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Posted

By the way, checking the script I think I got to the issue with the "Drain Always Kills" option. If I read the stucc properly, you added that bit of code to the PC function, not the NPC one.

Posted
On 12/23/2017 at 9:56 AM, Hiderius said:

... I wonder if you will be adding more to this wonderful mod or is it considered done, finished

Technically the mod has been 'done' for a while, but I always come back and add things here and there and fix stuff. Updates just take a while as I can't always spend time on it and have other projects.

On 12/31/2017 at 6:36 AM, faky said:

...

when desire goes so high that it starts draining HP...it's also providing the player with skillpoints to level skills? why?

Was a suggested feature to have Desire drain status to encourage succubus characters to 'feed' (optional of-course), however I found some balancing issues where having desire drain stats massively reduced SP earned and set characters back, so I make it so they convert to SP slowly. (Skyrim scales on player level, so if players gain too much HeartXP they completely overpower everything the game has to offer since it doesn't actually effect character level, as such HeartXP earned also scales with levels)

12 hours ago, Skyrimfloo said:
  • ...I feel like I'm all the time checking the MCM to keep track of my succubus stats...
  • ...some interactions with NPCs that would make sense to work through dialogue...
  • ... but I think it would be best if the mod ceased to drain once the stats reached 0 to avoid "cheating", and also display some effect on the victim (even if it's just a shader).
  • For me, what confused me the most about the active spells wasn't the stat decrease effect but the fact that they don't "calm" the target on hit...
  • As someone said before, it would be neat to have it tie with SexLab Aroused somehow...

Having to check the MCM fairly consistently has been a problem for a while, I've tried multiple times to get an actual HUD element made to track things but I always manage to screw it up, I can always do notifications but I don't thing that really helps much.

 

Dialogue has been on the list of 'do this eventually', I just find it an omega pain to do with my workflow. The pets would be easy to do since I have custom factions but other stuff may require a bit more work.

 

I tried to stop drain when stats reached certain points, but it just caused more confusion with messages like "I drained for 10 minutes but only got 5 Health!!!". I'll re-add it eventually as an optional setting.

 

I'm actually interested in re-trying to add a 'calm' effect (Optional of course as to not override vanilla functions, some people may want the 'sexy stun lock' effect ^-^), when I had it working long ago it ran into a ton of errors but back then I didn't have my dynamic script to properly poll actors in an area so NPCs would be missed and Followers would break. Unfortunately I don't have proper access to my PC and even less of a proper set-up to mod Skyrim atm, so it'll be a while...

4 hours ago, Skyrimfloo said:

By the way, checking the script I think I got to the issue with the "Drain Always Kills" option. If I read the stucc properly, you added that bit of code to the PC function, not the NPC one.

I think I re-wrote the NPC code a long while ago, the PC code was literally a copy-paste then edited from there, so I probably have just missed putting it back into the NPC section for PC interactions... woops >.<

Posted
3 hours ago, Spirit_Shard said:

Having to check the MCM fairly consistently has been a problem for a while, I've tried multiple times to get an actual HUD element made to track things but I always manage to screw it up, I can always do notifications but I don't thing that really helps much.

Have you taken a look at UIExtensions? Seems quite powerful, but hard to properly use.

Posted
On 4/1/2018 at 7:16 PM, Spirit_Shard said:

[...] Unfortunately I don't have proper access to my PC and even less of a proper set-up to mod Skyrim atm, so it'll be a while...

As I said, I wouldn't mind doing some of the things I suggested myself as add-ons since I do have the game already set-up for modding, more or less. What I don't have is much time, but if I get to do something I'll share.

For example, here's a fix for the "drain always kills" issue. I've tested it briefly and it seems to work.

 

Posted

[EDIT] Ok, I've tweaked the previous fix a bit more. I realized that the way it was before, activating the "Drain always kills" option would make sex with the player always fatal. So now it only kills if the partner was drained. This means that you won't kill consensual partners unless you also toggled "Allow Consensual Drain".
 

Drain always kills (consensual check).zip

 

I've modded some extra stuff in my own files, like adding a notification and a visual effect to victims whenever you've drained all of their health, but since I had to modify the actual .esm and some other scripts I'd rather try to tinker a bit more with that before sharing, because if I keep modifying stuff I guess I should rather create a separare add-on to avoid conflicts.

Posted

Hello. Nice mod you have here, but unfortunately, it has some small problems with performance. I wanted to try a different setup, and in conjunction with SPERG+several combat mods it nuked save-load capability of a completely new game in a matter of seconds.

 

I think this line of code is the worst offender, flaring to all mods out there every second. It's okayish in itself, but it pings every single mod that looks at the player's buffs, every second. And some of them aren't exactly written for performance either (some script-heavy combat mods are absolutely thrashed by it). Do you mind if i look at the code and try to improve some stuff?

 

;Dynamics
function dynamicScriptApply()
    If PlayerRef.HasSpell(SuH_dyna_ability) ; If dynamic script is applying
        PlayerRef.RemoveSpell(SuH_dyna_ability) ; Remove dynamic run script
    else ; if dynamic script is not applying
        PlayerRef.AddSpell(SuH_dyna_ability, FALSE) ; AddSpell dynamic run script
    endIf
endFunction

 

 

Posted
58 minutes ago, Ellestar said:

.... flaring to all mods out there every second. It's okayish in itself...

Honestly sounds like a problem with other mods, not really Succubus Heart. I already only use spells when I need to and the code sample you quoted is required for the cloak effect to work and is a method found in pretty much all mods that use it (removing this would actually cause MORE of a performance hit since this means the cloak is only active every other second instead of always triggering). Also Succubus Heart, even in its worst state, wouldn't effect the game loading/saving on its own. I'd suggest looking at other mods in your load order that could cause issues, not that Succubus Heart doesn't have optimizations that could be made but it's not going to break a game single-handedly.

  • 2 weeks later...
Posted

My horse pet died to a night vampire attack near a town. Now I can summon it no more, I think it's really dead.

 

Could it be possible to partially enable the submit feature of this mod? Allow NPC to submit to the player and other NPC, but not the player to submit to NPC? I have a defeat mod, but not one that allow the player to control NPC that way...

Posted
On 1/16/2018 at 9:45 AM, bicobus said:

My horse pet died to a night vampire attack near a town. Now I can summon it no more, I think it's really dead.

 

Could it be possible to partially enable the submit feature of this mod? Allow NPC to submit to the player and other NPC, but not the player to submit to NPC? I have a defeat mod, but not one that allow the player to control NPC that way...

The wolf pet keeps being summoned dead, I can summon it but it have to resurrect it after that. Is this the same issue or is it intended and I missed something?

Posted
On 1/16/2018 at 9:45 AM, bicobus said:

My horse pet died to a night vampire attack near a town. Now I can summon it no more, I think it's really dead...

I just realized I never tested to see if pets would revive when turned to ashes, which I know can happen against vampires? Otherwise the revive code didn't work for whatever reason...

 

Also for the Combat Seduction just set the value to Zero for what you don't want to use - it 'shouldn't' run the code if the actor isn't valid (aka dead).

On 1/17/2018 at 7:05 PM, Xiaron said:

The wolf pet keeps being summoned dead, I can summon it but it have to resurrect it after that. Is this the same issue or is it intended and I missed something?

This is a known problem and I've yet to find a solution (there are some posts on here about it already, some people fixed it with new games/restarts/ect), I'll try adding in a different method of reviving upon a summon to see if it fixes this issue in the next update but no guarantees.

14 hours ago, Skill denim said:

I have this msg box

"skill trainer bug detected, no sp spent"

There's a skill trainer bug that when trying to level a skill using skill trainers (or Succubus Heart which uses the same code) skyrim won't actually give enough experience to level the skill, this message just refunds the SP spent so it's not wasted. To level the skill just use it normally for a bit (like if it's lockpicking go lockpick something) then try again.

  • 2 weeks later...
Posted

This looks fascinating.  Although now I can't help but wish that the vampire lords in skyrim's dawnguard were actually succubi, feeding sex rather than blood.  

Posted

So when I use Sexual Entice or Enrage, it immediately teleports me to where I see myself on the map when I'm in the Succubus realm, but I'm in the overworld instead. Then my character flies way up into the sky, sex happens, and when it's over, I fall to the ground and die. Any ideas on what could be causing this? I am able to teleport to the succubus realm normally, just not when I'm trying to fuck something.

Posted

After playing with this mod through a longer game, I still love it and as I said at first it has become a must for my modlist. I've got some suggestions, I hope you find any of them interesting and not too troublesome.

 

Before SuH I tried Deadly Drain, and while I didn't like it too much, it had a feature that I believe would suit this mod as well. Basically, you could toggle the draining functions through a hotkey. I think this would make the mod more interesting and easier to run along with other sex mods without having to micromanage the aggressiveness of the sex scenes.

 

Another thing that I'm really missing is some more active but immersive way to get enemies to have sex. I've found myself using the current spells in a bit of a "cheaty" way. I think they're overpowered, not in the sense that they always initiate sex (which makes sense given the cost they have), but that you can teleport the target all the way across the field to your position to fuck them. I've emptied entire bandit settlements picking them one by one from a safe location. I'm also missing a spell to get enemies into group sex.

 

Personally, I was thinking about going the lazy way and picking a mod like Enchantress, Matchmaker, Mass Matchmaker or ZZZ, and somehow link the self-draining effect to them instead of adding our own spells. I don't think the mod needs something too complex since that's what other mods are for.
 

Posted

Hey there really nice work!

However, since when does this mod require Dawnguard and Dragonfall? I played on v4.13 without it and now with v4.21 I cannot get into the main menu. The .esp requires the DLCs. Is this a mistake or did I miss a point where the DLCs became a requirement (not stated in the description)?

 

UPDATE: Nevermind, I did miss it. Just found it in the changelog - my mistake. Too bad it's requiring the DLCs now :confused: 

 

Best Regards

Mango

  • 3 weeks later...
Posted

A couple of suggestions.

Make perks scale with perk level, like each level of the perk increases its bonus by something like 2.5%, would make them still viable even on high levels.

Add an ability to "condense" stones from perfect orgasm passive, take 10 vitality stones, take them to cooking pot or something and make one big stone that gives +50 HMS.

Same with souls from death drops, less clicks and you can get xp from crafting them using SXP or something.

 

And i second the suggestion of adding some kind of group sex spell.

  • 3 weeks later...
Posted

I think if move all status change in to an effect will make the mod more compatible to other mod and safe to remove 

  • 2 weeks later...
Posted
On 03/02/2018 at 9:54 AM, Skyrimfloo said:

 

Another thing that I'm really missing is some more active but immersive way to get enemies to have sex. I've found myself using the current spells in a bit of a "cheaty" way. I think they're overpowered, not in the sense that they always initiate sex (which makes sense given the cost they have), but that you can teleport the target all the way across the field to your position to fuck them. I've emptied entire bandit settlements picking them one by one from a safe location. I'm also missing a spell to get enemies into group sex.
 

This! this what I have been searching for...everything in this amazing person post... I even created a post about something like this for my next playthrough (that you can check out at->https://www.loverslab.com/topic/96202-search-ideas-for-my-next-playthrough-update-2/), the idea that I have is something along the lines of : activate some power or spell before or during combat and all enemies become "charmed" and feel the need to aproach pc for sex which can be accepted/refused or turn into group sex, working on humanoids and creatures...

Posted

good morning evenings or nights i have a problem i was saving my xp to turn it into sp but i totally forgot about it and so i left it for days now that i remember i realized that my xp is in negative numbers and i do not know what to do is there any solution ?

Posted
On 2/3/2018 at 1:54 AM, Skyrimfloo said:

Another thing that I'm really missing is some more active but immersive way to get enemies to have sex. I've found myself using the current spells in a bit of a "cheaty" way. I think they're overpowered, not in the sense that they always initiate sex (which makes sense given the cost they have), but that you can teleport the target all the way across the field to your position to fuck them. I've emptied entire bandit settlements picking them one by one from a safe location. I'm also missing a spell to get enemies into group sex.

I have a work-in-progress group 'spell' that causes lust on surrounding characters but SexLab has issues when you start triggering too much so I'm working on managing that... after I get that figured out (and finish writing a working sort function for genders/creatures) then I'll have it in the release version, I just don't work on it often so it's taking months lol. As for teleporting that has to do with SexLab really, I'll try making the spells 'touch' only spells without any range and see if that plays better.

On 2/22/2018 at 6:06 AM, General Goods said:

A couple of suggestions.

Make perks scale with perk level, like each level of the perk increases its bonus by something like 2.5%, would make them still viable even on high levels.

Add an ability to "condense" stones from perfect orgasm passive, take 10 vitality stones, take them to cooking pot or something and make one big stone that gives +50 HMS.

Same with souls from death drops, less clicks and you can get xp from crafting them using SXP or something.

Perks are meant to give some decent starting boosts but slow over-time, eventually I could add more advanced scaling perks tho. For condensing this will be an option in the new Craft menu in a future release.

On 3/14/2018 at 5:32 AM, gmirc said:

I think if move all status change in to an effect will make the mod more compatible to other mod and safe to remove 

Wouldn't work - and I cover why in this thread somewhere.

On 3/29/2018 at 9:06 PM, Distortedrealms said:

Very interesting but would this mod work with custom races? I am using lunari.

Should work as long as the custom race still counts as the "Player" and doesn't try to constantly alter stats.

On 4/5/2018 at 10:57 AM, JhonnatanV said:

good morning evenings or nights i have a problem i was saving my xp to turn it into sp but i totally forgot about it and so i left it for days now that i remember i realized that my xp is in negative numbers and i do not know what to do is there any solution ?

Not sure how that happened, some sort of calculation error must have massively over-multiplied (seen this problem before...), is it a massive negative number? Something somewhere has an extremely rare chance of just completely breaking my maths and I'm not sure where it is...

 

To fix it you can use the Console ( ` key ) and type "Set SuH_PCSxp to 0" to reset Heart XP to 0 (or replace 0 with any number you want really).

  • 2 weeks later...
Posted

Hmm interesting interesting. I have bit of problems with PSQ, and i hit this in search. And i totally dont care about transformation! Seems optimal.

 

BTW !!! Description of this mod, formating and info, is just so terrible <3

 

So, i will just assume, by feeding, you get exp level, probably some satiation as well. Which decreases over time. Is this script solved by equipping method, or this changes character stats?

To explain, PSQ does this satiation decrease by equip method (sorry its for sure not called this way, but effect in game does it, i am no modder) and every minute, character seems to change armor - script runs and applies new hp etc buff with smaller value. This causes problems with Requiem - still getting notice, that i dont have time to change armor in combat, and this (major one) resets character physics, making my beautiful long smp hair stutter.

 

I think im gonna just try it myself, problem is that i am in mid of playthrough and dont wanna mess things. If anyone can give info, it would be amazing...

 

I would love to have my succu girl, she doesnt need to transform into any form, but she should have some minor powers and buffs (customizable would be super cool), and it should also give reason to sex with many npcs by immersive way. Well prostitution is one, romance is another, and maybe defeat, but succu puts this into whole another level. Is this what i am looking for?

 

EDIT hmm screenshots give more info. Downloading im just gonna try it.

EDIT2 And txt in archive, and ingame tips even more. Yay

Posted

OK this is exactly what i want. And seems to work nice, even with requiem 2.0 and 180 esps.

 

One question - this spells, which costs stats - sexual enrage f.e. - how much should they cost? Because i cast it, and it removes 80hp and stamina from my lvl1 char, leaving her with 14 hp or so.

 

Does this work as intended? I noticed she gets few of stats back, everytime she sexes someone. Just wondering if this works as it should.

 

HP buff and stamina works as if she would be eating something, no problems here, perfectly working btw.

 

EDIT: testing more, all works as supposed. Just to learn how to play with this.

 

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