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Maria Eden Slavery (closed)


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Posted

@zaira - Any news please. We are no longer given any outfits. Are running PapyrusUtil v30 beta.

Need to have maria.json in

 

...\Data\SKSE\Plugins\StorageUtilData\

 

for the outfits to work, and make sure you have something like this inside it.

{
	"formList" : 
	{
		"dancer_clothes" : [ "3435|Gatti12Jewelry.esp", "3436|Gatti12Jewelry.esp", "3432|Gatti12Jewelry.esp", "3434|Gatti12Jewelry.esp", "7575|Earrings Set1.esp", "3427|Earrings Set1.esp", "3427|anklet.esp", "0", "0", "0", "0", "0", "0", "0", "0" ],
		"master_clothes" : [ "26862|S&D shadow walker.esp", "26864|S&D shadow walker.esp", "26860|S&D shadow walker.esp", "26866|S&D shadow walker.esp", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0" ],
		"slave_clothes" : [ "0", "0", "0", "0", "0" ],
		"succubus_clothes" : [ "3431|selobl_DarkLillith.esp", "3433|selobl_DarkLillith.esp", "3432|selobl_DarkLillith.esp", "3434|selobl_DarkLillith.esp", "3435|selobl_DarkLillith.esp", "3427|anklet.esp", "0", "0", "0", "0", "0", "0", "0", "0", "0" ],
		"whore_clothes" : [ "14486|BlackLaceMiniDress.esp", "3433|Gatti12Jewelry.esp", "7577|Earrings Set1.esp", "4812|Earrings Set1.esp", "6193|zarias_restraints.esp", "3427|anklet.esp", "0", "0", "0", "0", "0", "0", "0", "0", "0" ]
	}
}
 

You can just copy and paste the above into maria.json.  You can also create your own, by equipping an outfit and then set it as such in Maria's MCM menu.

Posted

I'm having a slight problem. After character creation the slaver walks to the neighboring cage and opens it and then nothing happens. Ever. 

 

Yes, I ran FNIS, and I did it again just to be sure, and I don't have any mods that aren't required, except for CBBE.

Posted

if I have enslaved and load save game the game fink what hands is bound. and its NOT... if I save my game and have this bug it make saves broken at all time after I have "bound hand status".

Posted

Odd bug, can anyone confirm or tell me it's a "my problem"?

 

When I use the "1" key to toggle my girl to kneel, I can then use the "WASD" movement keys to move her around and it's all no-collisions mode so she can fly through walls etc until I use the "1" key to get her up from her kneeling at which point she becomes subject to collisions and gravity again.

 

I get that starting at the Whiterun cages, and it only happens while kneeling.

Posted

I just noticed you changed the script in MQ101. Since scripts are common to all mods it is not a good idea.

 

The clean way to modify a vanilla script it is to rename the script in the quest. it will take you less than one minute :

Load your mod in the CK

Open MQ101

select any stage with a script fragment

above the script select the "Advanced" tab and click on "rename script" and type a new name

it will make a copy of the vanilla script with your custom name and update all stages to use this new script

now you can change whatever you want and the vanilla script will be safe.

Posted

 

 
 

 

sidenote - maria.esp crashes my creation kit every time i try to load it

 

It crashes for me also

 

Odd bug, can anyone confirm or tell me it's a "my problem"?

 

When I use the "1" key to toggle my girl to kneel, I can then use the "WASD" movement keys to move her around and it's all no-collisions mode so she can fly through walls etc until I use the "1" key to get her up from her kneeling at which point she becomes subject to collisions and gravity again.

Its you man, all you. ;) Not trying to make you feel self conscience or anything :D Does not happen that way in my game.

Posted

 

 

 

 

 

sidenote - maria.esp crashes my creation kit every time i try to load it

 

It crashes for me also

 

 

Maybe one of the required mods is in BSA format; CK does not like BSA's

 

Posted

 

 

 

 

sidenote - maria.esp crashes my creation kit every time i try to load it

 

It crashes for me also

 

Odd bug, can anyone confirm or tell me it's a "my problem"?

 

When I use the "1" key to toggle my girl to kneel, I can then use the "WASD" movement keys to move her around and it's all no-collisions mode so she can fly through walls etc until I use the "1" key to get her up from her kneeling at which point she becomes subject to collisions and gravity again.

Its you man, all you. ;) Not trying to make you feel self conscience or anything :D Does not happen that way in my game.

 

I don't know how my name appeared on the quote at the top, but I never typed it.  I am way to noob to even have a creation kit installed yet.. hehe

Posted

 

Maybe one of the required mods is in BSA format; CK does not like BSA's

Got no problem loading other mods that use very same masters (only new one here is apachiifemales).

My bet is rather that my CK doesn't like the language version of this mod or i would have to load german esp instead of english one - which is more or less pointless as i don't think i would be able to check what i wanted to check in german version.

 

Basically this. I've earned enough money to convince Maria to let me go. But she outfited me with number of unremovable devices (and i dont think they follow normal DDI rules) and teleported me in the middle of nowhere.

Now i cant take them off by myself.

I'm not allowed to talk with any kind of NPC.

Traveling is kinda difficult and fighting simply impossible - and wildlife is no longer friendly...

Sometimes i can't even interact with objects "your hands are tied bla bla bla..."

 

Getting rid of them via console seems to cause bugs - items are gone but the scripts seem to remain active ("your hands are tied bla bla bla..." even with cuffs gone)

Even with gag gone quest Slave of <alias_master> is still on stage 10 so all NPCs still respond with that "come again?".

What the hell i'm supposed to do with it?

Posted

I'm having a slight problem. After character creation the slaver walks to the neighboring cage and opens it and then nothing happens. Ever. 

 

Yes, I ran FNIS, and I did it again just to be sure, and I don't have any mods that aren't required, except for CBBE.

I have this very same problem. Any ideas?

Posted

 

 

Maybe one of the required mods is in BSA format; CK does not like BSA's

Got no problem loading other mods that use very same masters (only new one here is apachiifemales).

My bet is rather that my CK doesn't like the language version of this mod or i would have to load german esp instead of english one - which is more or less pointless as i don't think i would be able to check what i wanted to check in german version.

 

Basically this. I've earned enough money to convince Maria to let me go. But she outfited me with number of unremovable devices (and i dont think they follow normal DDI rules) and teleported me in the middle of nowhere.

Now i cant take them off by myself.

I'm not allowed to talk with any kind of NPC.

Traveling is kinda difficult and fighting simply impossible - and wildlife is no longer friendly...

Sometimes i can't even interact with objects "your hands are tied bla bla bla..."

 

Getting rid of them via console seems to cause bugs - items are gone but the scripts seem to remain active ("your hands are tied bla bla bla..." even with cuffs gone)

Even with gag gone quest Slave of <alias_master> is still on stage 10 so all NPCs still respond with that "come again?".

What the hell i'm supposed to do with it?

 

 

This works for me...

 

 

I just drop them directly from my inventory. Look in the inventory, highlight the item you want to drop and hit the drop key; in my case it's "r".

 

 

 

Posted

When checking for clothes (naked or not ) you are testing if there is something on slot 32 but people may want to wear clothes on other slots and leave slot 32 unused.

You should use WornHasKeyword and check for clothing keywords like ArmorClothing or ClothingBody

That is not possible: The strip / unstrip key must use a fixed slot - otherwise I have to iterate through all items and that is way to slow.

Posted

This works for me...

 

 

I just drop them directly from my inventory. Look in the inventory, highlight the item you want to drop and hit the drop key; in my case it's "r".

 

 

Effect pretty much the same than after using console - MariaEdensSlave quest is still active on stage 10 so every NPC i try to talk with respond with "Come again?" blocking topic which ends the conversation.

 

stopquest MariaEdensSlave fixed that but i have no idea if it isn't breaking something.

Posted

 

 

stopquest MariaEdensSlave fixed that but i have no idea if it isn't breaking something.

 

stopquest MariaEdensSlave breaks everything

Posted

how do i'm supposed to get rid of those devices she equips on me when she agrees to set me free?

i wasn't able to find even a single npc which i would be able to talk with - getting "come again?" responses from every single one.

You did not earn enough - this is intend to be a dead end...

The are two dead ends in my mod.

Posted

Odd bug, can anyone confirm or tell me it's a "my problem"?

 

When I use the "1" key to toggle my girl to kneel, I can then use the "WASD" movement keys to move her around and it's all no-collisions mode so she can fly through walls etc until I use the "1" key to get her up from her kneeling at which point she becomes subject to collisions and gravity again.

I don't know how to fix it -  I move an invisible XMarkerHeading to the player and use it as vehicle - this is necessary to avoid being pushed around during whipping scenes. Most times it works.

Posted

 

how do i'm supposed to get rid of those devices she equips on me when she agrees to set me free?

i wasn't able to find even a single npc which i would be able to talk with - getting "come again?" responses from every single one.

You did not earn enough - this is intend to be a dead end...

The are two dead ends in my mod.

 

oh.. this changes things...

 

so few things i would suggest

1) making it more clear that she only plays with you and did not set you free

2) giving maria a dialogue option when you meet her that for example she would be surprised that you survived and take you as her slave once again - till you earn more money or something

3) some option to get yourself free anyway? Like finding some sharp weapon will get you free of blindfold, getting to some forge would destroy cuffs etc

 

This could be fun survival quest instead of a dead end. Especially if someone runs with mods like frostfall.

 

 

For the other bad end - nameless gave me idea with that roast screenshot

instead of taking you to solitude she could take you to the cult of namirra and sell you as food to cannibals. Could make more sense.

Scene like she takes to their temple, takes the money, you're put on a roast, screen slowly fades to black.

 

 

 

Odd bug, can anyone confirm or tell me it's a "my problem"?

 

When I use the "1" key to toggle my girl to kneel, I can then use the "WASD" movement keys to move her around and it's all no-collisions mode so she can fly through walls etc until I use the "1" key to get her up from her kneeling at which point she becomes subject to collisions and gravity again.

I don't know how to fix it -  I move an invisible XMarkerHeading to the player and use it as vehicle - this is necessary to avoid being pushed around during whipping scenes. Most times it works.

 

This normally does not happen. When i use those poses my char is either immobilized or WSAD is breaking the pose.

But it's skyrim...

For example script lag can cause that forbid movement functions wont run while you're kneeling.

Posted

 

so few things i would suggest

Oh yes - I have so many plans once this mod is stable. But now I'm removing ActorUtils completely away from my mod - it leads to crashes in whipping scenes if someone saves the game...

 

But I stuck with removing JsonUtils - there is no other way for clothing customization.

 

After stabilization I add more automatic triggers for the scenes because asking for punishment and whoring is odd.

 

And after that it is time for more quests...

Posted

I just noticed you changed the script in MQ101. Since scripts are common to all mods it is not a good idea.

 

The clean way to modify a vanilla script it is to rename the script in the quest. it will take you less than one minute :

Load your mod in the CK

Open MQ101

select any stage with a script fragment

above the script select the "Advanced" tab and click on "rename script" and type a new name

it will make a copy of the vanilla script with your custom name and update all stages to use this new script

now you can change whatever you want and the vanilla script will be safe.

The vanilla script is safe - it is embedded into the main BSA.

 

I would like to integrate my mod to lal - but there is one big issue: lal is an esm. If I add it to my dependency list CK destroys all my form ID bindings. This has happened whenever I have changed my mod dependencies - and it costs so much time to repair all properties and conditions that I nether ever do it again...

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