zaira Posted December 30, 2014 Author Posted December 30, 2014 Again : CTDs while saving games in Marias Home are well known - avoid saving there. In version 1.10 I have changed many things that could lead to CTDs - I expect less CTDs now. There are fewer CTDs with 1.10. But after playing for ~ 2 hours I was able to make a save only once without CTD. My question above (which you ignored and as far as I know I have done nothing to offend you) was simply *why* does saving cause CTDs? I hope you didn't take that question as an insult. It wasn't meant to be. Something seems to be broken in your environment. Adjust the outfits to your installed mods - maybe there this could be one problem. Dont use SL Arroused - only the Redux version. My mod is very script intensive
germanicus Posted December 30, 2014 Posted December 30, 2014 @germanicus If you already started your career as slave on one char you can remove QF_MQ101_0003372B.pex from ...\Skyrim\data\scripts folder this should have no effect on that character which is already enslaved and every new one that you make after should start via normal skyrim start. when you create a new char for mod testing i recommend to make a character with console coc - it would let you skip helgen. in main menu open console and type coc riverwood - for example. And then showracemenu - to set who your character would be (default is nord male, maria changes default to imperial female). I love you man. Thank you for this. Will certainly try. You saved me now from lot of headache.
zaira Posted December 30, 2014 Author Posted December 30, 2014 There is a known ctd issue in PapyrusUtils 2.x regarding package override - which is used by several mods - give version 3.0 a try
aqqh Posted December 30, 2014 Posted December 30, 2014 I love you man. Thank you for this. Will certainly try. You saved me now from lot of headache. It seems in 1.0.10 there is no point in messing with scripts. So just COC from main menu and if you have maria enabled you would start as cuffed and collared imperial female (tho you should be able to unequip them just like that), If you have maria disabled then as nord male equipped in iron armor.
CreativeB34ST Posted December 30, 2014 Posted December 30, 2014 Something I saw in the changelog which doesn't seem logic to me: The masters mood has more influence on quest and dialogs - most random counter replaced with mood counter. The mood is calculated by this formular: days of slavery / income. Mood is angry if the result is < 500, neutral if < 1000 and happy if >= 1000. So if you give a big amount of money to your master he stays happy for some days. 'Days of slavery / income' means that the more income you bring, the lower the result of this formula is, thus the angrier the master will be. Longer enslavement with no income change, will result in a happier master. It should be the other way around. Plus I suggest to take intervals, like weekly. If you've been enslaved over a year, dayly changes will merely have no effect anymore. If you take weekly intervals, you will always see the effect after a short while.
darkfender666 Posted December 30, 2014 Posted December 30, 2014 I have 2 problems: 1st At the beginning if you choose dog training, the dog fence is located over an improvement of a very popular mod called "Dawn Of Skyrim" It enhances all cities all in one mod. The mod still works even with that despite the many problems. 2: I had Maria getting a brown face over her normal face. Its not the grey face bug since its dark brown and you can see part of her normal face clipping through o_O (also you can zoom inside her face to see there are 2 faces). 3: CTD if i save when Maria first goes to bed and locks you with the dog. --- This must be a problem with another mod --- Found >.> Apachii skyhair npc overhaul.
zaira Posted December 30, 2014 Author Posted December 30, 2014 Something I saw in the changelog which doesn't seem logic to me: The masters mood has more influence on quest and dialogs - most random counter replaced with mood counter. The mood is calculated by this formular: days of slavery / income. Mood is angry if the result is < 500, neutral if < 1000 and happy if >= 1000. So if you give a big amount of money to your master he stays happy for some days. 'Days of slavery / income' means that the more income you bring, the lower the result of this formula is, thus the angrier the master will be. Longer enslavement with no income change, will result in a happier master. It should be the other way around. Plus I suggest to take intervals, like weekly. If you've been enslaved over a year, dayly changes will merely have no effect anymore. If you take weekly intervals, you will always see the effect after a short while. I am currently working again on the formular: I want to calculate an average income per day The average should affect the mood Additional I will count uninterrupted happy days - after 3 days of happiness the relationship rank increase for 1 point. Each day the mistress is not happy decreases the relationship for 1 point until -2 is reached. If the relationship rank reaches 2 the slave is allowed to use weapons If the relationship rank reaches 3 the slave could ask for freedom and he gets free with restraints If the relationship rank reaches 4 the slave could ask for freedom and he gets free (and might marry his mistress)
Polonium Posted December 30, 2014 Posted December 30, 2014 Quick question on the soft dependencies: Do you need to have the ESPs active or do you just need the data files?
aqqh Posted December 30, 2014 Posted December 30, 2014 Each day the mistress is not happy decreases the relationship for 1 point until -2 is reached. If the relationship rank reaches 2 the slave is allowed to use weapons If the relationship rank reaches 3 the slave could ask for freedom and he gets free with restraints If the relationship rank reaches 4 the slave could ask for freedom and he gets free (and might marry his mistress) I would request an option that she likes you so much that she decides to never let you go - but starts to treat you a little bit better, gives you some more freedom etc - as long as you keep her happy. Something like you owner falling in love with her precious personal pet slave.
zaira Posted December 30, 2014 Author Posted December 30, 2014 Each day the mistress is not happy decreases the relationship for 1 point until -2 is reached. If the relationship rank reaches 2 the slave is allowed to use weapons If the relationship rank reaches 3 the slave could ask for freedom and he gets free with restraints If the relationship rank reaches 4 the slave could ask for freedom and he gets free (and might marry his mistress) I would request an option that she likes you so much that she decides to never let you go - but starts to treat you a little bit better, gives you some more freedom etc - as long as you keep her happy. Something like you owner falling in love with her precious personal pet slave. You mean you have to be a bad slave to get free? That's worse but I can understand you. The mistress would never set you free on her own initiative - and if she loves you ( relationship 4) many things will be much softer (less punishments, less restraints) and in future she may give you a reward (nice spells, removing of dibellas blessing). I also want to introduce the ability to increase her mood if you provide gifts (rings, amulets, clothes for females, drinks and weapons for males and good orgasms) to her.
aqqh Posted December 30, 2014 Posted December 30, 2014 You mean you have to be a bad slave to get free? That's worse but I can understand you. The mistress would never set you free on her own initiative - and if she loves you ( relationship 4) many things will be much softer (less punishments, less restraints) and in future she may give you a reward (nice spells, removing of dibellas blessing). I also want to introduce the ability to increase her mood if you provide gifts (rings, amulets, clothes for females, drinks and weapons for males and good orgasms) to her. Well SD+ 3.0 has something like this: If you are a bad slave they get angry at you and bad things happen. If you are a decent slave you may earn freedom in time But if you are too good in serving them they don't want to let you go because they like you too much. This could be made as level 5. So if someone would miss an opportunity to get free from slavery on level 3 and 4 they would be considered as too good to let go. Lets say you would have a perfect slave in your hands - would you let her go just like that? I would not To get free from this it might be needed to drop your standing back to level 3 - by making your owner angry. But idea of it is that it would be something like a willing permanent slavery - something that you would not want to end.
Guest Long John Posted December 30, 2014 Posted December 30, 2014 @zaira - See the location below in spoiler tags: Where the wolf show takes place in Whiterun (during training). There's 3 or 4 rock pillars in the fenced in area (affects the sex scene - alignment of actors and the animation). Please disable or remove by script during modification initialisation (will then allow for Loot or Boss) sorting. When sorted the modification is moved away from the bottom of the load order (so some alterations will need to be done by initialisation script).
fahrockza Posted December 30, 2014 Posted December 30, 2014 can you show the gameplay mod in video and more screenshot?
nameless701 Posted December 30, 2014 Posted December 30, 2014 @zaira - See the location below in spoiler tags: Where the wolf show takes place in Whiterun (during training). There's 3 or 4 rock pillars in the fenced in area (affects the sex scene - alignment of actors and the animation). Please disable or remove by script during modification initialisation (will then allow for Loot or Boss) sorting. When sorted the modification is moved away from the bottom of the load order (so some alterations will need to be done by initialisation script). there is no rock pillar...check your other mods
SullenMan Posted December 30, 2014 Posted December 30, 2014 bug - master can whip slave all time if she have no dress(for nude status)... but master take it at all punishment and it make whip process endless... and your mod still crush all save game
alex61821 Posted December 30, 2014 Posted December 30, 2014 if you want to see something funny ask heimskr if he wants to have some fun while he is preaching. he will not stop preaching and all the town comes to see you have "some fun" with him. since he wont stop preaching no fun happens but the towns people will follow you everywhere in a large group calling you the dragonwhore the whole time . downside is there is no way out of it besides a reload. i also think you need to make sure as a player you do the forced scenes before you are taken there by the mod, like solitude and the jarl in whiterun. i was dragged there by a guard and no scene with the jarl ever starts but i am stuck to the steward. once again really having fun with the mod, most of the problems seem to be from the whipping as far as not being able to save from what i can tell. would be nice to have some kind of branding scene when you are sold. there is a rack or a cross already there i dont know if there is some kind of branding animation. i always just put the slave tat on myself when i am sold but something branded on would be so much cooler. oh the middle slave in the cage never makes it back into her cage before aaron closes the door, it seems she runs into the cage door and doesnt get around it in time. not a big deal but one time i talked to her and wound up being sold to her instead of maria by picking the bottom option and she is a slave so she cant do anything. once again my fault just letting you know.
Guest Long John Posted December 30, 2014 Posted December 30, 2014 @nameless701 - I'm using Frostfall, UKSP, Racial Compatibility, UNPB - BBP and Lunari Race. As well as modification dependencies. Sorted using Loot (or BOSS) the rock pillars appear (moved above the bottom of load order). If they were disabled during the initialisation script then it wouldn't matter if the mod was sorted.
aqqh Posted December 30, 2014 Posted December 30, 2014 for mods that are adding object references it doesn't make any kind of difference what their load order is. both of them would add their objects. if some rock pillar is messing with your gameplay open console, target it, type disable.
nameless701 Posted December 30, 2014 Posted December 30, 2014 for mods that are adding object references it doesn't make any kind of difference what their load order is. both of them would add their objects. if some rock pillar is messing with your gameplay open console, target it, type disable. This is the simple way
Guest Long John Posted December 30, 2014 Posted December 30, 2014 @zaira - It may be a good idea to detect if there is a realistic needs mod installed (Realistic Needs and Diseases or iNeeds), then provide food and water. To avoid the player character dying due to the needs not being fulfilled (unless being punished).
aqqh Posted December 30, 2014 Posted December 30, 2014 @zaira - It may be a good idea to detect if there is a realistic needs mod installed (Realistic Needs and Diseases or iNeeds), then provide food and water. To avoid the player character dying due to the needs not being fulfilled (unless being punished). ye she could let you feed on her horse cum ... damn i played animal mansion for too long
Guest stf19620 Posted December 30, 2014 Posted December 30, 2014 Strange bug... The whipping animation doesn't play anymore in my game? I have try every version of this mod since 1.04 and never had this happen before. Maria take out her whip and replace it back immediately. So there is no animation while the flogging scene is suppose to take place. The good news is that now I can save right after that without CTD... Well, after some more play, it seem that the whipping animation work fine while Maria is sleeping and the PC is on the cross and the customer randomly decide to use the whip. It seem to be a problem only with Maria.
zylonian Posted December 30, 2014 Posted December 30, 2014 First off I just want to thank you for all the hard work you have done to bring us this wonderful mod. I am having a small bug that I have yet to see reported on here. When the quest for Maria to sleep starts the time that she is supposed to sleep is shown as [...] and she just keeps sleeping indefinitely. Thanks again for all your work
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