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  • 4 months later...
Posted (edited)

Is there a way to save the Creature Framework settings (i.e. which equipment you have selected for every creature) so you don't have to redo it every time you re-start (which I do often for various reasons).  Something like an Export/Import, or FISS or another way, etc.  Thanks!

 

 

Edited by MalicoVuckovic
Posted

As soon as i enter the Volkihar Keep the CF MCM goes blank permanently. Its still there but wont show any options. This also makes the SL Eager NPC MCM go blank because its lower in my load order. The mod works fine otherwise but it breaks as soon as i enter the Keep, the Volkihar Ruins and any other dlc areas dont cause problems. Why is this happening and how do i fix it?

  • 3 weeks later...
Posted

The MCM keeps disappearing, its now happening on some of my other characters as well so it doesnt seem related to any specific location. Is there any way to fix this and prevent it happening or is this mod just broken and not actively being worked on anymore?

  • 1 month later...
Posted

Trying to get Moonlight Tales to work with this and offer up Futa/Herm as an addition.


Somewhat working, males get 1 schlong as normal, but wind up with 2 during sex...  Futas gain a schlong but you can't see it until sex happens with a HUMAN only, beast to beast causes it to vanish, sex between Futas also causes them to vanish (so they 69 with nothing).  The gitlab is gone, has anyone saved it so I can figure out how to work with the framework to get everything working properly?

 

GuruSR.

Posted
1 hour ago, GuruSR said:

Trying to get Moonlight Tales to work with this and offer up Futa/Herm as an addition.


Somewhat working, males get 1 schlong as normal, but wind up with 2 during sex...  Futas gain a schlong but you can't see it until sex happens with a HUMAN only, beast to beast causes it to vanish, sex between Futas also causes them to vanish (so they 69 with nothing).  The gitlab is gone, has anyone saved it so I can figure out how to work with the framework to get everything working properly?

 

GuruSR.

you are likely conflicting with sos, it is applying penises to your werewolf.

  • 1 month later...
  • 3 months later...
Posted

So i have the issue that when i run the game it tells me that my current version of JContainers is incompatible with the creature framework (JContainers 4.1.13) and the creature framework will just not get out of "initialisation". i tried it with other versions of the JContainers even the pre release one on Github but with those my game crashes everytime i go through a loading screen. Anyone have an idea how that could be solved?

Posted
3 hours ago, Terra1211 said:

So i have the issue that when i run the game it tells me that my current version of JContainers is incompatible with the creature framework (JContainers 4.1.13) and the creature framework will just not get out of "initialisation". i tried it with other versions of the JContainers even the pre release one on Github but with those my game crashes everytime i go through a loading screen. Anyone have an idea how that could be solved?

well for starts what version of skyrim are you using? this page is for the old LE only version of CF, and you say your using JContainers 4 which is a AE mod.

also CFv3 can be found on the MNCSE/AE page.

Posted (edited)

i went through all 140 mods i have 1 by one until the game stopped crashing when entering whiterun. The offending mod was a damn translation patch or the immersive wenches compatibility patch missing for flower girls one of those. Now i could enter whiterun several time in a row without crahsing without this mod i hope it stays that way.

Realy sorry being inconvenient here.

Edited by Terra1211
  • 4 weeks later...
Posted

Is there any way to make female creature use male animation without fallback to use male skin?
I mean make female falmer use "falmer_female" > "falmer_female_naked" in sex scene instead of "falmer_female" >"falmer_male_naked".

I change female falmer nif to futa version but I don't want to replace male falmer with it.

Posted
8 hours ago, mew5151515 said:

Is there any way to make female creature use male animation without fallback to use male skin?
I mean make female falmer use "falmer_female" > "falmer_female_naked" in sex scene instead of "falmer_female" >"falmer_male_naked".

I change female falmer nif to futa version but I don't want to replace male falmer with it.

turn off match creature gender in sexlab's mcm

  • 7 months later...
Posted

I'd love to try this out but I have severe arachnophobia.  I know how to disable animations in the MCM menus, but I'm afraid by using creature framework that changes the meshes of the spiders and will overwrite my 'take out spiders' mods.  Is there a way to make absolute sure I won't them when I get into this?  Deleting mesh files from Creature Framework?  Do mods like More Nasty Critters allow me to decide which creature content to add and which to not? 

Posted
12 hours ago, Cleofield said:

will overwrite my 'take out spiders' mods

make sure that mod loads after mnc, also you should replace the 2 files in " Data\Meshes\MoreNastyCritters\spider\ " with renamed copys of whatever mesh/s your mod is using.

(also watch out for ABC, it will put spider meshes back into that folder)

 

Posted (edited)
On 1/20/2024 at 3:32 AM, MadMansGun said:

make sure that mod loads after mnc, also you should replace the 2 files in " Data\Meshes\MoreNastyCritters\spider\ " with renamed copys of whatever mesh/s your mod is using.

(also watch out for ABC, it will put spider meshes back into that folder)

 

I see, I think I understand.  Thanks a lot for the reply and the head's up, I really appreciate it.

Edited by Cleofield
  • 1 year later...
  • 3 months later...
Posted

1. this is the page for the original LE version of CF, not SE/VR/AE.

2. turn off auto freecam in sexlab.

  • 7 months later...
Posted

Figured id ask here. I registered my werewolf follower wolf form with creature framework. But no aroused meshes appear on him. Do I need to add the mesh in nifscope for it to show up on his form?SkyrimSE2026-02-0907-46-34-08.png.6e2fe851e4eaa68701f645acf7e7a890.webp.2f2cf7a49608efd34cf55b0c7bc05040.webp

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