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CLAMS OF SKYRIM PROJECT Inni Outie HDT Vagina


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Posted

I just found out that when you use the sticky vaginas xmls, the sides of the vagina lips have a hole in them. Is this normal or just a limitation from the cosio body?

Posted
On 2/17/2020 at 6:49 PM, longjohn119 said:

I have a =question .... what the hell does this actually mean because something was obviously lost in the translation

 

"Use Light edition if you have FPS drops lower then 5 FPS in growled Room ..." 

Use light edition if your frame rate drops lower than 5 frames per second in a crowded room...

Posted

So, I'm trying to convert the remodeled armors by KillerKeos to Cosio (the mod that did that seems outdated) and I followed the tutorial but I've encountered 2 problems.

 

First one is when I save the converted armor BodySlide warns me that there are unweighted verticles. Nevertheless I go and save anyway and now we're at problem number 2. The breasts and my butt Morphs won't work, if I change the preset in BodySlide they do but not my morphs.

 

And also, is there a way to get the pubic hair working without SOS? I tried installing the painted lady but I just can't get the hair to properly align.

Posted

If the project will not be saved due to unweighted vertices, select the problematic part of the equipment. Then "Tools" - "Clear mask". Then repeat copying the bone weights, increasing the values from 5 to 8 or more, until the project is working.

Posted
13 hours ago, SirLiberation said:

And also, is there a way to get the pubic hair working without SOS? I tried installing the painted lady but I just can't get the hair to properly align.

 

Yes use cubic hairs renewal. They just work like items and work very well even in animations although they can also be converted to clams.

Posted
6 hours ago, Sollers said:

If the project will not be saved due to unweighted vertices, select the problematic part of the equipment. Then "Tools" - "Clear mask". Then repeat copying the bone weights, increasing the values from 5 to 8 or more, until the project is working.

That worked, thank you! Now there's still the problem with the CBBE Morphs. When I build the converted armor with morphs enabled the armor scales accordingly to the morphs but my body doesn't. Ex.: My bra scales and gets bigger but my boobs don't.

 

14 minutes ago, ilion said:

 

Yes use cubic hairs renewal. They just work like items and work very well even in animations although they can also be converted to clams.

I'll have a look at it, thanks!

Posted
10 hours ago, SirLiberation said:

Теперь есть еще проблема с CBBE Morphs. Когда я строю конвертированную броню с включенными морфами, броня масштабируется в соответствии с морфами, но мое тело - нет. Пример: мой бюстгальтер масштабируется и становится больше, а мои сиськи нет.

 

I play a male character. I didn't use morphs.

Posted
On 2/20/2020 at 6:49 PM, SirLiberation said:

That worked, thank you! Now there's still the problem with the CBBE Morphs. When I build the converted armor with morphs enabled the armor scales accordingly to the morphs but my body doesn't. Ex.: My bra scales and gets bigger but my boobs don't.

 

 

 

It Seems that the sliders are not copied to the body. I had this problem a lot when I used an older version of  outfit studio.

You can try a newer version of outfit studio, or:

1. load the CosioHD or Cosio Baseshape as a new project

2. Import the nif files of your armor and clothes

3. Copy sliders and weights to the outfit nifs

4. Save the new project, but don't forget to alter the path and name etc or you will overwrite your cosiobody itself

 

When you open the new Project in Bodyslide everything should scale now.

Posted
On 2/21/2020 at 8:31 PM, noreg said:

 

It Seems that the sliders are not copied to the body. I had this problem a lot when I used an older version of  outfit studio.

You can try a newer version of outfit studio, or:

1. load the CosioHD or Cosio Baseshape as a new project

2. Import the nif files of your armor and clothes

3. Copy sliders and weights to the outfit nifs

4. Save the new project, but don't forget to alter the path and name etc or you will overwrite your cosiobody itself

 

When you open the new Project in Bodyslide everything should scale now.

Yeah, that's kinda part of the problem. Changing the Sliders in Body Slide works properly and scales everything the right way. Only the morphs seem broken :c

I'm also using the newest version of BodySlide and Outfit Studio. Still, I'll try importing the nifs manually instead of adding a project, thanks for suggesting.

I'm talking about the CBBE morphs btw, I don't know if the COSIO morphs work with the converted armors. But both morph types work properly with the nude body.

 

Edit: Tried importing the nifs instead of doing File->Add Project. Still, the same problem persist.

Posted
5 hours ago, SirLiberation said:

Yeah, that's kinda part of the problem. Changing the Sliders in Body Slide works properly and scales everything the right way. Only the morphs seem broken :c

I'm also using the newest version of BodySlide and Outfit Studio. Still, I'll try importing the nifs manually instead of adding a project, thanks for suggesting.

I'm talking about the CBBE morphs btw, I don't know if the COSIO morphs work with the converted armors. But both morph types work properly with the nude body.

 

Edit: Tried importing the nifs instead of doing File->Add Project. Still, the same problem persist.

 

It depends on the Sliders you use, when every slider works correct in bodyslide and the morphing did not, it could be that there the sliders for morphing have other names, so they don't work with cosiobody. Afaik the main sliders should work (like pregnancy and breast slide).

Posted
1 hour ago, noreg said:

 

It depends on the Sliders you use, when every slider works correct in bodyslide and the morphing did not, it could be that there the sliders for morphing have other names, so they don't work with cosiobody. Afaik the main sliders should work (like pregnancy and breast slide).

Yeah, I'm mainly using the Breast and AppleCheeks slider in CBBE Morphs in RaceMenu and they work with the COSIO body when I'm nude (built the body in BodySlide, including hand & feet). And they work on the armors before I try to convert them (when they still use the normal CBBE Body). They only don't work correctly on the armors I tried converting like this:

1. Loading COSIO Body in Outfit Studio

2. Click File->Add Project selecting the armor I want to convert,

3. Click Slider->Conform all

4. Select every armor part and then clicking Shape->Copy Boneweights

5. Click Ok

6. Click File->Save as...

7. Build the newly created Project in BodySlide (morphs enabled)

 

If the Morph Sliders are named exactly the same way as they are in RaceMenu then yes, COSIO Body has all the Sliders I'm trying to morph.

Thanks for trying to help btw (¬‿¬)

Posted
2 hours ago, ilion said:

What are you working on scivirus? A new body? that puffy pussy pic was intriguing.

yes i am still alot of work to do because it will not have any Cbbe assets so i can get it on  SSE  Nexus and Maybe Fallout .. i have to  make  new texture from scratch  including beast  races ...the old version will still be around

Posted
3 hours ago, scivirus said:

yes i am still alot of work to do because it will not have any Cbbe assets so i can get it on  SSE  Nexus and Maybe Fallout .. i have to  make  new texture from scratch  including beast  races ...the old version will still be around

Well, I for one am just going to wait for any new stuff you put out, because I tried CBBE 3BBB and BHUNP for Skyrim SE and I was very unimpressed and downright disappointed.  Nothing compares to me to Cosio, so I am back in Oldrim with my highly customized xmls.

Posted
17 hours ago, scivirus said:

yes i am still alot of work to do because it will not have any Cbbe assets so i can get it on  SSE  Nexus and Maybe Fallout .. i have to  make  new texture from scratch  including beast  races ...the old version will still be around

So no LE version right? No problem maybe one day I will make the transition. You are a warrior poet. I would follow you my brother, my captain.

 

Open up a patreon, you do more than most fags out there.

Posted
14 hours ago, tsnootch said:

BHUNP for Skyrim SE

 BHUNP can look good with some sliders wizardry. It's pretty nice. The pussy looks great in animations. But for some reason I dont really know I always think that if its for porn, the physics in cbbe like bodies looks better in motion.

Posted
On 2/25/2020 at 5:23 PM, ilion said:

So no LE version right? No problem maybe one day I will make the transition. You are a warrior poet. I would follow you my brother, my captain.

 

Open up a patreon, you do more than most fags out there.

He said earlier that he will make both LE and SE versions.

Posted

Ok, I give up maybe someone can help me... I already reinstalled all my mods(from 0 mods) and I am still getting the this result... I cannot see the lips moving... any ideas? I'm also using dints HDT hair and I am not seeing any issues on it.. but only this one. Thanks alot

 

 

 


image.png.c6f946f3e01aa8a7bc669e47bdf6369a.png
 

 

Posted

Are the lips not moving at all, including in conversations or is it only an issue during sex scenes?

Because if it's the latter, you might just have forgotten to activate the lip sync option in SL's settings.

 

If it's the former... I have no idea unfortunately... unless you use some custom heads like CITRUS heads (though that one works fine for me).

Either way, I doubt it has anything to do with CLAMS. CLAMS doesn't change the head in any way as far as I can tell.

Posted
5 hours ago, TomahawkChop said:

I cannot see the lips moving... any ideas?

To overcome this problem (if we want to define it)   I just added the HDT string

 

Original COSIO 

 

Spoiler

Immagine2.jpg.8956a622d3cd47776b5c5fb467b0241a.jpg

 

 

Addition 

 

Spoiler

Immagine1.jpg.496a69a7422c7e97b61f128b1189d72b.jpg

 

 

Add string 

 

Spoiler

Immagine.jpg.5f79ae035853cd18f5b915d6ae21a784.jpg

 

Posted
1 hour ago, Lestat1627 said:

To overcome this problem (if we want to define it)   I just added the HDT string

 

Original COSIO 

 

  Reveal hidden contents

Immagine2.jpg.8956a622d3cd47776b5c5fb467b0241a.jpg

 

 

Addition 

 

  Reveal hidden contents

Immagine1.jpg.496a69a7422c7e97b61f128b1189d72b.jpg

 

 

Add string 

 

  Reveal hidden contents

Immagine.jpg.5f79ae035853cd18f5b915d6ae21a784.jpg

 

Thanks for this I added it now but after a few sec the game just stops and CTD.. ahh another problem that idk how it happened lol....

 

 

Does anyone know if this mod is incompatible with some mods? Also are you guys using FNIS 7.5 or 7.6 for LE? Also the XP32 Maximum Skeleton Extended.. what version are you guys using that is working??? I am having doubts that the new one is compatible with this one...

 

edit: tried a new game after mins it also CTD... 

Posted
2 minutes ago, TomahawkChop said:

Does anyone know if this mod is incompatible with some mods? Also are you guys using FNIS 7.5 or 7.6 for LE? Also the XP32 Maximum Skeleton Extended.. what version are you guys using that is working??? I am having doubts that the new one is compatible with this one...

I am using FNIS 7.6 XXL, FNIS Creature Pack 7.6, XPMSE (the latest version)

8 minutes ago, TomahawkChop said:

Thanks for this I added it now but after a few sec the game just stops and CTD

Have you tried a new game?

 

9 minutes ago, TomahawkChop said:

Does anyone know if this mod is incompatible

I am not aware of any particular incompatibility

 

Maybe you have something mentioned here and you need to edit some INI files

 

Spoiler

KNOW BUGS :

1 .HDT stops working or Collision is not working Anymore......

    this can happen when the game papyrus was overloaded in certain conditions ..you can fix it  by starting the game with a clean save first .You can make a clean save using the tutorial in RED on the top of this page.

2 .NPC go invisible when they enter the cell ..this

   this happens when you have a lot of mods and Papyrus is overloaded at that moment when you teleport to a new cell ..you can use console to disable and enable them to fix it or you can just wait  they can recover them self's

to help counter this add this to the following INI files.

3. I get  Massive Frame Drops .in interiors like caves  with Drauger  in.

This problem seams to be not caused by Cosio  but  reveals  it instead and not specifically related to versions .best to check that  there is no skeleton conflicts with XPMSE .some beast mods  needs to replace Xpmse Rigs but only for creatures  Beast race still need to use the same as humans do  and must not be overwrite including SOS Skeletons  must not overwrite XPMSE ..

some ENB  can have the same effect   make Sure brute force IS Not active .the default key is B  you can remove it in the ENB interface under inputs .and some mods that effect Waterfall in interiors has an effect as well  i assume it is over lapping mesh  ... Cosio  triggers it because it is heavy on CPU depending on the amount of  movement and hdt mods running  ..but i use HDT hair and Capes with HDT skirts with no effect what so ever ...it looks like it related to PC hardware and Brands names  combo ..some water Mods  have an effect too

 

Tweaking options for a better Skyrim

1.  skyrim.ini

[HAVOK]

iNumThreads=4

bHavokDebug=0

fMaxTime=0.0157

fMaxTime=0.0333 is for 30fps, may help performance on slow computers
fMaxTime=0.0166 is for 60fps
fMaxTime=0.0133 is for 75fps
fMaxTime=0.0111 is for 90fps
fMaxTime=0.0083 is for 120fps
fMaxTime=0.0069 is for 144fps

if you have an Odd number  dived it by one  1/ 27 =0.0370

 

OR use this Skse Havok Fix https://www.nexusmods.com/skyrim/mods/91598?tab=description

 

bDebugMultithreaded=0

"number of threads is the number of core you have"

2. skse.ini in the skse folder

add this

[General]
ClearInvalidRegistrations=1
[Memory]
defaultHeapInitialAllocMB=512

scrapHeapSizeMB=256

3. enblocal.ini
[THREADS]
DataSyncMode=2
PriorityMode=3
EnableUnsafeFixes=false

 

Posted
9 hours ago, Lestat1627 said:

I am using FNIS 7.6 XXL, FNIS Creature Pack 7.6, XPMSE (the latest version)

Have you tried a new game?

 

I am not aware of any particular incompatibility

 

Maybe you have something mentioned here and you need to edit some INI files

 

  Reveal hidden contents

KNOW BUGS :

1 .HDT stops working or Collision is not working Anymore......

    this can happen when the game papyrus was overloaded in certain conditions ..you can fix it  by starting the game with a clean save first .You can make a clean save using the tutorial in RED on the top of this page.

2 .NPC go invisible when they enter the cell ..this

   this happens when you have a lot of mods and Papyrus is overloaded at that moment when you teleport to a new cell ..you can use console to disable and enable them to fix it or you can just wait  they can recover them self's

to help counter this add this to the following INI files.

3. I get  Massive Frame Drops .in interiors like caves  with Drauger  in.

This problem seams to be not caused by Cosio  but  reveals  it instead and not specifically related to versions .best to check that  there is no skeleton conflicts with XPMSE .some beast mods  needs to replace Xpmse Rigs but only for creatures  Beast race still need to use the same as humans do  and must not be overwrite including SOS Skeletons  must not overwrite XPMSE ..

some ENB  can have the same effect   make Sure brute force IS Not active .the default key is B  you can remove it in the ENB interface under inputs .and some mods that effect Waterfall in interiors has an effect as well  i assume it is over lapping mesh  ... Cosio  triggers it because it is heavy on CPU depending on the amount of  movement and hdt mods running  ..but i use HDT hair and Capes with HDT skirts with no effect what so ever ...it looks like it related to PC hardware and Brands names  combo ..some water Mods  have an effect too

 

Tweaking options for a better Skyrim

1.  skyrim.ini

[HAVOK]

iNumThreads=4

bHavokDebug=0

fMaxTime=0.0157

fMaxTime=0.0333 is for 30fps, may help performance on slow computers
fMaxTime=0.0166 is for 60fps
fMaxTime=0.0133 is for 75fps
fMaxTime=0.0111 is for 90fps
fMaxTime=0.0083 is for 120fps
fMaxTime=0.0069 is for 144fps

if you have an Odd number  dived it by one  1/ 27 =0.0370

 

OR use this Skse Havok Fix https://www.nexusmods.com/skyrim/mods/91598?tab=description

 

bDebugMultithreaded=0

"number of threads is the number of core you have"

2. skse.ini in the skse folder

add this

[General]
ClearInvalidRegistrations=1
[Memory]
defaultHeapInitialAllocMB=512

scrapHeapSizeMB=256

3. enblocal.ini
[THREADS]
DataSyncMode=2
PriorityMode=3
EnableUnsafeFixes=false

 

I will check the INI files... as of the moment I tried to check the papyrus I am not sure if it will help but it stops here... the moment I reach Dervenin since I am in Solitude it just stops lol

 

edit: I tried 7.6XXL is it normal that some animation for SexLab is having a warning that its not compatible for Skyrim?
image.png.f8d9b912b46813c5245e8c1fe1b2fee3.png
 

edit: I remove all my mods again and only installed this with its requirement so far there is no issue so there must be something wrong with my other mods that is affecting it.... I will add it one by one to determine the dam cause lol

 

last edit: everything is working now.. I sacrificed most of my smp mods... well tnx @Lestat1627 for helping.

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