Bad Dog Posted October 17, 2015 Author Posted October 17, 2015 Dammit, Ep1c and I went around on this druagr like 40 times. Thing was working, dunno what changed.
factoryclose Posted October 25, 2015 Posted October 25, 2015 I don't know it has been already issued but Giant's animations are not working at all since I installed this mod. First I thought it was because of MNC problem, unfortunately after I tested it and figured out this is from immersive creatures... Hentai Creature, matchmaker, defeat, submit... nothing worked. I've already done Re-register thing and other reset mods but... It didn't go well. Probably because I'm using MO? Of course i replaced every single required up to date mods to work properly. Sexlab 1.6hotfix2, latest MNC etc.
Bad Dog Posted October 25, 2015 Author Posted October 25, 2015 MO shouldn't be relevant. Do you mean just the sex animations aren't working for giants? Haven't seen that before. Post a load order and papyrus log.
factoryclose Posted October 26, 2015 Posted October 26, 2015 MO shouldn't be relevant. Do you mean just the sex animations aren't working for giants? Haven't seen that before. Post a load order and papyrus log. [10/26/2015 - 07:03:58PM] SEXLAB - NOTICE: ValidateActor(Giant) -- FALSE -- They are valid creature type, but have no valid animations currently enabled or installed. [10/26/2015 - 07:04:00PM] SEXLAB - NOTICE: ValidateActor(Lemin) -- TRUE -- MISS [10/26/2015 - 07:04:05PM] SEXLAB - NOTICE: ValidateActor(Giant) -- FALSE -- They are valid creature type, but have no valid animations currently enabled or installed. [10/26/2015 - 07:04:05PM] SEXLAB - NOTICE: ValidateActor(Giant) -- FALSE -- They are valid creature type, but have no valid animations currently enabled or installed. no valid animation enabled it said... but I checked giant's animations in MCM actually and here is my load order Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Skyrim Project Optimization - Full Version.esm ClimatesOfTamriel.esm hdtHighHeel.esm SGHairPackBase.esm SPIKE.esm SexLab.esm SexLabAroused.esm Heels Sound.esm ZaZAnimationPack.esm TERAArmors.esm BeeingFemale.esm Unofficial Skyrim Patch.esp Unofficial Dawnguard Patch.esp Unofficial Hearthfire Patch.esp Unofficial Dragonborn Patch.esp TKChildren.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Schlongs of Skyrim - Core.esm RaceCompatibility.esm ScocLB.esm Falskaar.esm CreatureFramework.esm EFFCore.esm daymoyl.esm SexLab Attraction.esm Cutting Room Floor.esp The Paarthurnax Dilemma.esp Brawl Bugs CE.esp WeaponRangeFix.esp Chesko_Frostfall.esp Better Dynamic Snow.esp RevampedExteriorFog.esp Additional Player Voices for Skyrim.esp AOS.esp BaboSound.esp LyPlayerVoice.esp Banditry.esp Dead Body Collision.esp Death Cam Duration Options.esp High level enemies merge.esp Immersive Dragonborn.esp Immersive Werewolves.esp more plants all extra.esp Place2Sleep.esp EFFDialogue.esp SkyUI.esp UIExtensions.esp hothtrooper44_ArmorCompilation.esp I Love Cleavage 7B.esp Pretty boobies.esp Armory1.esp Armors.esp FFRedguards.esp Armors2.esp Armors3.esp KS Hairdo's.esp Mini Vamps.esp Sexy Armor Replacer Patch.esp LC_immersiveLoot.esp Complete Crafting Overhaul.esp ERSO 02 - Enhanced Fauna and Monsters for Skyrim.esp DeadlyDragons.esp DeadlyMonsters.esp ERSO 12 - RUS-(SIM)-Werewolves.esp ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp Run For Your Lives.esp When Vampires Attack.esp Morrowloot.esp AchieveThat.esp Deadly Traps.esp Scary Traps - 2x Damage.esp Guard Dialogue Overhaul.esp Increased Bounty & Guild Rewards.esp TKChildrenMerged.esp Proper Aiming.esp RealisticHumanoidMovementSpeed.esp Extra Encounters.esp Extra Encounters - Dawnguard.esp Extended Encounters.esp Rebirth Monster.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp TimingIsEverything.esp TimingIsEverything_RunForYourLives_Patch.esp TERA Weapons.esp Ordinator - Perks of Skyrim.esp Ordinator - Dragonborn Perk Respec.esp Ordinator - renn Tweak.esp addon.esp addon2.esp NoCraftingSkillSynergy.esp EnhancedLightsandFX.esp ELFX - Exteriors.esp ELFX - Dawnguard.esp ELFX - Dragonborn.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp AOS_CoT 3.1 compatibility patch.esp CoT-WeatherPatch.esp ELFXEnhancer.esp SaturationBoost.esp RealisticNeedsandDiseases.esp SkyRealism - Time and Travel.esp UltimateCombat.esp NoInfinitePowerAttack.esp DragonCombatOverhaulDragonborn.esp LWPlayerHeadTracking.esp ABT Customized.esp dD-No Spinning Death Animation.esp OrientalBrows.esp SGEyebrows.esp SGHairPackAIO.esp TheEyesOfBeauty.esp Weapons & Armor Fixes_Remade.esp Weapons & Armor_TrueOrcish&DaedricWeapons.esp Smithing Perks Overhaul_Remade.esp SBF All In One + DLC.esp dD - Realistic Ragdoll Force - Realistic.esp CharacterMakingExtender.esp EnhancedCharacterEdit.esp Facelight.esp Death Cam - No Blur.esp jh_dawnguard.esp BseranaBJordisFixed.esp Immersive NPC in the dark.esp ERSO681415.esp No Combat Boundaries - Legendary.esp NoSuperParalize.esp GuardAnimationsGDO.esp NPCWaterAIScripted.esp Fantasy Soundtrack Project Plus.esp Faster Woodland Creatures v1.2.esp BeeingFemaleBasicAddOn.esp BFA_CreatureChildActors_V+DG+DB.esp SkyTest - Anmimalbehaviors AllDLC.esp Males of Skyrim.esp OBIS.esp OBISDB.esp Bandit Patrols.esp ReadingTakesTime.esp SGeyes.esp jh_people2.esp Sleeping Innkeepers.esp SleepTight.esp -Stickier_Arrows- Fix.esp SOT-Sleeping.esp SeeYouSleepByMadmole.esp zzzSXP.esp 3H.esp AnonymousPeople.esp Call of Power Rangers.esp DifficultArchery_70.esp Ursine Armor Pack.esp Ursine Soldier Armours - Replacer.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp HentaiCreatures.esp AMatterOfTime.esp WerewolfPerksExpanded.esp Real Feeding V3.esp ElementalArrows.esp Populated Cities Towns Villages.esp sr_FillHerUp.esp Korean Followers.esp MBWSFollowerAll.esp Solstheim Landscape Overhaul.esp LootandDegradation.esp VioLens.esp Unique Unique.esp Cloaks.esp Cloaks - Dawnguard.esp HDT Havok Object.esp TERA Boots n Greaves - for HDT.esp Immersive detection of NPC.esp paralysis and crops.esp SkyTweak.esp Schlongs of Skyrim.esp SOS - VectorPlexus Regular Addon.esp SexLabDefeat.esp SexLab Warmbodies.esp NonSexLabAnimationPack.esp SexLabDangerousNights2.esp CollegeDaysWinterhold.esp College of Winterhold Entry Requirements.esp MoreBanditCamps.esp Devious Deviants.esp DeviouslyHelpless.esp Deviously Cursed Loot.esp DCL-FF patch.esp SexSlavesforbandits2.esp Sexslavesaddon.esp Sexslavesforevilsaddon2.esp MBWSFollowers2.esp CutiesinDanger.esp SexLab_Solutions.esp SexLabSkoomaWhore.esp SexLab Approach.esp SSLToys.esp Devious Devices - For the Masses II.esp SexLab Aroused Creatures.esp mslDeviousCaptures.esp EstrusChaurus.esp Apropos.esp SlaveTats.esp DD FtM - Cloaks patch.esp DD - FtM - OBIS patch.esp Populated Lands Roads Paths.esp BullseyePerkParalyzeBugFix.esp zdd.esp LoversVictim.esp SexLabSexBounty.esp SexLab Romance.esp LoversComfort.esp SexLabUtil1.esp CrossBowEnhanced.esp HHairstylesCom.esp ArmyReforms.esp Varied_Vigilants.esp Dark Fantasy Overhaul.esp uniquearmoroptions.esp Placable.esp Natural Lighting and Atmospherics.esp Residence.esp Skyrim Immersive Creatures.esp Skyrim Immersive Creatures - DLC2.esp Rebirth Monster - SIC Patch.esp BDIC.esp Private Needs.esp xazPrisonOverhaul.esp xazPrisonOverhaul - Patch.esp sanguinesDebauchery.esp SD Cages.esp SDpatch - frostfall.esp SexLab_Dialogues.esp SimpleSlavery.esp SexLab Submit.esp SexLab Eager NPCs.esp SexLabHorribleHarassment.esp SexLab Theft and Seduction.esp Riverwood Reborn.esp Unconscious.esp SexLabMatchMaker.esp sorry for my long list... i don't know how to fold it... spoiler botton i guess? I'm pretty sure there is nothing to do with the mod list because I already checked with Tes5edit. I think I made a mistake somewhere else but I can't find it. If you have any clue please let me know.
Bad Dog Posted October 26, 2015 Author Posted October 26, 2015 I don't see anything obvious with the load order. You checked that the giant animations are visible in SexLab? You are going to Sexlab's animation list, looking at the creature toggles, and you're seeing the giant animations there? If so, how are you invoking sex? I'm surprised to see 3 gaints and one PC (I assume) being checked by SL. Could it be trying to set up a giant/human 4-way? Did you use mass matchmaker instead of the simple kind? I assume you have SL 1.60?
factoryclose Posted October 26, 2015 Posted October 26, 2015 I don't see anything obvious with the load order. You checked that the giant animations are visible in SexLab? You are going to Sexlab's animation list, looking at the creature toggles, and you're seeing the giant animations there? If so, how are you invoking sex? I'm surprised to see 3 gaints and one PC (I assume) being checked by SL. Could it be trying to set up a giant/human 4-way? Did you use mass matchmaker instead of the simple kind? I assume you have SL 1.60? Thank you for replying so soon!! double checked if creature toggle was on and other giant animations were on If you're asking me, I just failed to sex with a giant. i mean nothing happens. All he did was just watch me standing in front of me while i was trying to get it done... yes, I use SL 1.60 about the script, it is obviously not a giant/human 4-way... wow i want to see that if possible someday! I just used match maker by Ashal. and I think that's because I tried several times casting a spell(from match maker) to the giant.
Bad Dog Posted October 26, 2015 Author Posted October 26, 2015 OK, haven't seen this before. Re-run FNIS. There's a weird thing with FNIS now where it's not playing well with MO. If you're using MO, this is what I do: * Install FNIS and FNIS creatures into a single mod called "FNIS for <profile>". * Run FNIS and copy the output into the same mod. * Only enable this one combined mod, not the regular FNIS mods. So you have a different FNIS mod for each profile and they are all cleanly separate from each other.
factoryclose Posted October 26, 2015 Posted October 26, 2015 OK, haven't seen this before. Re-run FNIS. There's a weird thing with FNIS now where it's not playing well with MO. If you're using MO, this is what I do: * Install FNIS and FNIS creatures into a single mod called "FNIS for <profile>". * Run FNIS and copy the output into the same mod. * Only enable this one combined mod, not the regular FNIS mods. So you have a different FNIS mod for each profile and they are all cleanly separate from each other. Ok I'll try that one. thank you! So you mean if installed correctly giant animations were supposed to work as expected right? then it is my mistake i guess... and one other thing i want to ask something, is there a reason you don't overwrite sslCreatureAnimationDefaults.psc anymore? If i remember correctly, the creature animation script file was in older versions, but now gone.
Bad Dog Posted October 26, 2015 Author Posted October 26, 2015 Overwriting creatureAnimationDefaults was a hack because the old SexLab didn't support adding new races. With 1.60, I can use the official mechanism. Yes, giant animations have been working since forever.
factoryclose Posted October 28, 2015 Posted October 28, 2015 Problem solved! that was because of Estrus chaurus. it replaces sslCreatureAnimationDefaults.pex file so.. yeah after i deleted it everything works as it should be. thank you!!
notmenotyou Posted October 30, 2015 Posted October 30, 2015 I think I found a texture problem with one of the new horse skins (at least I never saw this bug with horses before I installed this mod, so it should be this one). The bug itself is that the erect penis doesn't use a penis texture, but uses the horse's skin texture, resulting in visible teeth and a snout on the penis. Hilarious to look at but probably not intentional. I uploaded two screenshots to http://imgur.com/a/jb77v, they show the texture and horse model. The baseID of the thing is 0010982a, the skin in MCM is called grey, if I switch that from this addon's penis model to the one from Nude Creatures the penis has the normal black penis texture. Do let me know if you'd like any other information from me.
TheCaptn Posted November 2, 2015 Posted November 2, 2015 I'm back again... After carefully updating my game to support the new framework (v1.60 H2), and bringing all my mods up to date, I'm having problems with BDIC again. The problem is that all my creatures have cocks, but they're always in the flaccid state. No creature ever gets a hardon. Can someone clarify the load order in the OP for me? It's got SL Framework in the middle, but the framework is an ESM not an ESP, so I can't make SkyTEST or SIC load before it... Also MNC comes packaged with SexLabNudeCreatures.esp + DG.esp + DB.esp. Should I be loading these before MNC or between MNC and BDIC? Currently my load order looks something like this: [uI Stuff] [Texture/Landscape stuff] SkyTEST SIC [HDT Stuff] [soS Stuff] [immersion: Hunterborn/Frostfall/RND/BFT] [Weapons] [Armors] [PerMa Stuff] SexLabNudeCreatures SexLabNudeCreaturesDG SexLabNudeCreaturesDB MNC BDIC BDIC SkyTest Patch [sexLab Content, ending with SD+ and Defeat] [Alternate Start] [PatchusMaximus] - This has to go last.
Bad Dog Posted November 2, 2015 Author Posted November 2, 2015 I put SkyTEST after SIC and SLNC through BDIC SkyTEST Patch after SL, but that shouldn't matter for your problem. What about Creature Framework? It's the mod that does the swap, and you haven't mentioned it.
TheCaptn Posted November 2, 2015 Posted November 2, 2015 Well Creature Framework's also an ESM, so it's up there with the SL Framework... I'm using the RC12 that came with MNC v9.2 My ESM list, after the DLCs and patches looks like this: SkyTEST-RealisticAnimals&Predators.esm HDTHighHeel.esm Schlongs of Skyrim - Core.esm ZaZAnimationPack.esm SexLab.esm SexLabAroused.esm CreatureFramework.esm Devious Devices - Assets.esm Devious Devices - Integration.esm daymoyl.esm
Bad Dog Posted November 2, 2015 Author Posted November 2, 2015 K, post a log. CF isn't doing the swap and it's probably explaining why.
worksa7 Posted December 13, 2015 Posted December 13, 2015 Having a problem, with the SAM body type there is no option to install a version that doesn't mess with werewolves and vampire lords. Even if I re-install the skeleton, I still get a complete mesh explosion on male werewolves, and some messed up junk on vampire lords. I would really like to keep using the SAM body type. SAM seems to edit a lot more with werewolve's though, so even though I would rather use this mods meshes I don't think I can. Solution was ridiculously simple, just install SAM after.
PandaFromHell Posted December 14, 2015 Posted December 14, 2015 its\ says it requires dragonborn and immersive creatures dlc 2
Ales009 Posted January 13, 2016 Posted January 13, 2016 Trying to get Devious Devices working, but when I install it, it asks to overwrite the Meta.ini from this mod. Does that mean the two mods are incompatible? Or is it okay to overwrite?
another_username Posted January 13, 2016 Posted January 13, 2016 I'm getting dicks on the female werewolf model.
Dinosaurus Posted January 13, 2016 Posted January 13, 2016 Trying to get Devious Devices working, but when I install it, it asks to overwrite the Meta.ini from this mod. Does that mean the two mods are incompatible? Or is it okay to overwrite? meta.ini is worthless. well okay not worthless. but it's just something Mod Organizer uses so when you install a particular mod (that incluses a meta.ini) it's proper "version number" shows up in the list thingie. if you don't use Mod Organizer it's totally useless. if you do use Mod Organizer it's totally fine if the file gets overwritten as the file has nothing to do with the working of a mod at all. Also. i use DD and BDIC together with no problem. So ya, anyway, meta.inis are pretty much always okay to overwrite.
Bad Dog Posted January 13, 2016 Author Posted January 13, 2016 Overwrite meta.ini, it won't affect anything. My mod doesn't know werewolves have sex. Er, gender. Turn off all the werewolf options in creature framework and enable SL Werewolves.
C0de M0nkey Posted January 31, 2016 Posted January 31, 2016 Bad Dog, While debugging my game and looking into one of the scripts from this mod, I noticed that in the bdicSL160QuestScript, under the callbacks section, you have various giant races being assigned a SabreCats race ID, which I believe is the source of some giant races in game trying to play sabrecat animations, at least when using SL 1.6+. (I first noticed this bug while testing the Minotaur to be exact, which is how I knew where to look.) In theory, changing "SabreCats" to "Giants" in that script should fix the issue. (I would test it myself, but the CK refuses to recompile this script for me and I don't have time to look into alternatives) If I am wrong or if this issue has already been fixed, feel free to ignore this post. (I actually meant to report this bug earlier this month but got delayed.) Cheers
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