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CLAMS OF SKYRIM PROJECT Inni Outie HDT Vagina


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Posted

Hey,

 

Quick question - I've been having issues after swapping from no clit physics to clit physics version of Cosio (because the previous doesn't have any vagina animations for me). On few of my presets (ones that have non-stock body sliders it seems) the whole naked body gets distorted. Physics still do work, face is untouched, but the rest is a mess. Any idea what could be causing that, can I amend it somehow or are those presets just a no-go? Added screenshots.

 

Thanks in advance.

2.bmp 1.bmp

Posted

Could someone please help with the conversion? I do like the first post prescribes but now I hit an issue with shoes conversion. For some reason in-game I have gaps between the body and the legs meshes whereas in all other tools (Outfit Studio, BodySlide) everything looks correct. The same conversion tactics works absolutely fine for any other part of outfits, but fails for the feet. I attach screenshots to illustrate

 

Outfit Studio (during project conversion):

Spoiler

Convert-OutfitStudio.png.3f92a42074ea2c2c536fcc02683dd974.png

BodySlide (during build of the outfit):

 

Spoiler

Convert-BodySlidePreview.png.ea16b96090e410e7c075a887a2eb31a0.png

 

In the game (fov 20):

 

Spoiler

convert-InGame.png.e10a0563bbd47b5f18530e009b412439.png

 

 

What I also tried so far:

  • Keeping the default COSIHD mesh in the project. Since it's shoes, I don't need the mesh (it is not a 32 slot item), but I tried to keep it too - for example, on a screenshot above the project is converted with the mesh in place - obviously, to illustrate that it works fine (otherwise only the feet will be shown). Result: no difference in both cases
  • Using CosioHD - Feet instead of the CosioHD when selecting the base project as prescribed in the first post. In this case the problem with the gap is still the same but also some bones cannot be weighted which messes up the shoes pretty badly (they will be missing all the platform meshes)

 

Any words of wisdom here? Thanks in advance!

Posted
15 hours ago, brewmasterhal said:

 

Have you tried opening the ZAP decal textures in photoshop and scaling their resolution to match the resolution of the COSIO textures?  Bethesda games don't tend to handle decals very gracefully, and can freak out if the resolution of the decal and the body diffuse map don't match.

Nope... Did that... Matched exactly with the body diffuse textures... It's not that, sadly.

Posted
17 minutes ago, Dellecross said:

Could someone please help with the conversion? I do like the first post prescribes but now I hit an issue with shoes conversion. For some reason in-game I have gaps between the body and the legs meshes whereas in all other tools (Outfit Studio, BodySlide) everything looks correct. The same conversion tactics works absolutely fine for any other part of outfits, but fails for the feet. I attach screenshots to illustrate

 

Outfit Studio (during project conversion):

  Reveal hidden contents

Convert-OutfitStudio.png.3f92a42074ea2c2c536fcc02683dd974.png

BodySlide (during build of the outfit):

 

  Reveal hidden contents

Convert-BodySlidePreview.png.ea16b96090e410e7c075a887a2eb31a0.png

 

In the game (fov 20):

 

  Reveal hidden contents

convert-InGame.png.e10a0563bbd47b5f18530e009b412439.png

 

 

What I also tried so far:

  • Keeping the default COSIHD mesh in the project. Since it's shoes, I don't need the mesh (it is not a 32 slot item), but I tried to keep it too - for example, on a screenshot above the project is converted with the mesh in place - obviously, to illustrate that it works fine (otherwise only the feet will be shown). Result: no difference in both cases
  • Using CosioHD - Feet instead of the CosioHD when selecting the base project as prescribed in the first post. In this case the problem with the gap is still the same but also some bones cannot be weighted which messes up the shoes pretty badly (they will be missing all the platform meshes)

 

Any words of wisdom here? Thanks in advance!

Did you match the ankle and feet mesh weights? That's the only thing that comes to my mind. It could be some mismatch between the feet weights and the COSIO body ankles weights.

Posted
13 minutes ago, kadsend said:

Did you match the ankle and feet mesh weights? That's the only thing that comes to my mind. It could be some mismatch between the feet weights and the COSIO body ankles weights.

I am not entirely sure what that means. I did copy bone weights as it is required in the main post. I also tried to play a bit with the values sliders when copying (went off to the maximum after several retries just to see what happens). Nothing changed the result. Here's what I mean I was doing:

 

Spoiler

Convert-BoneWeights.png.3b2633cdfad0e70e4b366a0c0a02e3fa.png

 

Obviously I did it for all meshes.

Posted
19 minutes ago, Dellecross said:

I am not entirely sure what that means. I did copy bone weights as it is required in the main post. I also tried to play a bit with the values sliders when copying (went off to the maximum after several retries just to see what happens). Nothing changed the result. Here's what I mean I was doing:

 

  Hide contents

Convert-BoneWeights.png.3b2633cdfad0e70e4b366a0c0a02e3fa.png

 

Obviously I did it for all meshes.

Could be wrong, but shouldn't the feet be set as the reference instead of the body when messing with shoes?  After setting them as reference, then you copy bone weights.  I think you don't need the body loaded into the project at all for those heels.

Posted
11 minutes ago, tsnootch said:

Could be wrong, but shouldn't the feet be set as the reference instead of the body when messing with shoes?  After setting them as reference, then you copy bone weights.  You don't need the body loaded into the project at all for shoes or gloves.

You are correct tsnootch ..how ever you do need the body at the start to makes sure your weights and  mesh are aligned then mask the top vertices at the seem so they don't get effect by sliders or weights changes  ..some show go above the  ankle so they need the body legs as reference then after the feet is lined up ..but  he could just use the Cosio feet a reference if the shoes don't go that hi  .he might have to mask the toe weights if its hi heal they will deffer from Cosio and you dont want it to use Cosio weights  ..Feet can be  difficult to do  the  outfits

Posted
1 hour ago, tsnootch said:

Could be wrong, but shouldn't the feet be set as the reference instead of the body when messing with shoes?  After setting them as reference, then you copy bone weights.  I think you don't need the body loaded into the project at all for those heels.

Right. This is what I did already:

 

2 hours ago, Dellecross said:

What I also tried so far:

  • Keeping the default COSIHD mesh in the project. Since it's shoes, I don't need the mesh (it is not a 32 slot item), but I tried to keep it too - for example, on a screenshot above the project is converted with the mesh in place - obviously, to illustrate that it works fine (otherwise only the feet will be shown). Result: no difference in both cases
  • Using CosioHD - Feet instead of the CosioHD when selecting the base project as prescribed in the first post. In this case the problem with the gap is still the same but also some bones cannot be weighted which messes up the shoes pretty badly (they will be missing all the platform meshes)

(point number 2)

 

That does not solve the issue of having a gap and on top of that adds a problem of unweighted bones - I do not know why they are unweighted though because I do copy them. Here's what happens (I DID copy the bone weight after setting feet as a reference):

 

Spoiler

Convert-BoneWeightsFeet.png.8b8f45b6b08b2428d5d4372b87cb2c27.png

 

The same issue does not appear if I set body as the reference and then copy the bone weights.

 

 

 

EDIT: Victory! I found a way to fix it even using my very scarce knowledge of these tools!

 

How I did it: I found another High Heels mod that is converted to Cosio already (used Valkyrie BDO outfit). Took feet project from there, loaded it as a reference, removed everything from there apart from the reference and added the project of the outfit I want to convert. After that I had to set the bone copy vertexes to maximum, otherwise it complained for no weight on one of the meshes (only one though, not four). I think it is because the heels in the outfit I convert are longer than on Valkyrie shoes. But in the end all worked just fine.

Posted

@scivirus could you help me out with belly distension not working from schlongs? 

I checked the schlong nif with nifskope, and it doesn't have the schlong xml attached, or do you attach schlong XML to the body? I'm using your cosio HD body and everything jiggles nicely, but collision is still off in animations (gonna work on those tonight) and the belly doesn't move at all from the schlong tip. Labia seemed to move from the shaft, though.

 

Edit: gif I made for jigglyness

 

PHYSICS.gif

Posted
5 hours ago, PsyOps said:

@scivirus could you help me out with belly distension not working from schlongs? 

I checked the schlong nif with nifskope, and it doesn't have the schlong xml attached, or do you attach schlong XML to the body? I'm using your cosio HD body and everything jiggles nicely, but collision is still off in animations (gonna work on those tonight) and the belly doesn't move at all from the schlong tip. Labia seemed to move from the shaft, though.

 

Edit: gif I made for jigglyness

 

PHYSICS.gif

the schlong that comes with Cosio will have the string there should be  3 version that over writes   those from SOS   ..if it does not  then it was overwritten by another mod  or it still has SoS Version ..i don't know everything jiggles nicely working  but if it has  schlong  string in its Xml it might overwrite cosio  ..Best not to  mix Cosio with other HDt Mods that effect the Body physics

 

Posted
19 hours ago, Dellecross said:

Right. This is what I did already:

 

(point number 2)

 

That does not solve the issue of having a gap and on top of that adds a problem of unweighted bones - I do not know why they are unweighted though because I do copy them. Here's what happens (I DID copy the bone weight after setting feet as a reference):

 

  Hide contents

Convert-BoneWeightsFeet.png.8b8f45b6b08b2428d5d4372b87cb2c27.png

 

The same issue does not appear if I set body as the reference and then copy the bone weights.

 

 

 

EDIT: Victory! I found a way to fix it even using my very scarce knowledge of these tools!

 

How I did it: I found another High Heels mod that is converted to Cosio already (used Valkyrie BDO outfit). Took feet project from there, loaded it as a reference, removed everything from there apart from the reference and added the project of the outfit I want to convert. After that I had to set the bone copy vertexes to maximum, otherwise it complained for no weight on one of the meshes (only one though, not four). I think it is because the heels in the outfit I convert are longer than on Valkyrie shoes. But in the end all worked just fine.

AH i wanted to recommend that to you  as i did that Valkyrie BDO outfit conversion

Posted
37 minutes ago, scivirus said:

AH i wanted to recommend that to you  as i did that Valkyrie BDO outfit conversion

For that I thank you for the second time (I figured the trick with substituting the reference shape after you hinted it above afer all)

Posted
1 hour ago, scivirus said:

the schlong that comes with Cosio will have the string there should be  3 version that over writes   those from SOS   ..if it does not  then it was overwritten by another mod  or it still has SoS Version ..i don't know everything jiggles nicely working  but if it has  schlong  string in its Xml it might overwrite cosio  ..Best not to  mix Cosio with other HDt Mods that effect the Body physics

 

Like I said, everything nicely jiggles, but the belly doesn't distend during sex. I believe the SOS doesn't have XML attached to schlongs.

 

Edit: I just recheked and it does.

Posted

hi.

I'm not good at English.

 

There is a bug that vagina gets caught like images while using this mod, how should I fix it?

 

I look forward to your reply.

  

Spoiler

20200207173505_1.jpg.198f4baa557bfed5c7c7e57084dac97a.jpg

 

20200207173551_1.jpg.8325addf85aad830b894c2d0d00b88e2.jpg

 

20200207173603_1.jpg.94f3070f409efb864e9e8bef046a90ee.jpg

 

Posted

Hello Sci, hello everyone!

 

I've got some strange behavior with the newer versions of the hdtvagina.

I noticed it after I altered the vagina mesh in outfit studio to be more my liking (since I looked more closely). But I can confirm the same problem with the unaltered body.

 

With my older xml (version 2.dontremember) the vagina looks ingame as it should. But with the newer versions of the xml the vagina has some slightly deformations.  Tested it ingame with the 5.7 gripping version, but had it also in the 4.9 version.

 

In bodyslide, the vagina in side view looks like this:

Spoiler

Bodyslide.JPG.4a455619582ca5a3458522a94ca82c0d.JPG

 

Ingame, the vagina appears slightly deformed:

Spoiler

Old xml:2109704650_Sideviewoldxml.JPG.c821f8b4f10a16a9032259c81dea9d68.JPG

 

New xml:

192833675_Sideviewnewxml.JPG.6f55f80d48d9a1b72b8525df598c3bae.JPG

 

Rear view:

Spoiler

Old xml:

832615702_Rearviewoldxml.JPG.7a7fbc923ed4a19e2aec659887fa06e4.JPG

 

New xml:

1546739232_Rearviewnewxml.JPG.076828ab3dd47041ce1ee6a0d71fa64e.JPG

 

Closer look with the new xml:

Spoiler

2099913894_Closerlooknewxml.JPG.23c47759db4ba3e1be9b9042c6454045.JPG

 

I have no idea what is causing it.

Maybe someone else has an idea or can confirm the same behavior in the side view.

Posted

its becasue  skyrim cant handle more then  4 bones using the same vertices  ..vanilla  mesh uses about 6 in that same area already ..im not gona try and fix something  so minor that's not fixable  .it same reason  never bother trying get an anus working that needs at least 3 bones to work ..no matter what i do  if itry and fix it  it might work   then an another animation comes along  and it broke again because  it was never fixed to begin with 

Posted

Thank you for this mod scivirus. I've been a uunp user for along time and wanted to try something new.

I've been trying the different textures and wondering what other users prefer. I'm using Valhalla now and have tried Mature and like both.

I know it's a preference thing so don't start a flame war over it. ;)

 

thanks

Posted
18 hours ago, thesteve812 said:

Thank you for this mod scivirus. I've been a uunp user for along time and wanted to try something new.

I've been trying the different textures and wondering what other users prefer. I'm using Valhalla now and have tried Mature and like both.

I know it's a preference thing so don't start a flame war over it. ;)

 

thanks

I currently prefer Bijin skin and Demoniac.  Of course the COSIO textures are nice also. 

For normal map I use something that resembles my avatar ?

Posted

Hi! I have a problem with belly physics and I'm not sure what may cause them. I reinstalled game and deleted all old files, but it didn't help. I can only guess that there's a problem with HDT Physics Extensions and Cosio, since without HDT body looks completely normal. Problem is that when I take off armor, belly bloats up and have this strange angle near navel
I love Cosio and don't really want to change it to something else, so I hope you can help me...
There's a screen I made, maybe it will help you to understand what I mean. And sorry for bad english, It's not my native.
image.png.8cd401bb64751972a79be89f614d8a50.png

 

Posted
12 hours ago, Abik9590 said:

Hi! I have a problem with belly physics and I'm not sure what may cause them. I reinstalled game and deleted all old files, but it didn't help. I can only guess that there's a problem with HDT Physics Extensions and Cosio, since without HDT body looks completely normal. Problem is that when I take off armor, belly bloats up and have this strange angle near navel
I love Cosio and don't really want to change it to something else, so I hope you can help me...
There's a screen I made, maybe it will help you to understand what I mean. And sorry for bad english, It's not my native.
image.png.8cd401bb64751972a79be89f614d8a50.png

 

Sorry but, I need to clarify.

Did you manually delete the whole Skyrim folder, and empty your modmanager's install and/or virtual folders?

Did you have any other mods installed that affects the belly, at any point?

 

In any case, As a first try you can re install COSIO without the belly physics. 

But I think you might have some old physics file from some other mod messing the physic settings, depends on my first question ☺️

Posted
19 hours ago, Sexusfastis said:

Sorry but, I need to clarify.

Did you manually delete the whole Skyrim folder, and empty your modmanager's install and/or virtual folders?

Did you have any other mods installed that affects the belly, at any point?

 

In any case, As a first try you can re install COSIO without the belly physics. 

But I think you might have some old physics file from some other mod messing the physic settings, depends on my first question ☺️

Yeah, I manually deleted all folders and files, that I could find, but it didn't help (I tried it several times). I think that I don't have any mods that affects belly except HDT Physic Extensions, which I already mentioned above. I really don't know what can cause this thing:(

Posted
22 hours ago, Abik9590 said:

Yeah, I manually deleted all folders and files, that I could find, but it didn't help (I tried it several times). I think that I don't have any mods that affects belly except HDT Physic Extensions, which I already mentioned above. I really don't know what can cause this thing:(

My move at this point would be to re install COSIO without the belly physics, re build the CosioHD body in body slide and run FNIS, start a clean save and see if the issue is still there. Unless if you have done all that already, after the clean install... ?

Posted

I have a =question .... what the hell does this actually mean because something was obviously lost in the translation

 

"Use Light edition if you have FPS drops lower then 5 FPS in growled Room ..." 

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