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Spirit_Shard

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    545
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  • Discord
    https://discord.gg/h3vB7S4FEw / Stoat - https://stt.gg/jMAtA4Sr
  • Website
    https://spiritshard.com/

Profile Information

  • Killer Kitty
  • Gender
    He/Him
  • Location
    Somewhere, probably.
  • Interests
    Cats, Cheescake, Watermelon, and.. um.. stuff.
  • Bio
    I exist. (That's what I've been told at least, not fully convinced)

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27958 profile views
  1. Not a dumb question at all, though it is unfortunately a much more complicated question than it may seem. >.< Firstly, I should make clear that I don't agree with trying to completely force people out of a modding community. I know this is something my haters think should happen to me (as in, they want me out of modding) but I don't wish this upon others. What I think is much healthier if there needs to be a divide for whatever reason, is that there can be isolated groups and communities like what we have with, say, Skyrim, where people just do their own thing and don't attack the groups they may not agree with, inherent collaboration through frameworks but very little community cross-over. To actually answer the question though, these people are not part of our community (The Broken Chatbox and our sister/collab communities), we tried to reason and tolerate them but after a certain point you can't just let drama be a daily occurrence and we made the choice to start being more aggressive toward their removal (which has only had to escalate). If they left us (myself included in "us") alone and didn't bother our community it wouldn't be an issue really, but they refuse to just have their own silo and leave us alone. The reason they won't leave us alone probably has to do with how and when all this started. This endless drama non-sense has been going since before I even joined the scene. The NSFW scene was already at each-other's throats when I entered the space, and the majority of people causing issues now are the same people who were causing issues then. There's people from back then who left the space but you'll still see bad actors spreading hate and insane lies about those people despite their absence for well over a year and a half at this point. My personal theory is this group wants to have much more control and popularity than they currently have, they tried repeatedly to manipulate me and community members and whenever someone resists or doesn't want to fully integrate into their clique we're seen as 'hostile' and they try and snuff us out. (this has happend to a lot of other modders) The Broken Chatbox has become a safe heaven for a lot of people in the NSFW Palworld community to escape that stuff, but the more adjusted you are the less obsessive you are going to be over Palworld, and we're not just a Palworld community (I just release a new build for NaughtyZOI for instance, a mod for inZOI =^-^=). Sorry for the long response, I'll try and keep this bit short. As for this current debacle, it comes down to people making mistakes, making bad decisions, and reacting emotionally without any willingness to just admit we're all flawed and will sometimes miscalculate or just straight fuck up. (And to be clear, I'm not excluding myself here, I've obviously made my own share of mistakes and bad decisions, I'm human like the rest of us.) I really wish people would just be willing to say and accept sorry and let things be better, but after 2 years of this non-sense I've really kinda just lost hope. I tried to have fun with the whole thing and while many found it justified and silly, others did not and it's just one of those bad decisions that got blown out of the water more than anyone could have predicted. While I've always tried to keep my work up and available for everyone to download and follow, I know that hasn't been the approach others have had. I wish people would think more about the community rather than just themselves. I know some think by removing their work from the public and spiting the community it will then end up hurting me and my work as an attempt to 'oust' me from the space, but really it just hurts users and other community members. If my work fades from relevance I'll just move to another project, but when they harass community members out of the space and their work then vanishes, that's just gone and that person is very likely to never participate in modding again, and that sucks.
  2. In the latest version it should be renamed to "Lust" and has better descriptions. Lust Resist allows your Lust to increases higher without negative effects, higher lust increases HeartXP gained but as it increases there are negative effects and your status starts to decay. (Basically a Succubus hunger mechanic) Soul Siphon+ iirc will take the character's remaining status like Stamina and Magicka and reward it to you on a drain kill, so those status' are not lost. Filthy Charms isn't part of Succubus Heart, unless I'm forgetting something lol The math is displayed in the help MCM I believe? Drain starts at your base level and decreases every tick during an animation, there's a couple settings that affect this. Glad you're enjoying the mod!~ =^-^=
  3. Well that makes sense. lol There's a bit of a conflict with that passive since some mods/triggers will still create consenting animations regardless of the circumstance. If you're using SexLab and use Succubus Heart's own stuff it 'should' work as expected, unless there's some sort of conflict I'm unaware of (OStim only creates 'consenting' animations >.<). You can also reset your passives and skip Gifted Consent.
  4. At least I tried to restore the threads here, but a certain group refuses to leave them alone (which is why they were unavailable for a pretty long while, and is why the proper SCake thread is now hidden. >.>). The idea of everything being locked behind discords is a concern our community shares. Discord is great for direct communication as you have instant back-and-forth capabilities and it's great for sharing a lot of information quickly and efficiently. However as a hosting platform it's obviously not designed for it and Discord is for creating primarily private spaces. We're losing a lot of information and work to the void because of these things, and I do wish people would be a bit more thoughtful about where this leads in the long-run. When SCake was effectively forced of LL because of the endless drama, I fast tracked features for my website so we could ensure it was always available, and The Broken Chatbox started our own forum so we had a place to post things publicly if needed. However, it really seems like most people just do not want to move to public platforms and places like Discord servers can feel much more comfortable for people. Discord also allows people to create their own echo-chamber and re-enforce their own bad behaviors without scrutiny, such as how people are telling others to not redistribute their mods while happily re-distributing my own work without a single thought (despite my mods all being public and completely free). I have a bad feeling that stuff like this is going to keep happening within niche communities, and with web-hosting now getting more expensive the idea of free wikis and hosted resources may also be affected as well. Hopefully we can help prevent this from happening in spaces I and our community are active with in the future, already making some movements for helping with inZOI for instance. Palworld may unfortunately be a lost cause for a while until we have enough new-blood disconnected from the troublesome group. We have a lot of modders in our community, but we're all adults with lives and other interests so stuff takes time. We'll be around for 1.0 and I'll certainly make sure the frameworks are up-and-running to the best of my ability at least, for whatever that's worth.
  5. Sugar Cake v0.6.19 added some new JSON config requirements so Anim Config files need to be updated. We've got some updated JSONs posted in our Discord, modders are being really slow to updated them. >.<
  6. So we use FModel to export the game's skeletal mesh and skeleton so we can animate it, but it doesn't come with any control rigs or anything so you'd need to make your own animation rig (or just animate on the skeleton directly if you're a masochist lol). I already have an export of the adult (fe)male bodies, so if you're interested I can make a cleaned up file and send that over. The body and head are separate pieces but we can just bind them to the same skeleton in blender so it's not an issue. I haven't tested facial animations yet, they have some complex set-up for layering facial animations together and I haven't gotten to investigating it yet. Would certainly love to help if you're ready! If you need assistance, It's typically easiest to comms over on our Discord for easier back-and-forth and it's where I've been posting the research. I sadly haven't gotten to making a rig or anything yet because I've gotten stuck on some technical problems (getting a unique interaction that plays and triggers the API without modifying existing assets, the modkit has been a maze to figure out >.<), but I imagine an experienced animator could make a better rig than I could anyways. lol
  7. If you want to animate within UE5, you can most certainly do so. Most of us will just export the skeletal mesh with the skeleton and animate in blender as usual. Unreal Engine plays baked animations so before export we bake them in the FBX and import that to the in-game skeleton. Thankfully you can use the modkit to import the animation and they have some retargeting set-up that makes it extremely easy! ^-^
  8. View File Palicious - Gameplay module for Sugar Cake What is Palicious? Palicious is a gameplay mod for Sugar Cake Animation Framework which adds various gameplay systems for either incentivizing or starting Erotic Animations. Palicious' goal is to provide a baseline for gameplay systems and expand over time, such as including EXP gain, Combat Submit, Lusting mechanics, ect. Every feature of Palicious is modular and can be enabled/disabled from within its UniPalUI Menu. - - - More information available on either... My Creative Site : https://spiritshard.com/?mode=gamemod&view=Palworld_Palicious Our Forums : https://forum.thebrokenchatbox.com/d/12-palicious-sugar-cake-gameplay-module-collection-for-palworld Our Discord : https://discord.gg/h3vB7S4FEw You can support my work on SubscribeStar! =^-^= - https://subscribestar.art/michaelpstanich Submitter Spirit_Shard Submitted 05/28/26 Category Palworld  
  9. Version 0.1.3 TEST

    642 downloads

    What is Palicious? Palicious is a gameplay mod for Sugar Cake Animation Framework which adds various gameplay systems for either incentivizing or starting Erotic Animations. Palicious' goal is to provide a baseline for gameplay systems and expand over time, such as including EXP gain, Combat Submit, Lusting mechanics, ect. Every feature of Palicious is modular and can be enabled/disabled from within its UniPalUI Menu. - - - More information available on either... My Creative Site : https://spiritshard.com/?mode=gamemod&view=Palworld_Palicious Our Forums : https://forum.thebrokenchatbox.com/d/12-palicious-sugar-cake-gameplay-module-collection-for-palworld Our Discord : https://discord.gg/h3vB7S4FEw You can support my work on SubscribeStar! =^-^= - https://subscribestar.art/michaelpstanich
  10. View File Wompy Womp - Random Sexy Edition WOMPY WOMP! They want to womp, make them womp with wompy womp! Fill with wompage, make the wompening, Become The Womper. Wompy Womp - Random Sexy Edition is a quick gameplay sample built in Blueprints to show how quickly and easily you can set up complex matchmaking and initiate animations using the SCake API. Effectively this gameplay module just periodically attempts to start random erotic animations within a certain distance from the player with the added functionality of automatically having characters 'join' the player if the player is currently in a solo animation. The goal of Wompy Womp's Random Sexy Edition was to create a simple example with usable gameplay within just a few hours of dev time, then provide the source as an example for others to see. The current version, as of writing, was done in a single day with 4.5 hours logged total in prototyping, testing, then refining and refactoring along with some polish to make it reasonably usable. It's not perfect, but acts as a good sample of how quickly you can get something up and running and then iterate/expand from there. - - - More information available on either... My Creative Site : https://spiritshard.com/?mode=gamemod&view=Palworld_WompyWompRandomSexyEdition Our Forums : https://forum.thebrokenchatbox.com/d/11-wompy-womp-random-sexy-edition-for-sugar-cake-palworld Our Discord : https://discord.gg/h3vB7S4FEw You can support my work on SubscribeStar! =^-^= - https://subscribestar.art/michaelpstanich Submitter Spirit_Shard Submitted 05/28/26 Category Palworld  
  11. Version 4

    347 downloads

    WOMPY WOMP! They want to womp, make them womp with wompy womp! Fill with wompage, make the wompening, Become The Womper. Wompy Womp - Random Sexy Edition is a quick gameplay sample built in Blueprints to show how quickly and easily you can set up complex matchmaking and initiate animations using the SCake API. Effectively this gameplay module just periodically attempts to start random erotic animations within a certain distance from the player with the added functionality of automatically having characters 'join' the player if the player is currently in a solo animation. The goal of Wompy Womp's Random Sexy Edition was to create a simple example with usable gameplay within just a few hours of dev time, then provide the source as an example for others to see. The current version, as of writing, was done in a single day with 4.5 hours logged total in prototyping, testing, then refining and refactoring along with some polish to make it reasonably usable. It's not perfect, but acts as a good sample of how quickly you can get something up and running and then iterate/expand from there. - - - More information available on either... My Creative Site : https://spiritshard.com/?mode=gamemod&view=Palworld_WompyWompRandomSexyEdition Our Forums : https://forum.thebrokenchatbox.com/d/11-wompy-womp-random-sexy-edition-for-sugar-cake-palworld Our Discord : https://discord.gg/h3vB7S4FEw You can support my work on SubscribeStar! =^-^= - https://subscribestar.art/michaelpstanich
  12. View File Altermatic - Runtime Alteration Tool for Palworld What is Altermatic? Altermatic is a Replacer Framework which Automatically Alters in-game assets at run-time, enabling dynamic and highly configurable replacers with user customization options. Altermatic uses JSON configuration files which are both quick and easy for both modders and users to make and customize what gets altered. The most common usage for Altermatic is replacing Pals with new models, enabling gender dimorphism, giving lucky pals unique features/textures, or just giving them cool glasses. You can also add other replacer mods into the mix, if they don't overwrite base-game assets then you can define them in a JSON config file for Altermatic and now see them in-game!~ NOTE : A rework of Altermatic from the ground-up is in the works. - - - More information available on either... My Creative Site : https://spiritshard.com/?mode=gamemod&view=Palworld_Altermatic Our Forums : https://forum.thebrokenchatbox.com/d/8-altermatic-runtime-alteration-framework-for-palworld Our Discord : https://discord.gg/h3vB7S4FEw You can support my work on SubscribeStar! =^-^= - https://subscribestar.art/michaelpstanich Submitter Spirit_Shard Submitted 05/28/26 Category Palworld  
  13. Version 0.4.0 DEV

    576 downloads

    What is Altermatic? Altermatic is a Replacer Framework which Automatically Alters in-game assets at run-time, enabling dynamic and highly configurable replacers with user customization options. Altermatic uses JSON configuration files which are both quick and easy for both modders and users to make and customize what gets altered. The most common usage for Altermatic is replacing Pals with new models, enabling gender dimorphism, giving lucky pals unique features/textures, or just giving them cool glasses. You can also add other replacer mods into the mix, if they don't overwrite base-game assets then you can define them in a JSON config file for Altermatic and now see them in-game!~ NOTE : A rework of Altermatic from the ground-up is in the works. - - - More information available on either... My Creative Site : https://spiritshard.com/?mode=gamemod&view=Palworld_Altermatic Our Forums : https://forum.thebrokenchatbox.com/d/8-altermatic-runtime-alteration-framework-for-palworld Our Discord : https://discord.gg/h3vB7S4FEw You can support my work on SubscribeStar! =^-^= - https://subscribestar.art/michaelpstanich
  14. Version 0.1.6 TEST

    539 downloads

    What is UniPalUI? Unified Palworld User Interface for Mods (UniPalUI for short) is a mod menu mod with a custom input handler and several UI features for other mods to use through a simple API and callbacks system. UniPalUI makes it easy for mods to implement keybinds and/or mod menus without having to build their own unique systems or manage conflicts on their own. UniPalUI is built with its own custom UI and input handlers so it can run parallel from the game with its own mod register system. UniPalUI's systems are designed to be highly flexible, leaving the vast majority of logic up to the modder, this makes UniPalUI suitable for not just configuring settings, but also setting up gameplay related menus like options selections, setting up custom controls for a free cam, adding gameplay elements with their own interact component (like a custom crafting table), and any other feature a modder may need a menu for. - - - More information available on either... My Creative Site : https://spiritshard.com/?mode=gamemod&view=Palworld_UniPalUI Our Forums : https://forum.thebrokenchatbox.com/d/9-unipalui-unified-palworld-user-interface-for-mods-for-palworld Our Discord : https://discord.gg/h3vB7S4FEw You can support my work on SubscribeStar! =^-^= - https://subscribestar.art/michaelpstanich
  15. View File UniPalUI - Unified Palworld User Interface and Tools for Mods What is UniPalUI? Unified Palworld User Interface for Mods (UniPalUI for short) is a mod menu mod with a custom input handler and several UI features for other mods to use through a simple API and callbacks system. UniPalUI makes it easy for mods to implement keybinds and/or mod menus without having to build their own unique systems or manage conflicts on their own. UniPalUI is built with its own custom UI and input handlers so it can run parallel from the game with its own mod register system. UniPalUI's systems are designed to be highly flexible, leaving the vast majority of logic up to the modder, this makes UniPalUI suitable for not just configuring settings, but also setting up gameplay related menus like options selections, setting up custom controls for a free cam, adding gameplay elements with their own interact component (like a custom crafting table), and any other feature a modder may need a menu for. - - - More information available on either... My Creative Site : https://spiritshard.com/?mode=gamemod&view=Palworld_UniPalUI Our Forums : https://forum.thebrokenchatbox.com/d/9-unipalui-unified-palworld-user-interface-for-mods-for-palworld Our Discord : https://discord.gg/h3vB7S4FEw You can support my work on SubscribeStar! =^-^= - https://subscribestar.art/michaelpstanich Submitter Spirit_Shard Submitted 05/28/26 Category Palworld  
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