Jump to content

fighter139

Members
  • Content Count

    52
  • Joined

  • Last visited

About fighter139

  • Rank
    Member

Recent Profile Visitors

613 profile views
  1. OK I will try to break it down (if this is helpful let me know and I will update the main page): 1) Download Karter's mod, disable/delete the .esp files from Karter's mod, but leave the mod activated in the left-hand pane of MO so that the textures load. 2) Download Robolumps' bodyslide files, these are the bodyslide files you need for the body and skirt. There is no .esp. 3) Download Dint999's version and disable/delete the .esp, this is the version with the .xmls so that the HDT physics works. 4) Download my mod, use my .esp. This .esp links together the Bodyslide output of (title in Bodyslide) "Royal Hunting UUNP full hdt leather jacket" and "Royal Hunting UUNP full hdt leather skirt" from step 2) with all of the textures in Karter's mod in step 1) so that you will have 8 variants off of a single bodyslide output. The power of TextureSets!! Very underused in modding Skyrim IMO. The boot bodyslide project files "Royal Hunting UUNP Boots" are present in my mod because you need the NiOverride SDTA info in the boots' mesh in the ShapeData folder now that HDTHH is not a requirement. If you don't build the boots using my bodyslide files, your boots will sink through the floor. You need 3) because it has the .xmls. Hope that helps. Edit - I just realized you actually don't need Karter's original mod because Dint999 reuploaded the entire mod with HDT. While I personally don't agree with that, you can skip 1) above and it will work just fine. Make sure your load order on the left-hand side of MO is:
  2. Updated the links due to ESkyrim being behind a paywall.
  3. Ey mate the Eskyrim no longer has the Royal Hunting Armour posted. Can you post the file on here if you have it?

    1. fighter139

      fighter139

      I updated the links in the mod.  I don't think you actually need Karter's original, just Dint999's, the bodyslide files, and mine.  Dint's is essentially a complete reupload of the original with HDT meshes.

  4. Version 1.0.0

    267 downloads

    This mod adds 8 retextures of Dint999's Tamer Binari light armor (download link in the video description). While this mod requires the original, you do not have to load the .esp from the original. In other words, check the original in the left-hand pane of Mod Organizer to load it into the virtual file system, but uncheck the .esp in the right-hand pane. There is nothing preventing you from running both of them together, the records should not overlap. Bodyslide is not necessary, but will be useful as all of the textures run off of the original gold mesh. This includes the purple retexture that I made. Bear in mind that the original is CBBE, but this will still work if someone converts it to UUNP. The original bodyslides also use zaps, where you can remove parts of the armor. These, unfortunately, do not work as they disrupt the ordering of the texturesets. You will get mismatched textures in most cases if you try to use the zaps. The zap still works for the pants/underwear, however. All of the textures are hand-edited/hand-drawn. If you would like to use the retexture in your own project please credit me and do not reupload elsewhere. The 8 retextures are now cloth armor, and consist of the following colors (besides white underwear): 1) Aqua/Silver 2) Black/Black 3) Black/Gold 4) Blue/Gold 5) Gold/Gold 6) Green/Gold 7) Purple/Silver 😎 Red/Black I plan on incorporating these into a larger replacer mod, where these will take the place of the majority of the mage robes in the game. The footstep sets for the shoes use the barefoot sound set, as I felt that was most appropriate for the flat shoes. There are not crafting recipes as this will not be necessary in my replacer, so you will have to use console commands or the Additem Explorer mod to get them in-game.
  5. BDO Tamer Binari Retexture View File This mod adds 8 retextures of Dint999's Tamer Binari light armor (download link in the video description). While this mod requires the original, you do not have to load the .esp from the original. In other words, check the original in the left-hand pane of Mod Organizer to load it into the virtual file system, but uncheck the .esp in the right-hand pane. There is nothing preventing you from running both of them together, the records should not overlap. Bodyslide is not necessary, but will be useful as all of the textures run off of the original gold mesh. This includes the purple retexture that I made. Bear in mind that the original is CBBE, but this will still work if someone converts it to UUNP. The original bodyslides also use zaps, where you can remove parts of the armor. These, unfortunately, do not work as they disrupt the ordering of the texturesets. You will get mismatched textures in most cases if you try to use the zaps. The zap still works for the pants/underwear, however. All of the textures are hand-edited/hand-drawn. If you would like to use the retexture in your own project please credit me and do not reupload elsewhere. The 8 retextures are now cloth armor, and consist of the following colors (besides white underwear): 1) Aqua/Silver 2) Black/Black 3) Black/Gold 4) Blue/Gold 5) Gold/Gold 6) Green/Gold 7) Purple/Silver 😎 Red/Black I plan on incorporating these into a larger replacer mod, where these will take the place of the majority of the mage robes in the game. The footstep sets for the shoes use the barefoot sound set, as I felt that was most appropriate for the flat shoes. There are not crafting recipes as this will not be necessary in my replacer, so you will have to use console commands or the Additem Explorer mod to get them in-game. Submitter fighter139 Submitted 04/20/2020 Category Armor & Clothing Requires SKSE, XPMSE, HDT-PE, Bodyslide Special Edition Compatible No  
  6. That is also true for me, it's something I've seen before. Fortunately, it does not affect the in-game appearance of the models. The only way I know to fix it is to re-do the Bodyslide project, which I may do in the future, I noticed some slight clipping in the original. My own screenshots:
  7. Royal Hunting UUNP Full HDT - All Variants View File Mod Description (quick version): Extends Dint999's HDT-PE skirt to all 8 variants of the skirt/clothes in the Karter/Raven original Replaces HDT High Heels effect with NIOverride/Racemenu (HDT HighHeels is not a requirement anymore) Adds High Heels Sound to all boots (is now a requirement) What's in the download? 1 .esp and 1 set of Bodyslide files for the boots Mod Description (longer version): How to use: Install requirements Install this mod, it must be below UNP Royal Hunting in Mod Organizer's left pane so that the .esp file overrides, otherwise TextureSets won't work Run Bodyslide, with "Build Morphs" checked, for all UNP Royal Hunting Bodyslide outfits Enjoy full HDT skirts and UUNP morphs in-game. Requirements (in order): SKSE XPMSE and its requirements (For HDT-PE) HDT-PE HighHheels Sound (all boots feature the sound) UNP Textures (like Fairskin, etc.) Bodyslide (must use to get the mod to work) Racemenu (for NIOH heels) Royal Hunting UNP (3 links) - click the "UUNP Bodyslide" AND the "HDT-Pe Version" from this page. You must download All files, but you can disable the .esp's for each: From Karter's Page (original mod) - this gets you all the texture files. Some of the files are missing Dint's package so this is necessary. From RoboLumps' post on LL - these are the bodyslide files. From Dint999's youtube video (The HDT-PE version is in the video description) - This gets you the HDT-PE meshes, .xml's etc. Troubleshooting: The Skirts aren't all HDT/Some of the bodies look different - You didn't build the meshes in Bodyslide The game crashes - Your probably didn't install all the requirements I found a bug/issue - post a picture and I'll see what I can do. This isn't for CBBE! - I don't have plans to do anything about it yet. My current work is on a large replacer mod focused on UUNP. I've lurked for a long time at LL, but never uploaded a mod. If I've broken a rule by uploading this, please let me know and I'll take it down. Changelog: Submitter fighter139 Submitted 03/28/2020 Category Armor & Clothing Requires SKSE, XPMSE, HDT-PE, HighHeels Sound, Bodyslide, Racemenu, RH UNP by Dint999, RH UNP Bodyslide by Robolumps Special Edition Compatible No
  8. Version 1.0.0

    1,161 downloads

    Mod Description (quick version): Extends Dint999's HDT-PE skirt to all 8 variants of the skirt/clothes in the Karter/Raven original Replaces HDT High Heels effect with NIOverride/Racemenu (HDT HighHeels is not a requirement anymore) Adds High Heels Sound to all boots (is now a requirement) What's in the download? 1 .esp and 1 set of Bodyslide files for the boots Mod Description (longer version): How to use: Install requirements Install this mod, it must be below UNP Royal Hunting in Mod Organizer's left pane so that the .esp file overrides, otherwise TextureSets won't work Run Bodyslide, with "Build Morphs" checked, for all UNP Royal Hunting Bodyslide outfits Enjoy full HDT skirts and UUNP morphs in-game. Requirements (in order): SKSE XPMSE and its requirements (For HDT-PE) HDT-PE HighHheels Sound (all boots feature the sound) UNP Textures (like Fairskin, etc.) Bodyslide (must use to get the mod to work) Racemenu (for NIOH heels) Royal Hunting UNP (3 links) - click the "UUNP Bodyslide" AND the "HDT-Pe Version" from this page. You must download All files, but you can disable the .esp's for each: From Karter's Page (original mod) - this gets you all the texture files. Some of the files are missing Dint's package so this is necessary. From RoboLumps' post on LL - these are the bodyslide files. From Dint999's youtube video (The HDT-PE version is in the video description) - This gets you the HDT-PE meshes, .xml's etc. Troubleshooting: The Skirts aren't all HDT/Some of the bodies look different - You didn't build the meshes in Bodyslide The game crashes - Your probably didn't install all the requirements I found a bug/issue - post a picture and I'll see what I can do. This isn't for CBBE! - I don't have plans to do anything about it yet. My current work is on a large replacer mod focused on UUNP. I've lurked for a long time at LL, but never uploaded a mod. If I've broken a rule by uploading this, please let me know and I'll take it down. Changelog:
  9. OK, thanks! The other thing I will try to do is to repurpose the PSQ DLC1VQ04LabTriggerScript to make the transition to the Soul Cairn without vampirism when AngrimPlayerIsSuccubus==1.
  10. Your animations are awesome. What are the armor mods you're using in your gifs?
  11. @factoryclose I saw the message traffic over on SL Aroused eXtended's thread. Is it OK to use SLAX instead of your custom SLA(R) file provided?
  12. I searched for "cairn" on this topic and got no results, so I'm guessing this question has not been asked before - Could you include a script function that checks whether or not you have been cursed, and if so, allows you in to the Soul Cairn during Dawnguard? PSQ has the functionality which I though was nifty, but I'm not a pro at scripting so I just thought I'd ask before I tried myself. I checked the Succubus Race mod as well, but that author doesn't include .psc files so I couldn't check any of the scripts. I'm trying to avoid using the PSQ mod if possible. Edit: also, is there anything game-breaking if I switch to the succubus-race once cursed using Racemenu? I would like to role-play becoming a succubus as opposed to starting the game as one.
  13. scivirus, your updated instructions for bodyslide are working like a boss. I've updated Dint999's outfits with the CosioHD baseshape. In case anyone else is having trouble, after following all of the steps on the front page here, the one extra, final step is to go in to CalienteTools\Bodyslide\ShapeData\ and find the shapedata .nif created once the new project is made, and increase the Num Strings value under NiStringsExtraData and drop in all of the .xmls from Dint999's shapedata .nifs for the outfit in question. Then you will get flowing fabrics and jiggly thighs all in the same outfit. Awesome!
  14. I apologize if this is the wrong section, but searching around I haven't found a subtopic where people are discussing Papyrus/JContainers code. I'm trying to use a script-based armor replacer similar to Illustrious HDT Cloaks. I've achieved it using the author's original code (with permission, attached), but the array limit of 128 is preventing me from fully implementing my project. I'd like to use JContainers and have tinkered with JSON files a little bit, but I have no idea how to store the info properly in a JSON and call it in papyrus. If anyone has experience with this sort of thing and can help out, that would be awesome! _eu_DINT_PlayerAliasArmorSwap.psc
×
×
  • Create New...