn't it? That was my understanding anyway.
Guest Posted August 13, 2018 Posted August 13, 2018 22 minutes ago, KoolHndLuke said: The reason I was using this is because I thought it contained more/different animations than Sexout stable release. Doesn't it? That was my understanding anyway. Yes, it is. It's contain an Amra animations pack without needing the external Amra pugin, probably that's it 27 minutes ago, KoolHndLuke said: The Sexout 98' Beta was just me writing in where I usually put this mod in my load order. It's a master file, so it almost do nothing if it is high as possible, the only problem can be if the lowest plugins is can do make some wrong stuff for Sexout
Guest Posted August 13, 2018 Posted August 13, 2018 7 hours ago, Neutron_rus said: Can't see anything wrong with the load order, only if 'behaviours' or any other posing mods, ... I noticed 'The Groovatron NV.esp', in the past versions of sexout it works really bad with this mod Behaviours primary needs or head-tracking could cause issues with some other mod. I think I unflagged them in default settings or I should have written that somewhere. If I forgot, shame on me. However, mods like Groovatron should work fine with sexout or other mods, if a mod of mine with animations is lower in the load order. 13 hours ago, KoolHndLuke said: ... This could entirely not be related to your issue... but, if you'll have a chance, could you please make a try for me? If you have NVAC, could you remove it and retry? (like, being really sure that its dll is not in the folder)
KoolHndLuke Posted August 13, 2018 Posted August 13, 2018 8 hours ago, A.J. said: This could entirely not be related to your issue... but, if you'll have a chance, could you please make a try for me? If you have NVAC, could you remove it and retry? (like, being really sure that its dll is not in the folder) Thanks A.J. I tried what you suggested and it didn't change anything. For some reason NVAC still works for me so I leave it in my game. What I have noticed while trying out different poses with my character is that sometimes poses and animations for her will not play. Like if I try to play an idle sometimes she gets "stuck" is the best way I can describe it. Then I have to draw her weapon and holster it again to get her un-stuck and then things work again. It makes no difference whether I have Behaviors active or not. This is what seems to happen when I have this installed- she gets "stuck". I'm thinking it is a problem with my game that this mod makes worse somehow but is not really the cause.
Odessa Posted October 29, 2018 Author Posted October 29, 2018 Never say never... I have returned to FNV for New California, although I have rather less spare time than I used to. I'll try to at least promote this beta to release (just need to remember the packaging details ;)). If anyone has new animations they would like included, PM them to me and I will add them. Sexout is released under 'BSD license'; so anyone is free to release their own updates (this applies to all the mods I created, too). 1
Make-Use-Of-ME Posted December 27, 2018 Posted December 27, 2018 is an updated version of this possibly going to come out since ToTW has broken old framework?
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