Dorabella Posted February 29, 2020 Share Posted February 29, 2020 5 hours ago, TomahawkChop said: I cannot see the lips moving... any ideas? To overcome this problem (if we want to define it) I just added the HDT string Original COSIO Spoiler Addition Spoiler Add string Spoiler 2 Link to comment
TomahawkChop Posted February 29, 2020 Share Posted February 29, 2020 1 hour ago, Lestat1627 said: To overcome this problem (if we want to define it) I just added the HDT string Original COSIO Reveal hidden contents Addition Reveal hidden contents Add string Reveal hidden contents Thanks for this I added it now but after a few sec the game just stops and CTD.. ahh another problem that idk how it happened lol.... Does anyone know if this mod is incompatible with some mods? Also are you guys using FNIS 7.5 or 7.6 for LE? Also the XP32 Maximum Skeleton Extended.. what version are you guys using that is working??? I am having doubts that the new one is compatible with this one... edit: tried a new game after mins it also CTD... Link to comment
Dorabella Posted February 29, 2020 Share Posted February 29, 2020 2 minutes ago, TomahawkChop said: Does anyone know if this mod is incompatible with some mods? Also are you guys using FNIS 7.5 or 7.6 for LE? Also the XP32 Maximum Skeleton Extended.. what version are you guys using that is working??? I am having doubts that the new one is compatible with this one... I am using FNIS 7.6 XXL, FNIS Creature Pack 7.6, XPMSE (the latest version) 8 minutes ago, TomahawkChop said: Thanks for this I added it now but after a few sec the game just stops and CTD Have you tried a new game? 9 minutes ago, TomahawkChop said: Does anyone know if this mod is incompatible I am not aware of any particular incompatibility Maybe you have something mentioned here and you need to edit some INI files Spoiler KNOW BUGS : 1 .HDT stops working or Collision is not working Anymore...... this can happen when the game papyrus was overloaded in certain conditions ..you can fix it by starting the game with a clean save first .You can make a clean save using the tutorial in RED on the top of this page. 2 .NPC go invisible when they enter the cell ..this this happens when you have a lot of mods and Papyrus is overloaded at that moment when you teleport to a new cell ..you can use console to disable and enable them to fix it or you can just wait they can recover them self's to help counter this add this to the following INI files. 3. I get Massive Frame Drops .in interiors like caves with Drauger in. This problem seams to be not caused by Cosio but reveals it instead and not specifically related to versions .best to check that there is no skeleton conflicts with XPMSE .some beast mods needs to replace Xpmse Rigs but only for creatures Beast race still need to use the same as humans do and must not be overwrite including SOS Skeletons must not overwrite XPMSE .. some ENB can have the same effect make Sure brute force IS Not active .the default key is B you can remove it in the ENB interface under inputs .and some mods that effect Waterfall in interiors has an effect as well i assume it is over lapping mesh ... Cosio triggers it because it is heavy on CPU depending on the amount of movement and hdt mods running ..but i use HDT hair and Capes with HDT skirts with no effect what so ever ...it looks like it related to PC hardware and Brands names combo ..some water Mods have an effect too Tweaking options for a better Skyrim 1. skyrim.ini [HAVOK] iNumThreads=4 bHavokDebug=0 fMaxTime=0.0157 fMaxTime=0.0333 is for 30fps, may help performance on slow computers fMaxTime=0.0166 is for 60fps fMaxTime=0.0133 is for 75fps fMaxTime=0.0111 is for 90fps fMaxTime=0.0083 is for 120fps fMaxTime=0.0069 is for 144fps if you have an Odd number dived it by one 1/ 27 =0.0370 OR use this Skse Havok Fix https://www.nexusmods.com/skyrim/mods/91598?tab=description bDebugMultithreaded=0 "number of threads is the number of core you have" 2. skse.ini in the skse folder add this [General] ClearInvalidRegistrations=1 [Memory] defaultHeapInitialAllocMB=512 scrapHeapSizeMB=256 3. enblocal.ini [THREADS] DataSyncMode=2 PriorityMode=3 EnableUnsafeFixes=false Link to comment
TomahawkChop Posted February 29, 2020 Share Posted February 29, 2020 9 hours ago, Lestat1627 said: I am using FNIS 7.6 XXL, FNIS Creature Pack 7.6, XPMSE (the latest version) Have you tried a new game? I am not aware of any particular incompatibility Maybe you have something mentioned here and you need to edit some INI files Reveal hidden contents KNOW BUGS : 1 .HDT stops working or Collision is not working Anymore...... this can happen when the game papyrus was overloaded in certain conditions ..you can fix it by starting the game with a clean save first .You can make a clean save using the tutorial in RED on the top of this page. 2 .NPC go invisible when they enter the cell ..this this happens when you have a lot of mods and Papyrus is overloaded at that moment when you teleport to a new cell ..you can use console to disable and enable them to fix it or you can just wait they can recover them self's to help counter this add this to the following INI files. 3. I get Massive Frame Drops .in interiors like caves with Drauger in. This problem seams to be not caused by Cosio but reveals it instead and not specifically related to versions .best to check that there is no skeleton conflicts with XPMSE .some beast mods needs to replace Xpmse Rigs but only for creatures Beast race still need to use the same as humans do and must not be overwrite including SOS Skeletons must not overwrite XPMSE .. some ENB can have the same effect make Sure brute force IS Not active .the default key is B you can remove it in the ENB interface under inputs .and some mods that effect Waterfall in interiors has an effect as well i assume it is over lapping mesh ... Cosio triggers it because it is heavy on CPU depending on the amount of movement and hdt mods running ..but i use HDT hair and Capes with HDT skirts with no effect what so ever ...it looks like it related to PC hardware and Brands names combo ..some water Mods have an effect too Tweaking options for a better Skyrim 1. skyrim.ini [HAVOK] iNumThreads=4 bHavokDebug=0 fMaxTime=0.0157 fMaxTime=0.0333 is for 30fps, may help performance on slow computers fMaxTime=0.0166 is for 60fps fMaxTime=0.0133 is for 75fps fMaxTime=0.0111 is for 90fps fMaxTime=0.0083 is for 120fps fMaxTime=0.0069 is for 144fps if you have an Odd number dived it by one 1/ 27 =0.0370 OR use this Skse Havok Fix https://www.nexusmods.com/skyrim/mods/91598?tab=description bDebugMultithreaded=0 "number of threads is the number of core you have" 2. skse.ini in the skse folder add this [General] ClearInvalidRegistrations=1 [Memory] defaultHeapInitialAllocMB=512 scrapHeapSizeMB=256 3. enblocal.ini [THREADS] DataSyncMode=2 PriorityMode=3 EnableUnsafeFixes=false I will check the INI files... as of the moment I tried to check the papyrus I am not sure if it will help but it stops here... the moment I reach Dervenin since I am in Solitude it just stops lol edit: I tried 7.6XXL is it normal that some animation for SexLab is having a warning that its not compatible for Skyrim? edit: I remove all my mods again and only installed this with its requirement so far there is no issue so there must be something wrong with my other mods that is affecting it.... I will add it one by one to determine the dam cause lol last edit: everything is working now.. I sacrificed most of my smp mods... well tnx @Lestat1627 for helping. Link to comment
Dorabella Posted March 1, 2020 Share Posted March 1, 2020 19 hours ago, TomahawkChop said: is it normal that some animation for SexLab is having a warning that its not compatible for Skyrim? If you accidentally installed animations for SSE, it was normal. The problem / error could also be given by duplicate animations, or by the lack of some requirement. Some animations, unlike others (Billy SLAL for example) it is more appropriate to install them with the copy / paste rather than using a mod manager 19 hours ago, TomahawkChop said: I sacrificed most of my smp mods With this, I too had many CTD problems, but, having read that it takes a PC of certain performances, I simply eliminated it by returning to the dear COSIO, which, with the addition of some strings, it is possible to recreate the smp effect However, the mystery remains: if I install Baka Factory (smp) on creatures, it does not disturb, the disturbance occurs only on the character. 19 hours ago, TomahawkChop said: I will add it one by one to determine the dam cause lol In case you do not have it, the use of this is strongly recommended The Load Order Optimisation Tool It highlights you errors, shortcomings, incomplete mods and also puts you in correct order the Load Order of the Masters and ESP files 1 Link to comment
TomahawkChop Posted March 1, 2020 Share Posted March 1, 2020 4 hours ago, Lestat1627 said: If you accidentally installed animations for SSE, it was normal. The problem / error could also be given by duplicate animations, or by the lack of some requirement. Some animations, unlike others (Billy SLAL for example) it is more appropriate to install them with the copy / paste rather than using a mod manager. oh so that is why... but can we just paste it on the virtual folder that MO is using? 4 hours ago, Lestat1627 said: With this, I too had many CTD problems, but, having read that it takes a PC of certain performances, I simply eliminated it by returning to the dear COSIO, which, with the addition of some strings, it is possible to recreate the smp effect However, the mystery remains: if I install Baka Factory (smp) on creatures, it does not disturb, the disturbance occurs only on the character. well, its possible to recreate it.. but I doubt that mods made for smp will be able to utilize it which will still result to CTD , I really want to use the mods made by COCO... it's like choosing with quality clothes or quality sex haha.. welp hopefully someday this will be compatible with smp too. 4 hours ago, Lestat1627 said: In case you do not have it, the use of this is strongly recommended The Load Order Optimisation Tool It highlights you errors, shortcomings, incomplete mods and also puts you in correct order the Load Order of the Masters and ESP files yes, I used that but the error is not being identified so I guess its really the SMP files and I removed my Perkus maximus + Tendos and reinstalled it its all ok now, the only bad thing is that I cannot use my old save anymore.. good thing I got a clean save after defeating serena's father. Well, thanks alot for the help again that string option in nif really helped me too. Link to comment
Dorabella Posted March 1, 2020 Share Posted March 1, 2020 33 minutes ago, TomahawkChop said: oh so that is why... but can we just paste it on the virtual folder that MO is using? I paste them into the game folders directly, activate ESP (if any), launch FNIS and that's it Link to comment
NoNickNeeded Posted March 1, 2020 Share Posted March 1, 2020 4 hours ago, TomahawkChop said: oh so that is why... but can we just paste it on the virtual folder that MO is using? Anything that would usually go into the data folder can easily be managed with MO. Just make a new folder in ModOrganizer\mods and drop the files in there and MO will treat it like a normal mod, conflict detection and all. Or alternatively you could also drop it into ModOrganizer\overwrite though anything in there is automatically loaded last, overwriting any regular mod, so not something I would usually recommend. Link to comment
MaDBoY06 Posted March 1, 2020 Share Posted March 1, 2020 Hello! I write through a translator; I do not speak English. Faced such a problem - vaginal animation works only for a game character, for NPC it does not work. What to do? I followed the instructions for installing the mod, when installing everything that the red font on the main page of the mod did. And still, it’s precisely at the NPС that the animation of the vagina does not work (( Skyrin Legendary Edition. Link to comment
MaDBoY06 Posted March 2, 2020 Share Posted March 2, 2020 The reason the vagina doesn't work is the SOS Addon Pubic Hair mod for women 1.3b. How to combine them so that everything works? Every time I change my pubic hairstyle or NPS hairstyle, the vaginal animation stops working. This has never happened before. Link to comment
SilverBlack Posted March 5, 2020 Share Posted March 5, 2020 @TomahawkChop I suspect that you have a conflict with SMP and HDT. If SMP and HDT use the same mesh to apply physics, e.g. a cape, then you will run into CTD. The other reason that I can think of is that your hardware doesn't support OpenCl 2.0 or higher. @MaDBoY06 I don't know the mods but if you take a look at the meshes, it might be that the mods exchange the whole body mesh when you change the pubic hairstyle. If that is the case, then you will have to either add in the required paths to the xml files or you might want to change the body used in the mods, which requires some work in Bodyslide or Nifskope. If there are complete bodies that are exchanged when applying a style in Skyrim, take care the mesh itself has the required vagina mesh and skininstances so that they will animate. Link to comment
Poldamer Posted March 6, 2020 Share Posted March 6, 2020 Alright time to adress this problem, COSIO is incompatible with SAM no collision whastoever and trying with floppySOS which makes both SOS and SAM Ds "floppy" hdt there's no collision either. I do have installed both SOS and SAM, but only SOS Ds are getting HDT collisions with vagina. Link to comment
RadioactiveLavaLamp Posted March 14, 2020 Share Posted March 14, 2020 I have Clams of Skyrim and out of the blue, my character has lost her boobs. The HDT physics still work but they are twitching inward. Can someone help me? Link to comment
Ryabchick Posted March 16, 2020 Share Posted March 16, 2020 On 1/29/2020 at 7:54 PM, Naihra said: shadow stretching / line shadow armor bug the issue is due to unpainted weights, not anything you can change in the NIF open outfit studio with your armor converted to COSIO press CTRL S It should give an error like this next it should show parts of the armor in grey (like bottom of skirt, tips of pauldrons, etc in this case- for me, the boots interior was grey (hide bodyshape and turn off textures) now go down to the bones and find the affected area ( NPC R THIGH & NPC L THIGH for me ) CTRL A- (clear mask) and paint do it to the other side as well if it's a part of arms or legs save and see if error happens again (do this to every part of the armor that has grey parts) you pretty much have to do this to every armor you convert Thank you a lot. Now everything looks fine. No shadow on collarbone and there is no shadow line, stretching somewhere. enb 2020_03_17 00_13_49_93.bmp Link to comment
TomahawkChop Posted March 17, 2020 Share Posted March 17, 2020 Hi guys, does anyone know if this is normal??? The stomach looks deformed during a scene, and the hands and feet got that weird invisible line. edit: I figured out the issue on the seams but the stomach... maybe someone knows how to fix it? Link to comment
Dorabella Posted March 18, 2020 Share Posted March 18, 2020 On 3/14/2020 at 6:17 PM, RadioactiveLavaLamp said: I have Clams of Skyrim and out of the blue, my character has lost her boobs. The HDT physics still work but they are twitching inward. Can someone help me? Reinstall XPMSE Link to comment
RadioactiveLavaLamp Posted March 19, 2020 Share Posted March 19, 2020 20 hours ago, Lestat1627 said: Reinstall XPMSE Ok, thanks. I'll try that Link to comment
TomahawkChop Posted March 19, 2020 Share Posted March 19, 2020 On 3/18/2020 at 1:54 PM, Lestat1627 said: Reinstall XPMSE will this also fix the deformed stomach in my case? hmm.. maybe I will try to make a new character again and disable pregnancy and see. Link to comment
Etas Posted March 24, 2020 Share Posted March 24, 2020 Is COSIO compatible with other CBBE armor and CBBE Bodyslide armor? Can i use CBBE body preset with COSIO, example Cbbe curvy or only cosio hd? Link to comment
NoNickNeeded Posted March 24, 2020 Share Posted March 24, 2020 Yes... to a degree. Cosio is in essence the same body-shape as CBBE, but with extras (like being higher poly, having additional sliders or most obviously the animated vagina). If the outfit contains the CBBE body (which is usually the case with torso outfits) then the vagina won't work, but otherwise it will look fine (except for the exposed skin obviously still being the lower-poly CBBE mesh). Link to comment
canislupusrufus Posted March 27, 2020 Share Posted March 27, 2020 Sorry if this question has already been asked but is there/how can I retain the chameleon scales for my argonian char? also excellent mod btw, drastically improves the lewdity Link to comment
Sexusfastis Posted March 28, 2020 Share Posted March 28, 2020 On 3/27/2020 at 6:24 PM, canislupusrufus said: Sorry if this question has already been asked but is there/how can I retain the chameleon scales for my argonian char? also excellent mod btw, drastically improves the lewdity https://www.nexusmods.com/skyrim/mods/62574/? They are missing the vaguuna inner textures tough. Link to comment
canislupusrufus Posted March 28, 2020 Share Posted March 28, 2020 thats the mod that im trying not to have overwritten, guess ill just have to stick to the body being overwritten and not the head or something Link to comment
悲しい少王女 Posted March 29, 2020 Share Posted March 29, 2020 7 hours ago, canislupusrufus said: thats the mod that im trying not to have overwritten, guess ill just have to stick to the body being overwritten and not the head or something Use texblend to retain vagina if you use different body texture. Link to comment
VonHelton Posted March 29, 2020 Share Posted March 29, 2020 Before I bother downloading & installing this, there is only ONE question that really needs asking: Does this deform the actual body mesh during pregnancy, or does it use an add-on balloon like CBBE? Link to comment
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