sfeile Posted May 10, 2016 Posted May 10, 2016 I just went to update, and was reading all the problems posted. I decided to download it anyhow, when I went to install it in MO I did a quick search to see where it was so I could put the update in the same priority. Turns out I have been using the updated one already. Working great for me. Thanks so much for your continued hard work!
Bad Dog Posted May 11, 2016 Posted May 11, 2016 When all else fails, apply logic. A: Other people are using CF successfully B: You are not using CF successfully C: Since A & B, therefore there is a difference between your setup and theirs D: Since there is a difference, it's either in your rig or in your mod setup E: If it's in your rig you're buggered, so hope it's not that F: If it's not in your rig it's in your mod setup G: If F & B then others are likely to have seen the same problem in their setups H: If G, then revealing your mod setup might reveal similarities with other failing setups I: If H, then posting your mod setup might be helpful J: If H, then posting the details of the failure behavior might be helpful K: You've been informed of one failure mode (not enough creatures registered, some registered as "none" or something similar) L: If K & J then posting whether you're seeing the failure mode of K would be helpful M: If you're not seeing the failure mode of K then you're seeing something new and different N: If M, then no one's going to be able to guess what it is unless you post it
Wandering_Mania Posted May 11, 2016 Posted May 11, 2016 When all else fails, apply logic. Well logic, or "Problem Solving" as I like to call it. Might not work in this case. As it just started to fail abruptly. No change in my mod list, no change in anything. Just new game, and it never worked again. It worked on all prior games (and I start new games more often than not). But thanks anyway for the smart remark. I do SO enjoy those.
Ep1cL3w7z Posted May 14, 2016 Author Posted May 14, 2016 Just released version 1.1.0 preview. It includes lots of changes, including a creature gender system. There's one more feature I'd like to add before the final version, but I'm releasing this publically now in order to catch any potential bugs caused by the gender stuff. With any luck, everything should behave exactly as before, since no mods use the gender system yet (obviously).
Nicobay Posted May 14, 2016 Posted May 14, 2016 got a lil problem . no matter what i try , the : true wolf of skyrim skin , never appear in game . i dont know where this bug come from .
microdd Posted May 14, 2016 Posted May 14, 2016 Hello I installed the latest version but still in game mcm shows R12C, or something, the old version.
balth Posted May 14, 2016 Posted May 14, 2016 WoooOOOOoooo! Updates! Genders! Gonna test it now! Thanks for your work on this most excellent framework, Ep1c.
Ep1cL3w7z Posted May 14, 2016 Author Posted May 14, 2016 got a lil problem . no matter what i try , the : true wolf of skyrim skin , never appear in game . i dont know where this bug come from . Definitely not a CF issue. If you mean the true wolves of Skyrim skins don't get equipment, that's because they're different skins. If you mean TWOS wolves aren't showing in-game, it's probably related to that mod or MNC. Hello I installed the latest version but still in game mcm shows R12C, or something, the old version. More Nasty Critters provides its own (old) version of CF, which is probably overwriting your new one. Make sure you load your new CF after MNC in MO, or overwrite MNC's version. WoooOOOOoooo! Updates! Genders! Gonna test it now! Thanks for your work on this most excellent framework, Ep1c. You betcha.
microdd Posted May 15, 2016 Posted May 15, 2016 got a lil problem . no matter what i try , the : true wolf of skyrim skin , never appear in game . i dont know where this bug come from . Definitely not a CF issue. If you mean the true wolves of Skyrim skins don't get equipment, that's because they're different skins. If you mean TWOS wolves aren't showing in-game, it's probably related to that mod or MNC. Hello I installed the latest version but still in game mcm shows R12C, or something, the old version. More Nasty Critters provides its own (old) version of CF, which is probably overwriting your new one. Make sure you load your new CF after MNC in MO, or overwrite MNC's version. WoooOOOOoooo! Updates! Genders! Gonna test it now! Thanks for your work on this most excellent framework, Ep1c. You betcha. It worked, thank you
darkconsole Posted May 18, 2016 Posted May 18, 2016 do you know if MNC is keeping up to date with your stuffs? [edit] nvm literally the post right above this. i was about to post a patch to MNC that literally adds "return true" to ActivateActor to stop spamming the log and i see you already did that exact thing. i've a feeling MNC may be dead and need to be scrapped eventually if you keep going.
Ep1cL3w7z Posted June 3, 2016 Author Posted June 3, 2016 1.1.0 Preview 2 is up. Tell me how it goes! With any luck, this should be the final 1.1.0.
circ Posted June 4, 2016 Posted June 4, 2016 I would have gone through more than a few pages to find the answer, but my connection is going through a second day of timeouts, lost packets and disconnects. Does this new version address the neutered issue at all, or is that not really tied to CF in the first place?
Ep1cL3w7z Posted June 4, 2016 Author Posted June 4, 2016 I would have gone through more than a few pages to find the answer, but my connection is going through a second day of timeouts, lost packets and disconnects. Does this new version address the neutered issue at all, or is that not really tied to CF in the first place? I've never been able to reproduce the issue, so I really couldn't tell you. It's quite possible that it's fixed, as I changed a decent amount of logic in the code that handles that stuff. Give a shot.
Xsiar Posted June 9, 2016 Posted June 9, 2016 so im having an issue of creature framework not appearing in the mcm. any ideas?
Guest Posted June 9, 2016 Posted June 9, 2016 so im having an issue of creature framework not appearing in the mcm. any ideas? MCM may take some time to load a mod. Load the game, wait a few seconds, open the menu (Esc key by default), close it, wait a minute, open it again.
Ep1cL3w7z Posted June 9, 2016 Author Posted June 9, 2016 So, is anybody using 1.1.0 Preview 2? How's it going? Everything functioning properly?
Xsiar Posted June 9, 2016 Posted June 9, 2016 im using it but im trying to get it to show up in the mcm menu but i havent tried opening and closing it extensively.
Whizkid Posted June 9, 2016 Posted June 9, 2016 So, is anybody using 1.1.0 Preview 2? How's it going? Everything functioning properly? i am using it, still testing it tho nothing to report for now
Xsiar Posted June 9, 2016 Posted June 9, 2016 so im having an issue of creature framework not appearing in the mcm. any ideas? MCM may take some time to load a mod. Load the game, wait a few seconds, open the menu (Esc key by default), close it, wait a minute, open it again. well thats whats weird in the sexlab nude creatures menu it says i have framework 12 installed but i have no mcm menu. all im wanting to do is re register mods for the framework
Guest Posted June 9, 2016 Posted June 9, 2016 well thats whats weird in the sexlab nude creatures menu it says i have framework 12 installed but i have no mcm menu. all im wanting to do is re register mods for the framework Hi, your phenomenon can be unrelated. A different script can check quickly if another script is there. But MCM (SkyUI to be clear) requires some time to update the MCM list. Just open/close the MCM, wait, and open it again. The opening of the MCM wil trigger the registration of all the MCM from mods right away.
Xsiar Posted June 9, 2016 Posted June 9, 2016 ive been doing that for a good hour and a half and nothing has changed ive even forced the registering for mcm manually multiple times still with no results
Guest Posted June 9, 2016 Posted June 9, 2016 ive been doing that for a good hour and a half and nothing has changed ive even forced the registering for mcm manually multiple times still with no results OK, then the mod did not updated correctly. This may happen, Use a clean save or a previous save. And check it again. If it still does not work (when CF is no tin the save game) then there is a problem on CF (I doubt personally.) Else you have some weird scripts in your save game that are making the mod impossible to update. In this case try a save game cleaner by removing all CF scripts and Forms before installing the new version.
Xsiar Posted June 9, 2016 Posted June 9, 2016 ok i finally managed to get it to work. everything is woring now. thanks for all your guys help
worksa7 Posted June 12, 2016 Posted June 12, 2016 I haven't been able to get a few things to work on this new creature framework. The main things seem working, like hentai creatures expanded, MNC, etc etc...so that is good. However side things like Sexualized Blaze, Big Sexy Cats, Sexy Nixxy and Dwemmy, etc don't work at all for me on the new framework. They were working fine before. Other than that everything seems to be running more smoothly however.
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