Ep1cL3w7z Posted October 31, 2015 Author Posted October 31, 2015 Looks good. I restarted a bunch of times with your file in place in a setup that was showing the problem and wasn't able to reproduce it. That's promising. Now I just need to decide on the best way to provide it to people - should I distribute CF as a FOMOD, with it installing the file if Aroused isn't installed? Just provide the file as a separate download, and point people to it? Or should I include it in the mod, but tell people to make sure they have SLA overwriting CF?
Crooltool Posted October 31, 2015 Posted October 31, 2015 Looks good. I restarted a bunch of times with your file in place in a setup that was showing the problem and wasn't able to reproduce it. That's promising. Now I just need to decide on the best way to provide it to people - should I distribute CF as a FOMOD, with it installing the file if Aroused isn't installed? Just provide the file as a separate download, and point people to it? Or should I include it in the mod, but tell people to make sure they have SLA overwriting CF? Judging by alot of posts in this thread, I would say FOMOD just to save you alot of headache.. we all know how well alot of modders read OPs and or instructions...
Sospice Posted November 1, 2015 Posted November 1, 2015 I'm trying to figure out what these error messages mean and if I should be doing something about them. [11/01/2015 - 11:36:28AM] [CF][Framework] Forcing active actor restart [11/01/2015 - 11:36:28AM] [CF][Creature] Finished on ["Queen Alfsigr" [Actor < (00068D74)>]] [11/01/2015 - 11:36:28AM] [CF][Framework] Didn't remove active actor ["Queen Alfsigr" [Actor < (00068D74)>]]; restarting [11/01/2015 - 11:36:28AM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [None].CFEffectCreature.GetTargetActor() - "<native>" Line ? [None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 167 [None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43 [11/01/2015 - 11:36:28AM] [CF][Creature] Finished on ["Fox" [Actor < (00107C91)>]] [11/01/2015 - 11:36:28AM] ERROR: Cannot call GetRace() on a None object, aborting function call stack: [None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 169 [None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43 [11/01/2015 - 11:36:28AM] [CF][Creature] No active mod for [None]; dispelling [11/01/2015 - 11:36:28AM] ERROR: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type stack: [None].CFEffectCreature.Dispel() - "<native>" Line ? [None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 232 [None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43 [11/01/2015 - 11:36:28AM] [CF][Creature] Finished on ["Griselda" [Actor < (000984AB)>]] [11/01/2015 - 11:36:28AM] [CF][Framework] Didn't remove active actor ["Fox" [Actor < (00107C91)>]]; restarting [11/01/2015 - 11:36:29AM] [CF][Creature] Finished on ["Fox" [Actor < (00107C8C)>]] [11/01/2015 - 11:36:29AM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [None].CFEffectCreature.GetTargetActor() - "<native>" Line ? [None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 167 [None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43 [11/01/2015 - 11:36:29AM] ERROR: Cannot call GetRace() on a None object, aborting function call stack: [None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 169 [None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43 [11/01/2015 - 11:36:29AM] [CF][Creature] No active mod for [None]; dispelling [11/01/2015 - 11:36:29AM] ERROR: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type stack: [None].CFEffectCreature.Dispel() - "<native>" Line ? [None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 232 [None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43 [11/01/2015 - 11:36:29AM] [CF][Framework] Didn't remove active actor ["Griselda" [Actor < (000984AB)>]]; restarting [11/01/2015 - 11:36:29AM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [None].CFEffectCreature.GetTargetActor() - "<native>" Line ? [None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 167 [None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43 [11/01/2015 - 11:36:29AM] ERROR: Cannot call GetRace() on a None object, aborting function call stack: [None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 169 [None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43 [11/01/2015 - 11:36:29AM] [CF][Framework] Didn't remove active actor ["Fox" [Actor < (00107C8C)>]]; restarting [11/01/2015 - 11:36:29AM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [None].CFEffectCreature.GetTargetActor() - "<native>" Line ? [None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 167 [None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43 [11/01/2015 - 11:36:29AM] ERROR: Cannot call GetRace() on a None object, aborting function call stack: [None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 169 [None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43 [11/01/2015 - 11:36:29AM] [CF][Creature] No active mod for [None]; dispelling [11/01/2015 - 11:36:29AM] [CF][Creature] No active mod for [None]; dispelling [11/01/2015 - 11:36:29AM] ERROR: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type stack: [None].CFEffectCreature.Dispel() - "<native>" Line ? [None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 232 [None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43 [11/01/2015 - 11:36:29AM] ERROR: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type stack: [None].CFEffectCreature.Dispel() - "<native>" Line ? [None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 232 [None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43 I'm still on RC10, btw. It's the errors I'm concerned with. I also get this warning occasionally;[CFQuestFramework (0A000D62)].creatureframework.IsAroused() - "CreatureFramework.psc" Line 1019 [Active effect 1 on (000860F6)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line 138 [11/01/2015 - 11:36:41AM] warning: Assigning None to a non-object variable named "::temp266" stack: As far as I can tell, everything is working properly, but I have been getting occasional ctds so I figured I'd try to track down the issue.
DFSL Posted November 1, 2015 Posted November 1, 2015 I'm posting the load order and the papyrus log, in case something can be discerned from it. It's spammed with several errors, it seems. https://www.mediafire.com/?6i9e3e0l1hduo0k
Ep1cL3w7z Posted November 1, 2015 Author Posted November 1, 2015 I'm trying to figure out what these error messages mean and if I should be doing something about them. -snip- I'm still on RC10, btw. It's the errors I'm concerned with. I also get this warning occasionally; [CFQuestFramework (0A000D62)].creatureframework.IsAroused() - "CreatureFramework.psc" Line 1019 [Active effect 1 on (000860F6)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line 138 [11/01/2015 - 11:36:41AM] warning: Assigning None to a non-object variable named "::temp266" stack: As far as I can tell, everything is working properly, but I have been getting occasional ctds so I figured I'd try to track down the issue. You need to upgrade, I can't support older versions of the mod. I'm posting the load order and the papyrus log, in case something can be discerned from it. It's spammed with several errors, it seems. https://www.mediafire.com/?6i9e3e0l1hduo0k Broken link.
DFSL Posted November 1, 2015 Posted November 1, 2015 Copied with Mediafire's "Copy link" button, I guess shiny automatic features confirm their uselessness. Second try. http://www.mediafire.com/download/6i9e3e0l1hduo0k/01-11-2015.zip
Ep1cL3w7z Posted November 2, 2015 Author Posted November 2, 2015 Copied with Mediafire's "Copy link" button, I guess shiny automatic features confirm their uselessness. Second try. http://www.mediafire.com/download/6i9e3e0l1hduo0k/01-11-2015.zip Your problem was that some creatures got stuck with permaboners after a SexLab animation, right? I don't see any SexLab scenes occurring anywhere in your log.
Caliban44 Posted November 2, 2015 Posted November 2, 2015 Copied with Mediafire's "Copy link" button, I guess shiny automatic features confirm their uselessness. Second try. http://www.mediafire.com/download/6i9e3e0l1hduo0k/01-11-2015.zip check these out • 6B SexLabNudeCreatures.esp • 6C SexLabNudeCreaturesDB.esp • 6D SexLabNudeCreaturesDG.esp these need to be near the bottom of your load out check this out Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Unofficial Skyrim Patch.esp [Version 2.1.3b] 03 Dawnguard.esm 04 Unofficial Dawnguard Patch.esp [Version 2.1.3b] 05 [JmV]LTTF.esm 06 HearthFires.esm ** Unofficial Hearthfire Patch.esp [Version 2.1.3b] 07 Dragonborn.esm ** Unofficial Dragonborn Patch.esp [Version 2.1.3b] 08 Falskaar.esm 09 Wyrmstooth.esp [Version 1.16] 0A SexLab.esm [Version 1.60] 0B CompanionArissa.esm 0C Gray Fox Cowl.esm 0D ZaZAnimationPack.esm 0E daymoyl.esm 0F Campfire.esm 10 MFVM.esm 11 PubicMeshColorRE.esm 12 SexLabAroused.esm [Version 2.5] 13 BeeingFemale.esm [Version 2.5] 14 Schlongs of Skyrim - Core.esm 15 Havok Breast Physic.esm 16 CreatureFramework.esm [Version 1.0.0] 17 AH Hotkeys.esp 18 AHZmoreHUD.esp [Version 2.1.3] ** Dawnguard Halfsized.esp ** Dragonborn Halfsized.esp ** Hearthfire Halfsized.esp 19 HearthfireMoveKidsfix.esp 1A LegacyoftheDragonborn.esp 1B Complete Crafting Overhaul_Remade.esp 1C Immersive Citizens - AI Overhaul.esp ** Purity.esp 1D Immersive Jewelry.esp [Version 1.02] 1E SkyrimCoinReplacerRedux.esp 1F Immersive Interiors.esp ** SoS - The Wilds.esp [Version 1.13] ** SoS - Civilization.esp [Version 1.02] 20 Merged Armor and Clothing.esp 21 SoS - The Dungeons.esp [Version 1.23] ** WATER DG + DB.esp 22 hearthfireextended.esp 23 FCO - Follower Commentary Overhaul.esp ++ CorrectGenderAnimations.esp 24 RacialPubicHairProject_v2.1_HairyBandits_EN.esp 25 Merged Followers.esp 26 AmazingFollowerTweaks.esp 27 AV1AlluringEyes.esp 28 FISS.esp 29 AMatterOfTime.esp [Version 2.00] 2A Animated Dragon Wings.esp ++ Chesko_MorrowindPotionNames.esp ++ BlueSkys.esp 2B DG and DB Axe Perks merged.esp 2C DSCR.esp 2D DeadlySpellImpacts.esp 2E Elephant'sScriptLatencyTester.esp 2F Extended UI.esp [Version 1.2.0d] 30 Mannequin.esp 31 Snotgurg Equipment HUD.esp 32 FNISSexyMove.esp 33 FreckleMania.esp 34 GoToBed.esp 35 UIExtensions.esp 36 AI Overhaul.esp 37 Inconsequential NPCs.esp 38 Skyrim Better Roads and Bridges - All In One - Merged.esp 39 maidens of whiterun.esp 3A Point The Way.esp [Version 1.0.3] ** SMIM-Merged-All.esp 3B Skyrim Shadow Striping Fix.esp [Version 2.1] 3C HSxHorseStablingCities+HF.esp 3D HorsesGoneWild.esp [Version 1.4] 3E Sexlab Mods Merged.esp 3F Sleeping Innkeepers.esp [Version 1.0] 40 Ghosu - Project Flintlock.esp 41 Hypothermia.esp ++ CampFire_Hypothermia_Heatsource_Patch.esp 42 iActivate.esp 43 Immersive detection of NPC.esp 44 JaxonzMCMKicker.esp 45 MFVM_ChildrenFight_Patch.esp 46 MFVM_Hearthfire_Patch.esp 47 MPAB.esp 48 NoAnimalsReportCrimes-DG+DB.esp 49 NoFurnitureActivationWhenSneaking.esp [Version 1.1] 4A RaceMenu.esp 4B RaceMenuFreckleOverlays.esp 4C RaceMenuOverlayCompilation - CBBE.esp 4D RaceMenuOverlays.esp 4E RaceMenuPlugin.esp 4F SOSRaceMenu.esp 50 XPMSE.esp 51 Realistic crime report radius zero.esp ++ Proper Aiming.esp ++ PurityDN.esp 52 TrueStorms.esp 53 saqksSteadyHandPerkHotfix.esp 54 Skyrim Schlongs Merged.esp 55 StrapOnbyaeonv1.1.esp 56 Gamefever 1st Person Items Fix.esp 57 LiFEv1.1.esp ++ AFT_NoFriendlySpellDamage.esp 58 Auto Unequip Merged.esp 59 SexLabDefeat.esp 5A BeeingFemaleBasicAddOn.esp 5B BFA_CreatureChildActors_V+DG+DB.esp 5C LoversVictim.esp ** Ghosu - Project Flintlock - Ammo Addon.esp ++ CorrectGenderAnimations-DB.esp ++ CorrectGenderAnimations-DG.esp ++ WATER Falskaar.esp ++ Purewaters-Falskaar.esp ** Skyrim Halfsized.esp 5D SkyUI.esp 5E SkyrimConfigMenu.esp 5F SLA Monitor Widget.esp 60 SleepTight.esp 61 SoSConfigMenu.esp 62 titkit.esp 63 Unique Uniques.esp [Version 1.8] 64 Chesko_WearableLantern.esp ++ TrueStorms-Purity.esp ++ TrueStorms-SupremeStorms-Vanilla.esp ++ WeightlessPickaxe.esp 65 WetandCold.esp 66 WetandCold - Ashes.esp 67 WondersofWeather.esp 68 WeightMorphs.esp ++ Havok Breast Physic Dawnguard.esp ++ Havok Breast Physic Dragonborn.esp ++ Havok Breast Physic.esp 69 HDT Havok Object.esp 6A Better Dynamic Snow.esp [Version 2.4] 6B RaceMenuMorphsCBBE.esp 6C 12FemaleBrows.esp 6D Merged Followers 2.esp 6E Serenity.esp 6F Dovah Vault.esp 70 DBM_CCOR_patch.esp 71 beginnersshack.esp ** WATER Plants.esp 72 HoldBorderBanners.esp 73 smakit_house_markers_plus.esp 74 RHSP_Widget.esp 75 Kate.esp 76 MHufb001.esp 77 Follower Map Marker-Beacon Version.esp 78 DudestiaMultiMarriages.esp 79 Dead Body Collision.esp ** HDT Piercingsets.esp 7A FNISspells.esp 7B TPFollowers-Elven.esp 7C TPFollowers-Human.esp 7D WM_WidgetMod.esp 7E yennefer test.esp 7F SexyVest.esp 80 CiriOutfit.esp 81 Girls Overhaul.esp 82 Girls Army.esp 83 SexLabArousedAnimations.esp 84 FloppySOS.esp 85 DSerHorsesRevamped.esp ++ Moss Rocks.esp 86 FNIS.esp 87 DudestiaOutfitChanger.esp 88 BDSchlongs.esp 89 BlackreachOverhaul.esp 8A getSnowy.esp 8B Mannequin Hall.esp 8C ShocksSaltMinesofSkyrim.esp 8D DragonBoneBikini.esp 8E My Home Is Your Home.esp ** Real Clouds.esp 8F ShowRaceMenuAlternative.esp 90 SOS Equipable Schlong.esp 91 MoreNastyCritters.esp 92 SexLabNudeCreatures.esp 93 SexLabNudeCreaturesDB.esp 94 SexLabNudeCreaturesDG.esp this is my load order and l.o.o.t. put them here. 95 SexLabWerewolves.esp 96 SexLab Aroused Creatures.esp 97 Tes5Merged.esp 98 Bashed Patch, 0.esp and with having wrye bash you should not be putting you load order into a txt file you can copy directly from the mods tab by right clicking files and clicking on list mods then ctrl-a all then ctrl-c to copy to clipboard if you use MO don't use the built-in LOOT use the stand-alone loot
Candybar Posted November 2, 2015 Posted November 2, 2015 Currently I am unable to get this working, I have all the required mods installed, everything works for normal Sexlab, but when I try anything with an animal the scene just doesn't start.
Crooltool Posted November 2, 2015 Posted November 2, 2015 Currently I am unable to get this working, I have all the required mods installed, everything works for normal Sexlab, but when I try anything with an animal the scene just doesn't start. make sure you have the creature pack for FNIS installed, the creature pack for sexlab installed and that you have bestiality animations allowed in sexlab...
Ep1cL3w7z Posted November 2, 2015 Author Posted November 2, 2015 Currently I am unable to get this working, I have all the required mods installed, everything works for normal Sexlab, but when I try anything with an animal the scene just doesn't start. Creature Framework has nothing to do with animations. You're likely missing FNIS Creature Pack, or SexLab Creature Animations. Also, you may want to ensure you have creatures enabled in the main SexLab MCM menu.
DFSL Posted November 2, 2015 Posted November 2, 2015 check these out • 6B SexLabNudeCreatures.esp • 6C SexLabNudeCreaturesDB.esp • 6D SexLabNudeCreaturesDG.esp these need to be near the bottom of your load out Thanks for taking your time to help me, both of you. I'll make the changes as soon as possible, but my load order was made by Loot in the first place, with the latest lists. Furthermore, If the creatures got stuck with permanent erections after a scene, it's too late to go back an earlier save. They are gone.
Ep1cL3w7z Posted November 2, 2015 Author Posted November 2, 2015 check these out • 6B SexLabNudeCreatures.esp • 6C SexLabNudeCreaturesDB.esp • 6D SexLabNudeCreaturesDG.esp these need to be near the bottom of your load out Thanks for taking your time to help me, both of you. I'll make the changes as soon as possible, but my load order was made by Loot in the first place, with the latest lists. Furthermore, If the creatures got stuck with permanent erections after a scene, it's too late to go back an earlier save. They are gone. Well, if you see it happen again, make sure you save that log. If I were to guess, either Skyrim is being shitty and it's not properly sending/receiving events, or the creature's Arousal rating is still above the threshold.
Sospice Posted November 2, 2015 Posted November 2, 2015 I'm trying to figure out what these error messages mean and if I should be doing something about them. -snip- I'm still on RC10, btw. It's the errors I'm concerned with. I also get this warning occasionally; [CFQuestFramework (0A000D62)].creatureframework.IsAroused() - "CreatureFramework.psc" Line 1019 [Active effect 1 on (000860F6)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line 138 [11/01/2015 - 11:36:41AM] warning: Assigning None to a non-object variable named "::temp266" stack: As far as I can tell, everything is working properly, but I have been getting occasional ctds so I figured I'd try to track down the issue. You need to upgrade, I can't support older versions of the mod. Didn't realize I was out of date on that and MNC. I just installed the new mods and unclicked the old ones, tested and removed when saw it seemed fine. Seems like everything is working well now. I still get an occasional ctd but I don't see anything in papyrus that indicates it's coming from this mod. Thanks.
Ep1cL3w7z Posted November 2, 2015 Author Posted November 2, 2015 Didn't realize I was out of date on that and MNC. I just installed the new mods and unclicked the old ones, tested and removed when saw it seemed fine. Seems like everything is working well now. I still get an occasional ctd but I don't see anything in papyrus that indicates it's coming from this mod. Thanks. Good to hear! CTDs are almost guaranteed to not be caused by this mod, since CF is almost entirely script-based, and it's nearly impossible to crash the game from a Papyrus script. Skyrim is fairly unstable, though, especially with lots of mods.
Candybar Posted November 2, 2015 Posted November 2, 2015 Currently I am unable to get this working, I have all the required mods installed, everything works for normal Sexlab, but when I try anything with an animal the scene just doesn't start. make sure you have the creature pack for FNIS installed, the creature pack for sexlab installed and that you have bestiality animations allowed in sexlab... Currently I am unable to get this working, I have all the required mods installed, everything works for normal Sexlab, but when I try anything with an animal the scene just doesn't start. Creature Framework has nothing to do with animations. You're likely missing FNIS Creature Pack, or SexLab Creature Animations. Also, you may want to ensure you have creatures enabled in the main SexLab MCM menu. I feel like an absolute idiot, I have everything installed, didn't know you had to activate it in the menu! Thanks a ton.
DFSL Posted November 2, 2015 Posted November 2, 2015 Well, if you see it happen again, make sure you save that log. If I were to guess, either Skyrim is being shitty and it's not properly sending/receiving events, or the creature's Arousal rating is still above the threshold. Actually the problem never went away but since the game crashes continuously in certain areas (It's almost unplayable around Dawnstar, Solitude and Windhelm) I'm losing interest in it. Thanks for your time.
Ep1cL3w7z Posted November 3, 2015 Author Posted November 3, 2015 Well, if you see it happen again, make sure you save that log. If I were to guess, either Skyrim is being shitty and it's not properly sending/receiving events, or the creature's Arousal rating is still above the threshold. Actually the problem never went away but since the game crashes continuously in certain areas (It's almost unplayable around Dawnstar, Solitude and Windhelm) I'm losing interest in it. Thanks for your time. Well, it's highly unlikely CF is the cause of your CTDs, as I told the previous user. You could try reducing the cloak radius, but I dunno if that would help anything. I'm not that great at diagnosing CTDs - it certainly doesn't help that Skyrim gives you no information whatsoever when it does CTD. Skyrim is horribly unstable in general. In other news, I've worked on the modder's guide. There's now information on how to use the JSON registration system, and some other stuff, but the Papyrus registration guide isn't done yet. I'll work on it "soon".
Techwolf Lupindo Posted December 13, 2015 Posted December 13, 2015 How to downgrade to RC12? 1.0.1 broke animations between the PC and werewolves. I did the mistake of upgradeing independelly of MNC. Now I need to downgrade to the one in MNC. Yes, and Yes, and YES....(to the enable questions on wither I did this and that)
Ep1cL3w7z Posted December 13, 2015 Author Posted December 13, 2015 How to downgrade to RC12? 1.0.1 broke animations between the PC and werewolves. I did the mistake of upgradeing independelly of MNC. Now I need to downgrade to the one in MNC. Yes, and Yes, and YES....(to the enable questions on wither I did this and that) Nope. Creature Framework doesn't have anything to do with animations, so upgrading it certainly isn't what caused your issues. Furthermore, downgrading on an existing save will never be supported. It's literally impossible to make it do so smoothly with 100% certainty. You could uninstall, clean the save of any scripts, and reinstall.
Agnot2014 Posted December 13, 2015 Posted December 13, 2015 Please add Chicken's to the list so I can turn them off.
Ep1cL3w7z Posted December 16, 2015 Author Posted December 16, 2015 Please add Chicken's to the list so I can turn them off. 1. I don't add or remove things from the list of creatures, your other mods do that 2. Pretty sure the chickens don't have any nude meshes, so they don't need to be in the list 3. I assume you mean you want to disable chicken sex, but Creature Framework has nothing to do with animations.
AnubiSs2167 Posted December 16, 2015 Posted December 16, 2015 Hmm i started to have a wierd problem. creatureframework is unable to strip draugars out of their armor during scenes, wich means no dicks. If i use "removeallitems" on draugr then everything is ok. Hentai draugr and all other creatures work with no problems. Debug gives me the message "resitrced slot has equiped items".
Ep1cL3w7z Posted December 17, 2015 Author Posted December 17, 2015 Hmm i started to have a wierd problem. creatureframework is unable to strip draugars out of their armor during scenes, wich means no dicks. If i use "removeallitems" on draugr then everything is ok. Hentai draugr and all other creatures work with no problems. Debug gives me the message "resitrced slot has equiped items". Please attach your log.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now