Guest Posted April 10, 2020 Posted April 10, 2020 2 hours ago, crimhead said: Damn, I was trying to install a new mod and now the game requires me to use the disk again. I can only think that I mistakenly removed some file while cleaning up cache files/KW junk. Can anyone tell me what it's missing? And possibly make it available, so that I won't have to reinstall the whole humongous game? (I'm on version 1.67) First, did you delete all of the files from the recycle bin? If no, restore them.
crimhead Posted April 10, 2020 Posted April 10, 2020 It must have been an instinctive reflex! I see my bin icon has something in it, I delete it!
Guest Posted April 10, 2020 Posted April 10, 2020 36 minutes ago, crimhead said: It must have been an instinctive reflex! I see my bin icon has something in it, I delete it! That sucks! I only do that when I have tried 100 times to make something... failed miserably... get frustrated... get pissed... delete the entire work file and immediately delete the recycle bin. A suggestion of desperation... copy your entire Sims 3 file from documents and store it in pictures, then try system recovery, and see if the old files return. After that, I don't know what else to try other than Nraas NoCD, as landess suggested, and which I use. Also, get Delphy's Dashboard tool on MTS (Mod The Sims) and check conflicts, corrupt files, etc using that. Next time, you can add a new package, and BEFORE you delete anything or start your game, run Dashboard to see if the new package creates a problem. Working on the next generation of Kinky World, Sexbot, true Plumbot (not a KW droid) that will be capable of time travel without being all messed up.... wish me luck...... Spoiler
jdw6 Posted April 10, 2020 Posted April 10, 2020 1 hour ago, crimhead said: It must have been an instinctive reflex! I see my bin icon has something in it, I delete it! I think there's a 12-step program to help break that habit. 21 minutes ago, LadySmoks said: try system recovery I was thinking the same thing, as I've been surprised by what it restores. But that also assumes you've ran it recently -- and that you've not installed anything major, as those will go away & need reinstalling (updates, programs, that sort of thing). Take it from someone who royally f'd up a decade ago and reformatted a drive thinking he'd backed everything important up, but wound up losing many many years worth of important documents: learn to back up everything multiple times and often. This is a learning experience that will help save your ass in the future. Now? Sounds like you've screwed yourself into needing to reinstall the game. But, really, if it's that painful, then you probably need a faster computer. ? Shopping time? sigh Sorry, just trying to leaven the mood a little. ? But, trust me on the backups! Oh, and when that little voice in your head says "Save now" (or "Stop, don't do that")... listen. ? Yeah, I just didn't & lost 4 hours of work... it happens to the best of us at times. 1
jdw6 Posted April 11, 2020 Posted April 11, 2020 27 minutes ago, ginngosonef said: how do I register animations sim | kinky world | settings | woohoo | packages | add package
landess Posted April 11, 2020 Posted April 11, 2020 6 hours ago, LadySmoks said: true Plumbot It would be awesome IF the face texture matched the body, but I have no clue how difficult that would be.... 8 hours ago, crimhead said: Didn't help! Before you go overboard - Hide the original install (docs/X86) by changing the folder names (I add BAK to the end). then reinstall only the base game. Copy the files to the DocBAK folder, but skip any files/don't overwrite. (BE SURE TO BACK THAT FOLDER UP 1ST) so you'll have 2 back-ups. Then swap the new installs (X86 AND Docs) with the BAK ones (use creative naming so you don't have to move them around - much cleaner) IF your DOCS folder only takes 1 or 2 files from the overwrite, you've likely solved the problem. 1: rename both file folders: X86 and Docs. 2: reinstall base game. 3: make a 2nd copy of the Docs back up folder. 4: copy the new Docs folder over a back up Docs folder. 5: verify only a few files are written in - do not overwrite existing files. 6: replace both the new install folders - X86 AND Docs with the back up/repaired back up. 7: cross your fingers and start the game as normal. I prefer to rename folders and leave them right next to the new ones for easy access. As long as the game starts normally and everything seems to be in order - you can kill the 2 'new' install folders and the 2nd docs back up you made in case something goes wrong with the 'repair'. 1
Guest Posted April 11, 2020 Posted April 11, 2020 46 minutes ago, landess said: It would be awesome IF the face texture matched the body, but I have no clue how difficult that would be.... For me, it has been impossible to make a sim head with hair into a Plumbot part... so far. That would be the only way to change the geom shader to be shiny. But, there are several methods people have used to convert Plumbots to look like sims but still be Plumbots. I will try a few methods to see if I can convert the parts.
crimhead Posted April 11, 2020 Posted April 11, 2020 Folks... I solved it! I decided to check further in the game and, inserting the disk, loaded a save. The starting message said that some objects had to be replaced. Hum. Also, it was as if I wasn't playing any household, the mood bar was light blue, KW didn't load. I tried an awesomemod line command, and the game didn't recognize it. The game is afoot, I told myself. Opened CAS. My customs' thumbnails appeared, but I chose a preset instead, in case it could ruin my own sims (touch ye not, lest ye bork something!) Sliders didn't show numerical features, clothes weren't shown in compact form - master controller also wasn't functioning! -, none but a few custom clothes showed. I admit I had to check on mod the sims to remember the name of the file that made CC and mods possible, but then I solved my problem: Resource.cfg had mysteriously vanished from my Mods folder! I only had to download it again! Thank you all, sorry I took your time.
Guest Posted April 11, 2020 Posted April 11, 2020 4 hours ago, crimhead said: Resource.cfg had mysteriously vanished from my Mods folder! Hmmmm... how'd THAT happen??? )))))) Glad you found the problem, and that you returned to share the info.
landess Posted April 11, 2020 Posted April 11, 2020 6 hours ago, crimhead said: Resource.cfg had mysteriously vanished from my Mods folder! You're not the only one this has happened to. On 3/28/2020 at 8:46 AM, RichieKing said: The CC added were all packages for TS3, and everything is currently working fine. Once the game load normally (modded) I closed it down. Re-added the CC I tried adding in the first place and started it back up. Everything is in game and works fine so it wasn't an issue with the CC installed. It is weird thinking its the Resource cfg. but that's what made everything work again so I'm sticking to it lol Spoiler
Guest Posted April 11, 2020 Posted April 11, 2020 1 hour ago, ginngosonef said: most of the animation are not working In what? Just as landess should make a copy and paste for his build 375, I now plan to make a copy and paste for the following... Go to a doctor and tell her "It hurts". You have told no one anything. What version of KW are you using? What animations do you have? Did you bother to register the animations in the KW menu? Do you have the proper KW menu settings for the many options, from actually playing the game and your sims need motives and skills to do many animations, or do you have accept always on like an online sex game?
crimhead Posted April 11, 2020 Posted April 11, 2020 6 hours ago, LadySmoks said: Hmmmm... how'd THAT happen??? )))))) Glad you found the problem, and that you returned to share the info. You people have been kind enough to address my problem, it's only fair that I tell you how it ended, Happy Easter everyone! 1
landess Posted April 11, 2020 Posted April 11, 2020 56 minutes ago, crimhead said: it's only fair that I tell you how it ended Everybody likes 'Happy Endings'. 4 hours ago, ginngosonef said: most of the animation are not working Animations are staying home because of the Covid Epidemic. You'll need to register them per instructions on the 1st page. 1
jdw6 Posted April 11, 2020 Posted April 11, 2020 13 hours ago, crimhead said: Folks... I solved it! Woohoo! (Oh, wait, wrong meaning for sim-related stuff... uh...) Way to go! (better lol) 13 hours ago, crimhead said: I tried an awesomemod line command Wait! What?!? That mod & KW aren't supposed to be compatible & (as I've read a few times) can cause major issues. Just like with Highlander: there can be only 1 (core mod that does a ton of stuff... & both those do much the same thing). Just be aware... and wary. If things "seem" to be working, they might not be (so, backup often, just to be safe). 13 hours ago, crimhead said: Resource.cfg had mysteriously vanished Apologies if I got people confused, but didn't you say you had accidentally deleted stuff? ?♂️ Maybe that file was one of them. 8 hours ago, LadySmoks said: and that you returned to share the info. Yes, this. We all can use good news, even this sort helps. 1
crimhead Posted April 11, 2020 Posted April 11, 2020 jdw6: I've been playing with both for a couple of years now, and have no issues whatsoever. I just made sure to prioritize KW (it's in a folder starting with a 'Z') and turned off awesomemod's story progression. I thought I had deleted stuff while cleaning caches. But resource.cfg isn't even in the same folder, and surely I can't have gone after it intentionally. It just went... poof! Computers are mysterious things, after all. Happy Easter everyone! 1
jdw6 Posted April 11, 2020 Posted April 11, 2020 1 hour ago, crimhead said: jdw6: I've been playing with both for a couple of years now, and have no issues whatsoever. I just made sure to prioritize KW (it's in a folder starting with a 'Z') and turned off awesomemod's story progression. That's good to know, especially since there's a lot of people still using awesomemod. Wait, how's renaming the folder help "prioritize" it? Thought that was what the "mods\overrides" folder was for? ?♂️ Learning is a good thing.
Nonsequitur Posted April 12, 2020 Posted April 12, 2020 19 hours ago, jdw6 said: Thought that was what the "mods\overrides" folder was for? You know you can create a custom folder specifically for KW which will have a higher priority. Add the following to the bottom of your Resource.cfg in Mods folder using Notepad. Place it according to its priority 1000 at top (overrides), 700 next (KW stuff), ~600 for Packages, etc. Priority 700 (or whatever is higher than the Packages folder) PackedFile KinkiWorld/*.package PackedFile KinkiWorld /*/*.package PackedFile KinkiWorld /*/*/*.package PackedFile KinkiWorld /*/*/*/*.package PackedFile KinkiWorld /*/*/*/*/*.package Then make a folder in Mods/ folder called “KinkiWorld” and place everything KW in there. Do not place it in your Mods/Packages folder. Any package placed in the new "KinkiWorld" folder will have priority over packages placed in the Mods/Packages folder. Or, You can simply copy the Packages section and paste it above the Packages section - be sure to change the Priority level to something higher than what Packages are currently and change the name of all "Packages" in the pasted section to "KinkiWorld" or something unique. Whatever you may name it - that is also the name of the folder it will look for - so... Anyway, you can set up all kinds of prioritized folders in your Mods. Directory Tree should be something like this: The Sims 3 Mods o Overrides o KinkiWorld o Packages o Test o Probation 2
quantin Posted April 12, 2020 Posted April 12, 2020 On 4/11/2020 at 5:36 PM, landess said: You're not the only one this has happened to. Hide contents Which animation is that?
jdw6 Posted April 13, 2020 Posted April 13, 2020 5 hours ago, Non-sequitur said: You know you can create a custom folder specifically for KW which will have a higher priority. Yep. I'm a programmer*, so yeah, I knew that. Just never actually saw anyone ever reference using anything but the "gold standard" (so to speak) which only has "Packages" then "Overrides". What you listed out would make things easier to manage. You've no doubt seen my repeated suggestions to use folder, instead of just dumping everythingggggg into "Packages". * although I've never actually confirmed that... so thanks for the confirmation. Edit: It appears I haven't looked inside what I have had for 18+ months in, well, 18+ months. You, of course, are right about the Test and Probation directories. I kinda forgot those were there. (Oh, and most of what I do comment on, on here, is for the vast majority who aren't as techie, so simplified down to what more have/do. Also, for future reference (that someone may one day find useful) ... attached is what I've been using. I no longer remember where I got it, but it worked and dates to June 11, 2011. I had one from a user 'gina_loren' from a year earlier (July 10, 2010) didn't work & had much fewer folders, and different priorities. Resource.cfg
Guest Posted April 13, 2020 Posted April 13, 2020 31 minutes ago, jdw6 said: 5 hours ago, Non-sequitur said: You know you can create a custom folder specifically for KW which will have a higher priority. Yep. I'm a programmer*, so yeah, I knew that. Just never actually saw anyone ever reference using anything but the "gold standard" (so to speak) which only has "Packages" then "Overrides". As "the little dress maker" a lot of the tech stuff is "well above my pay rate", as my husband says! I've seen Nonsequitur's posts about all those priority # this, and priority # that folders a few times. I don't know if it's really a good set up, but seems to work for me, is that I place most core and script mods in the overrides folder. I don't have folders outside of cache, overrides, downloads and packages, but sub-folders inside those. Kinky World IS in it's own folder with all the animations and Kinky related items, but that folder is inside the overrides folder. What Nonsequitur is calling "test", I also have, but it's a sub-folder, inside the regular packages folder, so I can keep track of what I'm working on... sort of. And his "probation" I imagine to be new CC you're not sure of yet? Again, I just toss those into my "test in game" folder.
Nonsequitur Posted April 13, 2020 Posted April 13, 2020 13 hours ago, LadySmoks said: I place most core and script mods in the overrides folder Really, the only thing in the Overrides should be those packages placed there because the creator of the mod recommends it. Because they must override everything that came before it (for what in part or in whole it modifies). Just saying - that if you have a prioritizing problem between KW and other mods where something in KW needs to take president - make a seperate Mods folder for those items. Give it its own priority - and limit packages in the overrides folder. You can set any number of dedicated priority folders. One for scripts, one for core... etc. depending on your need. We are all trying to make everything work together as smoothly and as efficiently as posible. What Mods folders are looked at and in what order is dictated by the Resource.cfg. The "Framework" I posted is a stripped down version with only Overrides and Packages. As demonstrated, you can add folders with their own priorities into the Mods folder - if needed. Any subfolders you have - like within the Mods/Packages folder - are treated as though they have the same priority as the parent folder. So, your "test" subfolder in your Mods/Packages folder is just a way to keep a few things seperate and easy to find with priority the same as everything else in its parent folder. If it is a seperate folder under Mods and specified within the Resource.cfg - then it could have a seperate priority over or under other mods in the hierarchy. IMHO.
Guest Posted April 13, 2020 Posted April 13, 2020 41 minutes ago, Non-sequitur said: Because they must override everything that came before it Which is why I put them in the overrides folder. I want to be sure that they override any other mod. 42 minutes ago, Non-sequitur said: Just saying - that if you have a prioritizing problem between KW and other mods My KW folder is inside overrides, so it will override anything not in the overrides folder. Generally, as KW seems to have a timer trigger and loads itself after everything else has loaded, I think Oniki planned it that way to be sure KW took control. I have read that general loading of TS3 is C:program files>Documents>EA>Sims3>Packages and Downloads(sims3paks) and finally Overrides with the last thing the game reads being what takes precedent. So, if you want KW to take precedent, and any other core and script mods to "override" game functions, it make sense to place those packages in the Overrides folder. 51 minutes ago, Non-sequitur said: So, your "test" subfolder in your Mods/Packages folder is just a way to keep a few things seperate and easy to find Yes... that's the only reason for the folder, so I can find everything quickly and easily.
Zathuul Posted April 13, 2020 Posted April 13, 2020 23 hours ago, Non-sequitur said: You know you can create a custom folder specifically for KW which will have a higher priority. Add the following to the bottom of your Resource.cfg in Mods folder using Notepad. Place it according to its priority 1000 at top (overrides), 700 next (KW stuff), ~600 for Packages, etc. Priority 700 (or whatever is higher than the Packages folder) PackedFile KinkiWorld/*.package PackedFile KinkiWorld /*/*.package PackedFile KinkiWorld /*/*/*.package PackedFile KinkiWorld /*/*/*/*.package PackedFile KinkiWorld /*/*/*/*/*.package Then make a folder in Mods/ folder called “KinkiWorld” and place everything KW in there. Do not place it in your Mods/Packages folder. Any package placed in the new "KinkiWorld" folder will have priority over packages placed in the Mods/Packages folder. Or, You can simply copy the Packages section and paste it above the Packages section - be sure to change the Priority level to something higher than what Packages are currently and change the name of all "Packages" in the pasted section to "KinkiWorld" or something unique. Whatever you may name it - that is also the name of the folder it will look for - so... Anyway, you can set up all kinds of prioritized folders in your Mods. Directory Tree should be something like this: The Sims 3 Mods o Overrides o KinkiWorld o Packages o Test o Probation When I tried this, it doesn't let me boot up the game again if I add anything. Unless I undo the changes completely, then put all KW in packages folder again. I even tried this many times and it just doesn't want to work. I guess I have to keep it in packages folder, I know it's not recommended but my game doesn't allow changes with the files. I followed guides too but I just don't know why it isn't working, I guess I just have a buggy file section with the game?
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