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Posted

Looks good. I restarted a bunch of times with your file in place in a setup that was showing the problem and wasn't able to reproduce it. 

 

That's promising. Now I just need to decide on the best way to provide it to people - should I distribute CF as a FOMOD, with it installing the file if Aroused isn't installed? Just provide the file as a separate download, and point people to it? Or should I include it in the mod, but tell people to make sure they have SLA overwriting CF?

Posted

 

Looks good. I restarted a bunch of times with your file in place in a setup that was showing the problem and wasn't able to reproduce it. 

 

That's promising. Now I just need to decide on the best way to provide it to people - should I distribute CF as a FOMOD, with it installing the file if Aroused isn't installed? Just provide the file as a separate download, and point people to it? Or should I include it in the mod, but tell people to make sure they have SLA overwriting CF?

 

 

Judging by alot of posts in this thread, I would say FOMOD just to save you alot of headache.. we all know how well alot of modders read OPs and or instructions...

Posted

I'm trying to figure out what these error messages mean and if I should be doing something about them.
 

[11/01/2015 - 11:36:28AM] [CF][Framework] Forcing active actor restart
[11/01/2015 - 11:36:28AM] [CF][Creature] Finished on ["Queen Alfsigr" [Actor < (00068D74)>]]
[11/01/2015 - 11:36:28AM] [CF][Framework] Didn't remove active actor ["Queen Alfsigr" [Actor < (00068D74)>]]; restarting
[11/01/2015 - 11:36:28AM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
[None].CFEffectCreature.GetTargetActor() - "<native>" Line ?
[None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 167
[None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43
[11/01/2015 - 11:36:28AM] [CF][Creature] Finished on ["Fox" [Actor < (00107C91)>]]
[11/01/2015 - 11:36:28AM] ERROR: Cannot call GetRace() on a None object, aborting function call
stack:
[None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 169
[None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43
[11/01/2015 - 11:36:28AM] [CF][Creature] No active mod for [None]; dispelling
[11/01/2015 - 11:36:28AM] ERROR: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[None].CFEffectCreature.Dispel() - "<native>" Line ?
[None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 232
[None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43
[11/01/2015 - 11:36:28AM] [CF][Creature] Finished on ["Griselda" [Actor < (000984AB)>]]
[11/01/2015 - 11:36:28AM] [CF][Framework] Didn't remove active actor ["Fox" [Actor < (00107C91)>]]; restarting
[11/01/2015 - 11:36:29AM] [CF][Creature] Finished on ["Fox" [Actor < (00107C8C)>]]
[11/01/2015 - 11:36:29AM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
[None].CFEffectCreature.GetTargetActor() - "<native>" Line ?
[None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 167
[None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43
[11/01/2015 - 11:36:29AM] ERROR: Cannot call GetRace() on a None object, aborting function call
stack:
[None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 169
[None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43
[11/01/2015 - 11:36:29AM] [CF][Creature] No active mod for [None]; dispelling
[11/01/2015 - 11:36:29AM] ERROR: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[None].CFEffectCreature.Dispel() - "<native>" Line ?
[None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 232
[None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43
[11/01/2015 - 11:36:29AM] [CF][Framework] Didn't remove active actor ["Griselda" [Actor < (000984AB)>]]; restarting
[11/01/2015 - 11:36:29AM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
[None].CFEffectCreature.GetTargetActor() - "<native>" Line ?
[None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 167
[None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43
[11/01/2015 - 11:36:29AM] ERROR: Cannot call GetRace() on a None object, aborting function call
stack:
[None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 169
[None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43
[11/01/2015 - 11:36:29AM] [CF][Framework] Didn't remove active actor ["Fox" [Actor < (00107C8C)>]]; restarting
[11/01/2015 - 11:36:29AM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
[None].CFEffectCreature.GetTargetActor() - "<native>" Line ?
[None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 167
[None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43
[11/01/2015 - 11:36:29AM] ERROR: Cannot call GetRace() on a None object, aborting function call
stack:
[None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 169
[None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43
[11/01/2015 - 11:36:29AM] [CF][Creature] No active mod for [None]; dispelling
[11/01/2015 - 11:36:29AM] [CF][Creature] No active mod for [None]; dispelling
[11/01/2015 - 11:36:29AM] ERROR: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[None].CFEffectCreature.Dispel() - "<native>" Line ?
[None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 232
[None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43
[11/01/2015 - 11:36:29AM] ERROR: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[None].CFEffectCreature.Dispel() - "<native>" Line ?
[None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 232
[None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43
 


I'm still on RC10, btw. It's the errors I'm concerned with. 

I also get this warning occasionally;

[CFQuestFramework (0A000D62)].creatureframework.IsAroused() - "CreatureFramework.psc" Line 1019

[Active effect 1 on  (000860F6)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line 138
[11/01/2015 - 11:36:41AM] warning: Assigning None to a non-object variable named "::temp266"
stack:

As far as I can tell, everything is working properly, but I have been getting occasional ctds so I figured I'd try to track down the issue. 
 

Posted

I'm trying to figure out what these error messages mean and if I should be doing something about them.

 

-snip-

I'm still on RC10, btw. It's the errors I'm concerned with. 

 

I also get this warning occasionally;

 

[CFQuestFramework (0A000D62)].creatureframework.IsAroused() - "CreatureFramework.psc" Line 1019

[Active effect 1 on  (000860F6)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line 138
[11/01/2015 - 11:36:41AM] warning: Assigning None to a non-object variable named "::temp266"
stack:

As far as I can tell, everything is working properly, but I have been getting occasional ctds so I figured I'd try to track down the issue. 

 

 

You need to upgrade, I can't support older versions of the mod.

I'm posting the load order and the papyrus log, in case something can be discerned from it. It's spammed with several errors, it seems.

 

https://www.mediafire.com/?6i9e3e0l1hduo0k​

 

Broken link.

Posted

Copied with Mediafire's "Copy link" button, I guess shiny automatic features confirm their uselessness.

 

Second try.

 

http://www.mediafire.com/download/6i9e3e0l1hduo0k/01-11-2015.zip​

check these out

 

•  6B SexLabNudeCreatures.esp

•  6C SexLabNudeCreaturesDB.esp
•  6D SexLabNudeCreaturesDG.esp
 
these need to be near the bottom of your load out
 
check this out
Active Mod Files:

00  Skyrim.esm
01  Update.esm
02  Unofficial Skyrim Patch.esp  [Version 2.1.3b]
03  Dawnguard.esm
04  Unofficial Dawnguard Patch.esp  [Version 2.1.3b]
05  [JmV]LTTF.esm
06  HearthFires.esm
**  Unofficial Hearthfire Patch.esp  [Version 2.1.3b]
07  Dragonborn.esm
**  Unofficial Dragonborn Patch.esp  [Version 2.1.3b]
08  Falskaar.esm
09  Wyrmstooth.esp  [Version 1.16]
0A  SexLab.esm  [Version 1.60]
0B  CompanionArissa.esm
0C  Gray Fox Cowl.esm
0D  ZaZAnimationPack.esm
0E  daymoyl.esm
0F  Campfire.esm
10  MFVM.esm
11  PubicMeshColorRE.esm
12  SexLabAroused.esm  [Version 2.5]
13  BeeingFemale.esm  [Version 2.5]
14  Schlongs of Skyrim - Core.esm
15  Havok Breast Physic.esm
16  CreatureFramework.esm  [Version 1.0.0]
17  AH Hotkeys.esp
18  AHZmoreHUD.esp  [Version 2.1.3]
**  Dawnguard Halfsized.esp
**  Dragonborn Halfsized.esp
**  Hearthfire Halfsized.esp
19  HearthfireMoveKidsfix.esp
1A  LegacyoftheDragonborn.esp
1B  Complete Crafting Overhaul_Remade.esp
1C  Immersive Citizens - AI Overhaul.esp
**  Purity.esp
1D  Immersive Jewelry.esp  [Version 1.02]
1E  SkyrimCoinReplacerRedux.esp
1F  Immersive Interiors.esp
**  SoS - The Wilds.esp  [Version 1.13]
**  SoS - Civilization.esp  [Version 1.02]
20  Merged Armor and Clothing.esp
21  SoS - The Dungeons.esp  [Version 1.23]
**  WATER DG + DB.esp
22  hearthfireextended.esp
23  FCO - Follower Commentary Overhaul.esp
++  CorrectGenderAnimations.esp
24  RacialPubicHairProject_v2.1_HairyBandits_EN.esp
25  Merged Followers.esp
26  AmazingFollowerTweaks.esp
27  AV1AlluringEyes.esp
28  FISS.esp
29  AMatterOfTime.esp  [Version 2.00]
2A  Animated Dragon Wings.esp
++  Chesko_MorrowindPotionNames.esp
++  BlueSkys.esp
2B  DG and DB Axe Perks merged.esp
2C  DSCR.esp
2D  DeadlySpellImpacts.esp
2E  Elephant'sScriptLatencyTester.esp
2F  Extended UI.esp  [Version 1.2.0d]
30  Mannequin.esp
31  Snotgurg Equipment HUD.esp
32  FNISSexyMove.esp
33  FreckleMania.esp
34  GoToBed.esp
35  UIExtensions.esp
36  AI Overhaul.esp
37  Inconsequential NPCs.esp
38  Skyrim Better Roads and Bridges - All In One - Merged.esp
39  maidens of whiterun.esp
3A  Point The Way.esp  [Version 1.0.3]
**  SMIM-Merged-All.esp
3B  Skyrim Shadow Striping Fix.esp  [Version 2.1]
3C  HSxHorseStablingCities+HF.esp
3D  HorsesGoneWild.esp  [Version 1.4]
3E  Sexlab Mods Merged.esp
3F  Sleeping Innkeepers.esp  [Version 1.0]
40  Ghosu - Project Flintlock.esp
41  Hypothermia.esp
++  CampFire_Hypothermia_Heatsource_Patch.esp
42  iActivate.esp
43  Immersive detection of NPC.esp
44  JaxonzMCMKicker.esp
45  MFVM_ChildrenFight_Patch.esp
46  MFVM_Hearthfire_Patch.esp
47  MPAB.esp
48  NoAnimalsReportCrimes-DG+DB.esp
49  NoFurnitureActivationWhenSneaking.esp  [Version 1.1]
4A  RaceMenu.esp
4B  RaceMenuFreckleOverlays.esp
4C  RaceMenuOverlayCompilation - CBBE.esp
4D  RaceMenuOverlays.esp
4E  RaceMenuPlugin.esp
4F  SOSRaceMenu.esp
50  XPMSE.esp
51  Realistic crime report radius zero.esp
++  Proper Aiming.esp
++  PurityDN.esp
52  TrueStorms.esp
53  saqksSteadyHandPerkHotfix.esp
54  Skyrim Schlongs Merged.esp
55  StrapOnbyaeonv1.1.esp
56  Gamefever 1st Person Items Fix.esp
57  LiFEv1.1.esp
++  AFT_NoFriendlySpellDamage.esp
58  Auto Unequip Merged.esp
59  SexLabDefeat.esp
5A  BeeingFemaleBasicAddOn.esp
5B  BFA_CreatureChildActors_V+DG+DB.esp
5C  LoversVictim.esp
**  Ghosu - Project Flintlock - Ammo Addon.esp
++  CorrectGenderAnimations-DB.esp
++  CorrectGenderAnimations-DG.esp
++  WATER Falskaar.esp
++  Purewaters-Falskaar.esp
**  Skyrim Halfsized.esp
5D  SkyUI.esp
5E  SkyrimConfigMenu.esp
5F  SLA Monitor Widget.esp
60  SleepTight.esp
61  SoSConfigMenu.esp
62  titkit.esp
63  Unique Uniques.esp  [Version 1.8]
64  Chesko_WearableLantern.esp
++  TrueStorms-Purity.esp
++  TrueStorms-SupremeStorms-Vanilla.esp
++  WeightlessPickaxe.esp
65  WetandCold.esp
66  WetandCold - Ashes.esp
67  WondersofWeather.esp
68  WeightMorphs.esp
++  Havok Breast Physic Dawnguard.esp
++  Havok Breast Physic Dragonborn.esp
++  Havok Breast Physic.esp
69  HDT Havok Object.esp
6A  Better Dynamic Snow.esp  [Version 2.4]
6B  RaceMenuMorphsCBBE.esp
6C  12FemaleBrows.esp
6D  Merged Followers 2.esp
6E  Serenity.esp
6F  Dovah Vault.esp
70  DBM_CCOR_patch.esp
71  beginnersshack.esp
**  WATER Plants.esp
72  HoldBorderBanners.esp
73  smakit_house_markers_plus.esp
74  RHSP_Widget.esp
75  Kate.esp
76  MHufb001.esp
77  Follower Map Marker-Beacon Version.esp
78  DudestiaMultiMarriages.esp
79  Dead Body Collision.esp
**  HDT Piercingsets.esp
7A  FNISspells.esp
7B  TPFollowers-Elven.esp
7C  TPFollowers-Human.esp
7D  WM_WidgetMod.esp
7E  yennefer test.esp
7F  SexyVest.esp
80  CiriOutfit.esp
81  Girls Overhaul.esp
82  Girls Army.esp
83  SexLabArousedAnimations.esp
84  FloppySOS.esp
85  DSerHorsesRevamped.esp
++  Moss Rocks.esp
86  FNIS.esp
87  DudestiaOutfitChanger.esp
88  BDSchlongs.esp
89  BlackreachOverhaul.esp
8A  getSnowy.esp
8B  Mannequin Hall.esp
8C  ShocksSaltMinesofSkyrim.esp
8D  DragonBoneBikini.esp
8E  My Home Is Your Home.esp
**  Real Clouds.esp
8F  ShowRaceMenuAlternative.esp
90  SOS Equipable Schlong.esp
91  MoreNastyCritters.esp
92  SexLabNudeCreatures.esp
93  SexLabNudeCreaturesDB.esp
94  SexLabNudeCreaturesDG.esp    this is my load order and l.o.o.t. put them here.
95  SexLabWerewolves.esp
96  SexLab Aroused Creatures.esp
97  Tes5Merged.esp
98  Bashed Patch, 0.esp

 
and with having wrye bash you should not be putting you load order into a txt file you can copy directly from the mods tab by right clicking files and clicking on list mods then ctrl-a all then ctrl-c to copy to clipboard
 
if you use MO don't use the built-in LOOT use the stand-alone loot
Posted

Currently I am unable to get this working, I have all the required mods installed, everything works for normal Sexlab, but when I try anything with an animal the scene just doesn't start.

Posted

Currently I am unable to get this working, I have all the required mods installed, everything works for normal Sexlab, but when I try anything with an animal the scene just doesn't start.

make sure you have the creature pack for FNIS installed, the creature pack for sexlab installed and that you have bestiality animations allowed in sexlab...

Posted

Currently I am unable to get this working, I have all the required mods installed, everything works for normal Sexlab, but when I try anything with an animal the scene just doesn't start.

 

Creature Framework has nothing to do with animations. You're likely missing FNIS Creature Pack, or SexLab Creature Animations. Also, you may want to ensure you have creatures enabled in the main SexLab MCM menu.

Posted

 

check these out

 

•  6B SexLabNudeCreatures.esp

•  6C SexLabNudeCreaturesDB.esp
•  6D SexLabNudeCreaturesDG.esp
 
these need to be near the bottom of your load out

 

Thanks for taking your time to help me, both of you. I'll make the changes as soon as possible, but my load order was made by Loot in the first place, with the latest lists. Furthermore, If the creatures got stuck with permanent erections after a scene, it's too late to go back an earlier save. They are gone.

Posted

 

 

check these out

 

•  6B SexLabNudeCreatures.esp

•  6C SexLabNudeCreaturesDB.esp
•  6D SexLabNudeCreaturesDG.esp
 
these need to be near the bottom of your load out

 

Thanks for taking your time to help me, both of you. I'll make the changes as soon as possible, but my load order was made by Loot in the first place, with the latest lists. Furthermore, If the creatures got stuck with permanent erections after a scene, it's too late to go back an earlier save. They are gone.

 

 

Well, if you see it happen again, make sure you save that log. If I were to guess, either Skyrim is being shitty and it's not properly sending/receiving events, or the creature's Arousal rating is still above the threshold.

Posted

 

I'm trying to figure out what these error messages mean and if I should be doing something about them.

 

-snip-

I'm still on RC10, btw. It's the errors I'm concerned with. 

 

I also get this warning occasionally;

 

[CFQuestFramework (0A000D62)].creatureframework.IsAroused() - "CreatureFramework.psc" Line 1019

[Active effect 1 on  (000860F6)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line 138
[11/01/2015 - 11:36:41AM] warning: Assigning None to a non-object variable named "::temp266"
stack:

As far as I can tell, everything is working properly, but I have been getting occasional ctds so I figured I'd try to track down the issue. 

 

 

You need to upgrade, I can't support older versions of the mod.

 

Didn't realize I was out of date on that and MNC. I just installed the new mods and unclicked the old ones, tested and removed when saw it seemed fine. Seems like everything is working well now.  I still get an occasional ctd but I don't see anything in papyrus that indicates it's coming from this mod.

 

Thanks.

Posted

Didn't realize I was out of date on that and MNC. I just installed the new mods and unclicked the old ones, tested and removed when saw it seemed fine. Seems like everything is working well now.  I still get an occasional ctd but I don't see anything in papyrus that indicates it's coming from this mod.

 

Thanks.

 

Good to hear! CTDs are almost guaranteed to not be caused by this mod, since CF is almost entirely script-based, and it's nearly impossible to crash the game from a Papyrus script. Skyrim is fairly unstable, though, especially with lots of mods.

Posted

 

Currently I am unable to get this working, I have all the required mods installed, everything works for normal Sexlab, but when I try anything with an animal the scene just doesn't start.

make sure you have the creature pack for FNIS installed, the creature pack for sexlab installed and that you have bestiality animations allowed in sexlab...

 

 

 

 

Currently I am unable to get this working, I have all the required mods installed, everything works for normal Sexlab, but when I try anything with an animal the scene just doesn't start.

 

Creature Framework has nothing to do with animations. You're likely missing FNIS Creature Pack, or SexLab Creature Animations. Also, you may want to ensure you have creatures enabled in the main SexLab MCM menu.

 

 

I feel like an absolute idiot, I have everything installed, didn't know you had to activate it in the menu! Thanks a ton.

Posted

 

Well, if you see it happen again, make sure you save that log. If I were to guess, either Skyrim is being shitty and it's not properly sending/receiving events, or the creature's Arousal rating is still above the threshold.

 

Actually the problem never went away but since the game crashes continuously in certain areas (It's almost unplayable around Dawnstar, Solitude and Windhelm) I'm losing interest in it. Thanks for your time.

Posted

 

 

Well, if you see it happen again, make sure you save that log. If I were to guess, either Skyrim is being shitty and it's not properly sending/receiving events, or the creature's Arousal rating is still above the threshold.

 

Actually the problem never went away but since the game crashes continuously in certain areas (It's almost unplayable around Dawnstar, Solitude and Windhelm) I'm losing interest in it. Thanks for your time.

 

 

Well, it's highly unlikely CF is the cause of your CTDs, as I told the previous user. You could try reducing the cloak radius, but I dunno if that would help anything. I'm not that great at diagnosing CTDs - it certainly doesn't help that Skyrim gives you no information whatsoever when it does CTD. Skyrim is horribly unstable in general.

 

 

In other news, I've worked on the modder's guide. There's now information on how to use the JSON registration system, and some other stuff, but the Papyrus registration guide isn't done yet. I'll work on it "soon".

  • 1 month later...
Posted

How to downgrade to RC12? 1.0.1 broke animations between the PC and werewolves. I did the mistake of upgradeing independelly of MNC. Now I need to downgrade to the one in MNC. Yes, and Yes, and YES....(to the enable questions on wither I did this and that)

Posted

How to downgrade to RC12? 1.0.1 broke animations between the PC and werewolves. I did the mistake of upgradeing independelly of MNC. Now I need to downgrade to the one in MNC. Yes, and Yes, and YES....(to the enable questions on wither I did this and that)

 

Nope. Creature Framework doesn't have anything to do with animations, so upgrading it certainly isn't what caused your issues. Furthermore, downgrading on an existing save will never be supported. It's literally impossible to make it do so smoothly with 100% certainty. You could uninstall, clean the save of any scripts, and reinstall.

Posted

Please add Chicken's to the list so I can turn them off.

 

1. I don't add or remove things from the list of creatures, your other mods do that

2. Pretty sure the chickens don't have any nude meshes, so they don't need to be in the list

3. I assume you mean you want to disable chicken sex, but Creature Framework has nothing to do with animations.

Posted

Hmm i started to have a wierd problem. creatureframework is unable to strip draugars out of their armor during scenes, wich means no dicks. If i use "removeallitems" on draugr then everything is ok. Hentai draugr and all other creatures work with no problems.

Debug gives me the message "resitrced slot has equiped items".

Posted

Hmm i started to have a wierd problem. creatureframework is unable to strip draugars out of their armor during scenes, wich means no dicks. If i use "removeallitems" on draugr then everything is ok. Hentai draugr and all other creatures work with no problems.

Debug gives me the message "resitrced slot has equiped items".

 

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