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Posted

@Spirit_Shard

 

Hi =)

 

I find an issue with sexlab beastess and you mod ( wonderfull mod ^^)

 

Beastess add some debuff like -5% skill learning 10%, 25% exc...

 

with the 5% bebuff i have to spend 300% more SP for up my alchemy  from 16 to 17

 

And on higher value like my sneak skill wen i spend sp the value regresse from 60 to 55 :|

 

uninstal beastess fix this

 

 

btw i think all mod able to modify the skill learning % is incompatible with your mod right ?

Posted

A small suggestion: in addition to top cap of 501 pet desire, implement a bottom cap of -501 pet desire. Not fun having your pet made almost permanently unavailable by a couple of low level mages spamming flames and reducing your pet's desire to -10k or even more in 15 seconds.

Posted

There's a couple of different toggles for draining in the mcm.

 

Update: A little bug-report - riekling's desire seems to be tied to husky's, when husky's desire goes down so does the riekling's. But not the other way around.

Update: Apparently desire values for netch and seeker are also in that bunch.

 

Suggestion: Pet Passives. In addition or instead of sliders(or something else) for customizing pet stat gains per level.

 

 

 

A basic list, "tiers" means like with violence passive. All numbers are placeholders, can be any other number.

 

HMS Perk(retroactive) 3 tiers, no cap
Health - each level adds 1/2 health to pets health-per-level
Magicka - each level adds 1/2 magicka to pets mpl
Stamina - each level adds 1/2 magicka to pets spl
 
Survivability perk(retroactive) 2 tiers
Armor - each level adds 1/2 armor to pets apl
Magic Resist  - each level adds flat 1% to pets magic resist, 50 level cap
 
Damage perk(retroactive) 3 tiers
Physical Damage - each level adds flat 1% to pets physical damage, both ranged and melee
Magical Damage - each level adds flat 1% to pets magical damage
Attack Speed - each level adds flat 1% to pets attack speed both ranged and melee
 
Utility perk(retroactive) 
XP Gain - each level adds flat 1% to pets experience gain
Desire - each level increases the rate at which pets generate desire by 1 and reduces the rate at which pets lose desire from getting hit by 5% with a 20 level cap
Movespeed - each level adds flat 1% to pets movespeed with a cap of 45 levels

 

 

Posted

EDIT : Side note, if anyone is interested in Senran Kagura Estival Versus - I did a review of it on my YouTube Channel. Thought this community may have some interest in it. - 

 

... when i try to disable the lose items on death, i still lose all my items when i die...

Will be fixed on next release, I forgot to capture the variable so it always thought it was enabled... woops. (no work-around)

 

 

...btw i think all mod able to modify the skill learning % is incompatible with your mod right ?

Depends on how the other mods coded their effect, this is more a problem with their mod rather than mine (unless I wanted to do some complex checking of every skill-effecting variable, which I could but... that's a lot of extra work so I don't know when it'll happen).

 

If the mod is compatible with skill trainers then it'll work with Succubus Heart since I used Skyrim's in-game skill level function. I don't do any manual editing of the values. If the mod doesn't support skill trainers, then yeah, every mod that edits skills would need a patch for that specific mod (although it'd be easier just to have the mod properly implement skill XP modifiers).

 

A small suggestion: in addition to top cap of 501 pet desire, implement a bottom cap of -501 pet desire. Not fun having your pet made almost permanently unavailable by a couple of low level mages spamming flames and reducing your pet's desire to -10k or even more in 15 seconds.

Sounds like I forgot to implement the timers on hit detection.. consider this a bug. (just like how player on-hit effects can now only take effect every 5 seconds, this was suppose to be the case with pets, I just forgot to do that..)

 

...Update: A little bug-report - riekling's desire seems to be tied to husky's, when husky's desire goes down so does the riekling's. But not the other way around.

Update: Apparently desire values for netch and seeker are also in that bunch.

 

Suggestion: Pet Passives. In addition or instead of sliders(or something else) for customizing pet stat gains per level...

For the bug, I'm not seeing this in my own game so it's possible something didn't get compiled properly before I made the release package (of I'm missing something extremely small somewhere).

 

As for the suggestions, in the future different pets are planned to have different progression paths and if I still find it worth wile there'll be a sort of 'perk' system for all across Succubus Heart (which'll effect pets as well). Sadly modifying pet stats are extremely limited, things like increasing damage or armor in small increments is impossible so that's why I'm looking at earning perks through number of actions, such as "have pet be hit 30 times" which'll work toward unlocking Tiers of a perk, for example the armor perk will have Tier 1 of 20 armor, but unlock enough actions and it'll increase to tier 2, 40 armor (or something like that). This is all a bit off tho, and I'm not sure if I'll ever finish it... (although I really want too... maybe I'll finish that framework later this week...)

  • 3 weeks later...
Posted

As much as I want to use this mod, my characters base stats just keep falling after consensual encounters no matter which options I have checked.  It ends up making my characters way weaker than they should be and they quickly fall to 10 at the base stats (even though the caps are way higher) before reaching level 3.   The overrides in place allow for a massive cap, but do nothing to stop the stats from falling below the base 100 each.

 

This means that at level 3 bandits are just dropping my character so fast that submit options aren't even a choice.

Posted

Only the Spell for sleeping targets is save to use in early games. The other two need a solid drain skill, to overcome thair cost. So, in early games you need other options to get your smexy time or "assault your victims while they are sleeping. Till then, the are more like a last ressort, for players without other options/mods. So it's not a bug, it's a feature. ;)

Posted

As much as I want to use this mod, my characters base stats just keep falling...

Player stats should not be dropping unless you are either using Succubus Heart abilities that drain status, or have "desire drain" enabled which will drop status when desire is too high.

Posted

So, Spirit, when I use Night's Embrace, during the sex the person tell me to get out, and call the guards, and I get a Trespasser bounty.

Am I doing something wrong?

Posted

So, Spirit, when I use Night's Embrace, during the sex the person tell me to get out, and call the guards, and I get a Trespasser bounty.

Am I doing something wrong?

Well it does wake up the NPC, so they are aware. I don't disable any AI but if anyone knows how or has a tutorial link I can look into making that optional.

 

What do you do if your Soul Pet (Wolf in my case) when I summon him he is dead.

Sounds like a script didn't run properly, try re-summoning them? Succubus Heart is 'suppose' to revive any downed pets when they return, so either I missed a check somewhere or something is specifically stopping that from happening in your save.

Posted

People keep asking how this differs from other succubus mods, but it seems to me the main differences are explained right there on the OP.

 

The primary difference seems to be the most important one -- Succubus Heart does NOT require NiOverride or UIExtensions -- both of which are gamebreakers for a lot of people, and therefore dealbreakers.

 

For me, Succubus Heart is exactly what I wanted -- just as other succubus mods may be exactly what someone else wanted.  I love Succubus Heart.

 

Buuuut, I do gots one teeny weeny problem... Someone else mentioned this above, and I may simply need to re-download and reinstall.

 

Any pet I summon shows up dead!

 

It's not a big deal because I don't summon pets very often, but I thought it should be brought to your attention.

 

Again, thanks for this mod.  I'm loving it, and my male follower seems to like it too. :P

Posted

 

So, Spirit, when I use Night's Embrace, during the sex the person tell me to get out, and call the guards, and I get a Trespasser bounty.

Am I doing something wrong?

Well it does wake up the NPC, so they are aware. I don't disable any AI but if anyone knows how or has a tutorial link I can look into making that optional.

 

What do you do if your Soul Pet (Wolf in my case) when I summon him he is dead.

Sounds like a script didn't run properly, try re-summoning them? Succubus Heart is 'suppose' to revive any downed pets when they return, so either I missed a check somewhere or something is specifically stopping that from happening in your save.

 

 

I fixed it by using the console and typing: recycleactor

 

He was alive when I summoned him via the MCM menu again.

 

One big bug I noticed was if you dismiss the Pet through the Mem Menu and click Active to make him idle, then it dismisses all my other companions, whether I have one or More.

 

I am using AFT follower mod framework.

Posted

... Any pet I summon shows up dead!...

I'll be looking into it when I get time, it never happened in my tests so any more details would help a lot so I can try to reproduce the bug. Are you using any follower extension mods like AFT? What gameplay difficulty are you on? (Summoning may be causing falling damage, so on lower difficulties this damage may kill them? Idk, just shooting ideas.) Are you summoning through Spell or MCM the first time?

 

 

...

One big bug I noticed was if you dismiss the Pet through the Mem Menu and click Active to make him idle, then it dismisses all my other companions, whether I have one or More.

I am using AFT follower mod framework.

 

Souls Pets are not compatible with AFT, so expect some issues there. Some have seemed to have it work without issues while others have it completely break followers, so caution! >.< (That said, Succubus Heart itself is perfectly compatible with AFT and the like, it's just pet summoning/returning/and following that's broken because of AFT AI and limit alterations)

 

The issues comes from AFT not recognizing 'creatures' as different followers than human ones, so when I use creature specific functions it also applies to human followers (such as un-follow). This 'shouldn't' happen in vanilla skyrim, although I haven't really tested it extensively so I don't really know.

Posted

Spirit -- No, I don't use follower frameworks, mainly because I don't want a gazillion followers tripping over each other.  Now, as to more details --

 

1) I had a follower (Kedris, my own custom follower, have had him for years)

2) I'd just been Thaned and had Gregor following me

3) On our way home to Winstad Manor (yes, you read it right, Gregor the Dawnstar Housecarl, but we're living in the Morthal house) we ran into a pack of bandits.  Kedris wasn't with me (I had to dismiss him to make Gregor follow me, in order to get him to the house so I could make him into a steward -- man, Skyrim is complicated!).  So I summoned my pet, who was already dead.  Gregor and I fought off the bad guys, I used Healing Hands on Gregor and we went on to the house.

4) I turned him into my steward, then left the house to go back to Kedris and make him follow me again.  On the way back, I managed to fall down a rockslide so my health was low, and I got jumped by wolves, so I summoned my pet, who again popped up dead.

 

It didn't occur to me to try the "recycle actor" idea on him, as Cherry did.  I uninstalled Succubus Heart, shut down and restarted the computer, reinstalled the mod, and everything's fine now.  All I can think of is that there was some mess with Skyrim's own follower scripting -- which would explain why follower framework users also had dead pets.  Pretty sad when Skyrim can't even play nice with itself!

 

Anyway, that's what happened, and that's how I fixed it.

 

Edit - - Oh, if it matters, I did have the game set to Legendary.  I do like a challenge.

  • 2 weeks later...
Posted

What do you do if your Soul Pet (Wolf in my case) when I summon him he is dead.

The best "Fix" for now I have found is 

 

To use the Wolfs ( Had the same problem) ID and the recycleactor command

 

The link I found this is

      https://www.reddit.com/r/skyrim/comments/1kjlsk/pc_only_foolproof_guide_to_resurrecting_npcs/

 

The important part is using the actor's ID ( My case is was a dead wolf) and the recycleactor command.

 

This caused the wolf pet to basically reset or re summon itself in front of me, deleting its old body, and being alive. This allowed me to send it back to the succubus realm.

  • 2 weeks later...
Posted

New to this mod, and can't seem to get to the Succubus Realm using the connect spell.  Spell just doesn't cast.  Is there something I need to do to activate the spell, or is something in my game interfering with it?

  • 1 month later...
Posted

some little suggestion on the drain to death feature:

I'm now, mainly using the combination of various mod to make drain to death my main combat mode(in otherword everyone who wants to fight my PC will be SEXLAB).

and I'm experiencing some difficulty , for example if someone brawl me, and they died after, everything will go alright except their stamina, health and magika will be under zero, which means they're gonna be useless.

 

now I changed the current script for a little bit, for absorb in SuH_Fun.

i used Getactorvalue(health) instead of Getbaseactorvalue(health)

and modactorvalue(echar, -x) instead of setactorvalue(echar, y)

which remains the basevalue unchanged.

then

in SuH_Main, the animationend tab(the moment when we check whether or not the allow drain to dead is available)

after the damageactorvalue, I added:

utility.wait(1.0)

Cs1 = getbaseactorvalue(health)

Cs2 = stamina

Cs3 = magika

then

forceactorvalue(char, health, Cs1)

...

to actually get their base value restored after their death. I tested it and it can be affected again by modactorvalue(which means you can kill them again with drain after a brawl)

and i think this will be better in general and the part of SuH_Fun makes it simpler(no need y anymore) ..

 

just some suggestion and if you think that it's not good i'm only going to use it for my own

 

EDIT: i kinda see why it's not good, but i'm going to make it usable for me atleast

  • 3 weeks later...
Posted

Succubus Heart 4.17 released! This is just some simple content additions and bug fixes.

 

In regards to the pets spawning dead I've failed to both reproduce the bug or find a work-around that would work. I tried adding in first time summon checks but ran into script errors (because they don't load until used?) and the script already tries to revive them when summoned AND when they register as dying. This means the game MUST be spawning them already dead for whatever reason and must be a problem in Skyrim with custom pet followers or the like... guess it's just a skyrim bug we'll have to live with for now unless someone finds a resource I can use to fix it. Sorry!

 

I think I'm basically going to abandon the idea of expanding a few framework ideas, I'm essentially just finding I have no time to keep updating the mod as I'm working on so many projects so from here on out just expect new spells/effects/whatever and whatever bug fixes I can figure out. So I guess I'm officially winding down development on Succubus Heart. I won't abandon the mod and I'll come back here and there to add in new things, but I'm definitely done with the framework (so no new additions like combat seduction and death override).

 

New to this mod, and can't seem to get to the Succubus Realm using the connect spell.  Spell just doesn't cast.  Is there something I need to do to activate the spell, or is something in my game interfering with it?

It has a 5 second charge time, was a requested feature. If you charge the spell and it still doesn't take you to the realm something is either broken in your install of the mod or something in Skyrim is locking your position (such as a main quest). I'd need more details and possible script reports to help more.

 

...

EDIT: i kinda see why it's not good, but i'm going to make it usable for me atleast

For brawls you'll just want to disable any combat submit mods you have active so you don't drain them to nothing. A work-around exists by checking quest progress and what-not but honestly it's a ton of work and super heavy on the script for something someone will do once or twice a playthrough, if at all.

 

Also to note, Mod Actor Value is only intended for debug/temp buffs as it doesn't save between saves and won't be picked up by a large majority of the game's stat-checks (I found this somewhere around SuH version .04? I think?). If I understand correctly you want a specific NPC to ignore absorption? I have a built-in faction called "SuH_ignoreabsorb", adding the NPC to that faction will stop any absorption. (You can do this with the console, you just need to get the id for the faction in your load order)

Posted

Succubus Heart 4.17

- Added Cooldown to Combat Seduction (5 seconds for player, 10 seconds on NPCs)

- - - This is to add a bit more combat-ability to it, and prevent bugs from SexLab

- Added Return Pet spell which will de-summon pets

- Added Absorb Perk which levels by absorbing status from enemies (Grants XP Gain)

- Added Consumer Sperm Perk (Grants Max Health)

- Added Consumer Milk Perk (Grants Max Health)

Is there a cap on the Absorb perk's level? It feels like stuff could get out of hand (or even straight-up broken) if there's no cap or if it's too high.

Posted

I'm still using version  4.16 alongside Sexlab Deadly Drain. I have physical drain on in Deadly Drain which uses NiiOverride. Will the absorb perk included in 4.17 conflict with Deadly Drain?

Posted

I'm loving this, I've been using it since I started my latest character.

Problem is, I find its mechanis too convoluted. I'm almost level 20 and I don't yet know exactly what everything does and how each stat interact with others, even with the help menu describing a lot of concepts I don't get it fully yet.

I don't know, maybe I am too dumb for this haha

Posted

A question.

 

Throughout the last 4.16, and the one before, I've had problems with gaining XP. I've attempted putting it at the bottom of my load order, messing with the priority, and installing and reinstalling.

 

Occasionally, after a re-install, it'll work again for a short time, but it inevitably stops processing Desire into XP. I've also attempted all this both with 'Separate Orgasms' on the Sexlab options turned on and off, and it seems to have no effect. 

 

Would you put this down to a Script overload/lag problem?

 

I've managed to make it work approximately by stocking up on Souls of Experience, and downing it after appropriate encounters. But it, does cut down on the immersion and ease-of-use. 

 

Hopefully this doesn't need a log, as I've checked out the mod in MO< and saw no conflicts.

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