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Maria Eden Slavery (closed)


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Posted

 

 

after a prostitution scene it gives message with me getting the gold.

And after that "slave is idle" and then in CTD. what did i do wrong?

 

I followed the steps. it is on a clean safe.

I don't know how to post load order

Read dependency list - most propably you do not have PapyrusUtils 3 installed

 

 

I do, strange. I will try uninstalling and installing all dependencys and tell if it worked.

 

 

Worked

 

Posted

Hi, I'm not sure if it's been requested or if there are plans to include it but would there be a chance for interaction with the mod Sexlab Skooma Whore? Maybe with your Mistress forcing you to take it to keep you complient for example. Sorry if it's been mentioned before but 71 pages at the time of writing this is a lot to go through.

Posted

I think about a nice "cheat"-feature like auto-change of timescale on kind of boring waiting-events (cage, bound on the floor etc.). Configurable in MCM like in PrisonOverhaul.

Posted

I think about a nice "cheat"-feature like auto-change of timescale on kind of boring waiting-events (cage, bound on the floor etc.). Configurable in MCM like in PrisonOverhaul.

? You can simply use the sykrim wait function to skip it...

Posted

Hi, I'm not sure if it's been requested or if there are plans to include it but would there be a chance for interaction with the mod Sexlab Skooma Whore? Maybe with your Mistress forcing you to take it to keep you complient for example. Sorry if it's been mentioned before but 71 pages at the time of writing this is a lot to go through.

Mod interaction is not that easy - there is one mod - SimpleSlavery - that tries it via Defeat events.

The problem is that there is no common communication framework.

Zaz has started with it but as far as I know, Maria Eden is the only Mod that is adapted to it yet.

And it is the currently the only one (from which I know) that provides a documented public event driven interface for communication.

Posted

ohne p3 wäre schonmal ein schritt.

ein kleiner patch vielleicht noch ohne schnelltasten 1-8, alle viere kann dann auf 0.  was anderes braucht man für den WJ nicht.

dann blieben noch die käfige. die überall rumstehen. wenn ich die cutte, werden damit auch questteile abgebrochen, was mir nix ausmacht, da ich keine quests spiele (tut mir leid, aber das ist mir zu langatmig und buggy).  hat das sonst noch Folgen?

Marias haus steht auf dem Grundstück von Elysium estate. Wenn ich das wegnehme startet das Spiel allerdings nicht mehr...

Posted

I would like to try this mod in the next few days.  I've read the front page and it recommends removing SD+ and SexLab Aroused (Redux as well?) and alternate start mods.

 

Question, are there other sexlab mods that interfere.  Currently I use Devious Cidhna and Captured Dreams, are these two problematic?  What about Deviously Cursed Loot or Defeat?

Posted

I'm not sure the problem with using P3 (papyrus util 3). I simply installed it to overwrite PapyrusUtil 2 that comes with Sexlab, and everything works. It's in no way harmful to do that as Papyrusutil 3 is fully backward compatible with PapyrusUtil 2.  No reason you can't use PapyrusUtil 3.

Posted

I would like to try this mod in the next few days.  I've read the front page and it recommends removing SD+ and SexLab Aroused (Redux as well?) and alternate start mods.

 

Question, are there other sexlab mods that interfere.  Currently I use Devious Cidhna and Captured Dreams, are these two problematic?  What about Deviously Cursed Loot or Defeat?

The recommendation is about script load. Maria Eden is very script intensive. If your rig is narrow-chested you will experience most probably lags or stability issues.

 

Additionally you should avoid anything that changes the standard behavior of NPCs - of course you can use SD+ and other slavery mods together with Maria Eden but your game will break if two slavery mods try to take over the control at the same time - and there is nothing that prevents such situations.

Posted

 

 

 

I just recently found this mod, and I have to say I'm impressed. It is shaping up nicely.

 

But as a native English speaker, I have to admit the English translation gives me a lot of problems. No offense to Fladder, I know they put a lot of work into it.

 

So I sat down tonight and went through the dialog and scenes and updated the translation to proper American English (except for the Khajiit, as it's in character for them to speak broken English)

 

Attached for anyone with a similar mind.  And I look forward to future updates. :)

No offense taken. I am not a native speaker, so i appreciate your work. Thing is, i definitely have overlooked some of the dialogues, and i only used to proofread them after Zaira had already translated them himself. That's why I haven't "translated" any of the recent releases but just did a quick sweep over the 1.16 :)

 

..."proper American English".... Dr Samuel Johnson is spinning in his grave  :D

 

 

I only said that to make it clear it wasn't British English. Because I knew inevitably someone would say it wasn't proper. :P  I've been on the Internet long enough to expect it. :lol:

 

 

 

Given the funny Scottish/Irish/Icelandic accents many Nords speak, British English would actually make a lot more sense then Colonist English :P So please don't remove all the 'shall' and other stuff i put in. :D

 

Posted

 

 

 

 

I just recently found this mod, and I have to say I'm impressed. It is shaping up nicely.

 

But as a native English speaker, I have to admit the English translation gives me a lot of problems. No offense to Fladder, I know they put a lot of work into it.

 

So I sat down tonight and went through the dialog and scenes and updated the translation to proper American English (except for the Khajiit, as it's in character for them to speak broken English)

 

Attached for anyone with a similar mind.  And I look forward to future updates. :)

No offense taken. I am not a native speaker, so i appreciate your work. Thing is, i definitely have overlooked some of the dialogues, and i only used to proofread them after Zaira had already translated them himself. That's why I haven't "translated" any of the recent releases but just did a quick sweep over the 1.16 :)

..."proper American English".... Dr Samuel Johnson is spinning in his grave  :D

 

I only said that to make it clear it wasn't British English. Because I knew inevitably someone would say it wasn't proper. :P  I've been on the Internet long enough to expect it. :lol:

 

Given the funny Scottish/Irish/Icelandic accents many Nords speak, British English would actually make a lot more sense then Colonist English :P So please don't remove all the 'shall' and other stuff i put in. :D

Hey - do we need a third translation? If I remember rightly there is an famous adage that says : "no sex please, we're British" ...

Posted

in which script are the poses that occupies the hotkeys 1-8 ?

MariaPlayer.psc

  • OnHotKeysChanged
  • OnKeyDown

But your changes are gone after next release - if you want to patch it and you follow the scheme how I have implemented the other configurable hotkeys I would merge it...

 

EDIT : alernative to MCM is

RegisterForKey(JsonUtil.GetIntValue("mariadefaults","flyCamKey",45))

so your can change your keys in a JSon file.

Posted

 

 

 

 

I just recently found this mod, and I have to say I'm impressed. It is shaping up nicely.

 

But as a native English speaker, I have to admit the English translation gives me a lot of problems. No offense to Fladder, I know they put a lot of work into it.

 

So I sat down tonight and went through the dialog and scenes and updated the translation to proper American English (except for the Khajiit, as it's in character for them to speak broken English)

 

Attached for anyone with a similar mind.  And I look forward to future updates. :)

No offense taken. I am not a native speaker, so i appreciate your work. Thing is, i definitely have overlooked some of the dialogues, and i only used to proofread them after Zaira had already translated them himself. That's why I haven't "translated" any of the recent releases but just did a quick sweep over the 1.16 :)

 

..."proper American English".... Dr Samuel Johnson is spinning in his grave  :D

 

 

I only said that to make it clear it wasn't British English. Because I knew inevitably someone would say it wasn't proper. :P  I've been on the Internet long enough to expect it. :lol:

 

 

 

Given the funny Scottish/Irish/Icelandic accents many Nords speak, British English would actually make a lot more sense then Colonist English :P So please don't remove all the 'shall' and other stuff i put in. :D

 

 

 

Yes, mostly i don't fret over that, shall is just as good as anything. :) But I'm not going to say you need to get "Starkers", or your master is "Knackered", or change Mead to Tea :P

 

Hey - do we need a third translation? If I remember rightly there is an famous adage that says : "no sex please, we're British" ...

 

 

LOL.  Then we would need to change Whore to "Inappropriate lady" and change sex to "pleasant stiimulation acts" :D

 

Posted

It seems to me that the current version of Maria Eden interferes with Captured Dreams and with SexLab Aroused.

 

Specifically, the Captured Dreams plugs do not activate when I have Maria Eden installed, and my arousal does not increase, either.

 

If this matters, here is my load order:

 

 

# This file was automatically generated by Mod Organizer.

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
hdtHighHeel.esm
Schlongs of Skyrim - Core.esm
SexLab.esm
Devious Devices - Assets.esm
SexLabAroused.esm
ZaZAnimationPack.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
daymoyl.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
AMatterOfTime.esp
RaceMenu.esp
ImmerSlave-GagBlindCut.esp
SOSRaceMenu.esp
Brawl Bugs CE.esp
SLA Monitor Widget.esp
GagSFX.esp
GagSFXDragonborn.esp
GagSFXHearthfires.esp
GagSFXDawnguard.esp
Devious Devices - For the Masses II.esp
SOS - VectorPlexus Regular Addon.esp
TavernClothes-MTM.esp
RaceMenuPlugin.esp
Schlongs of Skyrim.esp
tk_clutter_plants.esp
UNP Jewelry Variants V3.esp
SkyUI.esp
ZaForswornStory.esp
3DNPC.esp
Devious Deviants.esp
Captured Dreams.esp
SexLabDefeat.esp
mslDeviousCaptures.esp
Alternate Start - Live Another Life.esp
ImmerSlave.esp
DD FtM - Cloaks patch.esp
Maria.esp
MariaDaymoyl.esp
MariaLAL.esp

 
Has anyone else experienced these issues?
Posted

 

in which script are the poses that occupies the hotkeys 1-8 ?

MariaPlayer.psc

  • OnHotKeysChanged
  • OnKeyDown

But your changes are gone after next release - if you want to patch it and you follow the scheme how I have implemented the other configurable hotkeys I would merge it...

 

EDIT : alernative to MCM is

RegisterForKey(JsonUtil.GetIntValue("mariadefaults","flyCamKey",45))

so your can change your keys in a JSon file.

 

 

und du glaubst das registerforkeyjason kann ich verstehen?

 

Posted

 

 

in which script are the poses that occupies the hotkeys 1-8 ?

MariaPlayer.psc

  • OnHotKeysChanged
  • OnKeyDown

But your changes are gone after next release - if you want to patch it and you follow the scheme how I have implemented the other configurable hotkeys I would merge it...

 

EDIT : alernative to MCM is

RegisterForKey(JsonUtil.GetIntValue("mariadefaults","flyCamKey",45))

so your can change your keys in a JSon file.

 

und du glaubst das registerforkeyjason kann ich verstehen?

Du hast nach dem Script gefragt, also gehe ich davon aus, dass du damit was anfangen kannst...

Posted

 

 

 

in which script are the poses that occupies the hotkeys 1-8 ?

MariaPlayer.psc

  • OnHotKeysChanged
  • OnKeyDown

But your changes are gone after next release - if you want to patch it and you follow the scheme how I have implemented the other configurable hotkeys I would merge it...

 

EDIT : alernative to MCM is

RegisterForKey(JsonUtil.GetIntValue("mariadefaults","flyCamKey",45))

so your can change your keys in a JSon file.

 

und du glaubst das registerforkeyjason kann ich verstehen?

Du hast nach dem Script gefragt, also gehe ich davon aus, dass du damit was anfangen kannst...

 

 

compile failed.   hast du dafür einen tip ?  er failed immer, nicht nur diesen script. war in SD auch schon so.

 

Posted

@ magic

 

hast du etwa SKSE per Installer installiert? da fehlt die entsprechende Datei. Man benötigt zum compilieren das 7.zip-archive von skse

 

failed auch mit der Archive Version. liegt das an der deutschen Version ? wie macht ihr das ?

könnt ihr den script nicht mal grad machen, ist eine Sache von einer Minute. einfach die pose von taste 4 auf 0 legen, alle posen tasten 1-9 rausschmeissen und fertig.

Maria.player , ziemlich in der mitte.

Posted

 

@ magic

 

hast du etwa SKSE per Installer installiert? da fehlt die entsprechende Datei. Man benötigt zum compilieren das 7.zip-archive von skse

 

failed auch mit der Archive Version. liegt das an der deutschen Version ? wie macht ihr das ?

könnt ihr den script nicht mal grad machen, ist eine Sache von einer Minute. einfach die pose von taste 4 auf 0 legen, alle posen tasten 1-9 rausschmeissen und fertig.

Maria.player , ziemlich in der mitte.

Es ist eben keine Sache von einer Minute - ich habe nicht vor, für einen Einzelwunsch eine Spezial Version zu erstellen. Ich kann dein Anliegen verstehen und werde in einer kommenden Version eine Konfigurierbarkeit für alle Hotkeys einbauen - wahrscheinlich erstmal nur per externer JSon Datei, denn ich bin kein Freund seitenweiser MCM Menüs, die man für jedes Spiel neu durchlaufen muss.

Posted

I can't trigger the Dibella event after getting enslaved, anyone know why? :(

 

I tried to start this quest several times but I didn't succeed.

 

After a while going in and out of Markarth, Maria calls the pimp or is tired and going to sleep.

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