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SexLab Solutions 5.0.7 (01-December-2017)


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Posted

For some reason my game is running this content in Spanish and I've triple checked everything it's in he load order in the proper place but it's still in spanish

 

I'm afraid I have no idea how that works. In the Creation Kit, all the dialog text for this mod is in English, and I don't even know how to add translations for other languages.

 

I'm guessing Bromm may have set translations for some dialogues before I started expanding on the mod, in which case the mod will use whatever language Skyrim has set.

Posted

My experience with "Loud and Clear": I got the key by having sex with Aringoth, the quest is stuck at stage 200 (the quest is supposed to stop at that stage) and is still running, the safe key cannot be removed from inventory.

Posted

Hi wraithslayer,

 

Don't know if you saw my post on the 5th of December, before the forum reversion. It was about the female player being placed in the dominant/male role in (at least some) lesbian sexlab animations initiated by sexlab solutions.

 

Basically - orcslut plaything comments with a female pc - encounters with male orcs proceed normally, encounters with female orcs place the pc in the male/dominant role. Changing the animations settings under solutions mcm doesnt help, whether I set the lesbian encounters to player receiving/giving. Don't believe its anything to do with my general sexlab settings, as all lesbian encounters initiated by any other mod proceed normally with my pc in the female/receiving role. It's a problem specific to solutions.

 

In the post on the now archived forums, I wrote that it seemed to exist with all lesbian animations initiated by solutions, although that's probably a premature declaration, as I have not tested it out with any other solutions lesbian encounters. Would test it out, but won't be able to till early next year.

 

PS: If you didnt see my archived post, thanks heaps for allowing the manual save editing for the orcslut variables. I finally got round to a new game after months of inactivity and it worked great!

 

 

  • 3 weeks later...
Posted

I'm always getting "Sexlab Solutions Warning Code 1000: Failed to generate context-specific animation list. Using full animation list." when I select the dialog option, I then click OK and nothing happens. All other SexLab mods work just fine. I'm on SexLab Solution 4.0.2, SexLab Framework 1.60.2, FNIS 6.2 and Fuz Ro Doh 6.0. Here's my papyrus log: http://pastebin.com/R7LQdUDc . I saw this posted earlier but with no fix. Sorry if I missed it.

  • 2 weeks later...
Posted

After installing this mod the dialogue for housecarl only works once. I get the "owning a home has its benefits!" message and then the dialogue disappears from all housecarls afterwards. Any idea how I can fix this?

Posted

Sacremas: Same goes by the way of Cihdna Mine, in vinalla...

Wraithslayer: Fixed...
I was right there with sacremas, that part alone made me not even care to look at the rest of the mod for a while. It doesn't matter if it's male or female- if your character is able to rip someone's arms off, then create and screw their two new superfluous behinds with them, it really makes no sense to just have an auto-rape scene. Stunk of laziness. Your fix is much appreciated.

Posted

I'm hoping sometime you can remove the sex dialog from child beggars. It's kind of uncomfortable that I can't give a kid a septim without then being presented with the option to offer them sex...

Posted

I'm hoping sometime you can remove the sex dialog from child beggars. It's kind of uncomfortable that I can't give a kid a septim without then being presented with the option to offer them sex...

 

Unfortunately, many of the mods that make children either killable/lootable or that overhaul children remove some of the flags that mark them as children.  The child overhauls usually do this when making children a playable race option.  If a child NPC is not marked as a child, the sex mod doesn't know that and will still display the dialog.  Sexlab Framework has numerous additional checks that will prevent sexual activity with child NPCs even if they are not marked as children, but the mods that call sexlab are using the normal checks for children in their dialogs.  Not really that much that can be done other than not using the "killable children" mods or using another child overhaul that doesn't remove the child markers - I use Rustic Children and haven't had any issues with sex dialogs with child NPCs.

Posted

I do have non-essential children. It's something I added for a bit more realism, but thinking about it, it's not really necessary so I can remove it. Thanks.

Posted

The Option to have Sex with Rolff Stone Fist completely overwrites the Brawl option in my Game.
Is that an issue on my End or does anyone else have the same Problem?

Posted

 

 

I have another identical one to go with this, when talking to Gulum-Eu in Solitude you get the Solutions option to sex him instead of persuade, if you choose to follow (I wanted to take him upstairs to the bed) then when you talk to him again the entire conversation goes over again. Moreover this breaks the quest, if you get the information one way or another he refuses to talk to you again and is supposed to be walking ot the EEC Warehouse, except instead he was stuck to follow me, this time refusing to engage in dialogue to actually get to the sex.

 

Thanks! Seems like this is going to be a bit messier to fix, so I'm not sure if it'll make it for next version. For now, just use the "let's do it here" option.

 

I had the same problem just now and solved it through directly lockpicking and getting into the warehouse. Then Gulum-Ei began to walk himself like usual.

Posted

When arriving at Riften for the first time, the guards initialise dialogue, but my only two options are options from SexLabWorkingGirl & TDF Prostitution. No other dialogue is offered, not even vanilla dialogue. SL Solutions has the highest load order.

 

Any idea what I can do to fix this? Thanks in advance!

Posted

Is it possible to remove dialogue from certain npcs in TESV edit. It annoys me when I just want to give a beggar a septim and having to cancel out the sexual favor log following it.

Posted

Just thought of another solution. Why not offer carriage drivers a ride for a ride option?

 

I don't think that qualifies as a Solution, as there is no persuade/intimidate check.  You're just trying to whore yourself for a ride... I just use TDF's mod and do that. Unless you set the price too low, you can usually get enough for a ride with a single ride.

 

Posted

I know that this mod is no longer supported, but has anyone found a solution to the Error Code 1000 problem?

 

Odds are your SexLab framework isn't correctly installed, or you disabled all the animations of a given tag. (for example, you'll get the error if you disabled all animations with the "Blowjob" tag, then try a Solutions even that uses that tag)

  • 2 weeks later...
Posted

Is it possible to remove dialogue from certain npcs in TESV edit. It annoys me when I just want to give a beggar a septim and having to cancel out the sexual favor log following it.

Just want to bump this if anyone can help?

Posted

 

Is it possible to remove dialogue from certain npcs in TESV edit. It annoys me when I just want to give a beggar a septim and having to cancel out the sexual favor log following it.

Just want to bump this if anyone can help?

 

 

FavorJobsBeggarsGiveMoneyTopic is the Dialog Topic form you're looking for, you can delete it safely and the beggars will revert to their vanilla dialogue tree.

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