siskin Posted April 25, 2015 Posted April 25, 2015 Player as victim: Submit phase needs a timeout. I was in a fight, we all lobbed explosives around, I got injured and autosubmited (while still a ragdoll), 2 of the nearby enemies died. When I got on my feet, I was in the submiting phase (when normally NPC comes to me and starts talking) unable to raise a weapon, but none of the NPCs left alive wanted to talk to me, even when I went to them and tried to talk (they did become unagresive though when I submited) Perhaps a 30 seconds timer, if you don't get talked to in 30 sec, give a message like "You managed to escape unmolested" and clean up ?
Guest tomm434 Posted April 25, 2015 Posted April 25, 2015 they did become unagresive though when I submited So you could submit to them when that glitch happened? or you did reload last save? Because if you managed to initiate another submit act - that means that my failsafe (if actor who you submited to dies) worked. But you say that gun controls were still disabled. Can you confirm that?
Guest tomm434 Posted April 26, 2015 Posted April 26, 2015 New stable safe-to-use upsate is up. Clean save needed. Works with slave collection (but don't ever use it on already captured slaves!)
ChancellorKremlin Posted April 26, 2015 Posted April 26, 2015 Just gave the new version a try. I've noticed that the add player to faction function works a little inconsistently. It wouldn't work with PGs (they only took turns on me as a victim) nor with Geckos, but it did work with dogs. Companions are not vanilla, but I used the same console command I did last time to add them to the player faction, as you instruct in the OP. Also, some of the dialogue is missing punctuation. And any chance of a dialogue line for the player character just just involves surrendering/pleading and doesn't mention sex?
siskin Posted April 26, 2015 Posted April 26, 2015 they did become unagresive though when I submited So you could submit to them when that glitch happened? or you did reload last save? Because if you managed to initiate another submit act - that means that my failsafe (if actor who you submited to dies) worked. But you say that gun controls were still disabled. Can you confirm that? I reloaded an earlier save at the time. Yes, gun controls were disabled as in, I couldn't even raise a weapon or fists. But... I managed to reproduce the problem consistently, although slightly different than that first time. After you submit, the npc starts running to you to talk. If it dies at this time, it seems to consistently clean up correctly, no bugs. However, If you talk to the NPC and select any of the options (i chose in the ass each time, but should be irelevant), then the npc dies right away, just a few frames after the dialog closes, before sex starts, the npc will fall down like a ragdoll, and your character will start the animation humping air. When it's done, weapon controls are disabled. But if you kill the NPC during sex, it cleans up corectly and the glitch does not appear. If the glitch does happen, I can resubmit, but the gun control seems to be permanently disabled, even after the "it's time to escape" message, and requires reloading a previous save.
siskin Posted April 26, 2015 Posted April 26, 2015 any chance of a dialogue line for the player character just just involves surrendering/pleading and doesn't mention sex? That would be indeed great for me too. Even better an option in MCM to have only 1 ( or 4, but not sexual / not sugestive) possible replies to submiting, and instead using a random type of act, weighted by the SexoutNG/misc anal/vaginal/oral frequencies.
ChancellorKremlin Posted April 26, 2015 Posted April 26, 2015 any chance of a dialogue line for the player character just just involves surrendering/pleading and doesn't mention sex? That would be indeed great for me too. Even better an option in MCM to have only 1 ( or 4, but not sexual / not sugestive) possible replies to submiting, and instead using a random type of act, weighted by the SexoutNG/misc anal/vaginal/oral frequencies. Literally working on that right now as we speak.
Guest tomm434 Posted April 26, 2015 Posted April 26, 2015 Even better an option in MCM to have only 1 ( or 4, but not sexual / not sugestive) possible replies to submiting, and instead using a random type of act, weighted by the SexoutNG/misc anal/vaginal/oral frequencies. Whoa whoa slow down man
siskin Posted April 26, 2015 Posted April 26, 2015 Even better an option in MCM to have only 1 ( or 4, but not sexual / not sugestive) possible replies to submiting, and instead using a random type of act, weighted by the SexoutNG/misc anal/vaginal/oral frequencies. Whoa whoa slow down man Sorry, I'm not making demands just giving feedback and ides, which you decide if you like or not, to do at your own pace. Thanks for a great mod Also, I didn't have time to properly and systematically test player as attacker, so I can't give very good feedback yet, but so far the kneeling animation doesn't seem to work on npc (generic npcs) added by other mods, but the mechanics work. Funny how yo ucan do whatever with them, but otherwise they can still walk. Don't know if the AI package is really changed or they still go on their old routine. They definitly twitch when they get enslaved, but don't kneel, although they do become unagressive to whatever they were in combat with (if they were in combat), and they resume normal agresion if unslaved. (i tested with NPC troopers agresive to some creatures, and enslaved during fight). And please don't shoot me, but long therm, a way to balance this would be helpful. atm it's like godmode with no repercursions. no one gets agresive, ever and you can steal anything and abuse everyone. if you want ides on this, open spoiler xD 1) Can can only be enslaved if their hp is less than... say 30%? this can be configurable in mcm perhaps? 2) Undetected sneak enslavement attempt is automatic succes. 3) If released, they either become agressive or turn tail and run (maybe based on a karma check ? low karma, e.g. raiders would attack, high karma, e.g. settlers would run?) 4) If you enslave someone their nearby allies become become agressive (if they weren't already) 5) if you enslave an NPC from faction X and are seen by another NPC in faction Y, the second NPC would become agresive and you would have a karma hit with it's faction if factions X and Y are friendly e.g. NCR and Goodsprings (or both NPCs are in same faction), but not if factions X and Y are at war (e.g NCR and legion) I know it's quite a bit of work there though. But i'll get more into this to provide clearer feedback as soon as I can.
Guest tomm434 Posted April 26, 2015 Posted April 26, 2015 the kneeling animation doesn't seem to work on npc (generic npcs) added by other mods, but the mechanics work So what happens? Do they stand in place instead of kneeling?
siskin Posted April 26, 2015 Posted April 26, 2015 the kneeling animation doesn't seem to work on npc (generic npcs) added by other mods, but the mechanics work So what happens? Do they stand in place instead of kneeling? Yup, they remain standing but will no longer be aggressive to anything. Everything works well, except that they are standing, but i'm not sure if their routine is changed or not (e.g. if you enslave a farmer using a hoe and he's not sitting, I don't know if he'll just stand idle, or continue his routine), i didn't get to test specifically like this yet. In the console debug I didn't notice any difference between enslaving a NPC that works, and one that doesn't.
ChancellorKremlin Posted April 26, 2015 Posted April 26, 2015 Quick question - does anyone else always get the same anal/oral/vaginal/"random" NPC prompt and PC reply every time they play? There are supposed to be more options, but I never get them. For example, has anyone ever had "You're just going to lie there and take it!" line spoken by an NPC after you've submitted? EDIT: Here is the version, which fixes typos, grammar mistakes and adds a new "non-sexual" PC surrender topic. There are supposed to be many other topics which I've randomised, but there is a bug preventing it which will be fixed soon. SexoutSubmit.esp
Guest tomm434 Posted April 26, 2015 Posted April 26, 2015 It says that "I have no permission to view this attachement". Can you reupload please?
ChancellorKremlin Posted April 26, 2015 Posted April 26, 2015 Weird. Try that version - also has more grammar fixes.
Guest tomm434 Posted April 27, 2015 Posted April 27, 2015 New update is up. Clean save needed again (probably last time but you never know). Many bugs fixed, mod moved to Multidimensional arrays instead of formlists etc etc. Thanks ChancellorKremlin for new dialogues fixes!
Azmodan 102 Posted April 27, 2015 Posted April 27, 2015 Tested the new Version from today and it works great for me. Multiple turns on player (as victim) and companion rape (tested with Veronica and Tryouts Sunny Smiles) work.
Guest tomm434 Posted April 28, 2015 Posted April 28, 2015 Sorry I forgot to mention that in Change log - last version supports NPC who are using furniture but I tested it only with chair near Goodsprings saloon and booths inside Goodsprings saloon. They should stand up, then be enslaved. If anyone have time - please check it for beds or any other "unusual" furniture.
Badpenny Posted May 1, 2015 Posted May 1, 2015 I Downloaded last version and installed it on a clean save. But the MCM menu is empty. Sexout Submit appears on the MCM list, but nothing else.
Guest tomm434 Posted May 1, 2015 Posted May 1, 2015 I Downloaded last version and installed it on a clean save. But the MCM menu is empty. Sexout Submit appears on the MCM list, but nothing else. Something is wrong with your MCM menu or other mod is interfering with it
astor Posted May 1, 2015 Posted May 1, 2015 I Downloaded last version and installed it on a clean save. But the MCM menu is empty. Sexout Submit appears on the MCM list, but nothing else. Having the same issue. The previous version worked fine. EDIT: This is either a fix or a workaround, but this version is named "Sexout Submit.esp", while the previous version was named, "SexoutSubmit.esp". Removing the space in the current version brings the MCM option back.
Guest tomm434 Posted May 1, 2015 Posted May 1, 2015 I tested version on file page after I read Badpenny's post and it worked fine. I just redownloaded it again and there's no space between "Sexout" and "Submit.esp". EDIT: If submit button doesn't work for you and you have SlaveCollection installed and no slaves in hidout - update it to last version (1.01).
Azmodan 102 Posted May 1, 2015 Posted May 1, 2015 Using the actual version from the download section and have no problems either. MCM menu is complete for me and mod fully functional( installed with a clean save after uninstalling the old version). About the furniture test. Hitting rape key for npc victim sitting on ground,a Bench or leaning on a road fence: npc stands up then gets tied up and knees (tested with the "cooperation" of generic ncr military personal) Normal options per rape key available after that Crucified npc in Nipton: not working / message appears that npc is not a valid target ( that is a feature i guess).
Guest tomm434 Posted May 1, 2015 Posted May 1, 2015 Crucified npc in Nipton: not working / message appears that npc is not a valid target ( that is a feature i guess). I never placed check for that lol. I'm gonna go and check. EDIT: yeah they are restrained.
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