Guest tomm434 Posted April 4, 2015 Posted April 4, 2015 ahhaha okay =) I already feel sorry for your player character=0
panthercom Posted April 4, 2015 Posted April 4, 2015 She deliberately goes looking for trouble... kinky girl
VaunWolfe Posted April 10, 2015 Posted April 10, 2015 I had this weird issue. I use ttw. I was doing project anchorage. My character would submit to the Chinese but my own soldiers would take advantage of my character. Not sure if that is a mod issue or not.
Guest tomm434 Posted April 10, 2015 Posted April 10, 2015 Detecting if actor is hostile to other actor is the tricky part - I still haven't found a way to make the check reliable. Try this if it fixes the issue. Can you test this version on the same chinese soldiers? V.24BETA SexoutSubmit.esp
VaunWolfe Posted April 10, 2015 Posted April 10, 2015 I might have a save just before i beat it. I'll let you know.
ChancellorKremlin Posted April 11, 2015 Posted April 11, 2015 Hey Tomm, Nice mod! Just gave it a try. Just a few observations/suggestions: - Could you add a dialogue line similar to the "Do whatever you want to us" (or replace it) with something less obvious, like "Please don't kill me! Take what you want!" or something like that. I find the automatic suggestion by the PC that rape is about to follow a little out of character. I mean, it's obvious that is what probably *will* happen, but there's no reason for the PC to basically ask for it. The NPC would then explain that in addition to a robbery it will also be a rape, etc. - On that note, is there any way for the plugin to distinguish when the player is by themselves and with a companion? I was alone and the dialogue said "Do anything you want with us" though there was no one else with me. - Does the plugin not work with custom/mod companions? I noticed Tess wasn't affected, does it only work for vanilla companions? - I notice at least with PGs, they almost always equip whatever they robbed from me immediately before raping. It's a little strange to see them putting on the stuff I was wearing, especially if its worse than what they had before. Could this maybe happen, say, after the rape? - Also, does time actually pass during the scene? They say they will enjoy the next "couple of hours" but the feeling I get is that its instantaneous. - Lastly, a nice touch would maybe be a fade to black after the rape, while the NPC redresses to reflect whatever it is they robbed from you. Maybe some comments such as subtitles, like "Let's see what we have here..." or something like that. Anyway, just some thoughts.
Guest tomm434 Posted April 11, 2015 Posted April 11, 2015 Thanks for suggestions. Maybe when I'm little less busy I'll get to it. - On that note, is there any way for the plugin to distinguish when the player is by themselves and with a companion? I was alone and the dialogue said "Do anything you want with us" though there was no one else with me. It does distinguish but not for that particular dialogue topic =) - Does the plugin not work with custom/mod companions? I noticed Tess wasn't affected, does it only work for vanilla companions? It picks up player teammates. But some followers are not marked as player teammates. That's why there's special faction (see mod description). I can make special function for JIP pluign which can pick up all NPC following player but not now...
Nihtantuel Posted April 12, 2015 Posted April 12, 2015 I have a weird issue related to sliders in the MCM. Whenever I choose some slider it will show me something like -1#IND instead of the actual parameter. If i press on some stuff an an actual parameter will appear (for example surrender distance) and then i will try to change surrender threshold it will still show me the surrender distance. That's one hell of inconvenience.
Guest tomm434 Posted April 13, 2015 Posted April 13, 2015 I have a weird issue related to sliders in the MCM. Whenever I choose some slider it will show me something like -1#IND instead of the actual parameter. If i press on some stuff an an actual parameter will appear (for example surrender distance) and then i will try to change surrender threshold it will still show me the surrender distance. That's one hell of inconvenience. Something's wrong with your MCM menu. Last version works fine for me.
unnameable Posted April 19, 2015 Posted April 19, 2015 Kudos on a fantastic mod. Judging by your last posts you seem to have less time to work on this and I wonder - how difficult would it be to have the submit sex scenes count as non-con to trigger the proper animations? People are asking for this (and count me as one more), but the questions get deflected. How goes the progress on the companion mod?
Guest tomm434 Posted April 19, 2015 Posted April 19, 2015 She was released last week. I won't make rape check because there's no way yet to remove KO from rape (I asked) and that can break everything. Adding it is easy - I already wrote on previous page - just add one line to each sexout call to particular functions but I won't support this if something will go wrong so please don't report any bug if you do this.
NuttySquabble Posted April 19, 2015 Posted April 19, 2015 I did make that edit: changed to non-con sex. It seems to work fine most of the time despite knockout. BTW, when the PC submitted to ghost people in Sierra Madre, no sex happened and they just went away after the dialogue. Is it because there is no animation for them or what?
siskin Posted April 20, 2015 Posted April 20, 2015 he mirelurk act failed because of a 9.1 error -- someone setup this act to have the person fuck the mirelurk instead of the other way 'round. That isn't supported as we have no "people fuck creatures" animations. I stumbled on this as well... the call is made by sexout submit. It looks like the is made so that the player fucks the mirelurk, and sexout is unable to find an animation for it so it throws a 9.1 error The spoiler contains the snipets of console debug that clued me in. ... Player sex function started fnSAR: Starting for 00000000 fnSARF: Locked actorA (060A8737 -- Mirelurk). fnSARF: Locked actorB (00000014 -- Elvellien). fnSARF: Invoking CIOS. fnSAR: Completed for 00000000 Player sex function ended fnCSE (29): from <no name> (00000000) on Mirelurk (060A8737) ... fnSNNXA: Final A:Mirelurk(060A8737) fnSNNXA: Final B:Elvellien(00000014) fnSNNXA: Final C:<no name>(00000000) fnSNNXA: Final X:<no name>(00000000) CSES: Normalize finished, checking sanitizer. fnSoRandAct: In randomizer fnSoRandAct: na 2 fnSGAI: Validating flags fnSGAI: Flag 'anal' valid fnSGAI: Working flag 'anal' (122) fnSoGAI: Before genfilt: 122 fnSoGAI: After genfilt: 122 fnSoGAI: Before actfilt: 122 fnSoGAI: After actfilt: 0 NGSAN (29): Returning 9.100000 or... full log attached. Quoted myself from SexoutNG thread. I autosubmit to a Mirelurk, and let the creature have me. A second or two later, I get the "You feel it's time to escape" message, no sex animation.
prideslayer Posted April 20, 2015 Posted April 20, 2015 Ah beat to the punch. It appears actora/actorb are swapped in the call for mirelurk, not sure if it's happening anywhere else. Tomm, let me know if they're actually the right way 'round and sexout is somehow screwing up or what.
siskin Posted April 20, 2015 Posted April 20, 2015 I had the same symptoms with radroaches iirc but didn't debug it with console, just plowed on... Not sure if it's the same issue, or there just isn't any animation for that.
Halstrom Posted April 20, 2015 Posted April 20, 2015 No animations for ants & roaches as far as I know
Loogie Posted April 21, 2015 Posted April 21, 2015 ahhaha okay =) I already feel sorry for your player character=0 She hasn't pooped right in a month.
Guest tomm434 Posted April 23, 2015 Posted April 23, 2015 New update is up. New rape companion system needs testing. Please report any bugs. Little reminder: This mod does not appeal for violence or rape. Mod author is strongly against rape and supports freedom of individual to handle his\her own body.
siskin Posted April 24, 2015 Posted April 24, 2015 "Stage of SubmitRape is 0" gets spammed constantly in console. Other than that, it seems to work well However, I suggest adding to player as attacker: 1) A health threshold (configurable in MCM). Perhaps, chance based, where hp is a significant factor. 2) After rape, make the raped NPC stay in this pose (open spoiler), unable to move or attack. 3) NPCs in the situation from 2) can be talked to, and they can be a) raped again b ) acces inventory c) follow/stay d) set free I know it's a bit ambitious This would be a great lead-in for slavery mods to tie into afterwards.
Guest tomm434 Posted April 24, 2015 Posted April 24, 2015 yeah I played SexLabDefeat too. I can try, only need to find non-heavy-script way to keep animation markers near actors.
Guest tomm434 Posted April 24, 2015 Posted April 24, 2015 Woah new update is up. Some dangerous scripting, Please test for bugs and stability.
Azmodan 102 Posted April 24, 2015 Posted April 24, 2015 Works good mostly. Rape with player or companion (tested with tryouts sunny smiles) as the attacker and releasing the npc afterwards work. For the victim part both auto surrender and manual submit work. Multiple turns (mostly by the same npc and only on player) are used too, but so far my companion (s.o.) was never involved. Sunny and other npcs of the attackers faction were peacefull but not engaging in sex. Added sunny per" AddToFaction66009D46 1 "(66=my loadorder) to the faction but she wasn´t involved so far.(MCM option is enabled. The console debug of this mod has found Sunny. Said something about a Submit Scanner and then Entry #17 is Sunny Smiles ) When i have more time i try to repeat the test and upload the debug log. Using the version from today and updated it (without a clean safe) from 10.04. .
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now