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Maria Eden Slavery (closed)


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Posted

Guys, if you've been using the mod awhile, Likely you have PapyusUtil 3 Beta 3 installed, like I had.  Well after going crazy with crashes on Save, I finally traced the issue to PapyrusUtil.

 

It seems I wasn't the only one, as there's now a PapyrusUtil 3 Beta 4, which I've verified resolves the crashing. 

 

tldr; If you haven't already, upgrade to the Beta 4 here:  http://www.loverslab.com/topic/23713-papyrusutil/page-20?do=findComment&comment=1117093

Posted

The package MariaEdenComeToMyCage for the scene MariaFPGotoCage in the quest MariaDefeat has the slave move to within 200 units of the destination.

 

The completion condition for phase 3 of the scene is the player being less than or equal to 150 units.

 

If the player has a straight path to the target then movement will stop at about 200 units. Never satisfying the condition to complete phase 3 locking the player out of completing the scene.

 

I've learned the hard way that actor's AI pathing in Skyrim is very sloppy. If you were to  set the package destination to be completed at 150 units you can't guarantee that the player will get there. There has to be overlap. I like increments of 128 units since it's about the same height of an actor at scale 1.0. Set the package destination distance at 128 and set the phase 3 scene completion at 256.

 

This will give you an idea of what a unit translates into visually. Real world units can be found here.

 

UnitScaleRef.jpg

 

 

 

Posted

Guys, if you've been using the mod awhile, Likely you have PapyusUtil 3 Beta 3 installed, like I had.  Well after going crazy with crashes on Save, I finally traced the issue to PapyrusUtil.

 

It seems I wasn't the only one, as there's now a PapyrusUtil 3 Beta 4, which I've verified resolves the crashing. 

 

tldr; If you haven't already, upgrade to the Beta 4 here:  http://www.loverslab.com/topic/23713-papyrusutil/page-20?do=findComment&comment=1117093

 

You were not the only one. It took me aaaaages to track down this issue, since it left no trace in the log. I already thought Maria itself was the culprit.

Posted

The package MariaEdenComeToMyCage for the scene MariaFPGotoCage in the quest MariaDefeat has the slave move to within 200 units of the destination.

 

The completion condition for phase 3 of the scene is the player being less than or equal to 150 units.

 

If the player has a straight path to the target then movement will stop at about 200 units. Never satisfying the condition to complete phase 3 locking the player out of completing the scene.

 

I've learned the hard way that actor's AI pathing in Skyrim is very sloppy. If you were to  set the package destination to be completed at 150 units you can't guarantee that the player will get there. There has to be overlap. I like increments of 128 units since it's about the same height of an actor at scale 1.0. Set the package destination distance at 128 and set the phase 3 scene completion at 256.

 

This will give you an idea of what a unit translates into visually. Real world units can be found here.

 

UnitScaleRef.jpg

 

Yep I've noticed this on many mods, you often have to release controls and move around to hit the 'sweet spot' so things progress.

 

Posted

 

You can prevent animals from capturing the player with something like this I think.

...

Ahh - now I understand - you meant the DAYMOYL defeat - I fixed the internal defeat only (never played DAYMOYL)

Posted

The package MariaEdenComeToMyCage for the scene MariaFPGotoCage in the quest MariaDefeat has the slave move to within 200 units of the destination.

 

The completion condition for phase 3 of the scene is the player being less than or equal to 150 units.

 

If the player has a straight path to the target then movement will stop at about 200 units. Never satisfying the condition to complete phase 3 locking the player out of completing the scene.

 

I've learned the hard way that actor's AI pathing in Skyrim is very sloppy. If you were to  set the package destination to be completed at 150 units you can't guarantee that the player will get there. There has to be overlap. I like increments of 128 units since it's about the same height of an actor at scale 1.0. Set the package destination distance at 128 and set the phase 3 scene completion at 256.

 

This will give you an idea of what a unit translates into visually. Real world units can be found here.

 

...

Thanx - the internal defeat is a bit unstable because it is running in a random area and there are so many markers in unknown terrain. I'll try these new values - I hope I can release 1.20 today.

Posted

By the way - in Maria Edens leashed movement mode the AI gets released every 3 seconds or on control down events - so the player could never stuck.

Posted

 

Thanx - the internal defeat is a bit unstable because it is running in a random area and there are so many markers in unknown terrain. I'll try these new values - I hope I can release 1.20 today.

 

 

I am glad you are still working hard on it, Don't let the complainers get you to down.

 

 

As I said earlier, I find this one best played on a ModOrganizer Profile, totally by it's self, and with only clothing, and armor mods you like as extra's, and the Mods that you have informed us this mod needs.

 

I get some CTD, not very many sense I Updated my PapyrusUtil to the one Ashal posted. He's a saint when it come to trying to Iron out problems like that.

 

 

 

Is a wonderful mod. very nicely done, and it is a WIP, and it is FREE.

 

I personally would like more cheat option's, as i like to see everything in a mod, but thats just a flavor desire.

 

I am very much looking foward to your next release.

 

  I can tell by your post's that you are trying to Iron out all the rinkle's, and I am sure you will succeed.

Posted

Very awesome mod! It runs pretty stable once you get to know how to play it. Most important is probably to install the new papyrus beta after stuff that could overwrite it with the old version again, like skse.

Also one must always pay attention when saving, don't do it if you can't talk to Maria properly, it means you are stuck in some other action. Try to resolve it first, or reload. Sometimes some dialogue appears only a split second, so it is not always obvious what you are supposed to do. Often someone wants you to do something, and nothing else works till you do it. Like get on the cross, stuff like that.

 

 

Is it possible to deactivate the spinning attack with the cane? It looks a bit silly for a whipping session. I tried messing around with the "art and sound" of the weapon in the construction kit, but I can't figure it out. There is "attack anim" and "anim type". Changing anim type is no good, it just turns it into another weapon. Under attack anim the various attacks are listed, including two spin attacks, but choosing a different one like "attack3" does not do anything. I found no documentation about this setting anywhere.

Is the only way to overwrite the actual hkx file of this spin animation?

Posted

Gut gelungener Mod. Ich habe nur leider das Problem, dass bei mir ein paar der Animationen (5,8,9 glaube ich) und die Tanz-Animation in allen 8 Varianten nicht gehen. Ich benutze ModOrganizer und habe FNIS bereits laufen lassen. Und wenn ich die Straßenstrich Quest mache und mit den NPCs zur Sache kommen will stehen die kurz rum und beschweren sich sofort bei meinem "Aufpasser"..

Posted

 wenn ich die Straßenstrich Quest mache und mit den NPCs zur Sache kommen will stehen die kurz rum und beschweren sich sofort bei meinem "Aufpasser"..

Agressive Animationen in Sexlab aktivieren

Posted

If it's not too much work for you, would you be able to release a standalone mod that just has the keybindings for kneel, strip, etc?

This stuff:

Left: undress: Right: kneel (your mistress and some others only talk to you when you kneel)
T: Dance (1 - 8 for variations), M: Masturbate (1-9 different poses, again 1 for kneel)

 

I've had to uninstall Maria since it's not very compatible with a lot of the other mods I use, I really miss these hotkeys though.

Posted

If it's not too much work for you, would you be able to release a standalone mod that just has the keybindings for kneel, strip, etc?

This stuff:

Left: undress: Right: kneel (your mistress and some others only talk to you when you kneel)

T: Dance (1 - 8 for variations), M: Masturbate (1-9 different poses, again 1 for kneel)

 

I've had to uninstall Maria since it's not very compatible with a lot of the other mods I use, I really miss these hotkeys though.

Source code is available - do it yourself.

Posted

If it's not too much work for you, would you be able to release a standalone mod that just has the keybindings for kneel, strip, etc?

This stuff:

Left: undress: Right: kneel (your mistress and some others only talk to you when you kneel)

T: Dance (1 - 8 for variations), M: Masturbate (1-9 different poses, again 1 for kneel)

 

I've had to uninstall Maria since it's not very compatible with a lot of the other mods I use, I really miss these hotkeys though.

 

You can redefine the keys to whatever you want in the MCM Menu.

 

Personally, I set it like this:

 

Strip: Up Arrow

Kneel: Down Arrow

Dance: Right Arrow

Masturbate: Left Arrow

Actor view: ]

Freelook: [

Sweeping: O

Food: Y

Drink: U

 

These don't conflict with anything. The favorites key are a bit of an issue but not much. You can use the Numpad to use a favorite without doing the animation. And when doing an animation, the favorite can be pretty much ignored.

 

But this does remind me, I meant to try and see if Ctrl-1 thru 8 or Alt-1 thru 8 could be done via the scripting, as that may be a bit friendlier for most.

 

Posted

Hmm, the arrows keys never seem to work with keybinding, when i set knelling to Down Arrow for example it doesn't work, but when i set it anywhere on the keyboard (currently the N key) it works fine. Weird as my keyboard is fully functional.

Posted

This thread may be quiet, but in the beta testing, much is going on. 1.20 is going to be a huge overhaul of many aspects. We've had daily rounds of testing for weeks now. Just have to be patient.

Posted

deutsch : ich habe ein grosses problem wenn meine herrin zu mir läuft kommt der dialog für ca 0,3 secs, ist da ein fix? oder kommt einer in näherer zukunft wenn ja wann ca? liebe den mod, gute arbeit!

gruss Candiru

 

 

english: got a big problem, everytime my mistress walks to me, the dialog appears for 0,3 secs, is there a fix or will there be a fix in the future? if yes any eta? love the mod so far

great work!

Grettings Candiru

 

ps. sry for my english tried my best.

Posted

deutsch : ich habe ein grosses problem wenn meine herrin zu mir läuft kommt der dialog für ca 0,3 secs, ist da ein fix? oder kommt einer in näherer zukunft wenn ja wann ca? liebe den mod, gute arbeit!

gruss Candiru

 

 

english: got a big problem, everytime my mistress walks to me, the dialog appears for 0,3 secs, is there a fix or will there be a fix in the future? if yes any eta? love the mod so far

great work!

Grettings Candiru

 

ps. sry for my english tried my best.

Fuz Ro D'oh

Posted

 

deutsch : ich habe ein grosses problem wenn meine herrin zu mir läuft kommt der dialog für ca 0,3 secs, ist da ein fix? oder kommt einer in näherer zukunft wenn ja wann ca? liebe den mod, gute arbeit!

gruss Candiru

 

 

english: got a big problem, everytime my mistress walks to me, the dialog appears for 0,3 secs, is there a fix or will there be a fix in the future? if yes any eta? love the mod so far

great work!

Grettings Candiru

 

ps. sry for my english tried my best.

Fuz Ro D'oh

 

i have it installed

Posted

 

 

deutsch : ich habe ein grosses problem wenn meine herrin zu mir läuft kommt der dialog für ca 0,3 secs, ist da ein fix? oder kommt einer in näherer zukunft wenn ja wann ca? liebe den mod, gute arbeit!

gruss Candiru

 

 

english: got a big problem, everytime my mistress walks to me, the dialog appears for 0,3 secs, is there a fix or will there be a fix in the future? if yes any eta? love the mod so far

great work!

Grettings Candiru

 

ps. sry for my english tried my best.

Fuz Ro D'oh

 

i have it installed

 

Okay, so it's not the most obvious cause. Does it happen all the time regardless of circumstances or does it happen when there's a lot of NPC banter around? In my experience, the latter happens sometimes when the game can't decide which subtitles to show.

 

Either way, please provide more info to get better help. Your load order and whatever logs you can provide may be useful.

Posted

 

 

 

deutsch : ich habe ein grosses problem wenn meine herrin zu mir läuft kommt der dialog für ca 0,3 secs, ist da ein fix? oder kommt einer in näherer zukunft wenn ja wann ca? liebe den mod, gute arbeit!

gruss Candiru

 

 

english: got a big problem, everytime my mistress walks to me, the dialog appears for 0,3 secs, is there a fix or will there be a fix in the future? if yes any eta? love the mod so far

great work!

Grettings Candiru

 

ps. sry for my english tried my best.

Fuz Ro D'oh

 

i have it installed

 

Okay, so it's not the most obvious cause. Does it happen all the time regardless of circumstances or does it happen when there's a lot of NPC banter around? In my experience, the latter happens sometimes when the game can't decide which subtitles to show.

 

Either way, please provide more info to get better help. Your load order and whatever logs you can provide may be useful.

 

okay, it happens sometime when the mistress wants to give me a task but with that problem i dont know what she said,

 

using PapyrusUtils 3 Beta 4

 

and here is the load order, i know its very long.

LoadOrder_Skyrim_2015-04-08T01-54-03 asd.txt

Posted

If you whore out yourself to an unmoral NPC (getav morality returns 0) he becomes your pimp and demands 3/4 of your money every 6 hours.

how do I get rid of this pimp? Do I need to get a certain amount of gold or is there no way out?
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