Guest tomm434 Posted May 22, 2015 Posted May 22, 2015 I forgot to specift it in change log - Last version has new "Aim mode" where you can capture enemy by pointing gun at her. Now works on every actor but I plan to enable health threeshold check for them. Any thoughts on how can I do it in better way? Right now player will capture every one who is in her crosshair without any delay. Should I make player require aiming + pushing the button? Or what? I'm outt of ideas.
Azmodan 102 Posted May 23, 2015 Posted May 23, 2015 Yes Strecs suggestion definatly will work. The same funtion is in Project Ultimate and it works that way too.
Guest tomm434 Posted May 23, 2015 Posted May 23, 2015 I don't know - I was looking for a way to use only Aim button. Â Hovewer in next update I'm going to merge Slave Collection with Submit and give the mod a new name. (since nobody build external references I think that won't hurt anybody) Â I'll add new activable choices (like in Slave collection when you activate NPC) which can be used to Capture\Bring up Capture menu\ Instantly enslave (like in Slave collection if you have backpack.) when you activate NPC and is not detected.They will be fully configurable (so if you want you can switch each of them off). Hotkey button will still be avaiable for use. For Aim option I will add health threeshold for now. Maybe later I will make Aim+Button push feature. Â Â EDIT: If anybody have suggestions for a new name - go ahead and write it to me =). All I know that it shouldn't containt "Sexout" (since mod is not dependant anymore) and have something in common with SlaveColletion and SexoutSubmit
alima309 Posted May 24, 2015 Posted May 24, 2015 after event happens and finishes, I cannot draw the weapen...and even use V for VAST mode is not available...why?
Guest tomm434 Posted May 24, 2015 Posted May 24, 2015 I already fixed it, just wait for update. Meanwhile type "enableplayercontrols" in console
Azmodan 102 Posted May 24, 2015 Posted May 24, 2015 I don't know - I was looking for a way to use only Aim button.  Hovewer in next update I'm going to merge Slave Collection with Submit and give the mod a new name. (since nobody build external references I think that won't hurt anybody)  I'll add new activable choices (like in Slave collection when you activate NPC) which can be used to Capture\Bring up Capture menu\ Instantly enslave (like in Slave collection if you have backpack.) when you activate NPC and is not detected.They will be fully configurable (so if you want you can switch each of them off). Hotkey button will still be avaiable for use. For Aim option I will add health threeshold for now. Maybe later I will make Aim+Button push feature.   EDIT: If anybody have suggestions for a new name - go ahead and write it to me =). All I know that it shouldn't containt "Sexout" (since mod is not dependant anymore) and have something in common with SlaveColletion and SexoutSubmit  If the mod will not requiere Sexout anymore will there still be the option to use sexouts animations?  For the name how about TheSexIsOutCollection  or RuleOrBeRuled or (In)temporaryEmploymentAgency Â
alima309 Posted May 25, 2015 Posted May 25, 2015 I already fixed it, just wait for update. Meanwhile type "enableplayercontrols" in console Thank you! So efficient! By the way. Everytime when event happens, always some story-telling window jump out. The content varies by numbers of the followers (Cass, Vero ....) Â May I ask where the text is? Â I use editor (egg translator) trying to find the text is in sexout submit.esp, but can't find it. Only I can find some dialog there.
alima309 Posted May 25, 2015 Posted May 25, 2015 another 2 issues report. Â A. When I take Veronica into a Fiends camp and make it happen, 3 mans are overlaid on Vero's position and doing poses and Vero just stand in the middle of them. Â B. I'm using sexout sound and figure that the voice used in sexoutsumbit is from "volunteer sex". Is there any way to switch it into "rape sex" origin? It shouldn't be a delightful sex experience in my guess...
alima309 Posted May 25, 2015 Posted May 25, 2015 Additional issue. The mod doesn't support HH (white legs?) right?
Guest tomm434 Posted May 25, 2015 Posted May 25, 2015 If the mod will not requiere Sexout anymore will there still be the option to use sexouts animations? Of course!  May I ask where the text is? Text is in SubmitFunctionSceneShowMessageStart SubmitFunctionSceneShowMessageFinish  But you'll need to start GECK with NVSE to edit it. And I don't know if it will compile in another language.    When I take Veronica into a Fiends camp and make it happen, 3 mans are overlaid on Vero's position and doing poses and Vero just stand in the middle of them. I'll need a con_scof report in order to know what's the issue. That might be sexout not playing anims or my mod.  I'm using sexout sound and figure that the voice used in sexoutsumbit is from "volunteer sex". Is there any way to switch it into "rape sex" origin? It shouldn't be a delightful sex experience in my guess... It's already been discussed in this very topic.   The mod doesn't support HH (white legs?) right? I never tried. Doesn't it work? What happens?
alima309 Posted May 25, 2015 Posted May 25, 2015 Â Â The mod doesn't support HH (white legs?) right? I never tried. Doesn't it work? What happens? Â That's alright. I just tried and it works. Just Sometimes some enemy won't response to submit system. Â I try in BIG MT, too. Some lobotomites works, some not. (Even not showing messages)
NuttySquabble Posted May 25, 2015 Posted May 25, 2015 Hi! Somehow, the mod stopped working. Its setting appear in MCM but neither autosubmit, nor manual do anything. Â This is my load order: Â FalloutNV.esmClassicPack.esmGunRunnersArsenal.esmLonesomeRoad.esmOldWorldBlues.esmHonestHearts.esmDeadMoney.esmTribalPack.esmMercenaryPack.esmCaravanPack.esmProject Nevada - Core.esmProject Nevada - Rebalance.espSexout.esmSexoutSlavery.esmSexoutTryout.esmSexoutWorkingGirl.espSexoutSoliciting.esmjokristinascloset.esmSexoutStore.esmmsexBase.esmFertile Breeder.espSexoutPregnancyV3.esmSexoutOffSpring.esmSexoutCommonResources.esmThe Mod Configuration Menu.espSexoutSpunk.espSmallerTalk.espSexoutConsequences.espSexoutZAZ.espmsexFort.espmsexVeronica.espSexoutSexAssault.espSexoutFadeToBlack.espjosexysleepwear.espSexout-Wear-And-Tear.espSexoutClothingEval.espSexoutCheckMeOut.espSexoutSS_C.espSexoutSubmit.espTotal active plugins: 39Total plugins: 46 Â
Guest tomm434 Posted May 25, 2015 Posted May 25, 2015 Hi! Somehow, the mod stopped working. Its setting appear in MCM but neither autosubmit, nor manual do anything. I need Debug log. Â Â I try in BIG MT, too. Some lobotomites works, some not. (Even not showing messages) if you can give me reference of those who don't work (click on them and write down the number) I can test them myself.
NuttySquabble Posted May 25, 2015 Posted May 25, 2015 Attaching the log. SexoutSubmit-Debug--2015-05-25--11-13-40.txt
Guest tomm434 Posted May 25, 2015 Posted May 25, 2015 Issue is really strange because script stops at calling functions. Can you type con_scof FileName at main menu and then load the game, wait a couple of seconds and send debug log to me?
NuttySquabble Posted May 25, 2015 Posted May 25, 2015 Main menu is the one that appears when you launch the game (with Continue / New Game / Load Game / Settings / etc.)? I can't open console there. Â Â UPD: Nevermind, I opened the console. Hold a sec.
Guest tomm434 Posted May 25, 2015 Posted May 25, 2015 Oh I see. Â That's really strange and there's no way to fix it from console because you can't call functions for console. All I can think of is that references in script are broken. So I just recompiled it. Â So please try this version. It's marked as V45 Â Â if it doesn't work - please con_scof after loading and uplodad file here. SexoutSubmit.esp
NuttySquabble Posted May 25, 2015 Posted May 25, 2015 I couldn't run con_scof with your latest ESP: it displays error in line 1 of SysWindowCompileAndRun ("reference not allowed in this context" and "missing parameter string"). Â However, I did manage to make the logs with the "normal" 1.041. I'm attaching both files (console log and Submit debug log). 20150525log.txt SexoutSubmit-Debug--2015-05-25--11-36-02.txt
Guest tomm434 Posted May 25, 2015 Posted May 25, 2015 So latest esp doesn't fix your issue? It doesn't interfere with con_scof - you probably made a syntax error. Â I can tell you how to restart the mod but AI variables for those fiends will be lost. Not a big deal if they are generic enemies. set "xx000ADD".stage to 501 Meanwhile can you please send your savegame to me (in PM if you want)? I want to see if it's the problem with save. Don't forget to attach NVSE file. Also please tell how many times did you use Submit feature in this particular walkthrough?
Guest tomm434 Posted May 25, 2015 Posted May 25, 2015 Oh wait I know what's wrong! Give me a couple of minutes. Here is V47 which should fix the issue. SexoutSubmit.esp
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