Harmonixer3500 Posted December 13, 2015 Posted December 13, 2015 For some reason my game is running this content in Spanish and I've triple checked everything it's in he load order in the proper place but it's still in spanish
WraithSlayer Posted December 13, 2015 Author Posted December 13, 2015 For some reason my game is running this content in Spanish and I've triple checked everything it's in he load order in the proper place but it's still in spanish I'm afraid I have no idea how that works. In the Creation Kit, all the dialog text for this mod is in English, and I don't even know how to add translations for other languages. I'm guessing Bromm may have set translations for some dialogues before I started expanding on the mod, in which case the mod will use whatever language Skyrim has set.
bjornk Posted December 14, 2015 Posted December 14, 2015 My experience with "Loud and Clear": I got the key by having sex with Aringoth, the quest is stuck at stage 200 (the quest is supposed to stop at that stage) and is still running, the safe key cannot be removed from inventory.
chipstick Posted December 18, 2015 Posted December 18, 2015 Hi wraithslayer, Don't know if you saw my post on the 5th of December, before the forum reversion. It was about the female player being placed in the dominant/male role in (at least some) lesbian sexlab animations initiated by sexlab solutions. Basically - orcslut plaything comments with a female pc - encounters with male orcs proceed normally, encounters with female orcs place the pc in the male/dominant role. Changing the animations settings under solutions mcm doesnt help, whether I set the lesbian encounters to player receiving/giving. Don't believe its anything to do with my general sexlab settings, as all lesbian encounters initiated by any other mod proceed normally with my pc in the female/receiving role. It's a problem specific to solutions. In the post on the now archived forums, I wrote that it seemed to exist with all lesbian animations initiated by solutions, although that's probably a premature declaration, as I have not tested it out with any other solutions lesbian encounters. Would test it out, but won't be able to till early next year. PS: If you didnt see my archived post, thanks heaps for allowing the manual save editing for the orcslut variables. I finally got round to a new game after months of inactivity and it worked great!
DarthSwagger101 Posted January 3, 2016 Posted January 3, 2016 I'm always getting "Sexlab Solutions Warning Code 1000: Failed to generate context-specific animation list. Using full animation list." when I select the dialog option, I then click OK and nothing happens. All other SexLab mods work just fine. I'm on SexLab Solution 4.0.2, SexLab Framework 1.60.2, FNIS 6.2 and Fuz Ro Doh 6.0. Here's my papyrus log: http://pastebin.com/R7LQdUDc . I saw this posted earlier but with no fix. Sorry if I missed it.
sukoosha Posted January 9, 2016 Posted January 9, 2016 When i select the dialouge option, no animation starts. Any help?
randomo213 Posted January 18, 2016 Posted January 18, 2016 After installing this mod the dialogue for housecarl only works once. I get the "owning a home has its benefits!" message and then the dialogue disappears from all housecarls afterwards. Any idea how I can fix this?
Subrosa Posted January 23, 2016 Posted January 23, 2016 Sacremas: Same goes by the way of Cihdna Mine, in vinalla... Wraithslayer: Fixed...I was right there with sacremas, that part alone made me not even care to look at the rest of the mod for a while. It doesn't matter if it's male or female- if your character is able to rip someone's arms off, then create and screw their two new superfluous behinds with them, it really makes no sense to just have an auto-rape scene. Stunk of laziness. Your fix is much appreciated.
Twisted Texan Posted January 24, 2016 Posted January 24, 2016 When i select the dialouge option, no animation starts. Any help? I'm having the same problem, any solutions?
Fuzzykins Posted January 28, 2016 Posted January 28, 2016 I'm hoping sometime you can remove the sex dialog from child beggars. It's kind of uncomfortable that I can't give a kid a septim without then being presented with the option to offer them sex...
karlpaws Posted January 28, 2016 Posted January 28, 2016 Strange, I do not have that option. Do you have any child mods?
srayesmanll Posted January 28, 2016 Posted January 28, 2016 I'm hoping sometime you can remove the sex dialog from child beggars. It's kind of uncomfortable that I can't give a kid a septim without then being presented with the option to offer them sex... Unfortunately, many of the mods that make children either killable/lootable or that overhaul children remove some of the flags that mark them as children. The child overhauls usually do this when making children a playable race option. If a child NPC is not marked as a child, the sex mod doesn't know that and will still display the dialog. Sexlab Framework has numerous additional checks that will prevent sexual activity with child NPCs even if they are not marked as children, but the mods that call sexlab are using the normal checks for children in their dialogs. Not really that much that can be done other than not using the "killable children" mods or using another child overhaul that doesn't remove the child markers - I use Rustic Children and haven't had any issues with sex dialogs with child NPCs.
Fuzzykins Posted January 31, 2016 Posted January 31, 2016 I do have non-essential children. It's something I added for a bit more realism, but thinking about it, it's not really necessary so I can remove it. Thanks.
Valgo Posted February 2, 2016 Posted February 2, 2016 The Option to have Sex with Rolff Stone Fist completely overwrites the Brawl option in my Game.Is that an issue on my End or does anyone else have the same Problem?
luna120225 Posted February 9, 2016 Posted February 9, 2016 I have another identical one to go with this, when talking to Gulum-Eu in Solitude you get the Solutions option to sex him instead of persuade, if you choose to follow (I wanted to take him upstairs to the bed) then when you talk to him again the entire conversation goes over again. Moreover this breaks the quest, if you get the information one way or another he refuses to talk to you again and is supposed to be walking ot the EEC Warehouse, except instead he was stuck to follow me, this time refusing to engage in dialogue to actually get to the sex. Thanks! Seems like this is going to be a bit messier to fix, so I'm not sure if it'll make it for next version. For now, just use the "let's do it here" option. I had the same problem just now and solved it through directly lockpicking and getting into the warehouse. Then Gulum-Ei began to walk himself like usual.
endomiel Posted February 9, 2016 Posted February 9, 2016 When arriving at Riften for the first time, the guards initialise dialogue, but my only two options are options from SexLabWorkingGirl & TDF Prostitution. No other dialogue is offered, not even vanilla dialogue. SL Solutions has the highest load order. Any idea what I can do to fix this? Thanks in advance!
toastman3 Posted February 17, 2016 Posted February 17, 2016 Is it possible to remove dialogue from certain npcs in TESV edit. It annoys me when I just want to give a beggar a septim and having to cancel out the sexual favor log following it.
Jack Wow Posted February 18, 2016 Posted February 18, 2016 Just thought of another solution. Why not offer carriage drivers a ride for a ride option?
karlpaws Posted February 18, 2016 Posted February 18, 2016 Just thought of another solution. Why not offer carriage drivers a ride for a ride option? I don't think that qualifies as a Solution, as there is no persuade/intimidate check. You're just trying to whore yourself for a ride... I just use TDF's mod and do that. Unless you set the price too low, you can usually get enough for a ride with a single ride.
DarkF Posted February 25, 2016 Posted February 25, 2016 I know that this mod is no longer supported, but has anyone found a solution to the Error Code 1000 problem?
WraithSlayer Posted February 26, 2016 Author Posted February 26, 2016 I know that this mod is no longer supported, but has anyone found a solution to the Error Code 1000 problem? Odds are your SexLab framework isn't correctly installed, or you disabled all the animations of a given tag. (for example, you'll get the error if you disabled all animations with the "Blowjob" tag, then try a Solutions even that uses that tag)
most_wanted Posted March 5, 2016 Posted March 5, 2016 Thank you for your work WraithSlayer (here and on radiant prostitution), both great mods. gl on your future projects
toastman3 Posted March 6, 2016 Posted March 6, 2016 Is it possible to remove dialogue from certain npcs in TESV edit. It annoys me when I just want to give a beggar a septim and having to cancel out the sexual favor log following it. Just want to bump this if anyone can help?
WraithSlayer Posted March 7, 2016 Author Posted March 7, 2016 Is it possible to remove dialogue from certain npcs in TESV edit. It annoys me when I just want to give a beggar a septim and having to cancel out the sexual favor log following it. Just want to bump this if anyone can help? FavorJobsBeggarsGiveMoneyTopic is the Dialog Topic form you're looking for, you can delete it safely and the beggars will revert to their vanilla dialogue tree.
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