Tokinklownz420 Posted May 2, 2015 Posted May 2, 2015 View File ALL CREDIT FOR ORIGINAL MOD & SCRIPT SOURCES GOES TO BANE MASTER & JBEZORG CHANGELOG V3.94 Addon V2: Sorry for all all who just downloaded the new up date(V3.94 Addon V2) please redownload the NEW V3.94 Addon V2.1 as it fixes the glitch with the spider spit effect i found were my error was i fixed it and just tested it on 3 different saves including a brand new save made by clicking new game from main screen. NEW SCRIPT ADDED- You will notice a new script added Called sslCreatureAnimationDefaults this is the Script in sexlab that tells sex lab witch animation to use with witch creature. (I will up load script by it ltself for those who dont use EC+,ES+ and/or both but who also wish to use this fix) DO NOT DOWNLOAD THE SCRIPT IF YOU USE Estrus Chaurus v3.94 Spider Addon AS IT IS ALL READY INCLUDED WITH THE MOD HERE ARE THE CHANGES-(they are Bold, underlined & Italic) (this is only a small part of the script to show the changes) NEW SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[6] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "FrostbiteSpiderRaceLarge" Spiders[2] = "_00ChaurusCrawlerRace" Spiders[3] = "_00DwarvenSpiderBoltRace" Spiders[4] = "_00DwarvenSpiderFireRace" Spiders[5] = "_00SkeletonSpiderRace" LargeSpiders = new string[3] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[2] = "_00ChaurusCrawlerRaceLarge" OLD SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[5] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "_00ChaurusCrawlerRace" Spiders[2] = "_00DwarvenSpiderBoltRace" Spiders[3] = "_00DwarvenSpiderFireRace" Spiders[4] = "_00SkeletonSpiderRace" LargeSpiders = new string[4] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "FrostbiteSpiderRaceLarge" LargeSpiders[2] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[3] = "_00ChaurusCrawlerRaceLarge" all edits to large spiders removed Only The change to the chaurus Reapers is left in as the this script fixes the aliment issues in sex lab it self Spidereggscript had some blank property's i forgot to set this HAS BEEN FIXED Other various minor bug fixes Desription: This mod is an Add-on mod for Estrus Chaurus+ (you must have EC+ fully installed first as this is an add-onto function not a stand alone mod) This mod has all the exact same functions as EC+ if you use EC+ plus all ready then you will have no problem installing and using this mod all i have don't is gone in to the scripts and re-tweak them to work for spiders THIS MOD DOESN'T OVERWRITE ANY OF EC+ SCRIPTS. I pulled only the necessary scripts and re-tweaked them with new names and change most chuarus references to spider i have includes source scripts in my file for any who would like to see or better understand what I'm talking about. Features: this mod has its own MCM menu and hatchery Chuarus eggs: handled in EC+ mcm hatchery Spider eggs: Handled in ES+ mcm Hatchery you can turn off tentacle animations, pregnancy's and Infestations separately FOR spider and chuaruses (this means if you turn of pregnancy's for spiders you can still get pregnent by chuaruses and vice versa) incubation periods and fertility settings can be adjusted separately for spider and Chuarus Pregnancy's Brest,Belly and Butt max growth settings can be adjusted separately for chuarus and spider Pregnancy's Growth rate however will be the same for both regardless of witch menu you set it with this was for compatibility reasons I changed the EncChaurusreaper race setting to Chuarus so that the Chaurus reapers could have proper male chaurus anatomy (for chaurus reaper alinement problems in sex lab make sure to turn on adjust actor heights as setting changes will effect smaller churuses as well. Now go in to sexlab mcm and go to the animation adjuster page and select creature animations find Chuarus Forward and select it now change to femalepositon1 and on the left and side were it says move up or down set all 4 stages to +13 then from there adjust to tast.) Installing: 1)Download and FULLY install Estrus Chuarus+ by bane master found here http://www.loverslab.com/files/file/1033-estrus-chaurus/ 2)Download Estrus Spider V3.94 Add-on and Use NMM or MO to install when asked to overwrite say yes ( will over wright EstrusChuarus.esp and EstrusChuarus translation file this is only because as said this is an addon to his mod none of the original EC+ Content was changed or edited any way* i simply added in the Spider content ) * this excludes the breeder effect i added a HasSpell check it so that you can only get pregnant by eather a spider or a chuarus at one time you can not be pregnant by both at the same time. I Hope you all like it and if you find any buggs or have any questions ABOUT THE ES+ ADD-ON plz report them to be and i will answer them to the best of my ability SPECIAL THANX: BANE MASTER: Author of EC+ V3.94 JBEZORG: Original creator of Estrus Chuarus Submitter Tokinklownz420 Submitted 05/02/2015 Category Framework & Resources Requires Estrus Chaurus+ V3.94, Sexlab Framework, Skse, FNIS Special Edition Compatible
Jenneke Posted May 2, 2015 Posted May 2, 2015 Looks promising, mixed feelings about removing large spiders entirely though. On the plus side, the animations with them are a huge pain to fix. On the downside, it's one less mob type out in the world. Will test.
Uhuru N'Uru Posted May 2, 2015 Posted May 2, 2015 Looks interesting have you or anyone tried this with Estrus Chaurus+ and/or Spider mod. I've just found it Hermaeus Mora's Estrus at Skyrim Nexus - mods and community Looks like they might work OK but not got farther than a download yet.
snarfies Posted May 2, 2015 Posted May 2, 2015 Ooh, you had me right up until the removal of large spiders. I "like" encountering large spiders - for the creepy terror! I wonder if there's a way to separate large spiders from small? Make them separate creatures somehow, such that Sexlab won't attempt to interact with them? I mean, if that's the problem?
Tokinklownz420 Posted May 2, 2015 Author Posted May 2, 2015 Ooh, you had right up until the removal of large spiders. I "like" encountering large spiders - for the creepy terror! I wonder if there's a way to separate large spiders from small? Make them separate creatures somehow, such that Sexlab won't attempt to interact with them? I mean, if that's the problem? The problem is they are a entirely separate race the are 6 spider races total Small Large Giant Snow-Small Snow-Large Snow-Giant sex lab only has animations for The Small Spiders And Giant Spiders so now There are still Small & Giant Spiders All over the world i guess a more accurate way of looking at it as this mod reclassifies large Spiders as Giant Spiders so that the animations will line up
Marauderrr Posted May 2, 2015 Posted May 2, 2015 Awesome...been wanting something like this for awhile. Just a request...can you make a toggle to enable getting impregnated by both spiders and chaurus at the same time? I run Hookmmerse which allows inflation from multiple sources... SO and EC+ for example. Can't help it...I'm evil. Thanks for this regardless!
afa Posted May 2, 2015 Posted May 2, 2015 ...I am actually interested in this just for the removal of spiders 2spooky4me But it probably won't work out that way other mods I have that add new high level enemies to the level list tho
Tokinklownz420 Posted May 2, 2015 Author Posted May 2, 2015 ...I am actually interested in this just for the removal of spiders 2spooky4me But it probably won't work out that way other mods I have that add new high level enemies to the level list tho i dosnt remove all the spiders just the large class from leveled list and reclassifies any large spiders left in game to giant so there are only 2 classes of spider small & giant
Guffel Posted May 2, 2015 Posted May 2, 2015 I like the idea of this mod. I always thought something special needed to be done for spiders. Are you sure your spider exchange doesn't cause conflicts of any kind? What for example another mod uses the large spiders?
Tokinklownz420 Posted May 3, 2015 Author Posted May 3, 2015 I like the idea of this mod. I always thought something special needed to be done for spiders. Are you sure your spider exchange doesn't cause conflicts of any kind? What for example another mod uses the large spiders? its such a small change I'm positive most issues can be solved by a use of a bash patch and TES5merge patch witch im sure most experienced modders are
Soaryne Posted May 3, 2015 Posted May 3, 2015 Thank for adding this add-on I Updated my Requiem - EstrusChaurus to support your add-on for Requiem fans.
street2 Posted May 3, 2015 Posted May 3, 2015 Bug found - after getting a Spider Spit Attack everyone turns friendly (Bandits, Giants, Necromancers, everyone) Doesnt happen after a Chaurus Spit attack, only after Spider attack. Also onlookers will follow the PC forever after Spider attack. Edit: After further testing Spider Pregnancy triggered by Defeat works as intended. Seems to be a Problem with the Tentacle Spit attack, not unregistering the onlooker calm spell which turns every hostile npc into a friend. No Problems with Chaurus Spit attack.
Krazyone Posted May 3, 2015 Posted May 3, 2015 I've been waiting for someone to make this mod, ever since I discovered the chaurus mod. The only problem, is that I can't get it to work. Estrus + works, I've got the latest version of both. But I get no extra MCM menu, I haven't tested it with a spider though... REQUEST... ( If I can get it to work, first. ) Live young birthing for spider pregnancies option, imagine lots of little, scurrying spider babies... Devious Devices Cursed Loot does this with the spider egg sacs, and it looks great...
Guest Real Posted May 3, 2015 Posted May 3, 2015 Will the removal of the large spiders effect mods like immersive creatures? I totally want this mod, but not at the expense of large spiders in my game.
taliont Posted May 3, 2015 Posted May 3, 2015 Bug found - after getting a Spider Spit Attack everyone turns friendly (Bandits, Giants, Necromancers, everyone) Doesnt happen after a Chaurus Spit attack, only after Spider attack. Also onlookers will follow the PC forever after Spider attack. Edit: After further testing Spider Pregnancy triggered by Defeat works as intended. Seems to be a Problem with the Tentacle Spit attack, not unregistering the onlooker calm spell which turns every hostile npc into a friend. No Problems with Chaurus Spit attack. I ran into that bug too. I tried waiting and changing settings but I didn't manage to fix it. (not that I really knew what I was doing) Anybody got any better ideas how to fix it? It wouldn't be so bad if I hadn't derped and managed to overwrite my autosaves from before. Still no biggie; only lost 2 hours. Could have been way worse.
Toopsie Posted May 3, 2015 Posted May 3, 2015 I love the idea of the mod, but I'm not so sure about the complete removal of the large spiders.
Marauderrr Posted May 4, 2015 Posted May 4, 2015 Bug found - after getting a Spider Spit Attack everyone turns friendly (Bandits, Giants, Necromancers, everyone) Doesnt happen after a Chaurus Spit attack, only after Spider attack. Also onlookers will follow the PC forever after Spider attack. Edit: After further testing Spider Pregnancy triggered by Defeat works as intended. Seems to be a Problem with the Tentacle Spit attack, not unregistering the onlooker calm spell which turns every hostile npc into a friend. No Problems with Chaurus Spit attack. Yep, same here...Defeat seems to work. Leaving spit tentacle attack turned off for now. Will do more testing.
Tokinklownz420 Posted May 4, 2015 Author Posted May 4, 2015 thank you for reporting the bug with the tentical animations i will look in to this
Mern Posted May 4, 2015 Posted May 4, 2015 Would it also be possible if you could release a patch to work with being female, like the estrus chaurus being female patch?
Tokinklownz420 Posted May 4, 2015 Author Posted May 4, 2015 i can look in to it and do my best i have used being female but as its not a mod currently have installed it will be low on the list as My intital aim is to remove the buggs from the addon and then ill focus on compatibility patches
GeneralSilver Posted May 5, 2015 Posted May 5, 2015 Bug found - after getting a Spider Spit Attack everyone turns friendly (Bandits, Giants, Necromancers, everyone) Doesnt happen after a Chaurus Spit attack, only after Spider attack. Also onlookers will follow the PC forever after Spider attack. Edit: After further testing Spider Pregnancy triggered by Defeat works as intended. Seems to be a Problem with the Tentacle Spit attack, not unregistering the onlooker calm spell which turns every hostile npc into a friend. No Problems with Chaurus Spit attack. same problem for me uninstalling the mod or going to a previous save fixed it but i kinda wanted to keep it... This really kinda breaks the addon for me
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