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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted (edited)
1 hour ago, LadySmoks said:

I don't want people running around my house!

 

Lock doors - set for household only to control where customers can go. Think of stores and such IRL where the first floor is used for business and the back area/upstairs is 'restricted'.

 

 

 

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Edited by landess
Posted

Does anyone know how to change the mail carriers to be both genders again? The last update of kinky world forced all the mail carriers to be males.

Posted
21 minutes ago, Frankster said:

Does anyone know how to change the mail carriers to be both genders again? The last update of kinky world forced all the mail carriers to be males.

 

There's been unhappiness with that feature - I suggest taking the mailman into CAS and changing it to what you want. While there, you can also make it look however you want and give it some everyday clothes you'd be happy with. Then you have another viable Sim to ask over for a visit.

Posted
2 hours ago, landess said:

Think of stores and such IRL where the first floor is used for business and the back area/upstairs is 'restricted'.

Forget where I am from? That is life in the cities. Stores on ground floor and apartments above with entrance in back courtyard. ))) No, I prefer my whores work away from my home. ))) 

1 hour ago, Frankster said:

Does anyone know how to change the mail carriers to be both genders again?

Although CAS is an option, also KW debug menu and change gender to female. I have found several things however. You still need to change names, unless a female named Ken is okay with you. Also, a converted sim may retain it's gender preference... Meaning that a hetero male mailman (likes girls) becomes a female who still likes girls!!! IF that bothers you, Nraas MC can be used to adjust such things.

 

NOTE: I have noticed that the Kinky World "worm program effect" runs deep. Often, I need to use "disable" KW in the settings menu, make changes with Nraas MC, save and actually quit then restart my game for changes to take effect. Then turn KW back on.

 

I have been working on a female mailman outfit that is available in CAS as career. It's really not that skimpy. Problem with the hair/ hat. Stay tuned.

Posted
5 hours ago, CG92 said:

Can anybody help me with selling drugs? When i go the consignment shop nothing comes up. 

 

I pretty sure KW didn't add a script which includes the consignment stores for a listing of the KW drug objects. Sim inventory sell works, but is always the same price making Weed the better choice for time spent vs simoleans gained.

 

The Criminal Hideout IS included in the KW script, with an old caveat - "in large quantities" - so that has never been agreed upon by enough players to determine what that actually means on this site to my knowledge. Even then, in my game I had NO place to sell the crystal meth clone - Blue Sky as I could sell Simoine (heroin) to the criminal Hideout but not the other.

 

It's about this point other posts on the subject turn to things like Spiking Drinks and such but My guess is Consignment Shops are not part of the script as this would make AMBITIONS EP a requirement for this feature. KW already has a few needed for other features and KW was originally designed to be base game only. I have ALL EP's so that isn't a problem for myself, but a creator making mods many times doesn't want to be making parts of their 'product' dependent on more and more expensive purchase just to access a feature. With the High School needing 'University' and the Sexbot using 'Into the Future', those were already big features and needing those EP's to access a "large" part of the over-all mod, one can see why other EP's haven't been included.

 

Depending on your proficiency with HTML, other have been able to modify the 'Drugs' part of the mod to include/be included with basic or other features.

 

https://www.nraas.net/community/Consigner

                                                                          \---  /----  Are a couple things people have modified/used to expand their 'options' to include KW Drugs, but I have no working knowledge or skills to do that myself.

https://www.nraas.net/community/Produce-Stand

 

 

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>>> I was surprised myself when after creating some 'Breaking Bad' Sims (Including Gus Fring as the store operator) that the consignment shop couldn't be used for selling Blue Sky, which prompted my own journey to figure out exactly what I could and couldn't do with the KW drug feature.

 

 

The more you understand about how programs and mods work, you be able to discern for yourself what basic issues like this are and what you 'can' do about them as these things are as they are regardless of our ignorance about the process.

 

 

Posted
9 minutes ago, landess said:

people have modified/used to expand their 'options' to include KW Drugs

 

 I just remembered someone had also found a Gardener mod and used it to hire several workers to maintain his Hemp Farm.

 

Sims 3 has a lot of options - thank you mod makers - it just takes imagination and in some cases, a little player effort.

Posted

Has anyone else been getting a lot of script errors when trying to edit a sim in either stylist or cas? I used to be able to change my sims completely in cas but now I can't :/ 

Posted
42 minutes ago, MerceAmoure said:

script errors

Yes... I get them mostly for adding accessories, then the accessories I added usually don't show on the sim... sometimes, they still do though. Not conclusive, but try turning off the KW clothing updates in the menu (I think under global or miscellaneous setting) before going into CAS.

Posted

 

On 6/19/2021 at 8:22 PM, landess said:

 

 

I began a reply last night just before the site 'went down' so never got to finish or post it. Glad i didn't because apparently I wasn't thinking as clearly as I should have.

 

I had suggested having the 'active Sim whore' just quit and then get rehired as 'needed'. (Assuming the Brothel was under Player control as well).

 

Reading LadySmoks reply reminded me 'Why the hell would you employ yourself' to begin with? My most successful Brothel was run by a 'Scientist' with 3 KW Sexbots. Now those Sexbots that were employed as Brothel Whores DID live there and were on a schedule - and I never actually played them. They stayed in the home on the lot and I let them do whatever while I focused on the Owner/Scientist. They never left home - so never got 'Go HOME EX' pushed back.

 

If he wanted to provide services to customers, all he had to do was solicit them. He never needed to employ himself or even 'begin whoring'. Because he was the owner, and the Inactive/NPC Sims were pushed there by the mod to use the brothel - He only had to 'SOLICIT' them!

 

 

 

 

It's a way I didn't think about it. Thank you for letting me know.

  • 2 weeks later...
Posted
5 minutes ago, Niview said:

it didn't work.

Return to Cmar's page and start reading. Then download the right penis and skins for what you are doing, and follow her instructions that have worked since 2012.

Posted

Can anyone give me some tips on running the brothels? I'm trying to hire inactive NPCs and play as a brothel owner. NPCs don't actually seem to work when I hire them and assign them to a lot (The lots were also registered as brothels). They were also leveled in the woohoo skill. I'm assuming that there's something else I need to do, so I figured I'd ask here. I saw some mentions of scheduling them earlier in the thread, but I've never seen anything like that in the OKW settings. I'm almost certain it's scheduling that I'm missing because mostly everything else was explained in game by the mod.

Posted
54 minutes ago, bloodbus said:

I hire them and assign them to a lot (The lots were also registered as brothels). They were also leveled in the woohoo skill. I'm assuming that there's something else I need to do, so I figured I'd ask here. I saw some mentions of scheduling them earlier in the thread, but I've never seen anything like that in the OKW settings.

Not sure how you assign them and didn't see scheduling, since are both done using either the phone or computer. Turning on Call Girls in the KW menu just creates random prostitutes that don't work for you, if that is what you did.

Posted
2 hours ago, LadySmoks said:

Not sure how you assign them and didn't see scheduling, since are both done using either the phone or computer. Turning on Call Girls in the KW menu just creates random prostitutes that don't work for you, if that is what you did.

Your reply helped me find it lol. I just didn't click far enough into the settings. Thank you

Posted
18 minutes ago, bloodbus said:

Your reply helped me find it lol. I just didn't click far enough into the settings. Thank you

Honestly, my advice is to click... click... click even if you think you already clicked that... and continue to click, as there are many settings in both the KW settings menu and the KW debug menu. You, as well as others who read this will serve yourself well to explore the mod in depth. There is a lot there! )

Posted

Apologies for the silly question. This mod usually works relatively fine, but the actress career nearly breaks my game after around a week until I close and reopen the game. Also the progression for that career is god awful. By the time my sim reached level 3, my other sim had maxed out their own career (Who was living almost completely autonomously). It's literally a part of OKW, so it doesn't make any sense to me that the actress career doesn't progress based on woohoo or exhibition skill

Posted
58 minutes ago, bloodbus said:

the actress career nearly breaks my game

I may have tried actress career once, and can't remember which build, or why I never bothered with it again. Perhaps someone who has or does use that career option will eventually see this and help you. You do make things difficult, as most do, as there are multiple versions of KW, all with different bugs, and no one ever says which build they are using.

 

I link Oniki's Patreon where she posted Build 409 (final KW version) free here.

Posted

Sorry I wasn't trying to post a bug report or anything, just kind of complaining I guess. I did updated to 409 though, so we'll see if that makes it any better. I was on 405 because that was the most up to date version I could find several months ago. Thanks again for being helpful :)

Posted
1 hour ago, bloodbus said:

just kind of complaining I guess

Well, vent, yes, but complaining does little good as Oniki has not been here in years, that anyone knows of. She wouldn't have listened anyway, as her time was spent adding more bugs that Patreon patrons paid her to add... you know, like running around in a towel until you make your sim change, or collect sperm??? Thank goodness the off switches actually work for those!

 

For what I use KW for, 409 had been fairly stable. Again, I haven't used the model/ actress career, so can't speak to it.

Posted
20 hours ago, LadySmoks said:

Well, vent, yes, but complaining does little good as Oniki has not been here in years, that anyone knows of. She wouldn't have listened anyway, as her time was spent adding more bugs that Patreon patrons paid her to add... you know, like running around in a towel until you make your sim change, or collect sperm??? Thank goodness the off switches actually work for those!

 

For what I use KW for, 409 had been fairly stable. Again, I haven't used the model/ actress career, so can't speak to it.

Yeah I've vented about all there is to say. Overall the mod works okay enough so that was just one point of annoyance. The 409 build made it run slightly better though, and the pay for that career was improved significantly at least

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