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Posted

Sexout '97 Beta 7 in OP (long time coming...)

- nhl's fix for bug causing positioning and other issues
- 8 New anims by DManXX2: missionary: 718, 719, 749, Doggy: 624, 627, Pronebone: 625, 626, Cowgirl: 937.

 

----

 

post-158171-0-84710800-1463515229_thumb.jpg

 

Sorry its been so long coming... but in case you were wondering I am not dead!

 

@nhl: Nice debugging! I had been trying to track this one down a while back.

 

@SuperGumby: Hopefully nhl's patch will fix this, let me know... I will try to be online more frequently.

 

@Allnarta: 'works on my machine' :P. Will reply in other thread.

 

 

Posted

Hello master! Appreciate for your update for us~~~

 

May I ask which folder should I put the new animation at?

 

Will be at SexoutNG/97

 

or SexoutNG/givers, takers, solo?

Posted

They are in the correct location in archive already. FOMM should install it correctly. To manually install, just unzip into your data directory.

 

If you move them to another folder, sexout won't find them so they won't play.

  • 2 months later...
Posted

So.... Protectrons....  laugh.pnglaugh.png

 

This begs a question:

 

 

Has anybody updated THAT SCENE with the Sexbot in a mod yet? If not, that might be suitably ridiculous enough for my first attempt using the new scripting setup. laugh.png

 

Posted

Looking through the new files... it would seem ZaZ's furniture didn't make it into the resources when his anims were merged in? (Or am I simply not finding them?) I can find the animobjects but not the furniture versions.

 

My last foray into working with them I believe everything was working except the crosses. (Those needed to have some anim rotated 180 or some such if I remember correctly. I think it was the "get up on the cross" anim that needed turning.) It would appear the post-restraint-things aren't in the new resources at all however.

 

OK, perhaps pics would explain things better! laugh.png

 

These things:

 

post-99-0-84169700-1470911243_thumb.jpg

 

 

Anyway, working with the furniture was much simplified from a modding standpoint. If I can figure out how to get the crosses working that would also cut out a huge chunk of scripting on one of my 90% done mods. (I had this rather cumbersome thing where the player's view blacks out while scripting in the background gets the NPC off the cross, then puts up a static prop in it's place. I mean.. yawn! laugh.png)

 

EDIT: OK did more checking. And yes, the furniture -is- present in Sexout data. It's just not in the esp esm! biggrin.png

 

EDIT2: OOOK. I've been remembering wrong. (Big surprise right?) I was the one doing the work on the furniture apparently. (Helps if one reads one's own posts.) It appears the Zaz thread was closed before I completed my work. Fortunately I'm now up to speed on where I was. (Thank goodness for old posts!!)

So... I just need to rotate the cross anims 180 degrees to get everything working for crosses and thereby cut out lots of annoying scripting. cool.gif

Posted

 Wow, the legendary unfinished ZAZ assets for Fallout in working condition! I'm looking forward to seeing

that mod you're working on; some of us still enjoy New Vegas ;)

  • 3 months later...
Posted

I'm using the Roberts bodysuits for manual install but the male characters still have flaccid cocks during sex. Do they go somewhere else besides meshes/armor/sexout/sexoutbodysuits or did I fuck up something else?

Posted

 

I'm using the Roberts bodysuits for manual install but the male characters still have flaccid cocks during sex. Do they go somewhere else besides meshes/armor/sexout/sexoutbodysuits or did I fuck up something else?

 

Install this skeleton http://www.nexusmods.com/newvegas/mods/45229/? and maybe this will be fixed .

 

 

Reinstalled and they're still having problems getting it up.

  • 2 weeks later...
Posted

So.... Protectrons....  laugh.pnglaugh.png

 

This begs a question:

 

 

Has anybody updated THAT SCENE with the Sexbot in a mod yet? If not, that might be suitably ridiculous enough for my first attempt using the new scripting setup. laugh.png

 

 

Yes, I added it as an update to SexoutFadeToBlack :).

 

The cross animation sounds cool.

 

 

---

 

@sexout fans: Apologies for lack of updates. '97 must be longest running sexout beta :(.

Posted

 

So.... Protectrons....  laugh.pnglaugh.png

 

This begs a question:

 

 

Has anybody updated THAT SCENE with the Sexbot in a mod yet? If not, that might be suitably ridiculous enough for my first attempt using the new scripting setup. laugh.png

 

 

Yes, I added it as an update to SexoutFadeToBlack smile.png.

 

The cross animation sounds cool.

 

 

---

 

@sexout fans: Apologies for lack of updates. '97 must be longest running sexout beta.

 

 

Ah, hello! laugh.pnglaugh.png

 

Regarding the Daz cross stuff, I just need to rotate the anims and that's probably it. Then it would be ... somewhat simple to make Daz furniture act like normal vanilla furniture. (I have a small example in my... unreleased Another Kick in the Head plugin.)

 

I'll likely be busy with Stellaris for a bit yet but I do intend to hit FONV hard again once I finish my last space ship set. angel.gif

Posted

 

 

So.... Protectrons....  laugh.pnglaugh.png

 

This begs a question:

 

 

Has anybody updated THAT SCENE with the Sexbot in a mod yet? If not, that might be suitably ridiculous enough for my first attempt using the new scripting setup. laugh.png

 

 

Yes, I added it as an update to SexoutFadeToBlack smile.png.

 

The cross animation sounds cool.

 

 

---

 

@sexout fans: Apologies for lack of updates. '97 must be longest running sexout beta.

 

 

Ah, hello! laugh.pnglaugh.png

 

Regarding the Daz cross stuff, I just need to rotate the anims and that's probably it. Then it would be ... somewhat simple to make Daz furniture act like normal vanilla furniture. (I have a small example in my... unreleased Another Kick in the Head plugin.)

 

I'll likely be busy with Stellaris for a bit yet but I do intend to hit FONV hard again once I finish my last space ship set. angel.gif

 

 

@Nessa

 

 

You use DAZ? as in DAZ 3d?

https://www.daz3d.com/

 

 

 

Posted

Sexout '97 Beta 8 now in OP (long time coming again...)

 

- 17 new animations by DManXX2, threesomes: [5604, 5605, 5606], doggy style: [628, 629, 630, 651, 652, 653], missionary: [750, 751, 752, 753, 754, 755], cowgirl: [913, 914]
 

---

 

post-158171-0-91048800-1482190674_thumb.jpg

 

Will make stable soon, when I remember how to do the FOMODs :P.

 

Been playing sexlab; would like to add animation stages in '98. The anim changing code already allows for this manually via positioning, so it won't be too hard to pull off.

Posted

Sexout '97 Beta 8 now in OP (long time coming again...)

 

- 17 new animations by DManXX2, threesomes: [5604, 5605, 5606], doggy style: [628, 629, 630, 651, 652, 653], missionary: [750, 751, 752, 753, 754, 755], cowgirl: [913, 914]

 

---

 

attachicon.gifsexout97b8.jpg

 

Will make stable soon, when I remember how to do the FOMODs :P.

 

Been playing sexlab; would like to add animation stages in '98. The anim changing code already allows for this manually via positioning, so it won't be too hard to pull off.

Congratulations! It's great! Many thanks. I look forward to SexoutNG '98. :shy:

  • 3 months later...
Posted

Sexout '98 Beta 1 now in OP


- Fix for 'sexout stopped working' bug. I encountered this when a sex partner was removed from the cell/game midway through a scene.
  I suspect this is the same issue others have reported, and I tried to fix previously without success. Now it really is fixed ;).
  Actors that sexout has stopped working for should get auto-fixed via the scanner after about 30 seconds.

  • 3 weeks later...
Posted

Sexout '98 Beta 2 now in OP

 

- Fix minor string_var bloat issue in random picker. It is unlikely it would have caused problems until thousands of sexout scenes had been triggered.
 

---

 

This bug has unfortunately been present since version '93, and will bloat the .nvse cosave by two string_vars for every sexout scene that uses the random picker.

 

You can see if you are affected by checking the file nvse.log in your FNV directory for a warning looking something like:

 

 


WARNING: substantial numbers of string variables exist for the following files (may indicate savegame bloat):
Sexout.esm (298 strings)

 

Unfortunately, the only easy way to fix this is to clean save without sexout. However, unless the number indicated is many thousands I would not be concerned; most likely every tin can you nudged an inch or two around the wasteland is having a bigger impact ;).

Posted

Kind of new to this... need a little help, how can you make animations last longer? please

 

IN the MCM there is an option to set the seconds the acts occur. You can set them for quite some time longer if you wish.

Posted

 

Kind of new to this... need a little help, how can you make animations last longer? please

 

IN the MCM there is an option to set the seconds the acts occur. You can set them for quite some time longer if you wish.

 

 

Thank you  :)

  • 3 weeks later...
Posted

You get that message if there are no other valid animations to switch to, according to:

 

- The actor skeletons involved

- The flags specified in the sex call. If the flags are "69", there is only one animation, etc.

- The sex call specified an exact animation number.

Posted

Um......Odessa, I had faced a strange bug on v98b2: 

Pause Menu got locked in grey out mode, only Mod configuration button was working, other buttons were all usless,

I can click on them to turn them bright again for a blink of second, but not activing any sub menus after pressed.

No changes between load old saves, new game or load quick saves.

Roll back to v97 fixed this problem

Have the same mod form before, the only changes is updated SONG to 98b2, so I pretty sure its limited only to this beta's bug.

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