die4dark Posted February 12, 2015 Posted February 12, 2015 friendly Beast lvling would be awesome too , im no modder but i wonder if it can be done
balth Posted February 12, 2015 Posted February 12, 2015 Thanks for making a great mod! Just wanted to ask; how do I rename my pets?
hochoka Posted February 12, 2015 Posted February 12, 2015 is there any away to make without dependency of UIExtensions.
darkconsole Posted February 12, 2015 Author Posted February 12, 2015 is there any away to make without dependency of UIExtensions. no.
darkconsole Posted February 12, 2015 Author Posted February 12, 2015 Thanks for making a great mod! Just wanted to ask; how do I rename my pets? once you become untamed level 25 or something around that (the scale is on the front page) the ability to rename unlocks.
darkconsole Posted February 12, 2015 Author Posted February 12, 2015 friendly Beast lvling would be awesome too , im no modder but i wonder if it can be done right now they get stronger and such, but i have found no way to actually change their proper level. the only level changing api exposed seems to be for player only.
GraysW Posted February 12, 2015 Posted February 12, 2015 Sad to say but your new wheel menu is just breaking the mod for me. The new menu doesn't appear at all so i can't interact anymore with my pack. They're still the shout, but no more direct dialog. I don't know if that comes from Better Dialogue Controls (http://www.nexusmods.com/skyrim/mods/27371/?) or Sexlab Dialog (http://www.loverslab.com/files/file/1540-sexlab-dialogues-2015-01-26/) but i don't see any other possibility.
balth Posted February 12, 2015 Posted February 12, 2015 GraysW, it took me a moment to figure it out, but the radial menu is a power. It doesn't pop up when you activate a pack member, you have to equip the power, target your pet and then use your power button.
GraysW Posted February 12, 2015 Posted February 12, 2015 Ok thx good to known but i think i have found the real reason. I was already using a mod named Extended UI, and Untamed need the mod UIExtensions... So i though I had already the good mod dependency but no... My fault.
Suitti Posted February 12, 2015 Posted February 12, 2015 Should the Mating call and others work with death hounds ? Anyway i tested to use the Mating call on them but they still keep attacking me so was just wondering should it work for em or just bug. ? Another thing. I tested the new command menu / wheel menu thing it works nice but if you have happen to have several friendly loving animals in your pack the menu will just pop up several times + at that doesnt show which one you are giving the dismiss/fondle/stay or follow. I just wanted to point out that if it was just me or a bug...
sensual_sausage Posted February 12, 2015 Posted February 12, 2015 quick suggestion, next update could you add a checkbox to determine whether or not they'll join you pack if they rape you or not? I'm using this with Defeat and feel that it would make more sense if they didn't join my pack, especially after being assaulted by a horde of draugr. Also maybe make a couple checkboxes to determine whether only draugr/undead will join you or just creatures or both, so I could choose to do a necromancer playthrough or something Cheers
JesusKreist Posted February 12, 2015 Posted February 12, 2015 The mod looks great. I realy like the concept. Sadly running this and UIExtensions (requirement) causes some "minor" issues on my game. Namely I can't activate anything and (non combat-)actions sometimes take place all at once. Minutes after issuing them. To bad some other mod I run is interfering with this. I would have loved to play this. Perhaps for my next start ...
martin3z Posted February 13, 2015 Posted February 13, 2015 I'm having trouble. When I take deer, moose or fox into group, this animal is going to be smaller and smaller over time. After like 5 minutes is so small thet even invisible. His size written also i n menu is decreasing. Decresaing to really small values. It doesn't happen with wolfs, bears, etc. What I'm missing?
darkconsole Posted February 13, 2015 Author Posted February 13, 2015 GraysW, it took me a moment to figure it out, but the radial menu is a power. It doesn't pop up when you activate a pack member, you have to equip the power, target your pet and then use your power button. as of 109 it pops up the radial menu instead of dialog when you click on them. Ok thx good to known but i think i have found the real reason. I was already using a mod named Extended UI, and Untamed need the mod UIExtensions... So i though I had already the good mod dependency but no... My fault. bingo. take my upvotes for the effort. Should the Mating call and others work with death hounds ? Anyway i tested to use the Mating call on them but they still keep attacking me so was just wondering should it work for em or just bug. ? Another thing. I tested the new command menu / wheel menu thing it works nice but if you have happen to have several friendly loving animals in your pack the menu will just pop up several times + at that doesnt show which one you are giving the dismiss/fondle/stay or follow. I just wanted to point out that if it was just me or a bug... you may have to enable Creatures in the MCM to get death hounds. quick suggestion, next update could you add a checkbox to determine whether or not they'll join you pack if they rape you or not? I'm using this with Defeat and feel that it would make more sense if they didn't join my pack, especially after being assaulted by a horde of draugr. Also maybe make a couple checkboxes to determine whether only draugr/undead will join you or just creatures or both, so I could choose to do a necromancer playthrough or something Cheers as of 108 there is the option to disable "auto join on sex" that way they only join on mate call. enable Creatures in MCM to capture the crazy things. I'm having trouble. When I take deer, moose or fox into group, this animal is going to be smaller and smaller over time. After like 5 minutes is so small thet even invisible. His size written also i n menu is decreasing. Decresaing to really small values. It doesn't happen with wolfs, bears, etc. What I'm missing? oh thank fucking god, i thought i was going insane. I HAVE NO IDEA WHY THEY ARE DOING THAT. its only the stupid animals too, the ones that cant fight.
Dreamweaver Posted February 13, 2015 Posted February 13, 2015 Ha. I noticed shrinking animals as well. The first time I used the shout I got a couple of wolves and the snow fox they were hunting. The fox ran up to me and just stood there, shrinking before my eyes. I talked to him and dismissed him from the pack, hoping to save him somehow, but he was instantly turned "hostile" - as in showing up red on the compass - so the wolves killed him before he could shrink out of existence. His poor, broken body was tiny when they finished him off. Happened with a deer later, too.
martin3z Posted February 13, 2015 Posted February 13, 2015 @balth "oh thank fucking god, i thought i was going insane. I HAVE NO IDEA WHY THEY ARE DOING THAT. its only the stupid animals too, the ones that cant fight." Isn't it better to just dont include such animals into pack at all? Would better in my opinion. Other probl;em which I have, I can't open wheel menu for animal, even normal menu, there is no interaction with animal now. I tried everything. Before in version 106 I had. What could I do with that?
Treguld Posted February 13, 2015 Posted February 13, 2015 Gee, and here all along I thought they (non-sex lab critters) were shrinking due to lack of sex.
sensual_sausage Posted February 13, 2015 Posted February 13, 2015 quick suggestion, next update could you add a checkbox to determine whether or not they'll join you pack if they rape you or not? I'm using this with Defeat and feel that it would make more sense if they didn't join my pack, especially after being assaulted by a horde of draugr. Also maybe make a couple checkboxes to determine whether only draugr/undead will join you or just creatures or both, so I could choose to do a necromancer playthrough or something Cheers as of 108 there is the option to disable "auto join on sex" that way they only join on mate call. enable Creatures in MCM to capture the crazy things. Ok thanks I'll give that a go. I only installed this a few days ago I didn't think it'd update so quickly, I'm still using 106.
LadyShade Posted February 13, 2015 Posted February 13, 2015 it would be great if someone added a feature that makes the PC to slowly transform into a hybrid of somekind like in sexlab Breeder
JesusKreist Posted February 13, 2015 Posted February 13, 2015 ... Other probl;em which I have, I can't open wheel menu for animal, even normal menu, there is no interaction with animal now. I tried everything. Before in version 106 I had. What could I do with that? I second that. Ironed out whatever was causing the stir before, but my pack is unable to be interacted with apart from shouts. Neither the talk action, the wheel menu on talk nor the minor power is working. I do have UI Extensions installed. Other question, how do I remove packmembers I can't see i.e. aren't physically present? I have three dogs from an animal mansion quest which disappeared as soon as the quest was finished but still are counted towards the pack ...
LadyShade Posted February 13, 2015 Posted February 13, 2015 when you get a message that says PackMember has bee lost they get automatically removed in order to get that message pack member dies or they are too far from the players location
badbat111 Posted February 13, 2015 Posted February 13, 2015 ... Other probl;em which I have, I can't open wheel menu for animal, even normal menu, there is no interaction with animal now. I tried everything. Before in version 106 I had. What could I do with that? I second that. Ironed out whatever was causing the stir before, but my pack is unable to be interacted with apart from shouts. Neither the talk action, the wheel menu on talk nor the minor power is working. I do have UI Extensions installed. Other question, how do I remove packmembers I can't see i.e. aren't physically present? I have three dogs from an animal mansion quest which disappeared as soon as the quest was finished but still are counted towards the pack ... use the summon pack shout all animals in your pack will show up great for when you want to show up to a major fight with 20 or so wolfs XD
JesusKreist Posted February 13, 2015 Posted February 13, 2015 Yeah. Really great. Let's specify shall we? The three dogs get teleported according to the debug console. The problem is, they are physically absent. Not there. Invisible. Untouchable. Gone. Even wildly clicking in MFG Console does not show them. Their scale according to the MCM is 0.74, 0.74 and 0.56 i.e. not shrunk to oblivion and are following me.
darkconsole Posted February 13, 2015 Author Posted February 13, 2015 i've got a Pit Wolf that also vanished, some quest script wisked it away and i guess i have to find it by accident now.
The Matrix Prime Posted February 13, 2015 Posted February 13, 2015 I actually keep getting an Ice Wolf spawning as part of the pack randomly. Won't show up a member of the pact normally, until he suddenly spawns (usually after Fast Travel). Then he shows up as normal - until he gets killed. Only to mysteriously respawn later. Its not everytime, just now and then. I've never gotten a "second" Ice Wolf either, just the one. I rename him "Lucky" everytime he shows up. lol
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