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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted
On 3/29/2020 at 12:31 PM, landess said:

Yes, I have sims with crabs whom I never manually infected, I believe the victim spread them. As mentioned, using the disease function is a new experience for me, so for now, take everything with a grain of salt as I experiment further and try to build up a consistent example of events. The victim may be the catalyst, and infecting the rapist was just unnecessary instead of directly infecting the victim - which would follow your observations.... The rapists in my saves keep the custom look I give them, and I was surprised to see them being used as booth merchants and other npc's.

I have no idea what ContentPatch.package is so immediately am suspicious. As far as CCmerged - mine is in the overrides folder within the mods folder. The overrides folder is alongside the packages folder.

 

What happens with older saves?

 

Yep! You'll need to figure out what it is. While Master Controller isn't mandatory, like KW, there's no way I would keep playing the Sims3 without it, or a lot of the NRaas mods. Have you 'studied' the FAQ section @ NRaas? While this IS the KW forum, it also seems the 'defacto' spot to discuss any sim problems with those using KW, even if not actually - on topic. Getting people sorted seems more important than idle forum etiquette.

 

If you want to troubleshoot - you know the drill. Remove everything (including KW) and see if MC works by itself. If so, you know you have a conflict. With everything installed (this crashes the game per your post) you might be able to identify it using Delphy's Dashboard per LadySmoks instructions in the past.

Thank you. I will try troubleshooting by pin pointing the problem then, I probably installed a different mod similar to MC but forgot about it. I guess I'll find out eventually, if that's the reason for this conflict.

Posted
1 hour ago, franktempeny7 said:

Thank you for everything you really help me. One last thing, sometimes (not everytime) when sims have woohoo they only do one stage

If you are playing by the rules Oniki set up and your sims, or even one of your sims is inexperienced notthat aroused or horny, etc... they may not do much.

 

3 minutes ago, Zathuul said:

Thank you. I will try troubleshooting by pin pointing the problem then, I probably installed a different mod similar to MC but forgot about it. I guess I'll find out eventually, if that's the reason for this conflict.

And always make a backup of your files, and saved game. Yes, I've been playing with this stuff for a while, but just yesterday, I decided to update a few things, including CAS sliders. I've had the old set up forever and it's a merged package. I removed and saved it (OF COURSE!) Put all the new stuff in it's own folder to go inside my Packages folder. Had a few problems, but had BACKUP!!!

 

 

Posted
3 hours ago, jimmyjimjam01 said:

I looked there and didn't see it for some reason

If you aren't a Patreon (donating monies), you won't have access to the page for download.....  You do understand the concept? yes? If you are a Patreon, it's odd to be asking here where the public releases are uploaded. (and if you haven't access as a donator - that would be a major RED FLAG)

2 hours ago, franktempeny7 said:

sometimes (not everytime) when sims have woohoo they only do one stage

Happens to me as well. Sometimes it's a privacy issue, but most likely it's more like: Horniness overrides common sense when Sims whom haven't reached friend status get busy, then because the relationship isn't high enough, they just kinda stop as the arousal script is satisfied. Sometimes there may be other factors - late for work, hungry, sleepy, you know - all the stuff that would interfere in the first place (during woohoo the game keeps running, and things may trigger during that time).

 

Nothing wrong with a quicky - as long as it's not the norm. Nooner anyone?

Posted
1 hour ago, LadySmoks said:

If you are playing by the rules Oniki set up and your sims, or even one of your sims is inexperienced notthat aroused or horny, etc... they may not do much.

 

And always make a backup of your files, and saved game. Yes, I've been playing with this stuff for a while, but just yesterday, I decided to update a few things, including CAS sliders. I've had the old set up forever and it's a merged package. I removed and saved it (OF COURSE!) Put all the new stuff in it's own folder to go inside my Packages folder. Had a few problems, but had BACKUP!!!

 

 

i upgrade the oniki folder but now the game crashing

Posted
31 minutes ago, franktempeny7 said:

i upgrade the oniki folder but now the game crashing

Try pulling ALL mods except KW. Start the game and make sure KW installs. Then add back in all the other mods.....

Posted
14 hours ago, Non-sequitur said:

I can see a savvy creator/codder using a similar structure for their own controls and script thingies, and even naming it the same. I've never seen something like that myself. As long as the two never meet or change locations. Basically - two different packages - in two different locations - that do two different things... that happen to have the same name. 

I've seen this, not in gaming, but at work. Lost several hours, in one case, days in the other.  But, as a result, it usually sends signals that someone doesn't really know what they're doing.

That said, in the limited sandbox EA allows us to play in, I could see this as being a "dirty hack" to get the game to load something that otherwise wouldn't be possible to have loaded.  Problem is that once anyone but the original mod developer uses it, the game could easily turn into a potential for future nightmares. (Gamer forgets after a few months & tries to add in something that causes conflicts & hoses everything).  Caveat emptor.  :) 

Posted
3 hours ago, franktempeny7 said:

sometimes (not everytime) when sims have woohoo they only do one stage

Professional interactions (whore, not call girl) seem to only run 1 stage.

 

If you click on another Sim and choose kinky woohoo, it asks for what stage to do. That is the only stage I've ever seen it do.  (kinda pre-coffee so hopefully I'm not conflating that with something else)

 

If you click on a stage (e.g., floor, bed, couch) and choose kinky woohoo, it asks "duo" or "group" and then you select the sim(s) to do-it with.  That, if you notice in the upper left, shows "woohoo none" (sometimes) "woohoo all" other times.  This is the case that (at least what I've seen) allows it to auto change to other stages after the progress bar reaches the end.

 

Now, if you do the 2nd (click on a sim) and then during their woohoo click on another stage (kinky woohoo continue) it will move them there.  I've seen it stick with only the originally chosen "type" of woohoo, but I've also seen it auto advance to other types.  (e.g., if they're doing oral, it might change to teasing after they've moved).

 

In Kinky World | Settings | Woohoo, there are settings that control how long a stage lasts.  IMO, it's way too long by default.  I tend to change (games not running, so, sorry no screenshot) those to (depending on mood):  stage min of 10-15, stage max of 20-30, sequence max of 120-240.  What I think I'm settling on is doubling stage minimum for stage max and then multiplying that by 10 for the sequence max (so 8/16/160).

From the "other" mod's thread (passion), there were similar discussions on animations, how long to loop, how often to change (and it seemed something got broken in the last version, which frustrated me to move to kw).  That mod handles animations differently, and has settings for how often to change to a new animation.  I miss that about that mod.  KW doesn't really have that.  It's more "pick an animation for the stage, play that animation from a random time between stage min & stage max, and then check situation for whether to use another stage or end".  That discussion also talked about how the average animation clip is only about a minute long.

 

I think a lot of us, at least when new to KW, expect KW to change up the animations for a particular stage, instead of showing the same 1-minute clip 40 times.  But, KW uses mood + skill level + reputation and so it puts more emphasis on internal metrics than just being an animation player for the gamer.  Or, put differently:  KW cares more about making the Sims happy than it does about making you happy.

Posted
2 hours ago, franktempeny7 said:

i upgrade the oniki folder but now the game crashing

Doesn't tell me much. What do you consider to be "upgrade"??? You installed something, but what? In my post, I just went through things I just did when I installed content and my game farted. Did you try any of it? Run dashboard (free from MTS) to see if whatever you "upgraded" conflicts with something?

 

Posted
1 hour ago, jdw6 said:

Now, if you do the 2nd (click on a sim) and then during their woohoo click on another stage (kinky woohoo continue) it will move them there.

I've noticed if you start KW woohoo on the flat ground/floor, you get a set of options to woohoo there. If you 'continue' woohoo on another object, then the option to 'continue' woohoo on any floor/ground surface doesn't appear, and are left with things like 'pee here'/etc. but no woohoo. You can continue on other objects, but not the basic foor/ground......

 

As for stages, KW seems to try and stick with stages created by an animation author. If an object only has one or two stages by an author, then it seems they switch it up and begin a new cycle/author until the max woohoo time is satisfied. There are probably a few animations which are set as ending animations (post-coitus), but am unsure if they flag KW to end the session as I've had them just start up again and sometimes it seems to end suddenly although the event timer was likely fulfilled. Depending on what stage/animation one starts with, things like 'ass to mouth' sequences can naturally occur.

 

>>>>> SIDE NOTE: Have been trying to get some FUTA skins (Females skins with penis texture) for awhile. I have only one working one, but am unhappy with the actual skin itself. I just stumbled across some from Navetsea from a post in this section. They are default replacements, but I unfortunately have a default replacement already and it's buried in that MEGA merged.package that I can't seem to manipulate. So I was curious if this could be changed to normal 'optional skins' instead of a replacement. I looked into it , but was swarmed with tools and whatnot that made me realize I was out of my league. The .IMG files I opened in s3pe looked good, but I'm missing how to change the file from a default to a simple mod option like ALL the rest of my skins....

 

File location: navetsea F-IN TS3 Adult Model default_Futa.7z  from post: 

futa.png.b8445cdde1abfafcba551fac47f4ae3d.png

 

 

If anyone can do some surgery, or give an explanation how I might do this, it would be great since I have yet to find a non-replacer Futa skin other than the one I have (EA Details) Funny name as the body has almost no detail but the penis at least doesn't look like plastic.

Posted
22 minutes ago, landess said:

If you 'continue' woohoo on another object, then the option to 'continue' woohoo on any floor/ground surface doesn't appear

 

KW seems to try and stick with stages created by an animation author

So, you can't go back to floor after couch/bed/etc? That I don't think I've noticed.

I have noticed that some animation creators put a "next stage" list in their OKW files.  I've not quite looked at that enough to know whether that is what is governing the change-up in KW or not, but it might.

Posted

Use "Skininator" I believe it is on MTS.

If you have any knowledge of graphic - gather up the skin images you like (teen, adult, male, female) both "M" and "Dark" for Body, Scalp, Face. Use the simple tool Skininator to place these images together along with a blending patch (small DDS for skin color range) and slider display (small PNG same size with a name on it). Enter a name for the skin, select if replacement or not, and save.  You have a skin. Anything you paint onto those images will show on the body.

Posted
1 hour ago, Non-sequitur said:

Use "Skininator" I believe it is on MTS.

If you have any knowledge of graphic - gather up the skin images you like (teen, adult, male, female) both "M" and "Dark" for Body, Scalp, Face. Use the simple tool Skininator to place these images together along with a blending patch (small DDS for skin color range) and slider display (small PNG same size with a name on it). Enter a name for the skin, select if replacement or not, and save.  You have a skin. Anything you paint onto those images will show on the body.

Just got it, will let everyone know how it goes. If successful (should be) will make it available for KW futa options.

Posted
2 hours ago, landess said:

If anyone can do some surgery, or give an explanation how I might do this, it would be great since I have yet to find a non-replacer Futa skin other than the one I have (EA Details) Funny name as the body has almost no detail but the penis at least doesn't look like plastic.

A bit of a PITA. Where it says "instance"... THAT is the EA id# for adult female skin... actually, the whole series of numbers do matter, but that one is the key that makes it a default replacement.

 

I actually just got done replacing stuff in my game... I had never gotten Cmar's V2 penis when it came out. I did the "fix" myself on the UV map location for am WAY back when. But, the new penis mod was something I finally did, so I had to find new skins with good penis texture... but, I didn't really like the skins themselves. 

 

What I had to do is open my skin in GIMP, open the good penis skin as a layer.... make a blank layer... cut the penis (ouch... sorry guys... Bobbitt!) paste the penis to the blank... delete the skin I don't want. With the new penis over the good skin, I played with brightness, saturation and contrast to match color tones, then merge down. And old skin with new penis to match the new penis mesh. I think tm uses the same skin, and I'm just happy that em's don't have shoe texture on their weiners anymore.

 

Back to your problem.... easy answer that no one likes is to put the new skins in your overrides folder. As the name implies, what you put there overrides everything else.

 

As you have s3pe and know how to use it, you can right click that skin... go down the drop menu to "export"... "as file", and save the img somewhere. Then open your non-default skins, right click the af skin, go down the menu to replace, left click that... s3pe will open your files. Go to where you saved the img you want and click on it, and s3pe will put that img where the other non-default img was and keep the id# of the non-default img.

 

Or Skininator... also a PITA the first time you use it as I found out, but the skins did comeout okay.

Posted
20 minutes ago, LadySmoks said:

Back to your problem

Fixed! Skininator worked just fine. While I probably didn't use it to it's potential, as there are probably 4-5 variations of skin tone, and I have one good one to use. If I selected more tones during the 'build' stage, it may have likely gave me all the ones included in the original file referenced. But I digress..... Now I have an acceptable skin texture for Futa.

 

Big Thanks @Non-sequitur  An easy to use tool which took the file and allowed me to get one into the game as non-default.

 

Spoiler

Screenshot-686.jpg.317d1c0b373b31ce85e845094cea28e7.jpgScreenshot-687.jpg.040c6ac8e636c09f9f8c2ff2a267e2f5.jpgScreenshot-688.jpg.9d8a3640c020c5f40c5fdf625c64ba07.jpg

 

Poor girl looks funny without her Super Perky Slopes body, but it was one of the fastest loading saves I have - small Island and only 2 sims. If anyone else wants this I recommend they just do what I did: Download the program from MTS. Use it to open the file referenced above. Select a couple tones from the list and 'save as'. (be sure to check 'non-default') Place in the packages folder and Sim-on. While the tone slider has no 'name' for the skin (tool will do that also - I just didn't bother) since it has the little 'cc folder' icon on the selector 'button', I know it's this one, and not the default.

 

 

BTW: I did move it into the overrides folder as a default replacement, but the game ignored it - likely because there is already one in the game. I know the override folder 'should' override it, but it wasn't the case. Why I asked for - and got - help.

Posted

Hey guys! Getting back to TS3 for some good ol' nostalgia, and since I'm familiar with WW for TS4, thought of googling up a mod similar for 3 and stumbled upon this one. Really liking it so far, first mod I've seen with zoo interactions as well; though I'd rather say what interests me the most is the offspring part.

 

My Sim has the "Dog Breeder" trait, but what I really wanted to do was having her have offspring with an unicorn (my main reason to go back to 3 were the horses, love them!). I heard somewhere that she had to have another trait in order to become pregnant from a horse, and if I use debug mode I see there is a "Horse Breeder" trait, but I can't seem to give it to her via cheats. How can I get her this trait?

 

Also, another question I had; it says on the original post: "New borns have a chance to acquire the fairy occult type when their mother has been impregnated by a unicorn". Does that mean a human Sim whom has offspring with an unicorn may give birth not only foals but also fairy Sims? When I tested, my Sim have birth to a common foal, but I was going for the fairy hahaha I'd like to know if I misinterpreted the text or not, as I'll be trying it again! I quit the game without saving because I wanted it to be a natural occurrence. :)

Posted
13 minutes ago, AnnaMally said:

How can I get her this trait?

If you use Master Controller, you can pretty much do anything you want. Not Sure if either of those traits are 'borrowed' from Pets EP, or from KW itself.... Never messed with that side of the game.

13 minutes ago, AnnaMally said:

my Sim have birth to a common foal, but I was going for the fairy hahaha I'd like to know if I misinterpreted the text or not

It stands to reason one needs the Supernatural EP to have Fairies, first and foremost. Also you said it yourself: "New borns have a 'CHANCE'", so there's that. When you said human giving birth to foals, I thought that was not possible, but your post tells me different. What a strange place KW is. :) 

Posted
1 hour ago, landess said:

BTW: I did move it into the overrides folder as a default replacement, but the game ignored it

If you checked "non-default" then it won't be a default regardless of where you put the package. It HAS to have the default img id# to be default. ) Overrides folder should override anything with that same id#, which almost never will happen. 

Posted
On 3/30/2020 at 12:51 AM, Awtun said:

Hello. This is the first time I'm trying out this mod, but apparently it crashes my game on loading screen. Anyone else had the same issue or knows how to fix it?

 

I noticed that in your list of mods, you have included both a "contacts" version, as well as a default replacement version of tamo_eye_UltraPlain. These probably conflict. Best to choose one or the other. Not sure how much this could affect your game, but got to try and iron out as many opportunities for errors as we can :)

Posted
1 hour ago, LadySmoks said:

If you checked "non-default" then it won't be a default regardless of where you put the package. It HAS to have the default img id# to be default. ) Overrides folder should override anything with that same id#, which almost never will happen. 

It was default. Didn't work in package folder. Moved it to overrides - still didn't work. Used Skininator to change it to non-default - placed in packages folder, now it works. Sorry for any confusion.

 

Everyone:

>>>In the past I've mentioned changing ages using Master Controller. Teens/Ya/A/Elders are fine, but never use MC to 'age up' a child or toddler. They will usually have 'special' outfits which aren't recognized by MC and likely some scripts as well (trick or treat/etc.) Best to have aging on, then use a cake or MC/trigger age transition. This way the game will clear the sim of anything undesirable or you will get this:

 

Spoiler

Screenshot-690.jpg.13191d51769a390fd1ce6c73b066b0ee.jpgScreenshot-689.jpg.bc681fd9c0651dd18f67d56dc27a9329.jpg

 

Posted
2 hours ago, landess said:

If you use Master Controller, you can pretty much do anything you want. Not Sure if either of those traits are 'borrowed' from Pets EP, or from KW itself.... Never messed with that side of the game.

It stands to reason one needs the Supernatural EP to have Fairies, first and foremost. Also you said it yourself: "New borns have a 'CHANCE'", so there's that. When you said human giving birth to foals, I thought that was not possible, but your post tells me different. What a strange place KW is. :) 

I reached this trait making use of Master Controller indeed, but it seems I can't add it to her; I tried to do so, but it just didn't work. The reason why I was asking, maybe it's not fully integrated? Or maybe I'm doing something wrong? I've heard of people that had their Sims give births from horses, so I'm not sure :'D

 

And yes, I have all EPs! By "chance", I expected normal human Sims to be born, sometimes as the fairy occult; but what I wasn't expecting at all was a foal indeed. So double checking if that's an option at all, or if she'll always give birth to foals and if it rolls a chance for a fairy, then she would have a human (fairy) Sim. :P

Posted
2 hours ago, AnnaMally said:

and stumbled upon this one

Which version are you using?  It will say when you start a game in the upper right.

Posted
12 hours ago, LadySmoks said:

Doesn't tell me much. What do you consider to be "upgrade"??? You installed something, but what? In my post, I just went through things I just did when I installed content and my game farted. Did you try any of it? Run dashboard (free from MTS) to see if whatever you "upgraded" conflicts with something?

 

anyway i fix it.. but how to disable temporary the pregancy.

Posted
7 hours ago, landess said:

but never use MC to 'age up' a child or toddler. ...... or you will get this:

You can, but have to then use MC to reset the sim to get rid of the double mesh... then you will probably need to add the trait they get during that age up since that usually gets left out.

Posted
1 hour ago, LadySmoks said:

You can

What you are seeing is one of 3 'special' outfits. I can view and choose them in MC/Basic/Outfit, but can't remove them with MC/Basic/Remove Outfit - they don't appear. I have 2 things to try: Use Dresser to reroll, or drop age back to child, go live and remove the outfits (maybe), then age back....  I was able to delete one of the special outfits that did show, dropping the total to three left.

 

I do play with aging off, so after I realized this happens, I learned to turn aging on, and let it happen 'naturally', before turning aging back off. Not sure how many child sims I did this to though. (was tired of seeing children in family groups brought to clubs and bars)

 

2 hours ago, franktempeny7 said:

disable temporary the pregancy

Open NRaas Story Progression if you use it. There you can find Caste options to turn off pregnancy (don't allow participation) This will stop pregnancy from Default EA woohoo, KW woohoo, Animated woohoo, or anything else.

 

9 hours ago, AnnaMally said:

making use of Master Controller indeed, but it seems I can't add it to her;

I use Ver375 of KW, and have aging off/pregnancy off as well. I guess I could try and look at it just to see what you're looking at....

Posted
9 hours ago, AnnaMally said:

it just didn't work.

I found it under Lifetime rewards, and applied it (no cost) to a teen....

 

Spoiler

HB.png.c8182c0523008f2c4e7452e4f00cfbe7.png

 

Using CAS to add certain 'traits' is cheating yourself, since I noticed certain KW traits could be added to this limited amount trait pool, instead of being rewarded to the lifetime rewards 'pool'. NRaas/MC/Basic/Purchase Rewards is a better option if they show up here.

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