zaira Posted March 15, 2015 Author Posted March 15, 2015 Hier, das ist für Eu....CTD Mehr Futter bitte... Zb. ein Log.
magicrealm Posted March 15, 2015 Posted March 15, 2015 uhm woher? ich weiss nur, das es mit 1.17 nicht passiert. 1.18 läuft noch ein bisschen seltsam ab. click npc : wollt ihr euch nicht etwas vergnügen ? natürlich - nichts passiert. erst nachdem man einen schritt gemacht hat, kommt der spruch was habt ihr denn anzubieten. wenn man anstelle des schrittes den pc wieder anklickt ist da nur hallo, was zum nächsten satz führt lasst mich in ruhe.- wer wird denn gleich so aufbrausen. der hallo Dialog ist also nur negativ, bischen sinnlos, oder? aber das kriegst du schon hin. ich habe das gefühl, du hast da einen ziemlichen deutschen Ehrgeiz. der dreier zeigt, das du auf der suche nach noch weiteren kuriosen Inhalten bist.. da hat zaz noch einiges anzubieten : pee&scat, Melkmaschine.....Urintrinken hast du im sklaventeil schon drin. habe 1.17 jetzt soweit perfekt. die neuen dialogue und preise von 1.18 wären natürlich noch besser. mod ill take the Display 9, matchmaker für zaz furnitures ohne aktion, dh der spieler , oder jeder npc auf den man den zauber wirft, wird auf ein zaz furniture gebunden, kann dann mit jump taste die verschiedenen stellungen dieses typs durchwählen und mit x wieder absteigen. dieser mod ist kompatibel mit ME !!! nach "nun mach dich bereit für die hiebe" wählt man einen zauber auf sich selbst, macht dann taste 1 auf die knie gehen, was sogleich wieder auf das zazfurniture zurückgesetzt wird. der akteur beginnt zu peitschen. am schluss, nachdem man das geld bekommen hat, mit x taste zauber lösen. funktioniert 100% . dh mit diesen beiden mods ist es nun endlich möglich, die pc auf jedem erdenklichen zaz furniture gegen Geld auspeitschen zu lassen! wie lange habe ich darauf gewartet und Strafpunkte kassiert.
zaira Posted March 15, 2015 Author Posted March 15, 2015 Ich erinnere daran, das mein Mod PapyrusUtils 3.x zwingend vorraussetzt - sonst crasht es garantiert andauernd. PapyrusUtils 2 hat einen schwerwiegenden Bug bei PackageOverride.
magicrealm Posted March 15, 2015 Posted March 15, 2015 Ich erinnere daran, das mein Mod PapyrusUtils 3.x zwingend vorraussetzt - sonst crasht es garantiert andauernd. PapyrusUtils 2 hat einen schwerwiegenden Bug bei PackageOverride. Bei mir ist das Gegenteil der Fall. mit pap3 crasht es fortlaufend, also auch ohne ME. mit dem im SL läuft 1.17 im freien hurenjob einwandfrei. im sklaventeil komme ich allerdings nicht weit, will ich auch gar nicht. pap3 scheint mir noch nicht spielreif zu sein. der pap in SL macht in keinem einzigen mod, den ich verwende irgendwelche Probleme. ich denke, das der absturz beim bezahlen darauf zurück zu führen ist, das der akteur keine Leitung mehr hat zum anfangs ausgemachten preis. ist also eher noch etwas im Dialog System unfertig. wäre es der pap, müsste diese stelle auch in 1.17 abstürzen.
zaira Posted March 15, 2015 Author Posted March 15, 2015 Sexlab überschreibt Teile von PaprusUtils 3 - das crasht natürlich. PapUt3 muss das Sexlab PapUt üerschreiben - komlett. Dann gehts.
Polonium Posted March 15, 2015 Posted March 15, 2015 Hi, just wanted to say that the mod works more or less perfectly for me now as of 1.18. Thanks for the great work!
magicrealm Posted March 15, 2015 Posted March 15, 2015 Und wie macht man das ? Hi, just wanted to say that the mod works more or less perfectly for me now as of 1.18. Thanks for the great work! Have you tried free whorejob and get Money without Crash?
zaira Posted March 15, 2015 Author Posted March 15, 2015 Nothings happening. What do you expect? Depending on quest you may be put into the cage to rest for the whole night. There is only one cage action scene - if you surrender during a bandit attack and the daytime is high (> 16) and a cage is nearby - you'll be locked into this cage and during the waiting time (until a khajit carawan arrives to bring you to the slaver) it could happen that a guest is joining you to make the cage time less boring.
jbezorg Posted March 15, 2015 Posted March 15, 2015 Nothings happening. What do you expect? Depending on quest you may be put into the cage to rest for the whole night. There is only one cage action scene - if you surrender during a bandit attack and the daytime is high (> 16) and a cage is nearby - you'll be locked into this cage and during the waiting time (until a khajit carawan arrives to bring you to the slaver) it could happen that a guest is joining you to make the cage time less boring. This was after the long wait ( used the wait feature to accelerate it some ). The khajit caravan is there ( you can make out some of their tails in the pic ) They stood in to doorway for a good long while and I thought they were out of range to start the next scene (AI in Skyrim isn't too reliable. Found you have to have plenty of overlap in detection zones. i.e. With an AI package that moves actor A to start a dialog with another B, the dialog for actor B will start within 512 units but actor A will move within 256 ). So... I used console moveto command to move them closer to the bandit. Nothing happened. Went to make lunch, came back, nothing had happened. They were still standing there. Also, found out that wolves and other animals can trigger a capture with Death Alternative.
magicrealm Posted March 16, 2015 Posted March 16, 2015 Habe 1.18 mit pap3 soweit zum laufen gebracht. ab morgen dann langzeittest. feine Sache.da hast du Grossartiges geleistet. schweres manko : abstürze beim quicksave- so ist das nicht spielbar weiteres manko : blowjob ist nur ap skullfuck und nichts anderes
zaira Posted March 16, 2015 Author Posted March 16, 2015 Habe 1.18 mit pap3 soweit zum laufen gebracht. ab morgen dann langzeittest. feine Sache.da hast du Grossartiges geleistet. schweres manko : abstürze beim quicksave- so ist das nicht spielbar weiteres manko : blowjob ist nur ap skullfuck und nichts anderes Quicksave must du wohl oder übel deaktivieren bis PapyrusUtils released wurde - da sind weitere Bugs drin - bitte Outfits konfigurieren oder die Vanilla Outfit Konfiguration installieren. Skullfuck ist nur Fix gesetzt mit Fesseln, sonst überlasse ich Sexlab die Wahl.
zaira Posted March 16, 2015 Author Posted March 16, 2015 Nothings happening. What do you expect? Depending on quest you may be put into the cage to rest for the whole night. There is only one cage action scene - if you surrender during a bandit attack and the daytime is high (> 16) and a cage is nearby - you'll be locked into this cage and during the waiting time (until a khajit carawan arrives to bring you to the slaver) it could happen that a guest is joining you to make the cage time less boring. This was after the long wait ( used the wait feature to accelerate it some ). The khajit caravan is there ( you can make out some of their tails in the pic ) They stood in to doorway for a good long while and I thought they were out of range to start the next scene (AI in Skyrim isn't too reliable. Found you have to have plenty of overlap in detection zones. i.e. With an AI package that moves actor A to start a dialog with another B, the dialog for actor B will start within 512 units but actor A will move within 256 ). So... I used console moveto command to move them closer to the bandit. Nothing happened. Went to make lunch, came back, nothing had happened. They were still standing there. Also, found out that wolves and other animals can trigger a capture with Death Alternative. Maybe a log and sqv MariaDefeat helps me. The internal DA should not trigger (Keyword ActorTypeNPC as filter) - I don't know how the external DA works - I made the plugin not for myself - but I don't filter slavery ModEvents. Maybe I should do it... regarding your quest issue maybe I add a timeout for a quest re-trigger
magicrealm Posted March 16, 2015 Posted March 16, 2015 Habe 1.18 mit pap3 soweit zum laufen gebracht. ab morgen dann langzeittest. feine Sache.da hast du Grossartiges geleistet. schweres manko : abstürze beim quicksave- so ist das nicht spielbar weiteres manko : blowjob ist nur ap skullfuck und nichts anderes Quicksave must du wohl oder übel deaktivieren bis PapyrusUtils released wurde - da sind weitere Bugs drin - bitte Outfits konfigurieren oder die Vanilla Outfit Konfiguration installieren. Skullfuck ist nur Fix gesetzt mit Fesseln, sonst überlasse ich Sexlab die Wahl. schau da bitte noch einmal nach. bei mir gibt's ausser apskullfuck nix, auch ohne fesseln. selbst mit fesseln wäre das nicht nötig, da andere Animationen wie zb leito blowjob mit fessel auch passen würde. auch im fistfuck geht es quer beet nur nicht die fist Animation von ap oder besser 3j. wo welche Outfit Konfiguration ? im mcm ? da mache ich sowieso nix. quicksave deinstallieren ist im legendary mode nicht drin.
deviant51 Posted March 16, 2015 Posted March 16, 2015 after a prostitution scene it gives message with me getting the gold. And after that "slave is idle" and then in CTD. what did i do wrong? I followed the steps. it is on a clean safe.I don't know how to post load order
zaira Posted March 16, 2015 Author Posted March 16, 2015 after a prostitution scene it gives message with me getting the gold. And after that "slave is idle" and then in CTD. what did i do wrong? I followed the steps. it is on a clean safe. I don't know how to post load order Read dependency list - most propably you do not have PapyrusUtils 3 installed
deviant51 Posted March 16, 2015 Posted March 16, 2015 after a prostitution scene it gives message with me getting the gold. And after that "slave is idle" and then in CTD. what did i do wrong? I followed the steps. it is on a clean safe. I don't know how to post load order Read dependency list - most propably you do not have PapyrusUtils 3 installed I do, strange. I will try uninstalling and installing all dependencys and tell if it worked.
volfin Posted March 16, 2015 Posted March 16, 2015 I had an amusing problem. I was doing the Street Walker quest, and the Thug said he had a special job for me. He had me strip, gagged and blindfolded me, and we teleported to a Giant. He told the giant he could use me as he wished. Only problem was, the two Mammoths there, were still hostile. So they ran over and killed the Thug, and then killed me. Not what I was expecting hehe.
Teddar Posted March 16, 2015 Posted March 16, 2015 For future versions, could the carry weight reduction feature be toggled off in the MCM? I hate being encumbered so i use a carry weight mod but Maria disables it.
The Stinkin' Beaver Posted March 16, 2015 Posted March 16, 2015 I just recently found this mod, and I have to say I'm impressed. It is shaping up nicely. But as a native English speaker, I have to admit the English translation gives me a lot of problems. No offense to Fladder, I know they put a lot of work into it. So I sat down tonight and went through the dialog and scenes and updated the translation to proper American English (except for the Khajiit, as it's in character for them to speak broken English) Attached for anyone with a similar mind. And I look forward to future updates. No offense taken. I am not a native speaker, so i appreciate your work. Thing is, i definitely have overlooked some of the dialogues, and i only used to proofread them after Zaira had already translated them himself. That's why I haven't "translated" any of the recent releases but just did a quick sweep over the 1.16
Teddar Posted March 17, 2015 Posted March 17, 2015 I just recently found this mod, and I have to say I'm impressed. It is shaping up nicely. But as a native English speaker, I have to admit the English translation gives me a lot of problems. No offense to Fladder, I know they put a lot of work into it. So I sat down tonight and went through the dialog and scenes and updated the translation to proper American English (except for the Khajiit, as it's in character for them to speak broken English) Attached for anyone with a similar mind. And I look forward to future updates. No offense taken. I am not a native speaker, so i appreciate your work. Thing is, i definitely have overlooked some of the dialogues, and i only used to proofread them after Zaira had already translated them himself. That's why I haven't "translated" any of the recent releases but just did a quick sweep over the 1.16 ..."proper American English".... Dr Samuel Johnson is spinning in his grave
volfin Posted March 17, 2015 Posted March 17, 2015 I just recently found this mod, and I have to say I'm impressed. It is shaping up nicely. But as a native English speaker, I have to admit the English translation gives me a lot of problems. No offense to Fladder, I know they put a lot of work into it. So I sat down tonight and went through the dialog and scenes and updated the translation to proper American English (except for the Khajiit, as it's in character for them to speak broken English) Attached for anyone with a similar mind. And I look forward to future updates. No offense taken. I am not a native speaker, so i appreciate your work. Thing is, i definitely have overlooked some of the dialogues, and i only used to proofread them after Zaira had already translated them himself. That's why I haven't "translated" any of the recent releases but just did a quick sweep over the 1.16 ..."proper American English".... Dr Samuel Johnson is spinning in his grave I only said that to make it clear it wasn't British English. Because I knew inevitably someone would say it wasn't proper. I've been on the Internet long enough to expect it.
magicrealm Posted March 17, 2015 Posted March 17, 2015 Hallo Zaira, ich möchte DIch noch einmal bitten, das Du den freien Hurenjob als einzelnen Mod anbietest. Die Vorteile davon sind Dir sicherlich klar.- kein pap3 nötig - keine schnelltasten belegt - keine käfige uä in der Landschaft - übersichtlicher kleiner mod, den jeder benutzen kann - der mod ist fertig, und kann leicht erweitert werden kurzum frei von allem,, was der sklavenmod mit sich bringt, vor allem frei von dessen bugs und resourcenbelastung.
zaira Posted March 17, 2015 Author Posted March 17, 2015 ich möchte DIch noch einmal bitten, das Du den freien Hurenjob als einzelnen Mod anbietest. Die Vorteile davon sind Dir sicherlich klar.. Nicht möglich - die Mod besteht zu 90% aus Spielemechanik, die Quests selbst sind nur ein kleiner Teil. Nehme ich Sklaverei raus, ist die Mod kaum kleiner oder stabiler. Ich prüfe grade, ob ich ohne PackageOverride auskomme, das ist nähmlich das Problem in pap2.
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