Mitos Posted January 22, 2015 Posted January 22, 2015 Welcome to Mitos' Shop eh? I always wanted some specific animations as part of my game but after months of waiting and looking around, I decided to just learn the ropes and try to do it myself. Why not? Now here I am opening my animations showcase. Anyway, on to the show! What's in here? This is where I will continue to release new animations as I create them, time permitting. Side Notes -These animations are resources for modders, meaning that a mod has to use them for you to see them in your game. (Or you could replace already existing animations with mine by changing file names, I guess that works also) -I welcome feedback on suggestions, and what to change or improve. Anyway, onto the real show! Animations Latest Release: May 20, 2015. This pack contains 12 different animations Mitos' Shop.rar Animations are aligned to work best with SOS (average size), max male body weight and Body By Leito 2.0 Previews: Don't mind mesh and disfigurement in previews, the animations work as intended in game! (Old previews will be deleted to make space for new as needed) 3rd Set (May 14,2015) (New!) 69 - 4 Stages Pound - 4 Stages Pretzel - 4 Stages SpoonFj - 5 Stages 2nd Set (Feb 01, 2015) Lap Love - 5 Stages Reverse Cowgirl - 5 Stages Reach Around - 5 Stages Standing 1 - 5 Stages 1st Set (Jan 22, 2015) Foot Tease - 4 Stages Not Enough Space For Preview Rear Footjob - 4 Stages Face Holding - 4 Stages Rear Embrace - 5 Stages Not Enough Space For Previews I'm all for sharing my work with the community so feel free to use these animations anyway you see fit, but if you are going to use any of my animations it'd be nice to get some recognition and a link back to this page. A PM to a link of where you are using it would be swell so I can see the animations in action! Credits - A big thank you to pornphile for his help, Animation Tutorial and his skeleton. - HUGE thanks to Leito86 for his guidance and meshes to work with. and for not losing his patience with me. I think. - Big ol' thanks to rydin for including my animations in his awesome mod Non SexLab Animation Pack - Kudos to everyone that puts out tutorials. Crack your head enough and you can learn anything. 6
Leito86 Posted January 22, 2015 Posted January 22, 2015 Grats on getting things to work. Looking good. Rydin is going to have his work cut out for him
rydin Posted January 22, 2015 Posted January 22, 2015 Looks like I've got some work to do this weekend!
Rendas Posted January 22, 2015 Posted January 22, 2015 The face holding animation are just beautiful. Keep up the good work.
sgtmike6 Posted January 22, 2015 Posted January 22, 2015 hey how do i add these to the game? FNIS isnt picking up on them. I've tried adding them to the data folder then running fnis for users and i still get nothing. Looking around for tutorials but i havent found anything yet. Any help would be appreciated
Mitos Posted January 22, 2015 Author Posted January 22, 2015 Grats on getting things to work. Looking good. Rydin is going to have his work cut out for him Thanks Leito! For everything! At last!!! Great animations, I'm pretty sure a lot of foot fetish people on loverslab just got a new reason to be very excited. Thanks! I think this is mainly why I started animating, there was a lack of certain animations I wanted to see! The face holding animation are just beautiful. Keep up the good work. Thanks! I'm planning on adding a variety of animations later on or as people request them! hey how do i add these to the game? FNIS isnt picking up on them. You can replace any animations already existing in your game by renaming one of my files with the file name of the file you replaced. Then place the newly renamed file into the folder where you got the original animation from. Make sure you back up the replaced animation just in case you want it back. Instead of playing the old animation, it will play the replaced one in game. Alternatively, you can wait a bit for rydin to integrate them into NonSexLab Animation Pack . I'm in the talks with him to make it so!
pornphile Posted January 22, 2015 Posted January 22, 2015 Grats on your release. What was the most tedious part(s)?
sgtmike6 Posted January 22, 2015 Posted January 22, 2015 Thanks Mitos! worked perfectly. Thank you for making these great animations.
Mitos Posted January 22, 2015 Author Posted January 22, 2015 Grats on your release. What was the most tedious part(s)? Mostly it was the exporting part. I spent an entire day finding problems and fixing them on and off. Always had duplicate bones for some reason when trying to animate two actors and always had some problems with the exported files not playing. In the end I've been able to set up everything correctly, so from now on I should be able to work on the actual animations instead of troubleshooting them!
rydin Posted January 23, 2015 Posted January 23, 2015 Okay, done some testing in NSAP 2.0f. Everything is fine except for FaceFemdom. The first animation, the male's body is twisted and conjoined and the female is facing the wrong way. I attach two iamges, one of stage 1 and one of stage 2. The actors were not moved. Stage 2 is fine and the rest is okay but issues on stage 1. [images removed]
Mitos Posted January 23, 2015 Author Posted January 23, 2015 Okay, done some testing in NSAP 2.0f. Everything is fine except for FaceFemdom. The first animation, the male's body is twisted and conjoined and the female is facing the wrong way. I attach two iamges, one of stage 1 and one of stage 2. The actors were not moved. Stage 2 is fine and the rest is okay but issues on stage 1. ScreenShot60.jpg ScreenShot61.jpg Re-uploaded main file fixing this issue. The female is supposed to be facing that way in the first stage, the only problem was the male, which has been fixed. Thank you for bringing that up rydin!
rydin Posted January 23, 2015 Posted January 23, 2015 Okay, done some testing in NSAP 2.0f. Everything is fine except for FaceFemdom. The first animation, the male's body is twisted and conjoined and the female is facing the wrong way. I attach two iamges, one of stage 1 and one of stage 2. The actors were not moved. Stage 2 is fine and the rest is okay but issues on stage 1. ScreenShot60.jpg ScreenShot61.jpg Re-uploaded main file fixing this issue. The female is supposed to be facing that way in the first stage, the only problem was the male, which has been fixed. Thank you for bringing that up rydin! Okies, I'll get it tested again and if it's all good I'll upload it to 2.0f tonight.
AnubiSs2167 Posted January 23, 2015 Posted January 23, 2015 Great to see new face in the animation department! Can't wait to see them in game
razzor69 Posted January 24, 2015 Posted January 24, 2015 Awesome face animations and footjob too, maybe adding doggystyle or female solo would be nice
Scorpion_SK Posted January 24, 2015 Posted January 24, 2015 Thank you. Your new animations is great and very sexy. I love footjob animations .
Mitos Posted January 28, 2015 Author Posted January 28, 2015 Awesome face animations and footjob too, maybe adding doggystyle or female solo would be nice I'm working on another batch of animations that I'll probably release when I'm up to 4 again. I have 2 new ones done, just need more free time to finish the other ones. I'm trying to be sorta meticulous with them and adding as many little details as possible to make them look fluid (fingers twitching, head movements, etc) so they are taking a bit longer to do. Ill keep your suggestion in mind though and see if I come up with something good.
Leito86 Posted January 28, 2015 Posted January 28, 2015 Hey Mito, I noticed the fingers for the female actors are getting crushed during your animations. There's an easy fix that pornphile gave me. Prior to exporting the female animation: 1. Turn on wire frame or hide the body mesh. Select hand bone. 2. Select scale tool and world. 3. Type in 100, Enter. You probably only want to do this after keying your animations as it'll increase the size.
pornphile Posted January 28, 2015 Posted January 28, 2015 Hand scales should already be 100 in the rig. Did you change them? Or using an older rig? The latest archive corrects this.
Leito86 Posted January 28, 2015 Posted January 28, 2015 I'm using an older rig and gave mitos my base file. I feel like the 100 hands are way too big. The hand size at 85 seems to match up with the female hands in game. Better for properly placing hand and fingers IMO.
Mitos Posted January 28, 2015 Author Posted January 28, 2015 I'm using an older rig and gave mitos my base file. I feel like the 100 hands are way too big. The hand size at 85 seems to match up with the female hands in game. Better for properly placing hand and fingers IMO. Wait, so do you leave yours at 85? I scaled them to 100 like you said but they do seem to be too large in proportion to the rest of the body.
Leito86 Posted January 28, 2015 Posted January 28, 2015 I'm using an older rig and gave mitos my base file. I feel like the 100 hands are way too big. The hand size at 85 seems to match up with the female hands in game. Better for properly placing hand and fingers IMO. Wait, so do you leave yours at 85? I scaled them to 100 like you said but they do seem to be too large in proportion to the rest of the body. Yeah, I leave mines at 85 when creating animations and change it to 100 when exporting.
skaw847 Posted February 1, 2015 Posted February 1, 2015 Wow, nice ones. Love that 2nd Set just by the previews Especially Reach Around and Reverse Cowgirl! Hope to see them in Non-Sexlab-Animations soon! ..btw..noticed these "flickering tighs" in the preview...whats causing that? Noticed them in my game too with some animations.
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