General Goods Posted April 22, 2018 Posted April 22, 2018 Sex spells consume % of your status, its 80(i think)% default, can be decreased by leveling a passive.
znaroks Posted April 26, 2018 Posted April 26, 2018 Has anyone tried to convert this in SSE? All the mods requirements have been ported, it should work without problems in theory, the only thing to do is open and close the .esp in SSE CK and perhaps optimize the mesh files?
hawaii18k Posted April 28, 2018 Posted April 28, 2018 On 4/21/2018 at 9:33 PM, General Goods said: Sex spells consume % of your status, its 80(i think)% default, can be decreased by leveling a passive. I don't get this. I tried some entice/enrage spell and it decreased my stats, health, magica etc on my level 54 toon. Another entice/enrage spell, then stats dropped further. I thought you gain stats, not lose. So I made new character, and same thing. It dropped to 1 magica/hp/stamina, resting didn't help. Changing cell didn't help. Using sex xp earned only gain so much stats. Is this by design or do I have some kind of conflict with other mod?
shalabefast Posted April 29, 2018 Posted April 29, 2018 Thanks for your great work! Actually this mod is one of the most complicated game mechanic tweak mods I ever seen. We have XP, SP, Perk, desire, force and so many other concepts which I can hardly figure out the difference . So my advice is may be you can simplify the system a little bit. Also I find out my Stat drain and Stat Cap mechanic a little bit weird. First, I tried in combat to have sex with enemy, but they never get killed even I enable the always kill function. Second, I leveled up my XP skills so my health drain cap reaches 700+. I thought it should be different from my actually health and would only be that high after drain. But then I find that even without any drain action my health regenerate to the cap. I became such overpowered and nobody could kill me! I am really not sure if this is the mechanic it should be. Is these situation normal? I really don't know.
Spirit_Shard Posted April 30, 2018 Author Posted April 30, 2018 Succubus Heart 4.30 is released! This version comes with some requested features/fixes and an overhauled crafting system (yeah, I know it was just added but I didn't like the original implementation). Notable changes from this version : New Crafting system and MCM, New Spider Soul Pet (requested), Seduction Spells are now Touch only (requested). This version is somewhat untested so please back-up your save before trying, it should work but I'm not 100% sure. Sorry these updates are taking so long, I don't really take a lot of time to work on the mod since I have so many other projects going on, but I'm trying! On 4/26/2018 at 4:43 AM, znaroks said: Has anyone tried to convert this in SSE? All the mods requirements have been ported, it should work without problems in theory, the only thing to do is open and close the .esp in SSE CK and perhaps optimize the mesh files? Succubus Heart still requires features that light-versions don't support, and there are features that don't work in SSE SKSE that are needed for certain mechanics. Technically it could be ported but it'd take a lot of time that I don't really have available (anyone else is up for trying tho). [I'd have to go through and modify the menus and remove mechanics from the framework...] 20 hours ago, shalabefast said: ... I find out my Stat drain and Stat Cap mechanic a little bit weird. First, I tried in combat to have sex with enemy, but they never get killed even I enable the always kill function. Second, I leveled up my XP skills so my health drain cap reaches 700+. I thought it should be different from my actually health and would only be that high after drain. But then I find that even without any drain action my health regenerate to the cap. I became such overpowered and nobody could kill me! I am really not sure if this is the mechanic it should be. Is these situation normal? I really don't know. Always Drain Kill setting 'should' work in the newest version (4.30), it was broken for a while. It shouldn't place your Health right to 700 unless you drain that much (however it's not technically difficult to drain that much if you level it), no idea if it's a bug or balance issue. Balance is generally all over the place depending on people's load orders, if your'e finding that makes the game too easy you can try enabling some of the optional settings like Desire Drain and such. (Also if you're finding the mod to complicated just ignore most of the features, you don't really need to track anything, just open the MCM here and there, spend points, move on! =^.^=)
Pale_Rider Posted April 30, 2018 Posted April 30, 2018 To my knowledge there is an alpha version of sex lab available for a special edition.
Guest SocialMediaBot Posted May 1, 2018 Posted May 1, 2018 started with 4.30, first off amazing work, i love the pet features and the mechanics so far. I still havent figuerd everything out yet, like the "seduction" spells (enrage/entice), do i have to do something to unlock them? i tried leveling the Seduction passive, but i still cant use the spells (they dont cast, but some times my hands light up only for a second). Also, is there some hidden progression path? like after some playtime the crafting and perks tabs showed up the first time in the mcm. Also i dont understand how you unlock new soul pets. nice mod, phos.
General Goods Posted May 2, 2018 Posted May 2, 2018 Pets are unlocked by increasing the "Summoner" level, you gain xp towards that by leveling the available pets, thru sexing them, obviously.
Spirit_Shard Posted May 3, 2018 Author Posted May 3, 2018 Succubus Heart 4.31 released, this fixes the spider not leveling up and Sexual Enrage/Entice not casting (I accidentally made them non-spells lol). It should also say the proper release version in the cover menu this time. On 5/1/2018 at 8:35 AM, SocialMediaBot said: ...they dont cast, but some times my hands light up only for a second... ...Also i dont understand how you unlock new soul pets... I accidentally broke the spells in 4.3, should be fixed in 4.31. Soul Pets unlock through summoner level, pets level up through either taking hits or being trained, when a pet levels it grants Summoner XP. (They unlock fairly quickly) There's no 'hidden' progression, what you see is what there is (stuff is slowly being added over-time)
KTmzk Posted May 3, 2018 Posted May 3, 2018 Hello, I found some issue within MCM.1: Bristle level is not displayed2: Heavy armor drop down list is not displayed I think these will be fixed by changing the following in SuH_MCM.psc. - Line 1503 - pet_bristle = AddTextOption("Bristle : Level "+bristlelevel, lbristle) - Line 4608,4609 - elseif (option == craft_heavyarmor) SetMenuDialogOptions(craft_heavyarmorlistcost) See ya
balistaus Posted May 4, 2018 Posted May 4, 2018 You should clarify "status" means hp/magicka/stamina... in any rate, when do i recover my "status" to original? or how do i? what's the point of the sexual act if it reduces your stats?
watch_pets Posted May 4, 2018 Posted May 4, 2018 Hello! For some reason, 'Target Pet Spell' is not working for me - when spell hits and I confirm action, soul pet does nothing with target (while MatchMaker works fine for this specific couple).
Neeb! Neeb! Neeb! Posted May 4, 2018 Posted May 4, 2018 Hey man I'm a little confused compared to other sex mods, this also has a cum extraction. soulgem oven does, and cum alchemy does too how does this particular mechanic differ
KTmzk Posted May 7, 2018 Posted May 7, 2018 On 2018/5/4 at 8:50 AM, KTmzk said: 1: Bristle level is not displayed2: Heavy armor drop down list is not displayed Hello, I found another issue. 3: "Hide Sheld" does not appear on the light armor list.4: Craft point can not be obtained at the time of absorption.These can be solved by making minor modifications to SuH_Fun and SuH_MCM.The changes are described below. (diff format) Spoiler SuH_Fun Quote *** SuH_Fun.original.psc Sun May 6 08:58:08 2018 --- SuH_Fun.modified.psc Sun May 6 08:58:29 2018 *************** *** 635,640 **** --- 635,641 ---- endIf endIf if eChar == PlayerRef ; if character is the player + craftpoints = SuH_craft_points.GetValue() as int if Stat == "All" || Stat == "Health" ; Earn Health float effectMulti = SuH_PCSeffectmulti.GetValue() float eMOD = (1.0+aMOD)*effectMulti ; Set Multiplier *************** *** 666,675 **** int x = Math.Floor(k*eMOD) ; Find total absorption int y = SuH_PCSforce.GetValue() as int ; Get Force value SuH_PCSforce.SetValue(x+y) ; Set Force else ; If stat wasn't capped int x = Math.Floor(k*eMOD) ; Find total absorption int y = Math.Floor(x+cS) ; Find result stat - craftpoints += Math.Floor(x * 3) if y <= cScap ; If result is below cap eChar.SetActorValue("health", y) ; Set Stat else ; If result was above cap --- 667,676 ---- int x = Math.Floor(k*eMOD) ; Find total absorption int y = SuH_PCSforce.GetValue() as int ; Get Force value SuH_PCSforce.SetValue(x+y) ; Set Force + craftpoints += Math.Floor(x * 3) else ; If stat wasn't capped int x = Math.Floor(k*eMOD) ; Find total absorption int y = Math.Floor(x+cS) ; Find result stat if y <= cScap ; If result is below cap eChar.SetActorValue("health", y) ; Set Stat else ; If result was above cap *************** *** 773,778 **** --- 774,780 ---- craftpoints += Math.Floor(x * 3) endIf endIf + SuH_craft_points.SetValue(craftpoints) elseif SuH_SETnpcabsorb.GetValue() ; if character isn't the player int confirmdrain = 0 if eChar.GetFactionRank(CurrentFollowerFaction) >= 0 SuH_MCM Quote *** SuH_MCM.original.psc Sun May 6 09:13:28 2018 --- SuH_MCM.modified.psc Sun May 6 09:13:52 2018 *************** *** 1500,1506 **** pet_netch = AddTextOption("Netch : Level "+netchlevel, lnetch) pet_netchdesire = AddMenuOption("Sex Effect", peteffectlist[netcheffect]) AddEmptyOption() ! pet_bristle = AddTextOption("Bristle : Level ", lbristle) pet_bristledesire = AddMenuOption("Sex Effect", peteffectlist[bristleeffect]) AddEmptyOption() else --- 1500,1506 ---- pet_netch = AddTextOption("Netch : Level "+netchlevel, lnetch) pet_netchdesire = AddMenuOption("Sex Effect", peteffectlist[netcheffect]) AddEmptyOption() ! pet_bristle = AddTextOption("Bristle : Level "+bristlelevel, lbristle) pet_bristledesire = AddMenuOption("Sex Effect", peteffectlist[bristleeffect]) AddEmptyOption() else *************** *** 1657,1663 **** craft_weaponlistcost[15] = ("Iron Greatsword " + _Fun.CRAFTCOSTcalc("Iron Greatsword") + "c") craft_weaponlistcost[16] = ("Iron Sword " + _Fun.CRAFTCOSTcalc("Iron Sword") + "c") craft_weaponlistcost[17] = ("Iron Dagger " + _Fun.CRAFTCOSTcalc("Iron Dagger") + "c") ! craft_lightarmorlistcost = new string[23] craft_lightarmorlistcost[0] = ("Dragonscale Armor " + _Fun.CRAFTCOSTcalc("Dragonscale Armor") + "c") craft_lightarmorlistcost[1] = ("Dragonscale Helm " + _Fun.CRAFTCOSTcalc("Dragonscale Helm") + "c") craft_lightarmorlistcost[2] = ("Dragonscale Gaunts " + _Fun.CRAFTCOSTcalc("Dragonscale Gaunts") + "c") --- 1657,1663 ---- craft_weaponlistcost[15] = ("Iron Greatsword " + _Fun.CRAFTCOSTcalc("Iron Greatsword") + "c") craft_weaponlistcost[16] = ("Iron Sword " + _Fun.CRAFTCOSTcalc("Iron Sword") + "c") craft_weaponlistcost[17] = ("Iron Dagger " + _Fun.CRAFTCOSTcalc("Iron Dagger") + "c") ! craft_lightarmorlistcost = new string[24] craft_lightarmorlistcost[0] = ("Dragonscale Armor " + _Fun.CRAFTCOSTcalc("Dragonscale Armor") + "c") craft_lightarmorlistcost[1] = ("Dragonscale Helm " + _Fun.CRAFTCOSTcalc("Dragonscale Helm") + "c") craft_lightarmorlistcost[2] = ("Dragonscale Gaunts " + _Fun.CRAFTCOSTcalc("Dragonscale Gaunts") + "c") *************** *** 1730,1736 **** craft_weaponlist[15] = "Iron Greatsword" craft_weaponlist[16] = "Iron Sword" craft_weaponlist[17] = "Iron Dagger" ! craft_lightarmorlist = new string[23] craft_lightarmorlist[0] = "Dragonscale Armor" craft_lightarmorlist[1] = "Dragonscale Helm" craft_lightarmorlist[2] = "Dragonscale Gaunts" --- 1730,1736 ---- craft_weaponlist[15] = "Iron Greatsword" craft_weaponlist[16] = "Iron Sword" craft_weaponlist[17] = "Iron Dagger" ! craft_lightarmorlist = new string[24] craft_lightarmorlist[0] = "Dragonscale Armor" craft_lightarmorlist[1] = "Dragonscale Helm" craft_lightarmorlist[2] = "Dragonscale Gaunts" *************** *** 4605,4612 **** SetMenuDialogOptions(craft_lightarmorlistcost) SetMenuDialogStartIndex(craftitemlightarmor) SetMenuDialogDefaultIndex(0) ! elseif (option == craft_utility) ! SetMenuDialogOptions(craft_utilitylistcost) SetMenuDialogStartIndex(craftitemheavyarmor) SetMenuDialogDefaultIndex(0) endIf --- 4605,4612 ---- SetMenuDialogOptions(craft_lightarmorlistcost) SetMenuDialogStartIndex(craftitemlightarmor) SetMenuDialogDefaultIndex(0) ! elseif (option == craft_heavyarmor) ! SetMenuDialogOptions(craft_heavyarmorlistcost) SetMenuDialogStartIndex(craftitemheavyarmor) SetMenuDialogDefaultIndex(0) endIf In my game it works correctly with these fixes.(Probably the behavior assumed by the author) See ya!
gmirc Posted May 13, 2018 Posted May 13, 2018 About combat seduction ,any way to disable some without effect others ?If I don't what NPC to NPC ,how should I set it ? Or can you make those selection independent
Pupkin Posted May 18, 2018 Posted May 18, 2018 Can I configure the mod to just add sperm items after sex? My PC is pretty slow, so I'm a bit worried the mod will make things even worse.
blank_v Posted May 22, 2018 Posted May 22, 2018 sorry for my bad english :c... your "Succubs World" looks like shit... can i make / change some stuff in your mod to make this place looks better ?... i'm Level Designer so i can change it to look much better ( or make new mod / update for your mod xD ) for now this place have few trees , rocks one little house 2x2 m and 1 tree is floating in air... GJ !... i can make better world for you if u allow me to do it //Edit(7): moved to spoiler ^_^ Spoiler ================================================================ //Edit: First "Better World" test: https://www.youtube.com/watch?v=pmJewwFLJ_E i can keep this mod for me or upload it to LL ( and make more updates - i was working 2h and i need break 4 now ) //Edit: "Lol u was working 2 h and u are already tired" - yes because b4 working on this mod i was working on 2 others for 7 h... tomorrow i can make some more what im planing to do: - Add Cave system with creatures to have fun with - Add 4 more NPC -> me :D... -> Girl to have fun -> Boy to have fun -> Better Merchant - 13 Rooms to this house ( bedroom , bathroom , livingroom ... ... FunRoom ) - add 7 new spells -> Succub Restore ( this will regenerate your Hp , Sp , Mp / sec ) -> Clear Body ( this will remove cum from your body and "craft" sperm for you ) -> Succub Drain ( Spell for fighting - better succub = more dmg ) -> Succub Flash ( Spell for fast teleport to pointed place ) -> Succub Defense ( This spell will push your enemy away ( something like Fus Ro Dah but aroud you ) ) -> Succub Defeat ( This spell is working like "Soul Trap" but it will protect selected NPC from death and let u rape him - and kill him after ) -> Succub Mind ( This Spell allow u to control target - he will allow everything and help u ) - add New Perks lel NEW not perks replacer !... perks that will increase your HeartXP / Drain power / and increase min. hp / mp / sp also it will change Sneak Perk Tree to Succub Perk Tree ( there will be sill Sneak Perks but i will just add new and rename Sneak Tree ) and maybe something more 4 ppl who want better house for succubs and if i will dont get permissions to upload this mod to LL u can ask me for download in priv or -> PanTobiPL@Gmail.com lel now im w8ing 4 Spirit Shard to allow me upload this mod or not xD then i will keep this mod for me xD and ppl who will ask me on priv or my Gmail xD again sorry for my bad english !... ================================================================ 3 Images 4 ppl who want to see how its looks now //Edit: how to add Images on LL ? xD lel... idk ( can find "Image" button ;c ) u can use this xD //Edit: if there is any Admin or something - plz replace those links with normal images xD Spoiler Image 1: Spoiler TESV 2018-05-23 17-36-00-78.bmp Image 2: Spoiler TESV 2018-05-23 17-36-12-65.bmp Image 3: Spoiler TESV 2018-05-23 17-35-51-64.bmp lel im not gonna continue work ( 4 now ) because im starting with new mod ( 4 now im working with 3 including Succubus Heart 4 mods ) here is how its looks for now: Spoiler if u want u can download it and do anything u want: Spoiler Mod.rar Anyone can take my "Update" for Succubus Heart and do anything you want now im starting ( as i said b4 ) with new mod if you "Spirit Hard" want ( because u are author of Succubus heart right ? ) you can load my mod and copy everything you want u dont have to add me to author list and if sm1 need smting here is my Steam ID: 76561198119130352 cause im not gonna answer here ( im moving again to Russian wesbistes ) BYE !... for 1/2 months xD until we finish new mod ❤️
nooder Posted May 28, 2018 Posted May 28, 2018 hey spirit i have suggestion ... i cant recall its name but that one passive giving bonus health to ur companions if u had sex with them ... that bonus goes away after game restart is there a way to make it permanent ? if not will u add option to make it permanent
firefalcon68 Posted May 30, 2018 Posted May 30, 2018 first things first, this is a wonderful mod and I appreciate the effort that's been put into it. That being said I have an odd problem with it. When I first started playing everything was working fine, but now the desire rating only goes up and no matter how often I have sex....it never converts to XP. Also, it used to be that the dog used to level every so often, but that's stopped too. (is there a pet level cap...the dog is level 5). Also I used to see the red aura after sex finished (the drain I assume) but now that doesn't happen either. Still getting the death drops (soul of X) , but not seeing the rares any more.
Spirit_Shard Posted July 4, 2018 Author Posted July 4, 2018 Edit : I uploaded a version for Skyrim Special Edition! (SSE) I've only done some basic testing to make sure everything works and it seems to be working 'as long as' you're using the SexLab 1.63 Beta for SSE and the latest SKSE64. SL Light has some things broken, but nothing major that ruins the usability (certain acts won't register, animation settings not working, stuff like that). Original Post : Succubus Heart 4.32 is released! I didn't update the read-me aside from the version number, but this release just fixes some things and adds some debug-stuffs as actual options now. Most notably I added an option to add a 'calm' effect when the player character goes into an act, which attempts to stop combat. It doesn't always work but it's better than nothing if people find other solutions don't work (or are too buggy). I'm also looking to work on the SSE port (finally) as I'm taking a break from my game project for a bit, but I have to re-install SSE first... which is taking longer than desired. On 5/3/2018 at 4:50 PM, KTmzk said: Hello, I found some issue within MCM.1: Bristle level is not displayed2: Heavy armor drop down list is not displayed ... Fixed, thank you for bringing it up! =^-^= On 5/4/2018 at 4:08 AM, watch_pets said: Hello! For some reason, 'Target Pet Spell' is not working for me - when spell hits and I confirm action, soul pet does nothing with target (while MatchMaker works fine for this specific couple). Ensure in the "Settings" for Succubus Heart you allow the gender-combo under "Animation Settings". If that's set properly then I don't know, female creatures can be buggy tho if you don't have a patched SexLab since it thinks some of them are male. On 5/6/2018 at 6:27 PM, KTmzk said: ...In my game it works correctly with these fixes.(Probably the behavior assumed by the author)... Not 100%, I had faults in other functions that were breaking things as well, but they're fixed now (hopefully X.x). On 5/12/2018 at 11:36 PM, gmirc said: About combat seduction ,any way to disable some without effect others ?If I don't what NPC to NPC ,how should I set it ? Or can you make those selection independent Set the value to 0 and it shouldn't activate. (I say shouldn't, theoretically under heavy script lag it 'could' but shouldn't) On 5/18/2018 at 8:15 AM, Pupkin said: Can I configure the mod to just add sperm items after sex? My PC is pretty slow, so I'm a bit worried the mod will make things even worse. This isn't the mod you're looking for. On 5/22/2018 at 7:50 AM, TobiaszPL said: your "Succubs World" looks like shit... Kool. On 5/28/2018 at 7:05 AM, nooder said: hey spirit i have suggestion ... i cant recall its name but that one passive giving bonus health to ur companions if u had sex with them ... that bonus goes away after game restart is there a way to make it permanent ? if not will u add option to make it permanent Not unless I wanted to start storing actors in long lists, and I've been avoiding that. Skyrim "recreates" characters when you load a game so the only way I could keep them is if I saved the actor and checked for it with my dynamic scripts, which is heavier than I would like. I'll add it to the "maybe at some point" list as an optional feature, but no promises. On 5/30/2018 at 6:27 AM, firefalcon68 said: ... I have an odd problem with it. When I first started playing everything was working fine, but now the desire rating only goes up... Sounds like a script got stuck somewhere, probably my dynamic scripts or my function library (SuH_Fun). It should reset everything after loading tho... so I'd need a papyrus log or more details to see what's up.
Skyrimfloo Posted July 14, 2018 Posted July 14, 2018 I've been playing with the mod these days after a long break and I find the updates I missed really nice. I do prefer the new version for the spells being touch range (although I gotta admit that I'm having a hard time using them during combat unless I calm enemies first, because they move too damn much). I would like to make a suggestion. This is something that I always do when updating your mod because I find it very convenient, so I believe it would be a simple and good addition to your mod. Basically, I add a lesser ability with a toggle to the "Allow Drain to Kill" setting, so that I can enable and disable it quickly while playing. Paired with the "Drain Always Kills" setting, it makes it easy to decide if you wanna kill your victims or not. I was considering about adding a toggle to the drain itself, and leaving everything else active, so you can decide if you want to drain your partners on the fly.
Xiaron Posted July 14, 2018 Posted July 14, 2018 Thank you for a fun mod, just had to say that first. I had a request though, could you add a way to toggle pets on or off? Basically I want to be able to deactivate specific pets so they didn't come up in the random summon. Netch are very bad for inside a lot of places, for instance. And a question. I tried to turn off one of the three status drains, but it changed all three. Is that on purpose? Health/stamina/magica all went down when I tried to toggle off stamina drain.
Spirit_Shard Posted July 15, 2018 Author Posted July 15, 2018 Ported Succubus Heart SSE 4.412 to SLE (basically brought this vanilla version up-to-date). This new version has a bunch of new changes and features that are mostly untested in SLE, so there may be bugs. Some things, like the changes to the Succubus Realm, will remain SSE exclusive. 12 hours ago, Skyrimfloo said: ... Basically, I add a lesser ability with a toggle to the "Allow Drain to Kill" setting, so that I can enable and disable it quickly while playing... Adding spells for settings like that would be pretty easy, it's on the list of possible features to add. Some have suggesting I use hotkeys for this sort of function however I always felt that was a bit heavier than it should be for it. There are settings specifically for followers now as well by the way. 8 hours ago, Xiaron said: ...I had a request though, could you add a way to toggle pets on or off? Basically I want to be able to deactivate specific pets so they didn't come up in the random summon.... ...I tried to turn off one of the three status drains, but it changed all three. Is that on purpose? Health/stamina/magica all went down when I tried to toggle off stamina drain. Disabling pets is in the pipeline, it just requires a bit more work than I thought was worth (but I'll look into having it in the next big update). As for overriding the drain settings, you can't fully disable a single status, you can only set them to specific values (setting it to 0 doesn't override the setting) and the menu changing all the values was simply a visual bug and should be working how you set it (forgot to fix that bug ages ago X.x). I'll keep the idea of individual drain settings in mind tho - it's on the list now.
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