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Spirit_Shard

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    585
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  • Discord
    https://discord.gg/h3vB7S4FEw / Stoat - https://stt.gg/jMAtA4Sr
  • Website
    https://spiritshard.com/

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  • Killer Kitty
  • Gender
    He/Him
  • Location
    Somewhere, probably.
  • Interests
    Cats, Cheescake, Watermelon, and.. um.. stuff.
  • Bio
    I exist. (That's what I've been told at least, not fully convinced)

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  1. Should be using the latest collection available on the website - https://spiritshard.com/?mode=gamemod&view=Palworld_ProjectSugarCake - or Lover's Lab - Though there is a massive update coming out later today, which will be the recommended version once it's been tested a bit. If you need help installing or getting mods converted, we have guides and helpful peoples in our Discord - https://discord.gg/h3vB7S4FEw =^-^=
  2. You seem to have this backwards, as the developer of Altermatic, I can assure you we don't care about whatever mods you use and Altermatic is specifically designed so that users have the most control possible. It's why we come up with the JSON format and methods to begin with, OK Framework required mod makers to specifically define how the swap would be used and how it was set-up, but we wanted something more freeing and put users in control of how their game looked and felt. We've had people in our community make all sorts of configs for mods from all over the place, even mods from those who are hostile to us, and we continue to try our best to help the community do so. We have people in our community who also use mods from the people you mentioned, we don't care, just don't try and use then to start drama or whatever. Also, we're still updating our frameworks and such, idk what you mean by "then quit updating", the newest versions are available on my website and our forums and have always been posted to our discord as well. If you mean the LL pages, they were temporarily hidden to reduce drama, and of course when they returned we then had to immediately deal with drama again. >.> People need to chill out and stop trying to hate everyone all the time. There's this strange obsession with creating 'villians' in everything and creating 'us versus them' tribes as an excuse to be mean to one another. We just want to mod in peace, use whatever mods you want, just don't engage in or support these hostile behaviors. There is no fence, the fence is made up to try and keep things divided, if you take a step through you'll realize you can access both pastures.
  3. Perfectly fine with me ^-^ Kinda prefer Discord for bug reports and working through stuffs as it's easier to back-and-forth information and share screenshots - https://discord.gg/h3vB7S4FEw
  4. Well that's even more curious, can you provide more details about when it occurs? Like, what characters and what settings you have enabled? Are they stuck in a climax loop? (old bug, but maybe I didn't fully fix it)
  5. You're looking for Palicious maybe? It's still a bit bare as I've been busy on framework stuffs, but it's got a few gameplay features - As someone that did quite a lot of gameplay modding for Skyrim (Succubus Heart ^.-) I can say for certain Sugar Cake will have more gameplay content in the future!~ =^-^=
  6. Yeah, still working on inZOI mods ^-^ Obviously with Palworld 1.0 that has taken priority for a bit but have stuff going on in the background I'm not allowed to talk about yet that is super exciting! (If your name here matches discord, you were not banned for "talking in the other server" but do have a ban applied)
  7. Our community members in Discord found that Loving Pal was causing this bug. The person who made it isn't part of our community so we don't know how or why it causes this bug, but members reported that removing it caused the issue to go away. (We've confirmed ASD_SimpleSex, Tango down 4 fun, and Palicious work with the update and can start scenes with buttons/mechanics) There's a WIP feature for Altermatic that will have a solution to this ^.-
  8. This will happen with any human animation until the animation pack is re-package with 1.0's new Human Skeleton. Hopefully Lurker can update soon, I know the process is annoying. >.<
  9. While I don't really disagree much with the first portion of your statement, I question the second half. Would you be willing to pass over your Username? TBC has less than 30 bans overall and 90% of them are just compromised accounts, so I just think people are told they've been banned by people who were banned for legitimate reasons and just assume they're actually banned without actually checking. (or you were banned for a specific action, not just being a member of another server, we don't ban people for just being in another server >.>) EDIT : (ok, the 30 number was a guess but apparently Discord ban pages hold like 100, so we have like 110 bans overall lol. I didn't realized how bad bots have gotten >.<)
  10. You'd want at least one animation pack with decent coverage or else gameplay options would be limited, follow my post earlier in the thread ( https://www.loverslab.com/topic/268316-im-new-do-mods-work-after-palworld-10-update/#findComment-7341273 ) for what you'd need to get started. ^-^ Sugar Cake only includes a solo female animation set at the moment and I'm pretty slow to animate with so many projects going on, so not remotely enough for meaningful gameplay. >.<
  11. Download the latest experimental here - https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental-latest (Scroll to the bottom of the page and download the first file there, should be like "UE4SS_v3.0.1-1###-gb######.zip") Now extract the downloaded zip and copy the dwiapi.dll and ue4ss folder into your Palworld install's "Pal/Binaries/Win64" folder so that they sit in the same folder as the exe here. (Win64 is named WinGDK for the XBox version), and that's UE4SS installed! ^-^ I think all the mod tools should still function, I've not run into any issues at least. For the Skeleton thing animators just need to repackage their animations and that's it, it's not a complicated process, just annoying. lol If you're new to the game and playing 1.0, just expect there to be a bit of waiting for more content to get updated and functional, make sure to only grab mods we know work on 1.0 and you should be fine. ^-^ We've got a lot of new players in our discord that got set-up relatively quickly and, although not everything is available, the frameworks work just fine and there's still content to experience. =^-^=
  12. Palworld 1.0 made things a little more of a mess than they already were, they updated the human skeleton so all animation packages with human anims need to be repackaged for the update. So far as I'm aware the only animation packs updated are the included animations with Sugar Cake and TemTemLover's pack. The base-line for naughty mods is Sugar Cake and our line of frameworks (UniPalUI for UI modding/tooling and Altermatic for various run-time modifications like model/texture swaps and integrations with Sugar Cake). You can get the frameworks as a complete package through the Sugar Cake mod page - https://spiritshard.com/?mode=gamemod&view=Palworld_ProjectSugarCake (Linked SpiritShard.com as it's the official and most reliable source for the frameworks, but it's also available here on LL) Here's TemTem's package link - https://www.loverslab.com/files/file/33129-scake-pack-temtemlovers-animations/ Those will handle the animations with decent coverage. For models we currently recommend starting with the community meshes pack as it has decent coverage and least number of issues with no conflicts with other packs (It also includes an option nude male with Sugar Cake supported morphs) - https://www.loverslab.com/files/file/33790-models-nsfw-community-mesh-pack-for-scake-animations/ For nude female player I personally currently use bleh's nude armors with the nude mod (seems to work on 1.0 without issues ^-^) - https://www.loverslab.com/files/file/31825-exposed-armors-for-blehbrehs-redesigned-body-w-jiggle-physics/ For other mods and updates, and getting mod support, we recommend joining our Discord - The Broken Chatbox - as it's where the majority of us are and we've been setting up more and more guides to help make modding easier for everyone. Would be happy to see ya! - https://discord.gg/h3vB7S4FEw
  13. Still works just as before! Surprisingly the 1.0 update didn't break any of our frameworks and they still function just as they did before the update (at least as far as we're aware, if you find any bugs please do let us know >.<). However, do note that if you're installing animations, 1.0 updated the human skeleton so all animation packages with human animations will need to be updated since 1.0.
  14. First I've heard of both these issues, and not something I remember having issues with. The water thing could be a settings issue, the water is intentionally slightly above the land to create a 'puddle' effect in some spots as a visual touch. As for the face thing, I'm not sure what would cause that or how I'd even fix it, is this a known common issue with mods, and is there resources by chance?
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