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{REDUNDANT} Non SexLab Animation Pack


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Posted

Hi @rydin, if you want I can adapt the code to give to the users the list of tags for each animation in the MCM menu.

I don't know if you already added it or not.

 

Posted

Hi @rydin, if you want I can adapt the code to give to the users the list of tags for each animation in the MCM menu.

I don't know if you already added it or not.

 

I'm sure you have a section in there where the tags are added on the hover over? I feel that's suffice enough. I haven't used the code yet as I was going to try that fix to the UNNAMED issue I mentioned before, but haven't had the chance to try it out yet due tot aking that wee break.

 

I haven't checked the thread discussion about the tags in a while. Has any decision been made on future tagging efforts?

 

Posted

It seems a lot of people are having issues with animation space, especially with SexLab 1.59c, I haven't looked at 1.60 Alpha 3 in a while; is the animation limit already increased in this?

 

As a temporary solution if I can get the approval from Ashal, I may look at editing the sslAnimationDefaults script and take out some animation (naming AP as a number of people don't seem to want to use them no more) and move them to NSAP as an option to register. It's a work around but it will depend on:

  • if SexLab 1.60 Alpha 3 can handle the extra animations and people simply haven't been using it.
  • the reasons people haven't been using SexLab 1.60 Alpha 3 merits the work to be done to edit 1.59c (ie, what reasons you aren't using it).
  • the number of people requiring this as a work around solution.

Depending on it's requirement it will either be added as NSAP 2.5 or split to act as NSAP 2.4SL (SL = SexLab). It may be that NSAP 2.4SL will only be compatiable with SexLab 1.59c as I know the scripts are slightly different in SexLab 1.60 for the animations.

Posted

Not some AP animations, All sexlab animation need to be included in your mod. That way we can freely chose which should be registered and which shouldn't.

Posted

o_O you already have finish your nap (you say needed some relax time). damn you are fast.

take time to relax. ( i know you probably know what you do, but still... dat impressive to see the update already coming soon)

Posted

Hi

 

I am not using AP personally and would be glad if you could do what you suggest to make room for far better animations  But there is some mods that calls for AP Skull fuck and AP handjob as far as i can see....?!

 

Thank you Rydin

Posted

Not some AP animations, All sexlab animation need to be included in your mod. That way we can freely chose which should be registered and which shouldn't.

 

Agreed.

 

Even SL 1.6 will increase animation number to 350, I still like swmas idea to be able to select which one will be loaded into SL.

Posted

It seems a lot of people are having issues with animation space, especially with SexLab 1.59c, I haven't looked at 1.60 Alpha 3 in a while; is the animation limit already increased in this?

 

As a temporary solution if I can get the approval from Ashal, I may look at editing the sslAnimationDefaults script and take out some animation (naming AP as a number of people don't seem to want to use them no more) and move them to NSAP as an option to register. It's a work around but it will depend on:

  • if SexLab 1.60 Alpha 3 can handle the extra animations and people simply haven't been using it.
  • the reasons people haven't been using SexLab 1.60 Alpha 3 merits the work to be done to edit 1.59c (ie, what reasons you aren't using it).
  • the number of people requiring this as a work around solution.

Depending on it's requirement it will either be added as NSAP 2.5 or split to act as NSAP 2.4SL (SL = SexLab). It may be that NSAP 2.4SL will only be compatiable with SexLab 1.59c as I know the scripts are slightly different in SexLab 1.60 for the animations.

 

I would be forever greatful. If i remmber right Ashal mentioned once that the animation aligments may not be saved from 1.59 to 1.60. The sheer thought of doing every 150 animation x 5 for each character of diff size + 1 more round for futa character makes me think twice about ever upgrading.

I havent followed development of 1.60 to closely so maybe he found a way by now.

Posted

Version 2.4 is up!

  • added six Leito animations (69, aggressive blowjob, blowjob 2, blowjob 3, cunnilingus 2, kissing 2)

I know you have all veen waiting for this! Hopefully it will be worth the wait. As usual, let me know if I've missed anything. I will warn you though that kissing two which is the female-lead kissing scene may not work will. The scenes are split into three stages and with the exception of stage 2, they are very short. There seems to be a limit on how quickly I can ask the framework to push the next stage, You may find the first scene and perhaps the last scene do repeat. I have done all I can for them.

 

The support thread has also been updated.

Posted

Such a superb contributor. Rydin, you, sexlab creators, and the animation creators need a donation button. Great work.

Posted

thanks for the update. more stuff is always nice. hmm could you change the mcm setup. soo much clicking :P

maybe a button to enable/disable all animations of one category?

Posted

thanks for the update. more stuff is always nice. hmm could you change the mcm setup. soo much clicking :P

maybe a button to enable/disable all animations of one category?

 

It's planned for 3.0. Just working out some minor issues in registration.

 

Okay back to my own attempt of animating.

Posted

I think it would be a nice feature if this mod used PapyrusUtil or Jcontainers to load/save a config of all the animations you have enabled/disabled.  This would allow the mod to load your config at startup even if you make a new game, which if you use a lot of mods, is often. it's time consuming to have to reconfigure every time.

Posted

I think it would be a nice feature if this mod used PapyrusUtil or Jcontainers to load/save a config of all the animations you have enabled/disabled.  This would allow the mod to load your config at startup even if you make a new game, which if you use a lot of mods, is often. it's time consuming to have to reconfigure every time.

 

As the animations will get ported to SexLab1.60, there is no use in this feature at this time at will be more to handle for a limited time. I appreciate it takes a couple of seconds to go through and load what you want but that was the purpose of the selection list. I have to do everytime I test I'm afriad so I'm passing some of that joy to you guys. ^^

 

Generally you only have to do this once an update. The only times it becomes more is depending on  those people who have multiple game saves for different characters.

 

However I'll keep it in mind and we will see what happens. :D

Posted

bash-head.gif

 

Oh come on !!!!  

I dont have any more animations to delete!. I am way over the limit, none of zaz animation register any more and I want the new ones too!!

 

Any ideas when SL 1.6 is coming out?

 

Great job by the way rydin :-)

Posted

bash-head.gif

 

Oh come on !!!!  

I dont have any more animations to delete!. I am way over the limit, none of zaz animation register any more and I want the new ones too!!

 

Any ideas when SL 1.6 is coming out?

 

Great job by the way rydin :-)

 

Need that new SL update asap T_T

Posted

after update to 2.4, my animation list is the same and even the checkbox inside is the same @_@ no new animation whatsoever...can anyone help?

Posted

after update to 2.4, my animation list is the same and even the checkbox inside is the same @_@ no new animation whatsoever...can anyone help?

 When you installed did it say "updating to nsap 2.4" in the corner on your screen?

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