Budroi Posted February 8, 2015 Posted February 8, 2015 just for curiosities sake, Is it still possible to start the blood kin mission from the orc blacksmith in markarth? (talking to her about being blood kin was available in vanilla skyrim BTW - not sure if this changes that) She was always my go to for starting that.
WraithSlayer Posted February 8, 2015 Author Posted February 8, 2015 just for curiosities sake, Is it still possible to start the blood kin mission from the orc blacksmith in markarth? She was always my go to for starting that. The previous system is still there, all I did was add a secondary entry point to it.
Budroi Posted February 8, 2015 Posted February 8, 2015 just for curiosities sake, Is it still possible to start the blood kin mission from the orc blacksmith in markarth? She was always my go to for starting that. The previous system is still there, all I did was add a secondary entry point to it. ok. sweet.
saladboy21 Posted February 8, 2015 Posted February 8, 2015 It hasn't been automatic since 3.0.1. Awesome thanks.
JLF65 Posted February 9, 2015 Posted February 9, 2015 I didn't go through all 27 pages, so if someone has already suggested this, sorry. The quest in question is Delayed Burial. Cicero's wagon has broken down in front of the Loreius farm, but Vantus Loreius won't help him. Cicero asks you to go convince him to help. This seems like a prime candidate for SexLab Solutions. The vanilla quest has a regular persuade option, but SLS would make that persuasion much more enticing.
karlpaws Posted February 9, 2015 Posted February 9, 2015 I didn't go through all 27 pages, so if someone has already suggested this, sorry. The quest in question is Delayed Burial. Cicero's wagon has broken down in front of the Loreius farm, but Vantus Loreius won't help him. Cicero asks you to go convince him to help. This seems like a prime candidate for SexLab Solutions. The vanilla quest has a regular persuade option, but SLS would make that persuasion much more enticing. You can search in just the topic if you want to find mentions of specific things. Someone did mention a few ideas for that scenario. http://www.loverslab.com/topic/41567-sexlab-solutions-312-07-feb-2015/?p=1047097
WraithSlayer Posted February 9, 2015 Author Posted February 9, 2015 I didn't go through all 27 pages, so if someone has already suggested this, sorry. The quest in question is Delayed Burial. Cicero's wagon has broken down in front of the Loreius farm, but Vantus Loreius won't help him. Cicero asks you to go convince him to help. This seems like a prime candidate for SexLab Solutions. The vanilla quest has a regular persuade option, but SLS would make that persuasion much more enticing. Working on that one right now, incidentally.
Agnot2014 Posted February 9, 2015 Posted February 9, 2015 Reply to question from WraithSlayer What is popping again, exactly? Do you get the sex dialogue a second time? yes the Orc Males (I have it set to only males) they repeat the phrase that started the animation right after it finishes as they walk away. For some reason it won’t let me reply to your question
WraithSlayer Posted February 9, 2015 Author Posted February 9, 2015 yes the Orc Males (I have it set to only males) they repeat the phrase that started the animation right after it finishes as they walk away. Thanks, I'll give it a look when I can.
karlpaws Posted February 10, 2015 Posted February 10, 2015 Enjoyed the surprise in White River Watch, but might have run into a question/bug... Is the option Senna has in Dibella's temple in Markarth to spread her word to 2 guys from this mod? I do not get any quest entries, or actual mention on where the guys are. I asume the option is an alternate way to get into the temple proper, instead of picking the lock, but as it doesn't seem to work, I wondered if it ties into other quests related to the temple.
WaterRabbit Posted February 10, 2015 Posted February 10, 2015 Is it possible that Solutions is affecting the first quest for Ysolda (the mammoth tusk)? I am not getting a dialogue option to start that quest.
WraithSlayer Posted February 10, 2015 Author Posted February 10, 2015 Enjoyed the surprise in White River Watch, but might have run into a question/bug... Is the option Senna has in Dibella's temple in Markarth to spread her word to 2 guys from this mod? I do not get any quest entries, or actual mention on where the guys are. I asume the option is an alternate way to get into the temple proper, instead of picking the lock, but as it doesn't seem to work, I wondered if it ties into other quests related to the temple. That's not from Solutions, I'm afraid. There's a SexLab mod around that deals with Dibella specifically, that might be it. Is it possible that Solutions is affecting the first quest for Ysolda (the mammoth tusk)? I am not getting a dialogue option to start that quest. This mod doesn't prevent any vanilla content from displaying, it merely adds additional dialogue paths. The reason you're not able to get Ysolda to offer the mammoth tusk quest is because that quest is tied to a Change Location Event. Ergo, you'll need to leave the general area and come back later to receive the quest.
srayesmanll Posted February 10, 2015 Posted February 10, 2015 Is it possible that Solutions is affecting the first quest for Ysolda (the mammoth tusk)? I am not getting a dialogue option to start that quest. I have seen that happen without Solutions installed. In 1 case, if you use the Alternate Start mod and start in Whiterun (Companions, own breezehome, etc), then most if not all of the side quests won't start until you leave Whiterun and come back later. Also, I think there is either a level limit or possibly a speech limit - if your speech level is already high, then the quest may not start. I can't guarantee that last one, but it has happened to me every time my speech was above 30 when entering WR the first time. Someone looking into the code could verify that. But again, I have seen it without Solutions installed. damn, ninja'd again :ph34r:
maledic Posted February 10, 2015 Posted February 10, 2015 Hello there Can i give a suggestion about the painted cow solution? Instead the PC suggest given to the giants, when the dialogue "need help" pops out and the farmer say no, why not the farmer suggest the PC if want to take the place of the cow? And the PC have to choose yes or no.
WraithSlayer Posted February 10, 2015 Author Posted February 10, 2015 Hello there Can i give a suggestion about the painted cow solution? Instead the PC suggest given to the giants, when the dialogue "need help" pops out and the farmer say no, why not the farmer suggest the PC if want to take the place of the cow? And the PC have to choose yes or no. Indeed, that would make more sense. There are quite a few changes pending for this quest, I'll get back to it when I find the time to.
WaterRabbit Posted February 11, 2015 Posted February 11, 2015 Is it possible that Solutions is affecting the first quest for Ysolda (the mammoth tusk)? I am not getting a dialogue option to start that quest. This mod doesn't prevent any vanilla content from displaying, it merely adds additional dialogue paths. The reason you're not able to get Ysolda to offer the mammoth tusk quest is because that quest is tied to a Change Location Event. Ergo, you'll need to leave the general area and come back later to receive the quest. I have changed location well over 50 times so there must be more to it than that. However, something eventually changed because it decided to work once I got to level 20. I only noticed the behavior once I started using Solutions, but it could be tied to Timing is Everything/The Choice is Yours mods.
Content Consumer Posted February 11, 2015 Posted February 11, 2015 I just got done... ahem, consoling Narfi... and he didn't take Reyda's necklace from my inventory. It's a quest item, so it's stuck with me. player.drop item works, but this has never happened to me before, so I'm assuming it's this mod? Quest: FreeformIvarstead02 Other than that, I have yet to experience a single problem. Excellent job!
WraithSlayer Posted February 11, 2015 Author Posted February 11, 2015 Is it possible that Solutions is affecting the first quest for Ysolda (the mammoth tusk)? I am not getting a dialogue option to start that quest. This mod doesn't prevent any vanilla content from displaying, it merely adds additional dialogue paths. The reason you're not able to get Ysolda to offer the mammoth tusk quest is because that quest is tied to a Change Location Event. Ergo, you'll need to leave the general area and come back later to receive the quest. I have changed location well over 50 times so there must be more to it than that. However, something eventually changed because it decided to work once I got to level 20. I only noticed the behavior once I started using Solutions, but it could be tied to Timing is Everything/The Choice is Yours mods. I can assure you this isn't caused by Solutions, but you can test it by temporarily removing it and see if that causes any change in when the quest dialogues appear. I just got done... ahem, consoling Narfi... and he didn't take Reyda's necklace from my inventory. It's a quest item, so it's stuck with me. player.drop item works, but this has never happened to me before, so I'm assuming it's this mod? Quest: FreeformIvarstead02 Other than that, I have yet to experience a single problem. Excellent job! I checked for any bugs there and couldn't find any problems. As far as I can see, Solutions is ending this quest correctly, by triggering stage 200 just as the SexLab scene ends. I assume your quest 'The Straw That Broke' didn't end at this point, like it should have? My guess is that you had another pending scene from Solutions that you never resolved (probably by force-exiting a dialogue after you've already agreed to sex) and this unresolved scene took precedence over the Narfi one. If this is the case, then the Narfi resolution code will trigger the next time you have sex (doesn't matter who with), which will end the quest for you and remove the necklace from your inventory. Also, as a general rule, never TAB out of a dialogue when you're in Solutions content, I include plenty of "no thanks" player choices for a reason. 1
Content Consumer Posted February 12, 2015 Posted February 12, 2015 Is it possible that Solutions is affecting the first quest for Ysolda (the mammoth tusk)? I am not getting a dialogue option to start that quest. This mod doesn't prevent any vanilla content from displaying, it merely adds additional dialogue paths. The reason you're not able to get Ysolda to offer the mammoth tusk quest is because that quest is tied to a Change Location Event. Ergo, you'll need to leave the general area and come back later to receive the quest. I have changed location well over 50 times so there must be more to it than that. However, something eventually changed because it decided to work once I got to level 20. I only noticed the behavior once I started using Solutions, but it could be tied to Timing is Everything/The Choice is Yours mods. I just had the same thing happen, but for me it's because I'm partway through "a night to remember" and her dialog for everything else is being blocked. Have you started that quest? I just got done... ahem, consoling Narfi... and he didn't take Reyda's necklace from my inventory. It's a quest item, so it's stuck with me. player.drop item works, but this has never happened to me before, so I'm assuming it's this mod? Quest: FreeformIvarstead02 Other than that, I have yet to experience a single problem. Excellent job! I checked for any bugs there and couldn't find any problems. As far as I can see, Solutions is ending this quest correctly, by triggering stage 200 just as the SexLab scene ends. I assume your quest 'The Straw That Broke' didn't end at this point, like it should have? My guess is that you had another pending scene from Solutions that you never resolved (probably by force-exiting a dialogue after you've already agreed to sex) and this unresolved scene took precedence over the Narfi one. If this is the case, then the Narfi resolution code will trigger the next time you have sex (doesn't matter who with), which will end the quest for you and remove the necklace from your inventory. Also, as a general rule, never TAB out of a dialogue when you're in Solutions content, I include plenty of "no thanks" player choices for a reason. The quest didn't end, correct. I just tried sqv and it's stuck at stage 40. I've had sex after that a couple of times, but the quest is still stuck and the item undroppable. I don't remember prematurely exiting from any other dialog from Solutions, but I suppose it's entirely possible. I try not to ever tab out of a dialog from anywhere, including vanilla Skyrim, because there are a few that are say-once or that update quest stages partway through, or even trigger hostility by doing so (WIChangeLocation03 springs to mind). Thinking about it, what I did was arrive in Ivarstead, dive for the satchel, then go talk to Narfi - never talked to Wilhelm, and I didn't talk to Narfi first. That could be it. Doesn't really matter all that much... this is undoubtedly a one-time buggy event, like so much in Skyrim. Setstage 200 and drop the necklace works fine. 1
WraithSlayer Posted February 12, 2015 Author Posted February 12, 2015 The quest didn't end, correct. I just tried sqv and it's stuck at stage 40. I've had sex after that a couple of times, but the quest is still stuck and the item undroppable. I don't remember prematurely exiting from any other dialog from Solutions, but I suppose it's entirely possible. I try not to ever tab out of a dialog from anywhere, including vanilla Skyrim, because there are a few that are say-once or that update quest stages partway through, or even trigger hostility by doing so (WIChangeLocation03 springs to mind). Thinking about it, what I did was arrive in Ivarstead, dive for the satchel, then go talk to Narfi - never talked to Wilhelm, and I didn't talk to Narfi first. That could be it. Doesn't really matter all that much... this is undoubtedly a one-time buggy event, like so much in Skyrim. Setstage 200 and drop the necklace works fine. Ah, it's quite possible things won't work that well if you grab the necklace before speaking to the relevant NPCs. I'll give it a try when I can.
Punisher234 Posted February 12, 2015 Posted February 12, 2015 I'm having a slight problem.. I'm trying the "instead of helping X people in the hold, have an affair with the jarl" solution, and I don't seem to have the option to do so with any jarl. I've tried a jarl which I never did quests to at all (in Markarth), and also tried one where I already have the quest to start helping the people but I have 0/3 (in Falkreath) and there is no option to be seen. Am I doing something wrong, or is this a bug someone else is encountering. And before anyone asks, yes, I'm pretty sure I don't have any mod at changes jarls or thanes in any way.
WraithSlayer Posted February 12, 2015 Author Posted February 12, 2015 I'm having a slight problem.. I'm trying the "instead of helping X people in the hold, have an affair with the jarl" solution, and I don't seem to have the option to do so with any jarl. I've tried a jarl which I never did quests to at all (in Markarth), and also tried one where I already have the quest to start helping the people but I have 0/3 (in Falkreath) and there is no option to be seen. Am I doing something wrong, or is this a bug someone else is encountering. And before anyone asks, yes, I'm pretty sure I don't have any mod at changes jarls or thanes in any way. You only get one chance to start this solution for each Jarl. It's available when you ask the Jarl if there's anything else to do, and they say they have room in the court for a new thane.
chajapa Posted February 12, 2015 Posted February 12, 2015 I just created a profile to play with this. It's FUN! heheheh... I didn't get an opportunity to "bribe" the guard that greets you at Whiterun when you get there the first time. AND... When I tried to buy a horse without enough money I got told to come back when I have money... so... these are chance rolls? Other stuff worked though so ... good time! I'm going to enjoy this I think. Even though I haven't done anything resembling a serious play-through in months. (Played through 3 times so.... *shrug*)
srayesmanll Posted February 12, 2015 Posted February 12, 2015 I didn't get an opportunity to "bribe" the guard that greets you at Whiterun when you get there the first time. Not sure about the horse thing... As for the bribe, are you using Alternate Start mod? If so, you will not get that option unless you install the patch as well (should be in the installer). If I remember correctly, there is another mod that can cause this as well, but the installer has a patch for that as well.
chajapa Posted February 12, 2015 Posted February 12, 2015 I didn't get an opportunity to "bribe" the guard that greets you at Whiterun when you get there the first time. Not sure about the horse thing... As for the bribe, are you using Alternate Start mod? If so, you will not get that option unless you install the patch as well (should be in the installer). If I remember correctly, there is another mod that can cause this as well, but the installer has a patch for that as well. Nope... no alternate start. Nothing really that does anything to vanilla dialogue at all.
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