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Animations by Leito - 10/4/15 - New Animations


Leito86

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Posted

May I ask you to create one male standing masturbation? There is one by Arrok, but I think it's pretty stiff and symmetrical. I am sure you could do that better :). That is, if you have the time.

If I do, there's probably only going to be one or two stages...cause..you know...I don't think guys care about repositioning...:D

 

what sos schlong type and size do you use?

regular, ~10-20 iirc

Posted

May I ask you to create one male standing masturbation? There is one by Arrok, but I think it's pretty stiff and symmetrical. I am sure you could do that better :). That is, if you have the time.

 

How about some fingering to along with that? What? Its not gay, every male has a prostate gland, and it feels fucking osom!

Posted

This is the thread that keeps on giving! There's nothing currently in progress that I care more about that Leito's animations! You are a fuckling machine of epic awesome, churning out amazing work!

Just saw the updates with the thrones. Those are so perfect for Jarls. The only issue is, I don't know that SexLab has any flag set for Jarls in their thrones. Because it would really be ideal if there were a way to just walk up to a Jarl and have your PC 'service' them without the animation being triggered, and then the animation starting with a spawned throne when they were already sitting in a throne to begin with. I know you're the animator, and you leave that stuff to the coders... but hopefully it gets worked out by the proper people. I think even a new option in SexLab (I know Ashal is currently in production on the next version of SexLab) that offers the option of flags for chairs instead of just beds, so a triggered text box of "Use nearby chair?" could exist along with "Use nearby bed?" options.

So, I have some general questions if you don't mind, sir. Take your time with a response. Just stuff that's been on my mind after using your awesome animations and looking for even further immersion:

1. Is there a way to have the character's blink in the animations? I'm not even sure if a blink is represented by a bone in the skeleton or not, so not sure if that's your territory or not. If it is, I'd love to see that added.

2. Is there a way to open the female's mouths wider? You said just above that you base your animations off of an SOS setting for the schlong of around 10. That's the default, and I can tell you that none of the girls can take that in their little mouth, lol (EDIT: I use the VectorPlexus addon, and a 10 with that schlong is much larger than a 10 with the 'default' one by Smurf). Again, not sure if there are bones in the skeleton that controls this or not, but if it is your territory, I'd love to see wider mouth openings, even at the expense of a little mesh deformation. As it stands right now, she just gets a rod rammed into her lower face. But it still looks great! :-)

3. I was hoping you could either revisit, or tweak future animations, with a key point in mind. Most of us, if not all, are using HDt physics for boobs and butt. Your animations are so damn smooth that very little shake happens. That's not meant to be a backhanded compliment, just pointing out what I see. Take a run through 3j's animations. In his tweens, he mixes in a lot of variation (twists, bends, speed changes, etc.)  that causes enormous amounts of breast and butt jiggle because of the quickness of the transition. His animations, while fantastic, are not as smooth or as realistic as yours (IMHO) - but that pronounced effect makes me keep using his as much as yours. My request is that you concentrate on being mindful of the breast/butt jiggle while in your workflow. I think the result will cause boners to explode.

4. I think more minor variation in head movement would also improve realism. You have a good, varying amount. It appears, in your tweens, you will have maybe a head move left, then in the next tween the head move right, etc. I'm not sure how many variations are in each of your tweens, but more head movement would increase the realism in my opinion; head leaning to the side, head flying back, head drooping at the neck, etc. It may require adding more tweens, but since they are just minor variations they shouldn't add that much time, right? I'm not sure how the file size works with these animation scripts and if they get unmanageable with too many seconds of animation, but if it's not that hard to do, more tweens with minor movements like that would be amazing. Again, 3j's animations have a good deal of this variation.

I'll shut up now. Please understand me taking the time to write this out is only because I am incredibly interested in what you are doing and enjoy every one of your animations. I hope you stay motivated and keep producing more awesome shit for all of us peasants.

And lastly, if you don't already have one, you might want to set up a free blog on Blogger or something where you can share your stuff and also set up a donation widget. I'd gladly kick in $10 or $20 to keep you invested in your projects.

Posted

Leito, it's crossed my mind that even though these throne animations are great, I'm going to get complaints about furniture sticking. Are you doing these as an animobject that will apear when the animation starts?

Posted

This is the thread that keeps on giving! There's nothing currently in progress that I care more about that Leito's animations! You are a fuckling machine of epic awesome, churning out amazing work!

 

Just saw the updates with the thrones. Those are so perfect for Jarls. The only issue is, I don't know that SexLab has any flag set for Jarls in their thrones. Because it would really be ideal if there were a way to just walk up to a Jarl and have your PC 'service' them without the animation being triggered, and then the animation starting with a spawned throne when they were already sitting in a throne to begin with. I know you're the animator, and you leave that stuff to the coders... but hopefully it gets worked out by the proper people. I think even a new option in SexLab (I know Ashal is currently in production on the next version of SexLab) that offers the option of flags for chairs instead of just beds, so a triggered text box of "Use nearby chair?" could exist along with "Use nearby bed?" options.

 

So, I have some general questions if you don't mind, sir. Take your time with a response. Just stuff that's been on my mind after using your awesome animations and looking for even further immersion:

 

1. Is there a way to have the character's blink in the animations? I'm not even sure if a blink is represented by a bone in the skeleton or not, so not sure if that's your territory or not. If it is, I'd love to see that added.

 

2. Is there a way to open the female's mouths wider? You said just above that you base your animations off of an SOS setting for the schlong of around 10. That's the default, and I can tell you that none of the girls can take that in their little mouth, lol (EDIT: I use the VectorPlexus addon, and a 10 with that schlong is much larger than a 10 with the 'default' one by Smurf). Again, not sure if there are bones in the skeleton that controls this or not, but if it is your territory, I'd love to see wider mouth openings, even at the expense of a little mesh deformation. As it stands right now, she just gets a rod rammed into her lower face. But it still looks great! :-)

 

3. I was hoping you could either revisit, or tweak future animations, with a key point in mind. Most of us, if not all, are using HDt physics for boobs and butt. Your animations are so damn smooth that very little shake happens. That's not meant to be a backhanded compliment, just pointing out what I see. Take a run through 3j's animations. In his tweens, he mixes in a lot of variation (twists, bends, speed changes, etc.)  that causes enormous amounts of breast and butt jiggle because of the quickness of the transition. His animations, while fantastic, are not as smooth or as realistic as yours (IMHO) - but that pronounced effect makes me keep using his as much as yours. My request is that you concentrate on being mindful of the breast/butt jiggle while in your workflow. I think the result will cause boners to explode.

 

4. I think more minor variation in head movement would also improve realism. You have a good, varying amount. It appears, in your tweens, you will have maybe a head move left, then in the next tween the head move right, etc. I'm not sure how many variations are in each of your tweens, but more head movement would increase the realism in my opinion; head leaning to the side, head flying back, head drooping at the neck, etc. It may require adding more tweens, but since they are just minor variations they shouldn't add that much time, right? I'm not sure how the file size works with these animation scripts and if they get unmanageable with too many seconds of animation, but if it's not that hard to do, more tweens with minor movements like that would be amazing. Again, 3j's animations have a good deal of this variation.

 

I'll shut up now. Please understand me taking the time to write this out is only because I am incredibly interested in what you are doing and enjoy every one of your animations. I hope you stay motivated and keep producing more awesome shit for all of us peasants.

 

And lastly, if you don't already have one, you might want to set up a free blog on Blogger or something where you can share your stuff and also set up a donation widget. I'd gladly kick in $10 or $20 to keep you invested in your projects.

 

Thanks :)

 

I talked to Ashal about thrones prior to even start animating and he said it was feasible.

 

1)  No, facial animations are controlled by mfg console/coding.

 

2)  The mouth is also controlled through mfg console/coding.

 

3)  I'll probably only revisit to fix major issues like popping or really bad keyframes.  Too many animations to go through.  I think they're fine as they are.  (Exporting animations suck)

 

4)  Noted, but I think the head movements are fine as they are.  The animations from the other animators have more variations in each stage but my method allows me to push out animations faster.  I don't like to sit on one animation for too long as there's so many I'd like to get to.

 
I appreciate the though of donating, but I no thanks.  I like LL and this is my way of giving back.  As long as people like the work that I'm giving out freely, that's enough.

 

 

Leito, it's crossed my mind that even though these throne animations are great, I'm going to get complaints about furniture sticking. Are you doing these as an animobject that will apear when the animation starts?

 

No, no anim-objects.  I'm going to release them like my other animations.  Personally, I'd prefer them to work only when a throne is near(something special for the Jarls).

Posted

Gorgeous! :)
One thing to note, pay more attention to the animation of the head. She can show the pleasure of orgasm and fucked
:)

 

Sorry for my english :(

 

Posted

Whoa. Any chance you can adapt these for bedsides / chairs as well?

 

No plans on it.  I like the exclusivity of certain animations.  I haven't tested them out with regular chairs but if Bethesda made their props properly, you probably should be able to use them without major issues (there probably will be floating arms though).

 

are you planning any more feet animations?  :shy:

 

I'm considering making another one in the next batch.  You should check out Mitos' thread as he just published some new feet anims.

 

Gorgeous! :)

One thing to note, pay more attention to the animation of the head. She can show the pleasure of orgasm and fucked :)

 

Sorry for my english :(

 

Thanks I'll keep it in mind during review/testing.

 

WOW!!!! Good wark man very nice you ar the best :D

 

Thanks.

 

Amazing animations once again. I wonder how far i'm from the animation cap? Sexlab+MNC+NSLA.

 

IIRC, the cap has already been reached.

Posted

Leito, it's crossed my mind that even though these throne animations are great, I'm going to get complaints about furniture sticking. Are you doing these as an animobject that will apear when the animation starts?

 

No, no anim-objects.  I'm going to release them like my other animations.  Personally, I'd prefer them to work only when a throne is near(something special for the Jarls).

 

 

Okay then. I guess for the time being I won't be adding them to NSAP as I would need to add AnimObjects to make them play and there is already enough complaints about stuck furniture so I'm going to hold off for a bit as I am not able to have them activated in the way you suggest they should. I think I need to find a way to combat the amount of "why is this chair stuck" questions I'll get before adding them first. We'll see....

 

They look really awesome by the way and I'm excited myself to play with them! It seems a dialugue mod with a marker is more suited to take the throne animations on, or if SexLab can have a "Use Throne" setting perhaps like it has for beds. I have an idea how the quest would go but that might be for someone else to discuss with. :D

Posted

Holy shit...
I'm speech less. That's a lot of amazing animations in one go.
Leito, have you ever wondered that maybe you are santa of loverslab while
packing all these pieces of art for release?:o
Well damn, looking forward to seeing these in game because
they are absolutely outstanding.
It just sad that they'll only work near thrones. I'm never near those things :7
And these animations would be perfect for SD and other slavery/submission mods.

Posted
post_offline.pngLeito86  If not difficult to put in a folder with animations, throne.nif, which you used to create the animation
 
Thank you for your wonderful work!
 

Sorry for my english :(

 

Posted

Wow, amazing work on the anal animations! Very much needed, in my opinion. Especially the reverse cowgirl... The cunnilingus animation is also amazing! Thank you very much for sharing. :) I hope we can look forward to some more like those.

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