mobilizedfeline Posted June 24, 2015 Posted June 24, 2015 Im getting a CTD when The player character changed from the brairheart woman body to the normal body after bringing Vulkus a new heart.
Delzaron Posted June 24, 2015 Author Posted June 24, 2015 Im getting a CTD when The player character changed from the brairheart woman body to the normal body after bringing Vulkus a new heart. Me no. Do you use a special body or race ? Me, I use only UNP or CBBE, ygNord, my falmer race, or vanilla ones. This step is not supposed to made CTD : its just an armor, with no particularities.
Serizamiya Posted June 24, 2015 Posted June 24, 2015 I DID go through all of those lines, and I DID make corrections. As did Super-chan. Not sure where they are at the moment, though.
Alploochra Posted June 24, 2015 Posted June 24, 2015 He had jumped to another version the same day.i sent him your file just a few minutes ago.
Delzaron Posted June 24, 2015 Author Posted June 24, 2015 I DID go through all of those lines, and I DID make corrections. As did Super-chan. Not sure where they are at the moment, though. Thanks. Lot of quests in AFS1.64Bis and AFS1.74 are the same... Your corrections will be useful. I will start to implement them this evening.
mobilizedfeline Posted June 24, 2015 Posted June 24, 2015 Im getting a CTD when The player character changed from the brairheart woman body to the normal body after bringing Vulkus a new heart. Me no. Do you use a special body or race ? Me, I use only UNP or CBBE, ygNord, my falmer race, or vanilla ones. This step is not supposed to made CTD : its just an armor, with no particularities. Using CBBE with vanilla Breton race. I tried doing setstage 180 to skip the conversation thinking maybe it was the blackout scene doing it but I still CTD.
Spartan34 Posted June 24, 2015 Posted June 24, 2015 I have an issue the armor is not appearing properly. It has a purple texture instead. Help would be appreciated.
Delzaron Posted June 24, 2015 Author Posted June 24, 2015 I have an issue the armor is not appearing properly. It has a purple texture instead. Help would be appreciated. Install the mod texture files. Im getting a CTD when The player character changed from the brairheart woman body to the normal body after bringing Vulkus a new heart. Me no. Do you use a special body or race ? Me, I use only UNP or CBBE, ygNord, my falmer race, or vanilla ones. This step is not supposed to made CTD : its just an armor, with no particularities. Using CBBE with vanilla Breton race. I tried doing setstage 180 to skip the conversation thinking maybe it was the blackout scene doing it but I still CTD. so skip theses stages. Go to stage 185 (Moira dialogue)
NuttySquabble Posted June 25, 2015 Posted June 25, 2015 Hi, thanks for the mod! I have a problem with the second quest where Katalia teleports my PC near her village to meet to her mother. The task given is to follow Katalia but she stands still and doesn't talk. I went directly to her mother, the shaman (the arrow pointed there), but there were no dialog options either. How should I progress this quest? UPD I just slept for an hour and it was resolved.
Delzaron Posted June 25, 2015 Author Posted June 25, 2015 there is a scene between Badycia, Katalia and ethrane. After, you can speak to Badycia.
Zlyte Posted June 25, 2015 Posted June 25, 2015 Hey, seems awesome thanks! Is there conflicting mod that makes the quests unplayable? Almost every quest ends up not advancing or my character can't move.
Alploochra Posted June 25, 2015 Posted June 25, 2015 *cough* *cough* It may conflict with itself.Or with Skyrim.esm.
Delzaron Posted June 25, 2015 Author Posted June 25, 2015 Hey, seems awesome thanks! Is there conflicting mod that makes the quests unplayable? Almost every quest ends up not advancing or my character can't move. It's definitly not AFS. The mod have nothing to do with skeletons or player animations. And I never get quests ending problems since I add a SEQ file... It's your skyrim installation, i think.
Alploochra Posted June 25, 2015 Posted June 25, 2015 Of course the mod has something to do with player animations, there's literally dozens of reports of the pc controlled animations failing in this thread and it's also happening to me...
Zlyte Posted June 25, 2015 Posted June 25, 2015 Hey, seems awesome thanks! Is there conflicting mod that makes the quests unplayable? Almost every quest ends up not advancing or my character can't move. It's definitly not AFS. The mod have nothing to do with skeletons or player animations. And I never get quests ending problems since I add a SEQ file... It's your skyrim installation, i think. Ok, thanks for quickly responding, I use mod manager and loot to install mods, and other LL mods have worked just fine. Problems that I have that I have had are Armin teleporting all over the map, and when finally got to him, he was standing middle of some river, also I did the Princess of wolfs quest earlier and it teleported to the camp and Armin wasn't there and the wolfs just started to follow me to everywhere I went, I like wolfs but not that much.
Serizamiya Posted June 26, 2015 Posted June 26, 2015 It's a navmesh issue that many have been having issues with. But of course, nothing is wrong because they work properly 100% on the important person's build.
XJ347 Posted June 26, 2015 Posted June 26, 2015 Please try not to sound entitled. These people are working a a project for free, and you are complaining that something isn't working right. If you paid money, then I understand but you didn't... They have only so much time, and can't do everything.
Serizamiya Posted June 26, 2015 Posted June 26, 2015 These people are working a a project for free I'm one of them. xD
XJ347 Posted June 26, 2015 Posted June 26, 2015 I'm one of them. xD Sooooo.... can I hide in a corner now since I fully embaressed myself? Ohhh and Sorry.
Alploochra Posted June 26, 2015 Posted June 26, 2015 You could not have known, the collaborator sheet is out of date. And you warned you were grumpy anyway. Seri has corrected the bazillion lines of dialogues.I think the quests titles and texts are still available to volunteers by the way.
Delzaron Posted June 26, 2015 Author Posted June 26, 2015 Of course the mod has something to do with player animations, there's literally dozens of reports of the pc controlled animations failing in this thread and it's also happening to me... No, no, and no.You confuse two different things. The problem we met was with player using furnitures animations canceling, not player itself or quests who didn't launch. And we know the reason : moveto during phases of player controls removing. And its now corrected by avoiding to remove player controls during scenes. Hey, seems awesome thanks! Is there conflicting mod that makes the quests unplayable? Almost every quest ends up not advancing or my character can't move. It's definitly not AFS. The mod have nothing to do with skeletons or player animations. And I never get quests ending problems since I add a SEQ file... It's your skyrim installation, i think. Ok, thanks for quickly responding, I use mod manager and loot to install mods, and other LL mods have worked just fine. Problems that I have that I have had are Armin teleporting all over the map, and when finally got to him, he was standing middle of some river, also I did the Princess of wolfs quest earlier and it teleported to the camp and Armin wasn't there and the wolfs just started to follow me to everywhere I went, I like wolfs but not that much. AFS is not designt ot work with Mod manager. Install it manually. I know the problem : its the farmgirl scene : the scene is still launching but not end, so Armin is stuck in the riversource cell... For princess of wolves, i will see that i can do.... in fact, there is a scene between Romula and Armin after the quest completion... You could not have known, the collaborator sheet is out of date. And you warned you were grumpy anyway. Seri has corrected the bazillion lines of dialogues. I think the quests titles and texts are still available to volunteers by the way. Seri corrections are nearly implemented... yes, all ot it. I will need to correct quest tiltles and texts, but that all (for exmample, suppressing "Daughter of" old gods : the mod is no more restricted to women).
Alploochra Posted June 26, 2015 Posted June 26, 2015 No, no, and no.You confuse two different things. The problem we met was with player using furnitures animations canceling, not player itself or quests who didn't launch. And we know the reason : moveto during phases of player controls removing. And its now corrected by avoiding to remove player controls during scenes. No I'm not. The animations taking the control of the player are still buggy. In FTD too. And when/if they bug out, you can't get new quests from the mod.
Delzaron Posted June 26, 2015 Author Posted June 26, 2015 No, no, and no.You confuse two different things. The problem we met was with player using furnitures animations canceling, not player itself or quests who didn't launch. And we know the reason : moveto during phases of player controls removing. And its now corrected by avoiding to remove player controls during scenes. No I'm not. The animations taking the control of the player are still buggy. In FTD too. And when/if they bug out, you can't get new quests from the mod. Every time I tested, evin when i got theses kind of problem (AFS versions before 1.64 one), i got no problems to get quests. Can you precise the problmem by adding version, screenshots, quests stages, etc.... ?
kingu3123 Posted June 26, 2015 Posted June 26, 2015 I'm having trouble with the quest skirmish for dummies. after the fight all the characters return to where they started but nothing happens. idk what to do :/
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now