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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted
49 minutes ago, eblangovno said:

girls either have no nipples or they are colorless

Which skin(s) do you have installed?

Posted
39 minutes ago, jdw6 said:

Which skin(s) do you have installed?

just deleted all modifications, and installed only Kinky World, cmar Morphing Nipples, cmar Penis Mesh Map2, cmar Penis Sliders CAS, cmar Morphing Penis Script and Revealing Clothing Compilation by JoshQ. and still no\colorless nipples
so, only these

 

upd. also tried install only KW and Clothing Compilation - the problem persists

Posted
2 minutes ago, eblangovno said:

so, only these

Those sound like the right ones, but I'm kinda running on fumes (tired) so maybe someone else will see something you missed or have ideas. 

Posted
1 hour ago, eblangovno said:

girls either have no nipples or they are colorless.

These are separate issues.

 

No nipples/barbie needs working Cmar's mod.  <<<< Mesh

 

No color is default skin from EA. <<<< Texture

28 minutes ago, eblangovno said:

Revealing Clothing Compilation by JoshQ

Uses the Med-Bod mesh he created. It will take all texture maps without issue. I doubt it will conflict with anything Cmar as well.

 

Confirm 'Barbie' status is an issue. (smooth breasts/no 'physical' nipple mesh.)

 

If nipples are present, you'll just need some texture/skins mod(s).

 

>>>> Install only KW, and Cmar Nipples (and sliders) - check. You should have 'no color' nipples protruding. There are both adult and teen versions to account for the 2 different skeletons EA uses.

 

>>>> If this works, then download a custom skin, and check again. Now everything should be 'normal'. If so, then proceed with the rest of your mods and check again.

 

I'll pm a skin to you so I know you have one which 'works'.

Posted
14 minutes ago, ransom0987 said:

can i delete the kw log exports or will that mess something up?

7 posts above you is the same question - 6 above you is the answer.

Posted
43 minutes ago, eblangovno said:

upd. also tried install only KW and Clothing Compilation - the problem persists

jdw6 asked you which skins do you have. Sounds like you are still using EA barbie skins, which don't have nipples. Use your serach online to look for "sims 3 skins". You'll want to replace the default skins.

 

16 minutes ago, ransom0987 said:

can i delete the kw log exports or will that mess something up?

Honestly... did you bother to read even one previous post?

Posted
1 minute ago, landess said:

7 posts above you is the same question - 6 above you is the answer.

I wasn't even going to tell him/her that much!

Posted
5 minutes ago, landess said:
50 minutes ago, eblangovno said:

Revealing Clothing Compilation by JoshQ

Uses the Med-Bod mesh he created. It will take all texture maps without issue. I doubt it will conflict with anything Cmar as well.

Josh may or may not have used him MedBod mesh. He will tell you in the CC description. MedBod waists do not match up to standard meshes. Josh uses Cmar's morphing nipples mesh as the base for his, so there will be no conflict with Cmar's mesh.

Posted

Good afternoon / evening!
   I wanted to learn two things:
  1. Is it possible to make men's underpants like women’s - which can be removed and, in general, interact with them?
  2. Is it possible to add your sim to the NPC character (KW)?

Posted

@Nikolaj Coster - Waldau

 

1) I don't see how. KW uses the garter slot to recognize KW enabled panties, and even if one set CAS to remove the gender flag (both gender clothing enabled for either gender) The panties wouldn't fit correctly on a male skeleton. Perhaps..... IF someone made a pair of male underwear and assigned it a female flag, and associated it with the garter location in accessories, then it would be a matter of KW recognizing the male gender in the script that controls the feature (that's a crapshoot - no clue and may be the stopping point).

 

2) Save 'your' sim to the bin. When the KW NPC you want to change the look of appears in game (live), take it to CAS and give it the 'new skin'. The traits and everything else remain the same.

 

I have customized most every KW NPC in my games. Tom Peeping is 'boring', so he is always a target for my changes. Teachers and Nurse also get the make over when I use KW school.

 

Spoiler

Screenshot-155.jpg.a708d7c6af8bae76a396c0f98c7868b8.jpgScreenshot-23.jpg.2b521fad295556acb8259597a2102baa.jpg

 

2 different versions of the KW default HS teacher in my saves. Top: My horny teen messing with the teacher after hours. Bottom: Yup! That's my Cranky old teacher at work in the background - the replaced NPC is in the near classroom

Posted
3 hours ago, Nikolaj Coster - Waldau said:

  1. Is it possible to make men's underpants like women’s - which can be removed and, in general, interact with them?

So far, I haven't gotten it to work. However, the following statement by landess regarding using a female flag gives me something new to try.

2 hours ago, landess said:

IF someone made a pair of male underwear and assigned it a female flag, and associated it with the garter location in accessories

I tried and set male undies as left garter, but KW doesn't recognize it and they remain on during woohoo... I never thought to retag them as both genders. Worth a try.

3 hours ago, Nikolaj Coster - Waldau said:

2. Is it possible to add your sim to the NPC character (KW)?

Again, me, so far no... IF you mean to make an NPC that KW will automatically place in the game the way it does with Tom and Harold Peeping, Oniki's NPC, etc.

I can change the clothes of the KW NPCs (SIMO files) by using Sim Outfitter tool, but not their physical appearance or traits. At present, I don't know how to access the SIME files, but am working on it. Otherwise, as landess said, you have to take the KW NPC to CAS, alter as youplease and save the modified NPC... then everytime you start a new game and come across that NPC, take it into CAS and replace it with the one you saved.

 

As for creating a sim, making it an NPC that either KW or the Sims 3 game itself will use... another thing I'm looking into as I get time, but the process for doing that seems long and not particularly easy (and perhaps above my pay rate as my husband might say), and I'm working on other CC right now, so stopped at seeing all the basic headaches in tutorials. 

Posted

I don't know if this will help but NRaas Tools (Master Controller Cheats) has "Selectability" to change to/from NPC,  "Set Service" for assigning service roles, and "Register" to lock them in. If you use Set Service the conversion is automatic to NPC - I believe.

 

 

 

Posted
18 hours ago, landess said:

>>>> Install only KW, and Cmar Nipples (and sliders) - check. You should have 'no color' nipples protruding. There are both adult and teen versions to account for the 2 different skeletons EA uses.

 

>>>> If this works, then download a custom skin, and check again. Now everything should be 'normal'. If so, then proceed with the rest of your mods and check again.

 

I'll pm a skin to you so I know you have one which 'works'.

nope, nothing. tried everything possible, all possible options. still not working.

Posted
29 minutes ago, eblangovno said:

nope, nothing. tried everything possible, all possible options. still not working.

Do you have "no mosaic" installed? Where did you install the KW, Cmar and skins packages? What folder? Can you give us a screenshot of what you see, so we can see it too??? 

Posted
5 hours ago, Nikolaj Coster - Waldau said:

  2. Is it possible to add your sim to the NPC character (KW)?

1 hour ago, LadySmoks said:

I don't know how to access the SIME files, but am working on it. Otherwise, as landess said, you have to take the KW NPC to CAS, alter as youplease and save the modified NPC... then everytime you start a new game and come across that NPC, take it into CAS and replace it with the one you saved.


I'm not sure how TS3 connects up the SIME file to the SIMO files.  But, if the goal is to replace, in the ONIKI_NPCs.package, an existing NPC with one you created.  You'll need to make sure that both the Name and InstanceID (as shown in S3PE) for your replacement Sim exactly match the values for the KW NPC you want to replace -- those are hard-coded in the KW DLL (in the code).  So you can't just create a new NPC "Some HornySim" and plop the SIME and SIMO files (which you can get from opening the .sim file [SavedSims folder] in S3PE) into the KW NPC package and have it work.  The "Some HornySim" NPC will be in the package (and probably show up in CAS as an available existing sim), but there won't be any code to actually automatically put that new NPC into the game, use it, or do anything with it.

 

Now, since it seems that the only part that is hard-coded in the DLL (the code) is the InstanceID and Name, maybe all you have to do is create a new sim, name them correctly (to match the NPC that's being replaced), save to bin, open the SavedSims\*.sim file in s3pe, rename the SIME file & instance ID to match, save that to a package, then import that package into the existing ONIKI_NPCs.package, replacing existing.  I might give that a try later, but as of now it's an unproven/untested theory.

 

Code excerpt (interestingly enough, it references the instance IDs as decimal, not hex.

PeterSwiftfingers = 846560934827233421, // 0x0BBF96AF5919908D


That's kinda how a whole helluva lot of KW is:  hard-coded with exact values, which is why it can be "frustrating" since there's no way to customize some parts of it.

 

Since all the KW NPCs (15 in build 375, 18 in build 399) have all their files in the same package, replacing all the proper parts in that package (which would make it easy to use if you clear out the game folder and start over) seems so difficult that it's probably not worth the effort.

 

In the end, though:  I'd go with what @landess suggested, since that seems so straight-forward and he's already tested & proven it works.

 

 

 

 

Posted
4 hours ago, eblangovno said:

all possible options

Since it works for others, something likely simple has been overlooked. Best to start at the beginning.

 

Does KW work itself? Is it turned on? (when installed you'll get a big 'thank you' icon from OnikiKay in the center confirming activation)

Are you using any NRaas mods? (they can help trouble shoot and check things easily) Master Controller especially.

If KW isn't working, everything else is moot and like @LadySmoks mentions - Your mod folder set-up may be in error.

 

KW recommended installs are so the mod 'looks' correct. One can still have mosaic ridden 'Barbies' making woohoo.

Posted
3 hours ago, jdw6 said:

maybe all you have to do is create a new sim, name them correctly (to match the NPC that's being replaced)

Well, that's a maybe... as it's more than possible that I missed something, or did something wrong when I tried that (or something VERY similar) quite a while ago. You should try. As I often say when it comes to such things, "I may have messed up"!!!

3 hours ago, jdw6 said:

In the end, though:  I'd go with what @landess suggested, since that seems so straight-forward and he's already tested & proven it works.

It definitely works... I have saved make-over versions of 30 or more NPC sims that I end up just taking to CAS and replacing them as my sim meets themin a new game. TS3 townies look impossible to remake as new defaults. They aren't named!!!!!!! Just a bunch of SIME and SIMO files... I think they werein full build 0? I'd have to look.

 

WARNING!!! DO NOT EVER MODIFY ANY TS3 PACKAGE FILE FOUND IN PROGRAMS!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

If you want to play with stuff, make a copy of that package and do as you please with the copy. You can try making default CC from files found in the COPY program packages, whatever...

 

If they don't work, you can delete them and your game will fall back to whatever EA put in the program files. Screw those program packages up and you will have to reload your entire game!!!! 

 

Okay... Deep breathe... But, I didn't want someone blaming me for destroying their 5 year legacy game because they decided to mess with program file packages!!!

Spoiler

849599512_asoon.jpg.a11f0fe2a85d087b34234d86de954d62.jpg

Well, let's see how long ittakes me to be satisfied with this outfit and upload it...

 

Posted
2 hours ago, LadySmoks said:

Well, that's a maybe... as it's more than possible that I missed something, or did something wrong when I tried that (or something VERY similar) quite a while ago. You should try. As I often say when it comes to such things, "I may have messed up"!!!

Okay... Deep breathe... But, I didn't want someone blaming me for destroying their 5 year legacy game because they decided to mess with program file packages!!!

I've been getting closer to passing out the proverbial rope... you know, give 'em enough to... feeling kinda ? lately ? 

And, yeah, once I get around to feeling like fixing this mess my packages folder has become :( I do plan on giving it a try.  But I suspect 2 things: 1) you don't give yourself enough credit & did a valid attempt and it was just something else in KW that prevented it from working (as it sounds happened); and 2) I over simplified it and it isn't actually possible. ?‍♂️

Posted
7 hours ago, jdw6 said:

you don't give yourself enough credit & did a valid attempt and it was just something else in KW that prevented it from working (as it sounds happened); and 2) I over simplified it and it isn't actually possible. ?‍♂️

I often try things that I don't know how to do... but, it feels good when you actually figure it out,or find the answer somewhere. Nonsequitur was having issues with a few things trying to re-edit his Phallus Glean world, so I did a search and found a few things about adding NPCs to a world. Search "CAW editing". But, I haven't had time to read what I found, and it may not help when figure out how to alter existing NPCs.

 

Maybe it's not possible? But, I tend to think it's that I just haven't figured it out... yet!

6 hours ago, landess said:

Transparent platforms? I like.....

Yes! Glass slippers for your Cinderella! Definetly far from ready. It's a pair of Josh Q Ishtar shoes that I'm trying to make look like glass... or as I say in the description... actually, a high density transparent polymer... because glass shoes are just silly! ))) I'm new working with transparencies, so still trying to figure things out. One thing is that it appears that white always shoes more opaque than other colors, so I may have to test 2 different shoes, with 2 different multiplier densities.

21 minutes ago, Nikolaj Coster - Waldau said:

Thank you for answering my questions!:heart:

You're welcome, and to be serious... try making them yourself. ))) I don't know if you ever made anything, but you can search for information and try. It's really how I started... I would think, "I would like this or that in my game", but couldn't find it anywhere... so I started making what I wanted (or at least tried). ?

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