helmutw Posted April 18, 2019 Posted April 18, 2019 19 minutes ago, scivirus said: it does not matter it does in my game, after changing to 'HDT Havok Path', collision works. i don't know what is going on, but that's the fact. 15 minutes ago, scivirus said: HDT havok path in caps does not matter proven that MANY TIME. breast needs to lift when farm are lifted ..breast collision will depend entirely on the size of the breast and will effect friction as well yes, i know, that's how in real life, but such setup in game interfering with bounce, because when walking, running, clavicle is controlled by the animation thus constraining the bounce of hdt
helmutw Posted April 18, 2019 Posted April 18, 2019 just tested sex scenes with this body, the collision works correctly and looks amazing, pussy really does stretch and open when penetrated
Guest Posted April 19, 2019 Posted April 19, 2019 53 minutes ago, helmutw said: just tested sex scenes with this body, the collision works correctly and looks amazing, pussy really does stretch and open when penetrated its because the collision point are not bigger then the pelvis like some are ...bit it would like the collision objects to morph in bodyslide with the slider but they are only injected in game .you can add them with nifscope but it has no generic constrains and that's a must .unless i can some how share the Xml ..the nif has one set of the info and the xml has the others ..then it would be better then SMP
minisith Posted April 19, 2019 Posted April 19, 2019 I am having an issue of the Vagina mesh completely missing in-game. The lips move and show in game perfectly but the whole is empty. The vagina mesh shows up in my Bodyslide and i have been rebuilding it trying different things and can not find anyone else with this problem. I am in Skyrim VR and used SSE Assets Optimizer to change everything to SE after I installed it to MO2 and have MO2 data is getting the female model from Bodyslide and Outfit mod, where I saved the built female body to. Any ideas? I can do with just the lips alone since no other Vagina mod that I know has great movable lips like COS.
mcdyn Posted April 19, 2019 Posted April 19, 2019 Hi, scivirus, what's name texture mod with moles and freckles on the skin on the shoulder/ above the breasts that you used in this image?
Guest Posted April 19, 2019 Posted April 19, 2019 3 hours ago, mcdyn said: Hi, scivirus, what's name texture mod with moles and freckles on the skin on the shoulder/ above the breasts that you used in this image? its an overlay for racemenu https://www.nexusmods.com/skyrim/mods/48705 you can also try freckle Mania that covers the entire body
Guest Posted April 19, 2019 Posted April 19, 2019 7 hours ago, minisith said: I am having an issue of the Vagina mesh completely missing in-game. The lips move and show in game perfectly but the whole is empty. The vagina mesh shows up in my Bodyslide and i have been rebuilding it trying different things and can not find anyone else with this problem. I am in Skyrim VR and used SSE Assets Optimizer to change everything to SE after I installed it to MO2 and have MO2 data is getting the female model from Bodyslide and Outfit mod, where I saved the built female body to. Any ideas? I can do with just the lips alone since no other Vagina mod that I know has great movable lips like COS. Skyrim VR that's a different ball game ..i have no idea how it responds to separated UV maps.. the Labia minora has its own UV map i suspect the game does not like it
zaka44 Posted April 19, 2019 Posted April 19, 2019 hi Scivirus I'm actually using you'r body in SE with CPBC colision and it's work pretty good But i have a problem when it come to build my outfit to match the preset with cosio hd ( i have different armor replacer for cbbe with bodyslide files) (Its work great when i use cbbe special body.) So i tested to build the outfit with my cbbe special preset (who is nearly the same to my cosio preset) and just build cosioHD preset after that. And it's work but i have seams on feet and hand. I looked and trying to find a solution and aparently its due to femal_hand.nif and femal_feet.nif. So when i use hand nif from casio i have seams with outfit , and when i use the nif from the outfit i have seams whith nude body. Did you know if it's possible to use different hand and feet nif for outfit and nude body ? or maybe a soluce for my problem with a hand and feet nif who fit the 2 preset ? ps : sorry for my poor english , and thx in advance for you'r response
Guest Posted April 19, 2019 Posted April 19, 2019 3 hours ago, zaka44 said: hi Scivirus I'm actually using you'r body in SE with CPBC colision and it's work pretty good But i have a problem when it come to build my outfit to match the preset with cosio hd ( i have different armor replacer for cbbe with bodyslide files) (Its work great when i use cbbe special body.) So i tested to build the outfit with my cbbe special preset (who is nearly the same to my cosio preset) and just build cosioHD preset after that. And it's work but i have seams on feet and hand. I looked and trying to find a solution and aparently its due to femal_hand.nif and femal_feet.nif. So when i use hand nif from casio i have seams with outfit , and when i use the nif from the outfit i have seams whith nude body. Did you know if it's possible to use different hand and feet nif for outfit and nude body ? or maybe a soluce for my problem with a hand and feet nif who fit the 2 preset ? ps : sorry for my poor english , and thx in advance for you'r response the weight on the hands and feet are different from Cosio and cbbe on Skyrim LE ..i believee it should be less then as cosio seams are at 100 % strength same as CT77and CBBE LE ..so you need to edit the cosio body to match the strength of the weights and possibly the co ordinance of the vertices maybe even sliders
Guest Posted April 19, 2019 Posted April 19, 2019 Perhaps this is a common problem and i just fucked up doing what is described in the mod description, but my game crashes after i change the cbbe or cosio sliders in racemenu or run around for a bit, or do any combination of sudden movements. It is happening on both a clean save in qasmoke room and any other one and i have no idea what it might be. The only thing i know is that the exception address is 0x776D3654. Any kind of help would be appreciated, thanks in advance.
Guest Posted April 19, 2019 Posted April 19, 2019 1 hour ago, terrohin said: Perhaps this is a common problem and i just fucked up doing what is described in the mod description, but my game crashes after i change the cbbe or cosio sliders in racemenu or run around for a bit, or do any combination of sudden movements. It is happening on both a clean save in qasmoke room and any other one and i have no idea what it might be. The only thing i know is that the exception address is 0x776D3654. Any kind of help would be appreciated, thanks in advance. make sure you ticked build morphs in bodyslide
Guest Posted April 19, 2019 Posted April 19, 2019 1 hour ago, scivirus said: make sure you ticked build morphs in bodyslide I rebuilt the whole thing, but now i can move the sliders a bit till i see this error the exception address is still 0x776D3654
Guest Posted April 19, 2019 Posted April 19, 2019 1 hour ago, terrohin said: I rebuilt the whole thing, but now i can move the sliders a bit till i see this error the exception address is still 0x776D3654 then i have no idea recommend reinstalling cosio ..or maybe conform the sliders ..but im don tthing teh Cosio sliders will work in SSE
fighter139 Posted April 21, 2019 Posted April 21, 2019 scivirus, your updated instructions for bodyslide are working like a boss. I've updated Dint999's outfits with the CosioHD baseshape. In case anyone else is having trouble, after following all of the steps on the front page here, the one extra, final step is to go in to CalienteTools\Bodyslide\ShapeData\ and find the shapedata .nif created once the new project is made, and increase the Num Strings value under NiStringsExtraData and drop in all of the .xmls from Dint999's shapedata .nifs for the outfit in question. Then you will get flowing fabrics and jiggly thighs all in the same outfit. Awesome! 1
Guest Posted April 21, 2019 Posted April 21, 2019 2 hours ago, fighter139 said: scivirus, your updated instructions for bodyslide are working like a boss. I've updated Dint999's outfits with the CosioHD baseshape. In case anyone else is having trouble, after following all of the steps on the front page here, the one extra, final step is to go in to CalienteTools\Bodyslide\ShapeData\ and find the shapedata .nif created once the new project is made, and increase the Num Strings value under NiStringsExtraData and drop in all of the .xmls from Dint999's shapedata .nifs for the outfit in question. Then you will get flowing fabrics and jiggly thighs all in the same outfit. Awesome! hmm ill add that step i did not think of some outfits have hdt on them self
Guest Posted April 21, 2019 Posted April 21, 2019 On 4/18/2019 at 10:17 PM, helmutw said: it does in my game, after changing to 'HDT Havok Path', collision works. i don't know what is going on, but that's the fact. yes, i know, that's how in real life, but such setup in game interfering with bounce, because when walking, running, clavicle is controlled by the animation thus constraining the bounce of hdt i took your advise and removed the breast weights on the clavicle ..now it works well specially with the new setup i made for the upcoming update ..
Guest Posted April 21, 2019 Posted April 21, 2019 On 4/18/2019 at 9:22 PM, tsnootch said: I notice that the cosio.nif is spelled "HDT havok path" as well, but I use CosioHD.nif, and that is spelled "HDT Havok Path." im curios why are you using the low poly Cosio and not CosioHD ?
General Goods Posted April 21, 2019 Posted April 21, 2019 I would guess for performance sake, it really does make a difference.
tsnootch Posted April 21, 2019 Posted April 21, 2019 6 hours ago, scivirus said: im curios why are you using the low poly Cosio and not CosioHD ? I do use CosioHD. I was just commenting that I noticed the cosio.nif had different spelling on HDT Havok Path, but as you said before, that doesn't matter. I took one look at the CosioHD body and wondered how I ever tolerated a lower poly body for all those years.
tsnootch Posted April 21, 2019 Posted April 21, 2019 10 hours ago, fighter139 said: scivirus, your updated instructions for bodyslide are working like a boss. I've updated Dint999's outfits with the CosioHD baseshape. In case anyone else is having trouble, after following all of the steps on the front page here, the one extra, final step is to go in to CalienteTools\Bodyslide\ShapeData\ and find the shapedata .nif created once the new project is made, and increase the Num Strings value under NiStringsExtraData and drop in all of the .xmls from Dint999's shapedata .nifs for the outfit in question. Then you will get flowing fabrics and jiggly thighs all in the same outfit. Awesome! Thanks for this info. I was having trouble with his HDT stuff myself. For example, the little bow ties on dint999's Valkyrie Grunil boots. Just to clarify some things. He has a video on his channel that shows how to preserve HDT items by masking them. But, it didn't work for me. When you converted his HDT stuff, you just followed scivirus' tutorial and then the very last thing was what you mentioned about num strings value? "Increase num strings value" to what exactly? For example, the num strings value on the Valkyrie Grunil boots is 3 on the ones included by dint999. It is also 3 on the shapedata nif that was created when I converted them to CosioHD. So, what do I increase num strings value to exactly? Also, when you say "drop in the xmls" do you mean just take the xml folder from dint999's meshes/armor/BDO folder and copy it into the calientes/bodyslide/shapedata folder for my conversion? For example, I converted Valkyrie Grunil Boots. In bodyslide/shapedata I have a folder from my conversion I named "CosioHD Valkryie Grunil Boots." Inside that folder, you're saying create an XML folder, and drop in dint999's xml's for the boots in question?
Guest Posted April 21, 2019 Posted April 21, 2019 1 hour ago, tsnootch said: Thanks for this info. I was having trouble with his HDT stuff myself. For example, the little bow ties on dint999's Valkyrie Grunil boots. Just to clarify some things. He has a video on his channel that shows how to preserve HDT items by masking them. But, it didn't work for me. When you converted his HDT stuff, you just followed scivirus' tutorial and then the very last thing was what you mentioned about num strings value? "Increase num strings value" to what exactly? For example, the num strings value on the Valkyrie Grunil boots is 3 on the ones included by dint999. It is also 3 on the shapedata nif that was created when I converted them to CosioHD. So, what do I increase num strings value to exactly? Also, when you say "drop in the xmls" do you mean just take the xml folder from dint999's meshes/armor/BDO folder and copy it into the calientes/bodyslide/shapedata folder for my conversion? For example, I converted Valkyrie Grunil Boots. In bodyslide/shapedata I have a folder from my conversion I named "CosioHD Valkryie Grunil Boots." Inside that folder, you're saying create an XML folder, and drop in dint999's xml's for the boots in question? the Num string would be 6 ..you see if you are running nistringdata you can only run one xml .. hence the Havok object in the past ..but if oyu run nifstrinSdata "not the s" yu can run many ..the number will be how many xml you wana link ..so you will just need to add the XML directory path of the dress to the the rest from cosio's xml's
helmutw Posted April 22, 2019 Posted April 22, 2019 On 4/21/2019 at 7:10 PM, scivirus said: im curios why are you using the low poly Cosio and not CosioHD ? because i'm also converting old armor and clothes to cosio and they have low-ish poly
Guest Posted April 22, 2019 Posted April 22, 2019 3 hours ago, helmutw said: because i'm also converting old armor and clothes to cosio and they have low-ish poly ok well i have change the spelling to be save but i have never had problems with it ..and no evidence that support the it is cap sensitive
smokey1196 Posted April 23, 2019 Posted April 23, 2019 Does anyone know why updating bodyslide would break racemenu morphs for this body? I noticed the bodyslide version that I was using was out of date so I updated it and when I went back in game my body was distorted. Changing back to the old version of bodyslide and the distortion is still there. After some testing I found out it was because of the racemenu sliders. With them all at zero there is no distortion. Currently the COS ones cause no change at all when altered, while the CBBE ones cause the body to distort strangely. The sliders all work perfectly with a normal cbbe hdt body and with any clothing equipped. I'll post a picture below with two of the sliders maxed to emphasize the distortion and show what it looks like. So far I have tried reinstalling every requirement for the mod, changing textures, and rebuilding the body files including the tri files multiple times. Even started a new game to see if it was save dependent, but it still happens on a new save. Last thing I can think to try fresh install skyrim and start over, but I don't really want to do that. Thought I might as well ask here before trying that.
General Goods Posted April 23, 2019 Posted April 23, 2019 Your morph/body files are mismatched. Check if the mesh point to the correct morph file with nifscope.
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