Sacremas Posted August 23, 2015 Posted August 23, 2015 Nope, seems Creature Framework needs an update. Dammit, I had tons of beast mods installed on my current profile. Oh well, guess I'll go off and level while waiting.
Guest Posted August 30, 2015 Posted August 30, 2015 I installed this Mod and the creature pack RC10. I am on SL 1.6 and under FNIS I uninstalled and reinstalled creatures. Under SL I re-registered animations. Still no new creatures show up under the SL creatures menu. Some creatures still animate. Chaurus hunter. Many do not, minotaur. Is there any reason why the new creatures are not registering?
Ashra XIII Posted August 30, 2015 Posted August 30, 2015 Please say that when you do an update, you will include these awesome animations!
Bad Dog Posted September 1, 2015 Author Posted September 1, 2015 I don't include the animations myself, that's MNC's job... But I think you can count on seeing these soon.
dentarr Posted September 17, 2015 Posted September 17, 2015 I am currently working on that. Did you make the nude models for boar/deer and the rest of those animations? Cause I sure didnt and I dont know who else would have. Cause Id need those meshes and ask Lordescobar to put it into SLNC. Adding the animations before that would be a bit pointless...
Bad Dog Posted September 17, 2015 Author Posted September 17, 2015 Ya, they're part of the latest BDIC to go up. I can give you the nifs directly if that's helpful.
dentarr Posted September 17, 2015 Posted September 17, 2015 Ya, they're part of the latest BDIC to go up. I can give you the nifs directly if that's helpful. Ummm... arent Boar and Deer base game/DLC critters? Cant check right now. Mixing base game and expansions up will get people confused Im sure. And leave those who dont use IC for whatever reason out in the rain.
NismoMan Posted September 17, 2015 Posted September 17, 2015 Just curious, is it safe to upgrade to sexlab's latest version or is there work that needs to be done from your end? Thanks Bad Dog!
Bad Dog Posted September 17, 2015 Author Posted September 17, 2015 @Dentarr, yep, they are vanilla creatures and yep, it's likely to be confusing. Same with the skeleton bone boners--somebody was just suggesting that the other day and I think I forgot to mention they're in BDIC. If you want them for MNC I'm more than happy to hand them over and remove them from BDIC--I didn't have a better place to put them. Let me know if you want me to extract just the vanilla creatures in some way. @NismoMan, the whole creature stack isn't upgraded to 1.60 yet, and I have a SL hack that will get in your way if you upgrade. Best to wait a bit longer.
Sacremas Posted September 21, 2015 Posted September 21, 2015 I have a task for you, you naughty puppy. Dragon Priest Strip Show! http://imgur.com/a/GSvKR If there's any monster in Skyrim likely to have it's way with me it's these guys with Revenge of the Enemies active.
NismoMan Posted September 21, 2015 Posted September 21, 2015 I have a task for you, you naughty puppy. Dragon Priest Strip Show! http://imgur.com/a/GSvKR If there's any monster in Skyrim likely to have it's way with me it's these guys with Revenge of the Enemies active. Woah! I literally forgot these guys even existed... Nice positions though
NismoMan Posted September 21, 2015 Posted September 21, 2015 @Dentarr, yep, they are vanilla creatures and yep, it's likely to be confusing. Same with the skeleton bone boners--somebody was just suggesting that the other day and I think I forgot to mention they're in BDIC. If you want them for MNC I'm more than happy to hand them over and remove them from BDIC--I didn't have a better place to put them. Let me know if you want me to extract just the vanilla creatures in some way. @NismoMan, the whole creature stack isn't upgraded to 1.60 yet, and I have a SL hack that will get in your way if you upgrade. Best to wait a bit longer. Yo! Thanks for the update man, soo.. erm.. BDIC 1.4 should work with SL1.6 now? the description on the front page wasn't that clear tbh.
Bad Dog Posted September 21, 2015 Author Posted September 21, 2015 Yo! Thanks for the update man, soo.. erm.. BDIC 1.4 should work with SL1.6 now? the description on the front page wasn't that clear tbh. LOL, you're trolling me, right? What part of SexLab Framework 1.59c << Other versions will not work Didn't you understand? But the real answer is a little more complicated. 1.60 will work, but you won't get all the creature animations. A few SIC creatures won't animate and some people are reporting that the recently-added vanilla creatures aren't animating either. You may think that getting all the new human animations is worth it. Re that dragon priest animation, does anyone know who did it and where we can get it? We absolutely have to have it, not only for the dragon priests themselves but for the SIC creatures that use that skeleton.
Sacremas Posted September 21, 2015 Posted September 21, 2015 Re that dragon priest animation, does anyone know who did it and where we can get it? We absolutely have to have it, not only for the dragon priests themselves but for the SIC creatures that use that skeleton. llabsky of coruse! http://www.loverslab.com/topic/51846-more-creature-animations-massive-preview-update-21-sep-2015/?p=1324891
NismoMan Posted September 21, 2015 Posted September 21, 2015 Yo! Thanks for the update man, soo.. erm.. BDIC 1.4 should work with SL1.6 now? the description on the front page wasn't that clear tbh. LOL, you're trolling me, right? What part of SexLab Framework 1.59c << Other versions will not work Didn't you understand? But the real answer is a little more complicated. 1.60 will work, but you won't get all the creature animations. A few SIC creatures won't animate and some people are reporting that the recently-added vanilla creatures aren't animating either. You may think that getting all the new human animations is worth it. Re that dragon priest animation, does anyone know who did it and where we can get it? We absolutely have to have it, not only for the dragon priests themselves but for the SIC creatures that use that skeleton. lol, Sorry if I seemed like trolling, I actually did read that bit, it's just that your opening paragraph did mention SL 1.6, you removing the patch and a work around on how to get some animations to work, that's what got me confused a bit Regardless, my PC like her creatures to be healthy and "active", lol, I guess I'll just be waiting a bit longer then.
Bad Dog Posted September 21, 2015 Author Posted September 21, 2015 Somebody posted a patch to MNC to make it 1.60-friendly. I'll get a 1.60 version of BDIC up today.
Reesewow Posted September 22, 2015 Posted September 22, 2015 Finally gave this mod a shot since I'm rebuilding my mod setup in preparation of a new playthrough and just wanted to say great job. Especially now that animations are coming out for so many previously untouched races it will make immersive creatures much more fun to play with while running mods like defeat. I am running 1.60 with the patch posted in the MNC thread, and it seems to work just fine. A slight heads up just as a housekeeping suggestion, a bunch of the mesh folders in the mod contain shortcut links still pointing to your texture folder, and the source file for your sslCreatureAnimationDefaults hack is still present in the scripts source folder and would over-write the version installed by SL. Nothing that actually causes any issues but may confuse some users as to why the mod is trying to overwrite a SL file.
NismoMan Posted September 26, 2015 Posted September 26, 2015 Somebody posted a patch to MNC to make it 1.60-friendly. I'll get a 1.60 version of BDIC up today. Hey Bad Dog, any update on the.. erm.. update?
DragonReborn321 Posted September 28, 2015 Posted September 28, 2015 I know this is somewhat off the topic from your mod but I have been asking around and can't get an answer. I have Immersive Creatures along with SIC, everything is great except I am trying to get all the giants I encounter fully nude from this (http://www.loverslab.com/topic/21192-naked-giants/). I have added the meshes and such, disabled the frost and brute giants from the MCM IC menu, but every giant I encounter is a clothed giant berserker. I added the meshes and such correctly by renaming for the weight. Any help or suggestions? I would greatly appreciate any help, thanks.
Bad Dog Posted September 28, 2015 Author Posted September 28, 2015 @Nismo, look at the OP. It's been up a while. @Reborn, err, dunno. Probably the easiest thing to do is sort through the files in the meshes directory and replace every giant nif with one of the nude giant nifs. The SIC meshes are all under a "_00" directory. That might get you what you want with the least trouble. Enable all the giants in the SIC menu. Otherwise fire up the creation kit and create actual giant NPC's and put them in the leveled lists. That's way harder. Oh, and I think those things have a new skeleton, so you have to replace the giant skeleton, wherever it is, with the nude giant one. I think SIC does not supply its own, so you want the vanilla giant skeleton.
Plaguetard Posted September 29, 2015 Posted September 29, 2015 My draugr are not showing nude during animations. Any idea what could be going wrong? Only creature mods I use are Skyrim Immersive Creatures (Only because this mod exists) MNC 9.0 and this mod... ? (And they are loaded in that order) Doesn't seem to matter what kind of draugr it is
Nicobay Posted September 29, 2015 Posted September 29, 2015 i have instal and try the badkitty mod thing . fucking awesome ! now we can only hope to have more than 1 animation for sabetcat !
Bad Dog Posted September 29, 2015 Author Posted September 29, 2015 Plague, you should be good to go. is it only the draugr? Have you re-registered mods in Creature Framework? You have SL creatures enabled? Post a log if all that is true.
Bad Dog Posted September 30, 2015 Author Posted September 30, 2015 New mod up: Bad Dog's Orc Schlong. I think the troll schlong in MNC is a work of genius, and I've been wanting to put it on orcs ever since I saw it. So this is what I did instead of all the things I've promised people. And by the way, if anybody understand specular maps or knows a good tutorial on them (for skin) I'd love to see it. The only way I could get this to look right was to turn specularity off altogether. But that means the shaft isn't shiny and it might look good a /little/ shiny.
sm0knweed Posted October 11, 2015 Posted October 11, 2015 Plague, you should be good to go. is it only the draugr? Have you re-registered mods in Creature Framework? You have SL creatures enabled? Post a log if all that is true. I'm having the same issue as Plaguetard. The draugr from immersive creatures don't seem to be stripping. From my papyrus log: [10/11/2015 - 05:05:36PM] [CF][Framework] Sending SexLabSceneStart event for ["draugr" [Actor < (FF001457)>]] [10/11/2015 - 05:05:36PM] [CF][Creature] ["draugr" [Actor < (FF001457)>]] aroused [10/11/2015 - 05:05:36PM] [CF][Creature] Not doing anything on ["draugr" [Actor < (FF001457)>]]; slot restrictions have equipped items Papyrus.1.log
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