Inte Posted April 28, 2017 Author Share Posted April 28, 2017 A low priority, but if you have time, I'd like to request the ability to choose the gender of the Prisoner in the cage scene. Great work, as always! Second this Yep, that's definitely something I'd like to see. Along with other cage-related MCM options but that's even lower priority. I forth this. Or, is it quad? Quadruple this? Since that is a feature I will never use, and a bit of work because of the way @xaz setup the cage scenario, it will be a very low priority. Link to comment
bicobus Posted April 28, 2017 Share Posted April 28, 2017 Recently updated to Q for a new game. Sadly, I think I have hit some issues during the initialization of the mod, several big error and one that may be affecting the game later on. The most worry some for me is this one: [04/28/2017 - 11:10:35AM] ERROR: alias PlayerRef on quest zbf (100137E6): Cannot clear a non-optional alias. stack: [alias PlayerRef on quest zbf (100137E6)].zbfSlot.Clear() - "<native>" Line ? [alias PlayerRef on quest zbf (100137E6)].zbfSlot.Unregister() - "zbfSlot.psc" Line 197 [xpoPatch (6B00EFF7)].xpopatchesmain.xpopZbfRegister() - "xpoPatchesMain.psc" Line 2514 [xpoMain (4B0012C7)].xazpEscortToPrison.onBeginState() - "xazpescorttoprison.psc" Line 1370 [xpoMain (4B0012C7)].xazpEscortToPrison.GotoState() - "Form.psc" Line ? [xpoPatch (6B00EFF7)].xpopatchesmain.xpoPatchUnRegEvents() - "xpoPatchesMain.psc" Line 836 [xpoConfig (4B027FAC)].xpoconfig.StopAllQuests() - "xpoconfig.psc" Line 406 [xpoConfig (4B027FAC)].xpoconfig.xpopUpdateMCM() - "xpoconfig.psc" Line 2474 [xpoConfig (4B027FAC)].xpoconfig.OnGameReload() - "xpoconfig.psc" Line 1234 [xpoConfig (4B027FAC)].xpoconfig.OnInit() - "SKI_ConfigBase.psc" Line 85 ... 04/28/2017 - 11:10:53AM] zbfSlot [Moelle]: OnControlDown: Should not happen unless on the player. [04/28/2017 - 11:10:53AM] ERROR: Property Slots on script xpoanimation attached to xpoAnimation (4B02BB0B) cannot be bound because <NULL form> (0C03CE6C) is not the right type [04/28/2017 - 11:10:54AM] zbfSlot [Moelle]: OnControlUp: Should not happen unless on the player. [04/28/2017 - 11:10:54AM] zbfSlot [Moelle]: OnControlDown: Should not happen unless on the player. [04/28/2017 - 11:10:55AM] zbfSlot [Moelle]: OnControlUp: Should not happen unless on the player. -- (zbfSlot repeats some more after this) The other errors have a truncated backtrace, which is also worrying. More in the attached log. Is it serious, doctor Inte? Papyrus.0.log Link to comment
jfraser Posted April 28, 2017 Share Posted April 28, 2017 A low priority, but if you have time, I'd like to request the ability to choose the gender of the Prisoner in the cage scene. Great work, as always! Second this Yep, that's definitely something I'd like to see. Along with other cage-related MCM options but that's even lower priority. I forth this. Or, is it quad? Quadruple this? Since that is a feature I will never use, and a bit of work because of the way @xaz setup the cage scenario, it will be a very low priority. I totally understand. Do you mind if I make a patch for your patch? Link to comment
Inte Posted April 28, 2017 Author Share Posted April 28, 2017 Recently updated to Q for a new game. Lovely-Q-q-star-trek-10759550-694-530.jpg Sadly, I think I have hit some issues during the initialization of the mod, several big error and one that may be affecting the game later on. The most worry some for me is this one: [04/28/2017 - 11:10:35AM] ERROR: alias PlayerRef on quest zbf (100137E6): Cannot clear a non-optional alias. stack: [alias PlayerRef on quest zbf (100137E6)].zbfSlot.Clear() - "<native>" Line ? [alias PlayerRef on quest zbf (100137E6)].zbfSlot.Unregister() - "zbfSlot.psc" Line 197 [xpoPatch (6B00EFF7)].xpopatchesmain.xpopZbfRegister() - "xpoPatchesMain.psc" Line 2514 [xpoMain (4B0012C7)].xazpEscortToPrison.onBeginState() - "xazpescorttoprison.psc" Line 1370 [xpoMain (4B0012C7)].xazpEscortToPrison.GotoState() - "Form.psc" Line ? [xpoPatch (6B00EFF7)].xpopatchesmain.xpoPatchUnRegEvents() - "xpoPatchesMain.psc" Line 836 [xpoConfig (4B027FAC)].xpoconfig.StopAllQuests() - "xpoconfig.psc" Line 406 [xpoConfig (4B027FAC)].xpoconfig.xpopUpdateMCM() - "xpoconfig.psc" Line 2474 [xpoConfig (4B027FAC)].xpoconfig.OnGameReload() - "xpoconfig.psc" Line 1234 [xpoConfig (4B027FAC)].xpoconfig.OnInit() - "SKI_ConfigBase.psc" Line 85 ... 04/28/2017 - 11:10:53AM] zbfSlot [Moelle]: OnControlDown: Should not happen unless on the player. [04/28/2017 - 11:10:53AM] ERROR: Property Slots on script xpoanimation attached to xpoAnimation (4B02BB0B) cannot be bound because <NULL form> (0C03CE6C) is not the right type [04/28/2017 - 11:10:54AM] zbfSlot [Moelle]: OnControlUp: Should not happen unless on the player. [04/28/2017 - 11:10:54AM] zbfSlot [Moelle]: OnControlDown: Should not happen unless on the player. [04/28/2017 - 11:10:55AM] zbfSlot [Moelle]: OnControlUp: Should not happen unless on the player. -- (zbfSlot repeats some more after this) The other errors have a truncated backtrace, which is also worrying. More in the attached log. Is it serious, doctor Inte? Omnipotent 'Q' is using ZAZ AP slot system for animation purposes. Which version of the AP do you have? I will look into the "OnControlDown/Up" spam, but it looks like it also comes from the AP. A low priority, but if you have time, I'd like to request the ability to choose the gender of the Prisoner in the cage scene. Great work, as always! Second this Yep, that's definitely something I'd like to see. Along with other cage-related MCM options but that's even lower priority. I forth this. Or, is it quad? Quadruple this? Since that is a feature I will never use, and a bit of work because of the way @xaz setup the cage scenario, it will be a very low priority. I totally understand. Do you mind if I make a patch for your patch? Oh, sure go right ahead. It's fun to patch a patch with more patches for all kind of patching fun, no? Link to comment
jfraser Posted April 29, 2017 Share Posted April 29, 2017 Recently updated to Q for a new game. Lovely-Q-q-star-trek-10759550-694-530.jpg Sadly, I think I have hit some issues during the initialization of the mod, several big error and one that may be affecting the game later on. The most worry some for me is this one: [04/28/2017 - 11:10:35AM] ERROR: alias PlayerRef on quest zbf (100137E6): Cannot clear a non-optional alias. stack: [alias PlayerRef on quest zbf (100137E6)].zbfSlot.Clear() - "<native>" Line ? [alias PlayerRef on quest zbf (100137E6)].zbfSlot.Unregister() - "zbfSlot.psc" Line 197 [xpoPatch (6B00EFF7)].xpopatchesmain.xpopZbfRegister() - "xpoPatchesMain.psc" Line 2514 [xpoMain (4B0012C7)].xazpEscortToPrison.onBeginState() - "xazpescorttoprison.psc" Line 1370 [xpoMain (4B0012C7)].xazpEscortToPrison.GotoState() - "Form.psc" Line ? [xpoPatch (6B00EFF7)].xpopatchesmain.xpoPatchUnRegEvents() - "xpoPatchesMain.psc" Line 836 [xpoConfig (4B027FAC)].xpoconfig.StopAllQuests() - "xpoconfig.psc" Line 406 [xpoConfig (4B027FAC)].xpoconfig.xpopUpdateMCM() - "xpoconfig.psc" Line 2474 [xpoConfig (4B027FAC)].xpoconfig.OnGameReload() - "xpoconfig.psc" Line 1234 [xpoConfig (4B027FAC)].xpoconfig.OnInit() - "SKI_ConfigBase.psc" Line 85 ... 04/28/2017 - 11:10:53AM] zbfSlot [Moelle]: OnControlDown: Should not happen unless on the player. [04/28/2017 - 11:10:53AM] ERROR: Property Slots on script xpoanimation attached to xpoAnimation (4B02BB0B) cannot be bound because <NULL form> (0C03CE6C) is not the right type [04/28/2017 - 11:10:54AM] zbfSlot [Moelle]: OnControlUp: Should not happen unless on the player. [04/28/2017 - 11:10:54AM] zbfSlot [Moelle]: OnControlDown: Should not happen unless on the player. [04/28/2017 - 11:10:55AM] zbfSlot [Moelle]: OnControlUp: Should not happen unless on the player. -- (zbfSlot repeats some more after this) The other errors have a truncated backtrace, which is also worrying. More in the attached log. Is it serious, doctor Inte? Omnipotent 'Q' is using ZAZ AP slot system for animation purposes. Which version of the AP do you have? I will look into the "OnControlDown/Up" spam, but it looks like it also comes from the AP. A low priority, but if you have time, I'd like to request the ability to choose the gender of the Prisoner in the cage scene. Great work, as always! Second this Yep, that's definitely something I'd like to see. Along with other cage-related MCM options but that's even lower priority.I forth this. Or, is it quad? Quadruple this? Since that is a feature I will never use, and a bit of work because of the way @xaz setup the cage scenario, it will be a very low priority.I totally understand. Do you mind if I make a patch for your patch? Oh, sure go right ahead. It's fun to patch a patch with more patches for all kind of patching fun, no? yes, although someone may have to patch my patch for your patch. Link to comment
bicobus Posted April 29, 2017 Share Posted April 29, 2017 Recently updated to Q for a new game. Lovely-Q-q-star-trek-10759550-694-530.jpg Sadly, I think I have hit some issues during the initialization of the mod, several big error and one that may be affecting the game later on. The most worry some for me is this one: [04/28/2017 - 11:10:35AM] ERROR: alias PlayerRef on quest zbf (100137E6): Cannot clear a non-optional alias. stack: [alias PlayerRef on quest zbf (100137E6)].zbfSlot.Clear() - "<native>" Line ? [alias PlayerRef on quest zbf (100137E6)].zbfSlot.Unregister() - "zbfSlot.psc" Line 197 [xpoPatch (6B00EFF7)].xpopatchesmain.xpopZbfRegister() - "xpoPatchesMain.psc" Line 2514 [xpoMain (4B0012C7)].xazpEscortToPrison.onBeginState() - "xazpescorttoprison.psc" Line 1370 [xpoMain (4B0012C7)].xazpEscortToPrison.GotoState() - "Form.psc" Line ? [xpoPatch (6B00EFF7)].xpopatchesmain.xpoPatchUnRegEvents() - "xpoPatchesMain.psc" Line 836 [xpoConfig (4B027FAC)].xpoconfig.StopAllQuests() - "xpoconfig.psc" Line 406 [xpoConfig (4B027FAC)].xpoconfig.xpopUpdateMCM() - "xpoconfig.psc" Line 2474 [xpoConfig (4B027FAC)].xpoconfig.OnGameReload() - "xpoconfig.psc" Line 1234 [xpoConfig (4B027FAC)].xpoconfig.OnInit() - "SKI_ConfigBase.psc" Line 85 ... 04/28/2017 - 11:10:53AM] zbfSlot [Moelle]: OnControlDown: Should not happen unless on the player. [04/28/2017 - 11:10:53AM] ERROR: Property Slots on script xpoanimation attached to xpoAnimation (4B02BB0B) cannot be bound because <NULL form> (0C03CE6C) is not the right type [04/28/2017 - 11:10:54AM] zbfSlot [Moelle]: OnControlUp: Should not happen unless on the player. [04/28/2017 - 11:10:54AM] zbfSlot [Moelle]: OnControlDown: Should not happen unless on the player. [04/28/2017 - 11:10:55AM] zbfSlot [Moelle]: OnControlUp: Should not happen unless on the player. -- (zbfSlot repeats some more after this) The other errors have a truncated backtrace, which is also worrying. More in the attached log. Is it serious, doctor Inte? Omnipotent 'Q' is using ZAZ AP slot system for animation purposes. Which version of the AP do you have? I will look into the "OnControlDown/Up" spam, but it looks like it also comes from the AP. I don't know, I haven't touched at ZaZ since months. What is the AP slot system anyway? I'm still on good old 6.11, maybe I should refresh the files? The SHA-1 of my zbfSlot.pex is: 8D8B5BDD329D4792DC1D568F64E5C0CF9958BDDF Edit: could this be some kind of problem between SexLab/DDi/ZaZ? From what I understand, sslAnimationFactory is part of SexLab and it extend a zaz script? That NULL Form error is quite scary. Link to comment
Inte Posted April 29, 2017 Author Share Posted April 29, 2017 I too am using AP 6.11. The slot system is something @xaz implemented for the ZaZ AP to slot (que) actors for animating among other things. You can see this in the AP's MCM under slot page. Also, do you have any actors slotted in there (besides the PC) when the before mention spam happens? Does it continue when you release them? Link to comment
bicobus Posted April 29, 2017 Share Posted April 29, 2017 That stuff happens on a new game, in the LAL cell. Sorry for not being clear enough on that point. The spam did occur throughout the game though, as I tested Devious Training. Once donce I removed DT, started a new game and got the same messages with the error linked to PO. PO is not disabled, I'll got play in the zbf test cell with the slot system. Manually adding NPC in see if I get errors. Unless this is pointless. Link to comment
Inte Posted April 29, 2017 Author Share Posted April 29, 2017 Ok, but I was wandering if the spam happens with someone slotted or not. You can see this in the ZAP MCM. EDIT: The spam I was referring to was the 'OnControlDown' not the PO one. I do not have an explanation for the PO one, perhaps you can post the full log. Link to comment
bicobus Posted April 29, 2017 Share Posted April 29, 2017 (edited) I did understand you, I normally don't see any OnControlDown error, only when PO is installed. I quickly went and did some manual slotting without issues, only to discover that ZaZ isn't compatible with the latest slavetats. The full log has been attached in my first post you know? There are other PO errors in it. Edit: wait, are you trying to clear the player from the slot list? I don't think that's possible. Edited April 29, 2017 by bicobus Link to comment
Inte Posted April 29, 2017 Author Share Posted April 29, 2017 Sorry, I missed that - I was distracted by 'Q' bearing flowers. EDIT to yours: no I am not trying to clear the PC from the slotting system, just trying to see if the OnControlDown spam starts and/or happens when a NPC is slotted by POP, and if it stops when released. EDIT to my edit to your edit: It seems @xaz does not protect against PC un-slotting in the slotting system. So, I'll have to do it on my end. Link to comment
bicobus Posted April 29, 2017 Share Posted April 29, 2017 So, I reinstalled PO+Q after every other mod finished loading and with my PC outside of LAL cell. The OnControlDown spam disappeared, for the little amount of time I spent. However, there are still many worrying errors left. Somebody knows how to party. Papyrus.0.log Link to comment
Inte Posted April 29, 2017 Author Share Posted April 29, 2017 Ok fixed: My 'none' and 'disable' errors that should only have happen if their properties did not fill in the first place. Trying to un-slot the PC. Thanks for the second log. However your game is skipping some properties, mainly zbf (ZAP) ones. I would reinstall and or clean your ZAP install. Also, if it is a new game, I suggest the 'divide and conquer' approach. Basically a multi step startup. In the first step you load main mods and frameworks, then save, exit, load save, load more mods say POP or SD and so on. Link to comment
bicobus Posted April 29, 2017 Share Posted April 29, 2017 Multistepping is what I do, and I was half-wrong about not having a OnControlDown error on the last log. There is a OnControlUp error hidden in there. Urgh, filthy! About zbf property thingy, how can you tell they are skipped? The zap errors only happens with PO Q installed, I do not see any complaining without it and doing the same actions. Although I did see plenty of weird thing happening now that I removed Shout like a Virgin, I'm pretty sure Nocturnal is punishing me. Link to comment
Inte Posted April 29, 2017 Author Share Posted April 29, 2017 The way you can tell a property failed is if they show up in the log as none, but in the script they are assigned directly through CK. For example. For my keyword property 'zbfWornYoke'; I assign that directly in CK to the corresponding keyword in ZAP, I do not modify or reassign it in script, yet it shows as 'none' in your log. EDIT: About the OnControlUp spam, I take it no NPCs were slotted when it happened? Link to comment
bicobus Posted April 29, 2017 Share Posted April 29, 2017 Indeed, nobody was in the slot. I simply loaded the game in the test zone, waited for PO's MCM to show up and then explored the different MCMs. I did not go see any NPC. Link to comment
Slorm Posted April 30, 2017 Share Posted April 30, 2017 Noticed some log spam related to DAYMOYL which I'm not using so no doubt harmless [05/01/2017 - 12:45:47AM] Cannot open store for class "daymoyl_PlayerValidateQuestAlias", missing file? [05/01/2017 - 12:45:47AM] Cannot open store for class "daymoyl_QuestTemplate", missing file? [05/01/2017 - 12:45:47AM] Error: Unable to link "daymoyl_QuestTemplate" - the parent of "xpoIntegration". [05/01/2017 - 12:45:47AM] ERROR: Unable to bind script xpoIntegration to xpoIntegration (34041A3B) because their base types do not match [05/01/2017 - 12:45:47AM] ERROR: Unable to bind script xpoIntegration to xpoIntegration (34041A3B) because their base types do not match Link to comment
Inte Posted May 1, 2017 Author Share Posted May 1, 2017 Harmless indeed. Because DAYMOL does not provide any mod events, the only way to use it without making it a dependency is to extend some of its scripts. Link to comment
Punga Posted May 1, 2017 Share Posted May 1, 2017 Noticed some log spam related to DAYMOYL which I'm not using so no doubt harmless [05/01/2017 - 12:45:47AM] Cannot open store for class "daymoyl_PlayerValidateQuestAlias", missing file? [05/01/2017 - 12:45:47AM] Cannot open store for class "daymoyl_QuestTemplate", missing file? [05/01/2017 - 12:45:47AM] Error: Unable to link "daymoyl_QuestTemplate" - the parent of "xpoIntegration". [05/01/2017 - 12:45:47AM] ERROR: Unable to bind script xpoIntegration to xpoIntegration (34041A3B) because their base types do not match [05/01/2017 - 12:45:47AM] ERROR: Unable to bind script xpoIntegration to xpoIntegration (34041A3B) because their base types do not match Look who got released from jail. Link to comment
Slorm Posted May 1, 2017 Share Posted May 1, 2017 Look who got released from jail. I was innocent, honest guv Link to comment
Inte Posted May 1, 2017 Author Share Posted May 1, 2017 Oh yeah? Then, where is the bucket? Link to comment
Drek71 Posted May 2, 2017 Share Posted May 2, 2017 I know its probably been suggested but the branding device of doom and prisoner tats would be a nice option for major crime outcomes. Link to comment
MaikCG Posted May 2, 2017 Share Posted May 2, 2017 Can i suggest the following idea for new options for the patch? When the player is arrested, his inventory is confiscated completely, except for quests items. Unique artifacts give back to the treasury of Jarl. Food, potions, ingredients, soul gems, misc items - delete, guards will eat. Weapons, armors, jewelry - close up in the treasury of Jarl. Or transfer to the confiscate shop. Link to comment
DonQuiWho Posted May 3, 2017 Share Posted May 3, 2017 Can i suggest the following idea for new options for the patch? When the player is arrested, his inventory is confiscated completely, except for quests items. Unique artifacts give back to the treasury of Jarl. Food, potions, ingredients, soul gems, misc items - delete, guards will eat. Weapons, armors, jewelry - close up in the treasury of Jarl. Or transfer to the confiscate shop. So we're going to be paying for the City walls now, are we? You are Donald Trump and I claim my £5 That's actually quite a fun idea though, should Inte be able to get Congressional budget approval by slipping that into the pork bucket Link to comment
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