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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted
43 minutes ago, merkle said:

Woohooer does the same thing so why use it?

I use it as a tuning mod which also integrates the Kama Simtra plug-in. This is why I use it since I also changed the settings so it pretty much doesn't do the animation stuff, just applies certain woohooer features to the game. As I mentioned, I haven't used the default EA woohoo in years so I'm not missing a thing for my play style either. - Tantraport - anyone?

 

Different Strokes - y'know? I did confirm that I have the same experience trying to EA default woohoo in the shower for the sake of documentation - it fails.

 

Just the Jealousy tuning may be of interest to those wanting a more realistic experience as it is controlled by room and not lot....  https://www.nraas.net/Woohooer-FAQ Word of advice - Never go to the NRaas forums posting for advice if you have the KW mod installed - they consider it instant disqualification for support.

Posted
53 minutes ago, landess said:

Word of advice - Never go to the NRaas forums posting for advice if you have the KW mod installed - they consider it instant disqualification for support.

My experience was different.  However, they are very limited in what they can do since (at least from what they've told me) they contacted ONK for support and were rebuffed.

Posted
1 hour ago, landess said:

Wish I had good news for either of you: Default EA shower woohoo won't work for me (returns a NRaas woohooer error notification) - Offer a smoke using KW rolled joints, both from stack and individually is successfully accomplished using the gift giving animation from Generations EP. (https://sims.fandom.com/wiki/Gift_giving

 

Timeframe 1:08

 

  Reveal hidden contents

 

 

If ANYONE can successfully offer a smoke (KW JOINT) without Generations EP installed - PLEASE comment!

Damn.  I was hoping to start a career as a drug dealer.

Posted
1 hour ago, merkle said:

Damn.  I was hoping to start a career as a drug dealer

I've been down this road with an attempt at a 'Breaking Bad' save series. One is still able to sell 'large?' quantities of drugs to the criminal warehouse, but only certain KW drugs are flagged. Blue Sky is not? :(  I could've went on with using Heroin/Simoiine, but that's not really the proper drug now is it?

 

You can grow weed 'professionally', and drag it to sell in your inventory. You WILL get crazy rich this way if you have a medium farm. (I did this in Los Aneigos - which has a year round growing season) Neither involves dealing with other Sims though, so other than a form of role-play, it has no 'teeth'.

 

Spoiler

Screenshot-280.jpg.201b4082678c06cd0b3cc2e8d9a7adb3.jpgScreenshot-695.jpg.47757925ecea792447760521e3d498fd.jpgScreenshot-699.jpg.e895a8a714daf9fb36bba93f0cebc8a3.jpgScreenshot-696.jpg.9e27134301ba0b7d5ed40593df22dbb0.jpg

 

Posted
14 hours ago, landess said:

Yes, this is the proper way to continue using a save which has KW scripts running in it - by un-registering it. I generally would also pause the game, and reset the world with NRaas first. This would have the effect of stopping all scripts, and not letting any new ones queue up before 'un-registering' it.

thank you so much! I almost lost hope??

 

13 hours ago, landess said:

If ANYONE can successfully offer a smoke (KW JOINT) without Generations EP installed - PLEASE comment!

I think it worked for me before using a mod from MTS called "give interaction", it says it doesn't require Generations to work but I never tried since I have the EP already, but I assume it does :)

 

13 hours ago, landess said:

Fails for me as well

oh.. too bad :( but I'm removing kw from my game for a while (I honestly only have it because I want my uni students to experiment with drugs) and I'm keeping woohooer so hopefully shower woohoo will work then

 

thanks for the help everyone!

Posted
3 hours ago, Noia do Rio De Janeiro said:

how can i solve this?

you posted a screenshot of one - I can help with that. I can't help with others I have NO idea what they are - post more for translation help.

 

As for making the game 'speak' your language - sorry, This is a private mod, not government forms for immigrants to fill out/no translations for the entire world - so you will need to either speak the language, find someone with enough skills to translate the game, or give OnikiKay enough money to convince them to do it for you.

 

Maybe you have the skills to open the proper XML's and translate the entire game yourself? Yes?

 

imagem_2020-11-16_223425.png

 

DareToShowBottom:InteractionName = dare to show bottom : interaction name <----Translate this.

Posted
3 hours ago, Noia do Rio De Janeiro said:

i can't understand what is written

Often, interactions like this are typed with words separated by upper case letters if that helps? So, DareToShowBottom;InteractionName = Dare To Show Bottom; Interaction Name. But, as landess said, Oniki only made KW in English, and without translations. You can use the search feature at the top right to see if anyone has uploaded a translation here, and also try your search engine to check the internet. Sometimes, people will make translations to their language and share them.

Posted
23 hours ago, landess said:

I've been down this road with an attempt at a 'Breaking Bad' save series. One is still able to sell 'large?' quantities of drugs to the criminal warehouse, but only certain KW drugs are flagged. Blue Sky is not? :(  I could've went on with using Heroin/Simoiine, but that's not really the proper drug now is it?

 

You can grow weed 'professionally', and drag it to sell in your inventory. You WILL get crazy rich this way if you have a medium farm. (I did this in Los Aneigos - which has a year round growing season) Neither involves dealing with other Sims though, so other than a form of role-play, it has no 'teeth'.

 

I've found you can make more money selling the stuff at the consignment store.  And yes, you can make big $$$$$$$ as a pot farmer.  You don't even need a big farm.  One 5x5 plot growing cannabis will make you more money than you can make with any of the standard professions.

 

Smoking cannabis or taking other drugs causes your Sim to get addicted.  I just wondered if it was possible to get other Sims addicted, too.  There's no way to make money from this - you can't sell directly to other Sims.  At best, maybe I can drive up the price.?

Posted
14 hours ago, wallow000001 said:

I think it worked for me before using a mod from MTS called "give interaction", it says it doesn't require Generations to work but I never tried since I have the EP already, but I assume it does :)

I found the mod but it appears all it does is allow you to transfer items from your inventory to theirs (with a relationship boost).  I can do that with MasterController.  Still, I wonder what would happen if I just gave everyone in town a few joints?  Maybe they'd start smoking them on their own.  I could create a really mellow town where everyone is high (Hightown!!)  Unfortunately, being high doesn't seem to enhance the WooHoo experience.  Bummer, man.

Posted
17 hours ago, merkle said:

you can't sell directly to other Sims.

Not that I'm aware of. There is another players post - I forget whom at the moment (Oldheimers kicking in), but they used a mod from MTS which is a portable stand created to sell food or other inventory items. They needed to edit the mod slightly to recognize drugs, but it worked for them as a way to set up a portable drugstore.

 

Using this concept, it would've been awesome to do this with a car (trunk open) and do the same thing (sell drugs) - but that's me using wishful thinking like many players whom see opportunities missed.

 

> I have given many joints away, but have yet to see another inactive/npc Sim smoke them. I guess I could always use the NRaas 'make active' (for inactives) and have them smoke it to see if that allows future autonomous smoking if joints are in inventory....  One good thing about using this type of household changing is it doesn't appear to clear the wishes, so one can switch right back to the 'preferred' Sim/household without losing 'progress'.

 

One thing about KW that does annoy me regularly is the 'object in use' flag that isn't needed on as many things as it seems to 'recognize'. If a Sim can be eating dinner at a table and a couple can have sex 6 inches from the food plate, then other things like beds should be able to be used while another sim sleeps, or even the Sim relaxing/etc. wanting to woohoo. Grrrrrr. There are already several examples of Sims being involved in an action/event/animation and another sim being able to join without breaking the flow of the action in progress.

Posted
22 minutes ago, landess said:

a portable stand

You can also try "sims 3 kiosk". There are several, which I think can be used as stores.

Posted
19 hours ago, merkle said:

"Dare to Smoke Joint"

That's some 'magic' right there - a Sim doesn't need to have cannabis in their inventory iirc. I've seen this many times, and not sure what triggers' it's autonomous use - it's not like Sims get 'bored'. Thanks for the screenie - they always bring life to a post. It looks like some kind of doll at the left side wants her to pass the blunt.....

Posted
15 minutes ago, landess said:

not sure what triggers' it's autonomous use

Not sure what triggers it either, but I have seen tuning for autonomy in the interactions menu. Probably doesn't work, or resets to what you don't want anyway. More frustrating KW game play, as all my sims are always "super horny", woohooing doesn't satisfy their horniness, user directed actions to read a bot building book, go to another sim to direct her, return to the first and she is doing a KW striptease, instead of what I said to do... with autonomy set to low. I find myself spending more time KW debug set state. Had arousal set at 1, just set to 0. ((((

Posted
33 minutes ago, LadySmoks said:

as all my sims are always "super horny", woohooing doesn't satisfy their horniness

This is concerning. Can you debug/setstate to a lower arousal, or use 'remove moodlet' to reset the issue? KW does recognize clothing which is flagged as revealing and has a more pronounced affect on Sims with the Woohooer Trait as well (and you DO make a lot of revealing outfits) :) 

 

Did you 'possibly' try a newer version of KW and simply replace it instead of uninstall it first - cleaning the save - before 'regressing' to an older version? Trying to look outside the box here.......

 

What you describe is obviously not normal 'behavior' for the Sims KW without a reason.

 

>Just thought about 'traits'/lifetime rewards as well- slut/pervert type of things which might have extra effects on Sims.

Posted

I'm not exactly sure how but I broke the 'start whoring' button. Whenever I try to start it, it just pops up the action in the top left for 2 seconds then poofs. I check to see if it started but it still says 'start whoring' so I think my save is slightly broken. My two sims can woohoo though but I can't start it with random sims.

 

The only thing I remember that could of broke it, is the giggler/whore call I did but that one didn't start up. Or it could be that one time my sim was pregnant and was about to have a baby, but the two of my sims woohooed before that could happen. It still happened after but, doesn't let me woohoo with strangers anymore.

 

I'm trying to figure out away to fix the save without losing progress, but I might have to restart. I'm gonna check a new save file first before I decide on what to do.

Posted
1 hour ago, landess said:

debug/setstate to a lower arousal

The last sentence... I'm constantly setting to "normal". KW overrides Nraas (thanks Oniki). Remove moodlet, and it pops back immediately. Sims don't need to be wearing anything set as "revealing" for this to start, and it really is annoying when you are trying to accomplish various things.

 

1 hour ago, landess said:

slut/pervert

Problem is that there is no way around how the script is set to run. To woohoo, either "always accept on" or give sims at least one trait, like woohooer. Then, after so much time passes, and inhibitions have dropped to zero, it becomes a non-stop orgy... which I'm sure many might find pleasing, but I do actually like to play and set goals for my sims, aside from 24/7 woohoo.

 

22 minutes ago, Zathuul said:

fix the save without losing progress

You may have to bite the bullet. Save as, then quit without saving often. 

 

Posted
1 hour ago, Zathuul said:

I decide on what to do

 

1 hour ago, LadySmoks said:

Save as,

 

>>> I'm amazed how many people only have 1 save. The game recognizes 100 in a folder. But no, just gonna use one save over and over, and when something goes wrong......

 

This is why experience is the best teacher.

Posted
4 hours ago, landess said:

That's some 'magic' right there - a Sim doesn't need to have cannabis in their inventory iirc. I've seen this many times, and not sure what triggers' it's autonomous use - it's not like Sims get 'bored'. Thanks for the screenie - they always bring life to a post. It looks like some kind of doll at the left side wants her to pass the blunt.....

I don't recall seeing that option until I had some joints in inventory.  Your target has to have one in his/her inventory for this to work, so giving them one first is normally going to be necessary.

 

Now I have to see if they get the craving afterwards.  If so, then I can test the produce stand.  If that works I'm well on my way to being the neighborhood drug dealer.?

Posted
1 hour ago, landess said:

This is why experience is the best teacher.

Well, I admit that I was one of those 3 month old saves that suddenly went wrong and I was stuck people. That was quite a while ago, but I imagine there are still those who never read the various posts that are out there, which talk about this. So, I thought to mention it. Don't know if that is Zathuul's issue, but....

Posted
1 hour ago, merkle said:

Now I have to see if they get the craving afterwards.

Maybe a year ago, I tried this. Don't remember every detail, but do remember that they get the "needs his/her daily drug" moodlet.

Posted
3 hours ago, LadySmoks said:

You may have to bite the bullet. Save as, then quit without saving often. 

2 hours ago, landess said:

I'm amazed how many people only have 1 save.

I forgot to mention I have more then one save, I got like 5 so far and one is kinda close to the latest one before it broke

Thankfully I did do a few save as before that happened, but I'm gonna lose a few sims sadly.

 

Live and learn I guess of my mistakes.

Posted
2 hours ago, Zathuul said:

I'm gonna lose a few sims sadly

Sims are like babies... I'll make another that looks just like the first... even give her the same name!!! ))))

 

But seriously, I also hate when you spend time making a sim (or a town edit) and a glitch messes up the save. 

Posted
2 hours ago, Zathuul said:

Thankfully I did do a few save as before that happened,

Wise words - that's good news!

 

4 hours ago, merkle said:

I don't recall seeing that option until I had some joints in inventory

I've had other Sims 'Dare' my Sims.... And my Sims had none in their inventory. I usually click/clear those queues as a waste of time since it's part of that madness from EA. Your Sim may be getting a drink at the bar for example, and it get cancelled while the bartender is mixing said drink, just because someone, somewhere on the lot, decides some randomly pushed interaction is more important. Sometimes a Sim will keep queueing the same interaction over and over no matter how many times you cancel it - instant grounds to reset them back home. Then they reappear back at that lot in 2 minutes - insanity at it's core.

 

15 minutes ago, LadySmoks said:

I also hate when you spend time making a sim (or a town edit) and a glitch messes up the save

While one can't help the town edits most of the time (Unless you want to save the lot to the bin) if one gets an Error12 trying to save - players can still go back into CAS and save the changed character to the bin, and after quitting and restarting/reloading - can take that Sim into CAS and apply the bin save to them, so not all is lost. Odd how a player can't write to a save after those errors, but can still write to the game files which are in the saved sims folder for use later. My biggest loss happens when I get endless loading after trying to exit build/buy mode - only thing I can do is kill the game in Task Manager......

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