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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted
28 minutes ago, WhysoWeird said:

Download link is dead ?

Everyone whom says this usually has less than 5 posts. I'm wondering if they don't know how to find the proper page and hit the correct Icon, or if there's something going on with not being properly logged in to receive downloads.

Posted
12 hours ago, jdw6 said:

Which version are you using?  It will say when you start a game in the upper right.

It says "Oniki's Kinky World : v0.3.0 Build 346".

 

3 hours ago, landess said:

I found it under Lifetime rewards, and applied it (no cost) to a teen....

 

Using CAS to add certain 'traits' is cheating yourself, since I noticed certain KW traits could be added to this limited amount trait pool, instead of being rewarded to the lifetime rewards 'pool'. NRaas/MC/Basic/Purchase Rewards is a better option if they show up here.

I can't find it under Lifetime Rewards at all.

 

traits.png.dfede854e871bc7e312104b6f15e4a23.png


As for using MC, I can find it there, but when I click it, the trait disappears and the window refreshes. After that, it's nowhere to be seen, I have to open NRaas/MC/Basic/Purchase Rewards again, endless cycle. It just keeps doing that, and my Sim still has no new trait. What happened was that one of her traits (No Bills Ever) disappeared after I tried this the first time.

Posted
35 minutes ago, AnnaMally said:

It says "Oniki's Kinky World : v0.3.0 Build 346".

 

Yeah, that's probably going to be a whole lot of your problems.  I strongly suggest you update to the 375 version landess has posted many times.  
Or, to 399, but quite a few report issues with 399.

3.0 has a whole lot of issues, and lack of features -- which it sounds like you're running into.

Posted
1 hour ago, WhysoWeird said:

Download link is dead ?

No... it's not. Both work.

Posted
1 hour ago, jdw6 said:

Yeah, that's probably going to be a whole lot of your problems.  I strongly suggest you update to the 375 version landess has posted many times.  
Or, to 399, but quite a few report issues with 399.

3.0 has a whole lot of issues, and lack of features -- which it sounds like you're running into.

Oh! I'll give it a look after I'm done with work. I downloaded the one attached to the OP's post, but didn't check back for updates since it was working.

Posted
1 minute ago, WhysoWeird said:

Okay, but I have an error message, I'm dumb or something ?

2 (maybe silly) questions:

 

1) Which link?

2) Are you in the US or elsewhere? (maybe it's blocked in your country)

Posted
55 minutes ago, WhysoWeird said:

Okay, but I have an error message, I'm dumb or something ?

"Now I have an error message" Okay... what is the error message? People love to be as vague as they possibly can when it comes to asking questions here. "It doesn't work" or "I have an error message" doesn't narrow anything down for anyone to help you. You wrote... "Download link is dead?" I went to the first page and downloaded BOTH files... again, as you are the first person to vaguely state the download didn't work. There are 2 files. Again, I downloaded both with no problem. There was a person (many) saying the dowload didn't work before... this person posted a screenshot... a.PNG.3345e7499d2008d36537ade2d7aa9a9f.PNG

This is NOT a download link. The downloads are at the bottom of Oniki's post, and the one that looks like v0.37 is really v0.3 with 7z(ip) immediately following. And as jdw6 asked, are you outside the US? If yes, you will probably need to use a proxy server based in the US to download at LL. When I was home, I had problems simply accessing the sight if I didn't use the proxy.

Posted
7 minutes ago, landess said:

ONIKI_KinkyWorld_0.37 (Build 375).7z 10.99 MB · 78 downloads

You should just make a download page! 

Posted
47 minutes ago, LadySmoks said:

You should just make a download page! 

Sharing a file which was uploaded by the author here, is a bit different than me creating a post with someone else's mod, but yeah, it would be easier.

 

>>> @AnnaMally Following screenshots for you (when removing a KW trait/reward another rewards Icon will disappear until you 'refresh' the menu) If you 'mouse over' the missing icon, you'll still get the trait/reward description! BTW, these were all done using Master controller: NRaas/MC/Basic to acquire - NRaas/MC/Advanced to remove.

 

Spoiler

breeder.png.64a276c30bfab9c70c5ea577e588482f.pngtrait.png.662d25878f656166164f74b1d57d0a93.pngdrop.png.10baee349c2fc6235567324ba0a59551.png

 

 

 

Why would KW allow a male to get this? Since I don't do pregnancy, much less KW pregnancy, perhaps EA allows Guys to carry children, besides Alien abductions.... Imagine my surprise when one of my male sims did get pregnant from an abduction, even with pregnancy off. A cute little alien girl named Nebula. So I aged her up (properly). I'm not totally heartless....

Posted
4 hours ago, landess said:

I'm not totally heartless....

Really?!? ?If you were, you'd not be helpful to all us you've helped. 
 

4 hours ago, landess said:

perhaps EA allows Guys to carry children,   
Imagine my surprise when one of my male sims did get pregnant from an abduction, even with pregnancy off. 

I so want to confirm this, but I'm not quite sure I'm remembering what I think I'm remembering. But in the nearly 1000 tuning files I've tweaked & probably double that read through, I seem to recall seeing something.  I checked my change log, didn't find it, so did some poking around.  Yep.  It's a 33% chance on abduction.  Prob can change it via NRaas Retuner.  Look for kChanceMalePregnancy.  Or toss the attached XML into a package.

 

S3_0333406C_00000000_4199FA3906AE19D6_BuffAbducted_0x4199fa3906ae19d6%%+_XML.xml

Posted
11 hours ago, landess said:

Why would KW allow a male to get this? Since I don't do pregnancy, much less KW pregnancy, perhaps EA allows Guys to carry children

Not into the animal thing, but I have read (can't remember where) that one of the mods allows male pregnancy (maybe woohooer??? or story progressin caste allow???), although I believe that no one has made a male pregnancy morph.

Posted
9 hours ago, jdw6 said:

Prob can change it via NRaas Retuner

It's not an issue to me as it seems to only affect the currently played household. I had an issue with every other household getting loaded with babies.

 

3 hours ago, LadySmoks said:

a male pregnancy morph

Yeah, He never did get a fat tummy. Morning sickness was my only clue because I use a mod to disable the sounds of 'woohoo harp' and 'pregnancy chimes'. Why chimes with pregnancy off you ask? Because KW is a strange beast, and occasionally I would hear from town view looping sounds that I couldn't stop - NO MATTER WHAT! Sometimes it was the male sims voice used during rape, other times it was the pregnancy chime. The chime one was loud and totally obnoxious....

Posted
10 minutes ago, landess said:

It's not an issue to me as it seems to only affect the currently played household. I had an issue with every other household getting loaded with babies.

Nraas Woohooer has settings to change autonomous "try for baby". If you want SOME autonomous baby making, I think you can play with "risky" settings and even substitute "risky" for "try for". KW is my primary woohoo mechanism, but Woohooer can be a supplement. ALSO... there are a couple of settings in KW interactions menu for autonomous "enter relaxing" and "try for baby" that you can turn off... IF you feel like letting townies make babies at all.

16 minutes ago, landess said:

I use a mod to disable the sounds of 'woohoo harp' and 'pregnancy chimes'.

Or, turn those off to make things a little more like reality as I did (probably have the same mod). I installed it because in the real world, even if you might be trying to make a baby, throwing up is usually the first clue, and I wanted my sims game to reflect that. ))) The woohoo harp is just annoying! This is what I hear in my head during woohoo...

Spoiler

 

I should add this to my sims custom music!

Posted
48 minutes ago, LadySmoks said:

I should add this to my sims custom music!

Nice. The chord progression is very similar to a lot of music, but changing the melody track gives it a different sound. (4 chords using a high/low frequency register of 1,2,4,3)

 

For those wanting custom music, but not the hassle I had years ago (taking tracks and lowering the Hz so Sims 3 will play it), then dealing with the custom music bug that causes multiple speakers to play different tracks from the custom music playlist, can try this instead.  https://modthesims.info/d/638203/broadcaster-a-custom-stereo-music-utility-updated-27-march-2020.html 

 

Spoiler

 

Here's another reason I don't play with aging on: Nothing like a 'party crasher' on your kids birthday to set the mood.... (and yes, I had to ask it to leave) This was so 'not cool'.

 

Spoiler

Screenshot.jpg.94e8b425fe3facfe010fb7cbee8ca6f0.jpg

 

7,227 users online

Posted
53 minutes ago, landess said:

Here's another reason I don't play with aging on: Nothing like a 'party crasher' on your kids birthday to set the mood.... (and yes, I had to ask it to leave) This was so 'not cool'.

Where as I play vampires and demons, pretty much ALL of my sims families are of a similar mind as your Adams Family and would be inviting the ghost and reaper to hang out and make friends!

Posted
2 hours ago, landess said:

He never did get a fat tummy.

That I can answer. In the tuning for it (male preg) there's this little setting, but the comment from an EA dev caught my eye more.

    <kFatnessMax value="1.05">
      <!--Through normal gameplay a Sim can reach a fatness of 1.0  This is the max fatness a Sim can become from Male Pregnancy.
          We can't let them become too fat because animations will break and clipping will occur.-->
    </kFatnessMax>
2 hours ago, landess said:

KW is a strange beast, and occasionally I would hear from town view looping sounds that I couldn't stop - NO MATTER WHAT! Sometimes it was the male sims voice used during rape

Like you, I've got chimes disabled. I did it more to add some "surprise! you're pregnant!" aspect of real life to the game, since, unlike you I don't have that disabled. So I've not noticed the chimes playing extra loudly.  But that male voice yep.  I've gotta keep better track of when it happens, what settings are enabled, and see if there's some way to find if there's any rape going on in my world (unfortunately I clear those notifications as soon as they pop up). Checking for pregnant sims afterwards is something I'd not thought of before.

 

1 hour ago, landess said:

For those wanting custom music

I'll have to check that out. Although almost 100% of the time, muting any in-game music is the 1st thing I do when firing up a game. (For Ren'py VNs, I found the code to kill the music before even starting them.) Most of the time I'm listening to my own music (or watching some TV show) while playing, but it's getting to where I'm kinda tired of them dancing to "wavy lines in the air" or playing "air guitar with a real instrument".

 

I noticed a setting for "is workout station" on that mod's  tool's screenshot.  Reminded me that I need to go through the Venues.xml file and change the "CanWorkOutOn" value to "False" for a few more of the "CommuntiyTypes" ... gaahhhhhhhh EA!!!!! ? They had a few too many people working on the game who can't spell. But this is the 1st tag I've found, most of the time their typos were just in comments. sigh. Works fine as long as you misspell it everywhere. SMH 

Posted
18 hours ago, landess said:

Sharing a file which was uploaded by the author here, is a bit different than me creating a post with someone else's mod, but yeah, it would be easier.

 

>>> @AnnaMally Following screenshots for you (when removing a KW trait/reward another rewards Icon will disappear until you 'refresh' the menu) If you 'mouse over' the missing icon, you'll still get the trait/reward description! BTW, these were all done using Master controller: NRaas/MC/Basic to acquire - NRaas/MC/Advanced to remove.

 

  Reveal hidden contents

breeder.png.64a276c30bfab9c70c5ea577e588482f.pngtrait.png.662d25878f656166164f74b1d57d0a93.pngdrop.png.10baee349c2fc6235567324ba0a59551.png

 

 

 

Why would KW allow a male to get this? Since I don't do pregnancy, much less KW pregnancy, perhaps EA allows Guys to carry children, besides Alien abductions.... Imagine my surprise when one of my male sims did get pregnant from an abduction, even with pregnancy off. A cute little alien girl named Nebula. So I aged her up (properly). I'm not totally heartless....

I think I just found out what happened. To give context to the experimentation, firstly I updated to Build 375 as I had been advised to.

 

I was suspicious of something, so I created another Sim. Made her first woohoo be with a horse, and voilà; she earned the Horse Breeder trait. My other Sim had her first woohoo with a dog (thus earning her the Dog Breeder trait), and it seems a Sim can't have both traits at once (which is fair, if you think of it).
My suspicions were that they maybe aren't intended to be there at the same time; if I try to add the Dog Breeder trait to this other Sim via MC, I have the same issue I was having with the other Sim (the trait disappearing so I couldn't click it the "Yes" button to add it to the Sim, AND the trait not showing up - even if I hover the mouse on the blank space where it should be).

 

I'm switching to my other saved game to test this out; will try to remove her Dog Breeder trait, and try to add the Horse Breeder one. Sims 3 takes an awful lot to load, so I'm waiting as I type this ? Will edit my post as soon as I find out.

 

EDIT: It seems I was correct. MC keeps refreshing the page without me clicking the "Yes" button, but this time, she had the Horse Breeder trait added to her as soon as I got rid of the Dog Breeder one. Not sure if that was meant to be like this, or if it's just how it's working in my game, but welp, now I know. XD

Posted
1 hour ago, AnnaMally said:

it seems a Sim can't have both traits at once

Good call! Makes sense too, otherwise KW would have even 'more' work to do. It's interesting to see how different mods react to each other when players 'push the limits' of a game. Perhaps games ARE becoming too complex to properly BETAtest anymore and still release them in a timely fashion....  I hope you name the new 'child' PETunia ?

 

Thanks for doing some legwork and getting good info we can all use.

 

BTW: Just clicking the trait/reward adds it and closes the menu. Perhaps this is because they have no cost? I don't mess with this much as I need something to give me reason to 'play' the game, otherwise it's all set-up, and no action.

 

I'm currently doing more testing with KW diseases/crabs. Seems I'm on to something.....

Posted
3 hours ago, jdw6 said:

That I can answer. In the tuning for it (male preg) there's this little setting, but the comment from an EA dev caught my eye more.

Fat and Pregnant are totally different morph meshes. For ya/af, tf and even ef, each outfit requires 5 meshes... base, fat, fit, thin and special (pregnant). Many clothes options, the pregnant mesh is a duplicate of the base mesh, and those clothes will be blocked as valid for maternity by EA or a CC maker. Mesh tools allow adding an actual pregnant morph mesh, but they are often distorted as various meshing rules apply. THEN... the CC maker must open the pregnant mesh in Milkshape or (I use) Blender, and manually adjust the mesh until it looks right... which can be a royal PITA! I went through this to get the pregnant mesh in my last upload to work properly and look good. 

 

I honestly haven't looked, but I doubt there are any EA male pregnant (special) morph meshes in the full build packages to even use as a starting point for a male pregnancy morph. I honestly never even looked to seeif males even have that morph option that is simply not used on ANY clothes, nude orotherwise.

52 minutes ago, landess said:
2 hours ago, AnnaMally said:

it seems a Sim can't have both traits at once

Good call! Makes sense too, otherwise KW would have even 'more' work to do.

It's also a base game thing. There are several traits that conflict in both TS3 and KW. Base game can't be hopeless romantic and have commitment issues at the same time, among other non-allowed combos. In KW, rapist and masochist conflict, and I think KW even covers base game traits... exhibitionist conflicts with base game shy trait.

 

I wish I had time to really research creating traits in TS3. What I skimmed on the topic, it's really really REALLY hard to do.

Posted

I opened the meshes for the Chemise...1322921403_morphmeshes.PNG.ca048352a407c585bae2da22fff4cc4f.PNG

The program calculates the position of each vertices from base as the starting point, to the max for each, somewhere in between, and combinations... thin/muscular, pregnant and thin, fat but fit... etc.

Posted
1 hour ago, AnnaMally said:

Not sure if that was meant to be like this

28 minutes ago, landess said:

Perhaps games ARE becoming too complex to properly BETAtest anymore and still release them in a timely fashion....

Here's a good reason to get intimately familiar with s3pe, so you can look inside the packages at how they're configured.  ?

Note the 2 lines with the blue dots.  She at least put a comment in there making it clear HorseBreeder "conflicts with DogBreeder", but I'd like to know why she reused the "DogBreeder" name for the Hex tag. 

Capture.PNG.55309209dda3c57696092e9b51544026.PNG

 

The code does add those traits "OnLostVirginity" if the sim is female and the male is dog/horse.

 

There's also some situation where it is added in the Pregnancy code, but that isn't quite as easily readable, but what it seems to be doing is adding DogBreeder/HorseBreeder to the child if the child is female and a sum of (half mom's blood + 0.5 if dad is dog/horse) is >= 0.100000001490116.  
tl;dr:  there's a chance of a female child being born with the 'breeder' trait.

 

Oh, and you know that "notification level" setting?  If you have it set to debug you'll get a notification when pregnancy is attempted, whether success or failed.  This sort of testing might make it worthwhile turning that setting on.

UITools.DebugNotify(this.mSim, ((SimDescriptionCore) this.mSim).get_FullName() + " has been impregnated by " + ((SimDescriptionCore) sperm.Sim).get_FullName());

UITools.DebugNotify(this.mSim, ((SimDescriptionCore) this.mSim).get_FullName() + " : Failed to start pregnancy after impregnation by " + ((SimDescriptionCore) sperm.Sim).get_FullName());

Last thing to add, everywhere there's any sort of "if this, or that" type of logic, "DogBreeder" is handled first, then "HorseBreeder". So KW has a very strong preference for leaning towards dogs, with one exception.  The periodic reduction in sperm is twice as fast for dog sperm than it is for horse sperm (dogs reduce by 5% each cycle, horses reduce by 2.5%).

 

Posted
1 hour ago, landess said:

Good call! Makes sense too, otherwise KW would have even 'more' work to do. It's interesting to see how different mods react to each other when players 'push the limits' of a game. Perhaps games ARE becoming too complex to properly BETAtest anymore and still release them in a timely fashion....  I hope you name the new 'child' PETunia ?

 

Thanks for doing some legwork and getting good info we can all use.

 

BTW: Just clicking the trait/reward adds it and closes the menu. Perhaps this is because they have no cost? I don't mess with this much as I need something to give me reason to 'play' the game, otherwise it's all set-up, and no action.

 

I'm currently doing more testing with KW diseases/crabs. Seems I'm on to something.....

AW, if only I had seen this sooner. XD The randomly generated name for her unicorn foal was Grace, so I just let it slide, I think this name is adorable. :) But will consider Petunia for the next one hahaha And no worries, you guys were trying to help me as well, so the least I could do was do my part. :D 

 

About the Trait/Reward thing, what made me confused was that it did that, but added no new trait. It worked as intended when I got rid of the Dog Breeder trait so that was a "bug" cause by conflicting traits indeed.

 

43 minutes ago, LadySmoks said:

It's also a base game thing. There are several traits that conflict in both TS3 and KW. Base game can't be hopeless romantic and have commitment issues at the same time, among other non-allowed combos. In KW, rapist and masochist conflict, and I think KW even covers base game traits... exhibitionist conflicts with base game shy trait.

 

I wish I had time to really research creating traits in TS3. What I skimmed on the topic, it's really really REALLY hard to do.

I was aware of the conflicting traits on base game, but it didn't cross my mind until now the issue could be it. So that makes a lot of sense.

 

10 minutes ago, jdw6 said:

Here's a good reason to get intimately familiar with s3pe, so you can look inside the packages at how they're configured.  ?

Note the 2 lines with the blue dots.  She at least put a comment in there making it clear HorseBreeder "conflicts with DogBreeder", but I'd like to know why she reused the "DogBreeder" name for the Hex tag. 

Capture.PNG.55309209dda3c57696092e9b51544026.PNG

 

The code does add those traits "OnLostVirginity" if the sim is female and the male is dog/horse.

 

There's also some situation where it is added in the Pregnancy code, but that isn't quite as easily readable, but what it seems to be doing is adding DogBreeder/HorseBreeder to the child if the child is female and a sum of (half mom's blood + 0.5 if dad is dog/horse) is >= 0.100000001490116.  
tl;dr:  there's a chance of a female child being born with the 'breeder' trait.

 

Oh, and you know that "notification level" setting?  If you have it set to debug you'll get a notification when pregnancy is attempted, whether success or failed.  This sort of testing might make it worthwhile turning that setting on.


UITools.DebugNotify(this.mSim, ((SimDescriptionCore) this.mSim).get_FullName() + " has been impregnated by " + ((SimDescriptionCore) sperm.Sim).get_FullName());

UITools.DebugNotify(this.mSim, ((SimDescriptionCore) this.mSim).get_FullName() + " : Failed to start pregnancy after impregnation by " + ((SimDescriptionCore) sperm.Sim).get_FullName());

Last thing to add, everywhere there's any sort of "if this, or that" type of logic, "DogBreeder" is handled first, then "HorseBreeder". So KW has a very strong preference for leaning towards dogs, with one exception.  The periodic reduction in sperm is twice as fast for dog sperm than it is for horse sperm (dogs reduce by 5% each cycle, horses reduce by 2.5%).

 

This is a good heap of nice knowledge, btw! I'm not very sharp when it comes to programming itself, but I do have a basic knowledge, yeah. My lazy butt didn't think inspecting the coding would save me a lot of time and trouble. XD
I'd really like to set up these notifications as well, as I'm having trouble getting her pregnant without using the "inseminate" on debug mode. Set everything to a 100% chance, but still no luck, might be doing something wrong or forgetting about some setting. Then whenever I try, I get all "did it work this time or not???"

Posted
23 minutes ago, AnnaMally said:

I'd really like to set up these notifications as well

IIRC, the place to change notification level is either on the main "kinky world" settings screen, or maybe in the "General" area. It might also not show unless you've enabled "debug" in the "Miscellaneous" area.

But, a huge word of warning: use sparingly! (ok, that's 2 words lol) Because it will spit out more notifications than you would ever want to see.  (BTW, if you ever get far more than you want to clear individually, and if you haven't found it yet:  cityhall/computer | nraas | master controller | town | clear notifications will do it in far less clicks.)

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