aqqh Posted December 19, 2014 Posted December 19, 2014 so few things i would suggest Oh yes - I have so many plans once this mod is stable. But now I'm removing ActorUtils completely away from my mod - it leads to crashes in whipping scenes if someone saves the game... But I stuck with removing JsonUtils - there is no other way for clothing customization. After stabilization I add more automatic triggers for the scenes because asking for punishment and whoring is odd. And after that it is time for more quests... Well for now it could be as simple as changing conditionals for that quest which has this blocking topic "come again?" to be said by everyone except your owner and new dialogue topic (only for the owner) that would revert all the changes and make you a slave once again. And add for example some note in player inventory that would explain that you are not free and you are supposed to find him / her - if you survive. This is pretty much everything that needs to be done to turn that dead end into survival quest. More things could be added to it later but for basic functionality it would suffice. "more things" like if you got caught by bandits she will buy you back but your profit would take quite a blow or that thing with getting yourself free. successful return could increase your profit by like 500 - because your owner made a bet with a friend that you will make it.
Mascotte59 Posted December 19, 2014 Posted December 19, 2014 I'm having a slight problem. After character creation the slaver walks to the neighboring cage and opens it and then nothing happens. Ever. Yes, I ran FNIS, and I did it again just to be sure, and I don't have any mods that aren't required, except for CBBE. I have this very same problem. Any ideas? Same problem for me
EileenOrsini Posted December 19, 2014 Posted December 19, 2014 so few things i would suggest Oh yes - I have so many plans once this mod is stable. But now I'm removing ActorUtils completely away from my mod - it leads to crashes in whipping scenes if someone saves the game... But I stuck with removing JsonUtils - there is no other way for clothing customization. After stabilization I add more automatic triggers for the scenes because asking for punishment and whoring is odd. And after that it is time for more quests... this is Exciting message
nameless701 Posted December 19, 2014 Posted December 19, 2014 I'm having a slight problem. After character creation the slaver walks to the neighboring cage and opens it and then nothing happens. Ever. Yes, I ran FNIS, and I did it again just to be sure, and I don't have any mods that aren't required, except for CBBE. I have this very same problem. Any ideas? Same problem for me use the kneeling pose (press key 1)
Kalthen Posted December 19, 2014 Posted December 19, 2014 Hab nun mal 1.04 getestet. Hatte immer noch häufig CDT beim Speichern. Aber das eigentlich nur während den Szenen. Des Fuchsschwanzproblem hatte ich auch. (dachte mir fehlt die calyps toys, aber das war es nicht) DD werden nicht ausgezogen. Ich hatte die ganze Zeit das Harness, aber als sie mir einen Keuschheitsgürtel anlegen wollte ginge es nicht. Hab alle quests mal durchprobiert. Hat echt spass gemacht und ist etwas was auf LL gefehlt hat. Eine Follower Domina mit eigenem Willen, super! Wenn du noch ausbauen möchtest: Mir fehlt eigentlich nur noch eine Essens und Trinkensinteraktion. Also Maria um Essen bitten zu können.
nameless701 Posted December 19, 2014 Posted December 19, 2014 My alternate start.... I found some conflicts with the mainquest (streetwhore-jarlquest /mq before the storm) Now i test a little bit with skyrim unbound and this works with old versions (i am using vers. v1.02) ...only one thing...you must start the game as a FREE! slave,to config skyrim unbound... old versions from unbound can you find here http://www.chinagreenelvis.com/gaming/mods/skyrim/skyrim_unbound/archive/ This will not work with the latest versions from unbound
zaira Posted December 19, 2014 Author Posted December 19, 2014 so few things i would suggest Oh yes - I have so many plans once this mod is stable. But now I'm removing ActorUtils completely away from my mod - it leads to crashes in whipping scenes if someone saves the game... But I stuck with removing JsonUtils - there is no other way for clothing customization. After stabilization I add more automatic triggers for the scenes because asking for punishment and whoring is odd. And after that it is time for more quests... Well for now it could be as simple as changing conditionals for that quest which has this blocking topic "come again?" to be said by everyone except your owner and new dialogue topic (only for the owner) that would revert all the changes and make you a slave once again. Ok ok , you talked me into it - in next release (I think today evening GMT) whenever you are wearing cuffs while talking to NPCs and not being a slave they will react differently - depending on their morality and profession.
aqqh Posted December 19, 2014 Posted December 19, 2014 Ok ok , you talked me into it - in next release (I think today evening GMT) whenever you are wearing cuffs while talking to NPCs and not being a slave they will react differently - depending on their morality and profession. Ye, i know i can be annoying sometimes But it's because i like your mod very much
WaxenFigure Posted December 19, 2014 Posted December 19, 2014 Odd bug, can anyone confirm or tell me it's a "my problem"? When I use the "1" key to toggle my girl to kneel, I can then use the "WASD" movement keys to move her around and it's all no-collisions mode so she can fly through walls etc until I use the "1" key to get her up from her kneeling at which point she becomes subject to collisions and gravity again. I don't know how to fix it - I move an invisible XMarkerHeading to the player and use it as vehicle - this is necessary to avoid being pushed around during whipping scenes. Most times it works. Only use the xmarker during the whipping scenes? Bug in ActorUtils is known, upgrade to latest Papyrus Utilities (beta release right now) should fix the problem and allow you to continue to have the advantages it provides.
zaira Posted December 19, 2014 Author Posted December 19, 2014 Ok ok , you talked me into it - in next release (I think today evening GMT) whenever you are wearing cuffs while talking to NPCs and not being a slave they will react differently - depending on their morality and profession. Ye, i know i can be annoying sometimes My mod is structured a bit like a framework - adding scenes with action costs not that much time - and I like the idea what an ex-slave experiences while wandering around with restraints...
zaira Posted December 19, 2014 Author Posted December 19, 2014 ... Only use the xmarker during the whipping scenes? I have one marker placed in Marias Home Cell that is moved and reused whenever I want to nail the player on the ground. Debug.SendAnimationEvent(PlayerRef, idlestring) MariaEdensLockMarker.MoveTo(PlayerRef) PlayerRef.SetVehicle(MariaEdensLockMarker) Game.ForceThirdPerson() Tools.playerControl.SetDisabledControls(abMovement = true,abFighting = true, abSneaking = true, abMenu = false, abActivate = false)
zaira Posted December 19, 2014 Author Posted December 19, 2014 Bug in ActorUtils is known, upgrade to latest Papyrus Utilities (beta release right now) should fix the problem and allow you to continue to have the advantages it provides. It is comfortable to use PackageOverride but not really necessary - I have replaced it with aliases - and packages that release the aliases on PackageEnd.
animatorg545 Posted December 19, 2014 Posted December 19, 2014 Awesome mod! Thanks to the author! I was a little changed version 0.4 with the idea - "only the human race slaves" - all other races are free - it adds unusual I think
WaxenFigure Posted December 19, 2014 Posted December 19, 2014 ... I have one marker placed in Marias Home Cell that is moved and reused whenever I want to nail the player on the ground. Debug.SendAnimationEvent(PlayerRef, idlestring) MariaEdensLockMarker.MoveTo(PlayerRef) PlayerRef.SetVehicle(MariaEdensLockMarker) Game.ForceThirdPerson() Tools.playerControl.SetDisabledControls(abMovement = true,abFighting = true, abSneaking = true, abMenu = false, abActivate = false) I am seeing this in the initial slave training portion of the mod (should have said that before) and haven't seen Maria's home cell. I don't know if it is still a problem at that later stage. but I'll play with it some and if I can find a way to fix it I'll be sure to let you know.
zaira Posted December 19, 2014 Author Posted December 19, 2014 ... I am seeing this in the initial slave training portion of the mod (should have said that before) and haven't seen Maria's home cell. I don't know if it is still a problem at that later stage. but I'll play with it some and if I can find a way to fix it I'll be sure to let you know. Well - I re-use the whole alias script (MariaEdensSlaveTracker) - it is used in two aliases - Slavetrader slave and Marias slave and I think this is one reason for problems. Maybe I fork the script because a Slavetrader slave is much simpler... I am not very familiar with Papyrus - but a script can inherit from an other script - right?
badbat111 Posted December 19, 2014 Posted December 19, 2014 ... I am seeing this in the initial slave training portion of the mod (should have said that before) and haven't seen Maria's home cell. I don't know if it is still a problem at that later stage. but I'll play with it some and if I can find a way to fix it I'll be sure to let you know. Well - I re-use the whole alias script (MariaEdensSlaveTracker) - it is used in two aliases - Slavetrader slave and Marias slave and I think this is one reason for problems. Maybe I fork the script because a Slavetrader slave is much simpler... I am not very familiar with Papyrus - but a script can inherit from an other script - right? so why not have maria in her house with a letter from the courier saying there is a lady who is hiring a maid to skip the slaver i think its the slaver part thats causing me troubles doesnt help when the courier is blocking the pissing cage door due to mods that kick in at start of the game like qayl dark investigtions the second your in a city the courier hunts you down like a stalker
heroicdante54 Posted December 19, 2014 Posted December 19, 2014 a small query regarding the soft requirement list. the unp heels, undies and mini dresses. as I have a CBBE based body installed, should I look for the CBBE versions of them?
CreativeB34ST Posted December 19, 2014 Posted December 19, 2014 This mod doesn't seem to work for me. When I start a new game I spawn in the dungeon where you escaped from the Helgen attack. I ran to The Bannered Mare and found Maria Eden. When I talked to her I could say I'm looking for a strong hand to rule me. When I confirmed she said I will regret soon. After that the dialogue stops and nothing happens. When I talk to her again the same texts show up. Need some help here :/ PS: I don't get an MCM menu for this mod, or do I have to wait really long? Edit: Ok so I got it to work. Found the solution on this forum some pages back. I had to install the main file first and then the english version after it. But now I have the problem that I'm stuck in this cage, nothing is happening. Plus I still don't get an MCM menu.
thor Posted December 19, 2014 Posted December 19, 2014 When checking for clothes (naked or not ) you are testing if there is something on slot 32 but people may want to wear clothes on other slots and leave slot 32 unused. You should use WornHasKeyword and check for clothing keywords like ArmorClothing or ClothingBody That is not possible: The strip / unstrip key must use a fixed slot - otherwise I have to iterate through all items and that is way to slow. WornHasKeyword is called on the actor, it does not need any iteration
thor Posted December 19, 2014 Posted December 19, 2014 The vanilla script is safe - it is embedded into the main BSA. When people uncheck your mod, your version still takes precedence unless they delete it. If people had another mod changing this script, yours has overwritten it. Changing the name is easy and solves all conflicts.
nameless701 Posted December 19, 2014 Posted December 19, 2014 This mod doesn't seem to work for me. When I start a new game I spawn in the dungeon where you escaped from the Helgen attack. I ran to The Bannered Mare and found Maria Eden. When I talked to her I could say I'm looking for a strong hand to rule me. When I confirmed she said I will regret soon. After that the dialogue stops and nothing happens. When I talk to her again the same texts show up. Need some help here :/ PS: I don't get an MCM menu for this mod, or do I have to wait really long? Install the original maria-mod and than overwrite this with the engl. language-pack
aqqh Posted December 19, 2014 Posted December 19, 2014 The vanilla script is safe - it is embedded into the main BSA. When people uncheck your mod, your version still takes precedence unless they delete it. If people had another mod changing this script, yours has overwritten it. Changing the name is easy and solves all conflicts. because loose files have priority over those packed in bsa. So as long that script is there it is used by the game even if mod is disabled. But yes, renaming it would solve the problem.
The Stinkin' Beaver Posted December 19, 2014 Posted December 19, 2014 so few things i would suggest Oh yes - I have so many plans once this mod is stable. But now I'm removing ActorUtils completely away from my mod - it leads to crashes in whipping scenes if someone saves the game... But I stuck with removing JsonUtils - there is no other way for clothing customization. After stabilization I add more automatic triggers for the scenes because asking for punishment and whoring is odd. And after that it is time for more quests... Some outfit addons have special rooms that can be called via the console. Maybe you can fit a wardrobe there and have Maria pick items randomly? One room/wardrobe for slave clothes and one for domme clothes? As an example, I think this mod has a room where you can COC to: http://www.nexusmods.com/skyrim/mods/41534/?
nameless701 Posted December 19, 2014 Posted December 19, 2014 so few things i would suggest Oh yes - I have so many plans once this mod is stable. But now I'm removing ActorUtils completely away from my mod - it leads to crashes in whipping scenes if someone saves the game... But I stuck with removing JsonUtils - there is no other way for clothing customization. After stabilization I add more automatic triggers for the scenes because asking for punishment and whoring is odd. And after that it is time for more quests... Some outfit addons have special rooms that can be called via the console. Maybe you can fit a wardrobe there and have Maria pick items randomly? One room/wardrobe for slave clothes and one for domme clothes? As an example, I think this mod has a room where you can COC to: http://www.nexusmods.com/skyrim/mods/41534/? you can use the coc-command for all cells...the problem is the follower
zaira Posted December 19, 2014 Author Posted December 19, 2014 --- And after that it is time for more quests... Some outfit addons have special rooms that can be called via the console. Maybe you can fit a wardrobe there and have Maria pick items randomly? One room/wardrobe for slave clothes and one for domme clothes? As an example, I think this mod has a room where you can COC to: http://www.nexusmods.com/skyrim/mods/41534/? you can use the coc-command for all cells...the problem is the follower nope - the follower package (that is used in my mod) teleports your follower automatically. However - I think I will stick with JsonUtils for clothes, try to make the mod more stable as today but don't focus completely on that - I wan't to add more content.
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