germanicus Posted July 23, 2015 Posted July 23, 2015 Ask for the help under Technical support" thread or check if someone already asked that question before.
germanicus Posted July 23, 2015 Posted July 23, 2015 Very sorry, I would like to help you but don't know how since i didn't have such a problem and I also checked the net for info and no help. According to all Skyrim "help" forums, if log files are enabled in Skyrim.ini, you log file should record all what is happening in your game.
b3lisario Posted July 23, 2015 Posted July 23, 2015 MO is probably using another ini file, not the one from the Documents\my games\skyrim folder
Dooge Posted July 23, 2015 Author Posted July 23, 2015 Lol stop cumming into my thread Just kidding I love off topic. Here's a cake http://img-9gag-fun.9cache.com/photo/agNYE2r_460s.jpg Sengaku you send me pack of those? Maybe they sell them on napajapan.com Lol yeah I buy stuff from there
judgement16 Posted July 23, 2015 Posted July 23, 2015 MO is probably using another ini file, not the one from the Documents\my games\skyrim folder Very sorry, I would like to help you but don't know how since i didn't have such a problem and I also checked the net for info and no help. According to all Skyrim "help" forums, if log files are enabled in Skyrim.ini, you log file should record all what is happening in your game. Yeah MO uses a diff ini so I had to alter that one
Ikeman78 Posted July 23, 2015 Posted July 23, 2015 Thanks for the well thought of mod. But so far Ver. 1.2 seems to be the only one i could get to work on my game. followed installation steps thoroughly but no joy with later versions. I used PDTWrapper to remove any unattached scripts every time i removed the older versions to be sure but all I get so far is the following on my papyrus log; Loading game...[07/23/2015 - 08:45:19PM] Cannot open store for class "adcMCM", missing file?[07/23/2015 - 08:45:19PM] warning: Unable to get type adcMCM referenced by the save game. Objects of this type will not be loaded.[07/23/2015 - 08:45:19PM] Cannot open store for class "adcSpeakerMove", missing file?[07/23/2015 - 08:45:19PM] warning: Unable to get type adcSpeakerMove referenced by the save game. Objects of this type will not be loaded.[07/23/2015 - 08:45:19PM] Cannot open store for class "adcsexlifeapi", missing file?[07/23/2015 - 08:45:19PM] warning: Unable to get type adcsexlifeapi referenced by the save game. Objects of this type will not be loaded.[07/23/2015 - 08:45:20PM] Cannot open store for class "adcsexlifemain", missing file?[07/23/2015 - 08:45:20PM] warning: Unable to get type adcsexlifemain referenced by the save game. Objects of this type will not be loaded.[07/23/2015 - 08:45:20PM] warning: Could not find type adcMCM in the type table in save[07/23/2015 - 08:45:20PM] warning: Could not find type adcSpeakerMove in the type table in save[07/23/2015 - 08:45:20PM] warning: Could not find type adcsexlifeapi in the type table in save[07/23/2015 - 08:45:20PM] warning: Could not find type adcsexlifemain in the type table in save[07/23/2015 - 08:45:20PM] warning: Function dragonactorscript.alive.OnDeath in stack frame 0 in stack 34525130 differs from the in-game resource files - using version from save Seems the mod is fine in there but refusing to load it in MCM. Any help is greatly appreciated. Cant wait to see the full scope of this mod.
TnTTnT Posted July 24, 2015 Posted July 24, 2015 Yeah MO uses a diff ini so I had to alter that one Have you find the ini folder of MO? C:\Program Files\Mod Organizer\profiles\Default\
Theodore Posted July 24, 2015 Posted July 24, 2015 can you please fix whatever you broke in mod ? every npc in game now attacks "YOU" because they think she is a vampire.... I can't talk, buy, sell or interact with ANY npc because they are all in combat! p s I am using version 133
Dooge Posted July 24, 2015 Author Posted July 24, 2015 Lol yes sir right away sir. Meanwhile use 1.3.2 or 1.3.2 or 1.3.1 Perhaps the PlayerFaction is too much for YOU. I'll remove it for 1.3.4 and other people report also which of these 1.3.x works best.
sidfu Posted July 24, 2015 Posted July 24, 2015 the new check still dont work to well. as u put specific races in it its ot blocking goats,chickens geese or birds still. need to base if off the sexlab check that checks for valid actors.
Theodore Posted July 24, 2015 Posted July 24, 2015 Lol yes sir right away sir. Meanwhile use 1.3.2 or 1.3.2 or 1.3.1 Perhaps the PlayerFaction is too much for YOU. I'll remove it for 1.3.4 and other people report also which of these 1.3.x works best. Lol cheers ! also in version 133 the horses are sexually active gone back to version 131 seems best choice at the moment thanks.
Dooge Posted July 24, 2015 Author Posted July 24, 2015 the new check still dont work to well. as u put specific races in it its ot blocking goats,chickens geese or birds still. need to base if off the sexlab check that checks for valid actors. It does Sexlab check lateron. I want to be able to include some animals as targets for friendly chat.
threeddd33 Posted July 24, 2015 Posted July 24, 2015 The checkboxes (possible fetishes) for each NPC are sort of like a fame system (though having a real fame system attached to SLSL would rock), so maybe anyone who has a similar fetish checkbox could approach for any of those checkboxes? "Hey X, I hear you like Y's and Huge Z's" :::::ZZZZZip flop:::: "How's that work for ya?"
judgement16 Posted July 24, 2015 Posted July 24, 2015 Yeah MO uses a diff ini so I had to alter that one Have you find the ini folder of MO? C:\Program Files\Mod Organizer\profiles\Default\ Yeah I found it an ty all for the help
Ikeman78 Posted July 24, 2015 Posted July 24, 2015 Thanks for the well thought of mod. But so far Ver. 1.2 seems to be the only one i could get to work on my game. followed installation steps thoroughly but no joy with later versions. I used PDTWrapper to remove any unattached scripts every time i removed the older versions to be sure but all I get so far is the following on my papyrus log; Loading game... [07/23/2015 - 08:45:19PM] Cannot open store for class "adcMCM", missing file? [07/23/2015 - 08:45:19PM] warning: Unable to get type adcMCM referenced by the save game. Objects of this type will not be loaded. [07/23/2015 - 08:45:19PM] Cannot open store for class "adcSpeakerMove", missing file? [07/23/2015 - 08:45:19PM] warning: Unable to get type adcSpeakerMove referenced by the save game. Objects of this type will not be loaded. [07/23/2015 - 08:45:19PM] Cannot open store for class "adcsexlifeapi", missing file? [07/23/2015 - 08:45:19PM] warning: Unable to get type adcsexlifeapi referenced by the save game. Objects of this type will not be loaded. [07/23/2015 - 08:45:20PM] Cannot open store for class "adcsexlifemain", missing file? [07/23/2015 - 08:45:20PM] warning: Unable to get type adcsexlifemain referenced by the save game. Objects of this type will not be loaded. [07/23/2015 - 08:45:20PM] warning: Could not find type adcMCM in the type table in save [07/23/2015 - 08:45:20PM] warning: Could not find type adcSpeakerMove in the type table in save [07/23/2015 - 08:45:20PM] warning: Could not find type adcsexlifeapi in the type table in save [07/23/2015 - 08:45:20PM] warning: Could not find type adcsexlifemain in the type table in save [07/23/2015 - 08:45:20PM] warning: Function dragonactorscript.alive.OnDeath in stack frame 0 in stack 34525130 differs from the in-game resource files - using version from save Seems the mod is fine in there but refusing to load it in MCM. Any help is greatly appreciated. Cant wait to see the full scope of this mod. No idea? oh well :/
WaxenFigure Posted July 24, 2015 Posted July 24, 2015 To stop creatures (like draugr, chickens, etc) from speaking, SKSE has an isPlayable() function that you can call on the actor's race. I haven't used it, so I can't speak to whether it works properly or not, but I assume it does. I figure, something like that might fix the issue with non-speaking races talking. Erm... assuming that all speaking races are also playable... are there any creatures or other races that have speaking roles that are not? Dragons, yes, and Barbas, I suppose... anything else? EDIT: Actually, allowPCDialogue() function is probably a better choice. If the race is allowed to speak, then Sexlife can reasonably be said to use that race. At the CK level Draugr have voices, so do horses, chickens, foxes etc. The AllowPCDialogue() function though may work.
checkeredtaxi Posted July 24, 2015 Posted July 24, 2015 I just wanted to say I love this mod so far except for when the npcs say "and that's the true-true" I don't know why it bothers me lol Great work though!
-alpha- Posted July 24, 2015 Posted July 24, 2015 I just wanted to say I love this mod so far except for when the npcs say "and that's the true-true" I don't know why it bothers me lol Great work though! I just laugh ever time I see "Hey you... yeah you" I always think of MXR.
judgement16 Posted July 24, 2015 Posted July 24, 2015 Sexlife with all my female companions in 1 area is defo intresting..... surprise my char can still walk let alone still drawing breath. I have like 50 sexy female followers
y_sengaku Posted July 24, 2015 Posted July 24, 2015 Sengaku you send me pack of those? Maybe they sell them on napajapan.com Lol yeah I buy stuff from there I afraid that this 'cake' (actually it's a strawberry pastry with whipped cream) have not produced any more. It was probably sold only in a certain store two years ago (temporarily, as a spring sale campaign), and I didn't remember it actually sold at the shelf in the store. btw, I confirm that the bug of 'YOU' misunderstood as vampire by NPCs can be also with ver 1.3.2, although I have failed to identify the exact condition when this bug happened. It seems to happen only certain save, and the bug often occurs when PC use some non-hostile spells. [edit2]: So far, I have not succeeded in reproducing the bug, but I assume it was 'You' who lost his (yes, for my case, 'You' was male) temper first with some unknown reasons. Anyway, I have now saves with possible problem at my hand, and am willing to do some test on this issue. [edit]: here comes papyrus.log that you got crazy and quarreled with Riften guards Papyrus.0.log You gender: male aggressors: Riften guards
checkeredtaxi Posted July 25, 2015 Posted July 25, 2015 I just wanted to say I love this mod so far except for when the npcs say "and that's the true-true" I don't know why it bothers me lol Great work though! I just laugh ever time I see "Hey you... yeah you" I always think of MXR. haha that part I love!
germanicus Posted July 25, 2015 Posted July 25, 2015 I had a good laugh seeing Yismir (horse) hitting on chicken and their conversation in RIverwood.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now