Bane Master Posted November 6, 2022 Author Posted November 6, 2022 43 minutes ago, Vigor said: I take it an issue on my side^^ I suspect it is but you never know - post a log and I'll Take a look
CarterWildspark Posted November 19, 2022 Posted November 19, 2022 Hey there, I've tried using this mod in Skyrim VR and ran into a problem. I know VR isn't overly supported but was hoping maybe I could get a little insight on the mod. I get a CTD whenever i open another characters inventory, oddly enough any non-humanoid and object's inventory works fine. I've isolated the crash to only happen with this mod installed. I've even tried using only this mod and its dependencies with the same results. So my question is, does this mod touch character looting at all? Trying to figure out if and/or what may be conflicting with it or if its inherently the vr aspect. On the VR compatibility tracking page its listed as something that was proven working before. Thank you for your time.
Bane Master Posted November 19, 2022 Author Posted November 19, 2022 (edited) 12 minutes ago, CarterWildspark said: So my question is, does this mod touch character looting at all Yes - it hooks looting NPC corpses to add keys, I don't use VR though so I'm afraid I have no idea what the issue is Edited November 19, 2022 by Bane Master
CarterWildspark Posted November 19, 2022 Posted November 19, 2022 Thank you! Hopefully I can find the issue on my own with that info. It's most likely one of the many patches/fixes needed to run dd in vr that's causing it.
Woreg Posted November 19, 2022 Posted November 19, 2022 hello everyone, this is a google translation. I have Win11 and Skyrim SE, I started new game with Being a Cow (Alternate Version) 2.0 SE LooseFiles. my character is 100% transformed. I did BaC on Being a Cow (Alternate Version) 2.0.1 SE LooseFile update and since then my game keeps crashing. With great effort I was able to start the game and deactivated all transformations in the menu. When I switched on head transformation again, the game crashed immediately, I installed High_Poly_Head_v1.4_(SE). Without head transformation the game runs fine. With head transformation crashes immediately. What can I do?
Bane Master Posted November 19, 2022 Author Posted November 19, 2022 14 minutes ago, Woreg said: I started new game with Being a Cow (Alternate Version) 2.0 SE You need to post this in the Being a Cow support thread.
ck2modfan Posted November 27, 2022 Posted November 27, 2022 Great mod! Enjoy very much! I find that anal plugs do not lock. Other devices lock just fine. I use progressive and no chastity belt so get the plugs often and very ease to remove. I checked ssedit and don't see any overrides that remove locking (or any other override on device). Any thoughts on suggestions on how to get to lock? I have removed from available devices in MCM in the interim.
Taki17 Posted November 27, 2022 Posted November 27, 2022 31 minutes ago, ck2modfan said: I find that anal plugs do not lock. Only certain plugs that are named "locking" can be locked and made unremovable without wearing a chastity belt. A solution would be some alteration to the mod to equip an appropriate chastity belt whenever a plug is equipped (optionally vice versa too).
Bane Master Posted November 27, 2022 Author Posted November 27, 2022 1 hour ago, Taki17 said: A solution would be some alteration to the mod to equip an appropriate chastity belt whenever a plug is equipped (optionally vice versa too). Or just don't select non-locking plugs if the player isn't wearing a belt?
Taki17 Posted November 27, 2022 Posted November 27, 2022 1 minute ago, Bane Master said: Or just don't select non-locking plugs if the player isn't wearing a belt? That works too, however inserting plugs if the player is already wearing a chastity belt feels a bit off, and having one on could serve as means to sort of ward against having receiving plugs from traps. Hence, the "equip plugs with belts" and "equip belt with plugs" options I recommended in case of non-locking plugs.
Bane Master Posted November 27, 2022 Author Posted November 27, 2022 1 hour ago, Taki17 said: however inserting plugs if the player is already wearing a chastity belt feels a bit off I know what you mean, but then again the entire premise of the mod is that the devices are being magically conjured into existence. That said if/when I get a chance to look at this it we be easy enough to have a toggle to enable/disable it. 1
Karkhel Posted November 28, 2022 Posted November 28, 2022 Lovely mod, I am having issues trying to make a setup where my character gets taken advantage off when they get gear from the chest. What I want to end up with is this being mostly or preferably ONLY echanted chest thing as in, I have others mods to handle me being in restraints, I just want almost auto response if say I sneaked in and got caught in a regular house. Any mod/settings combo someone found succesful for something like this? I just don't want people taking advantage of me me whenever I have ANY DD gear on because I have mods where I can't really avoid it like devious followers, I try to keep mods with auto lose assaults to a minimum.
alexsl Posted December 29, 2022 Posted December 29, 2022 Ok not a bug or anything. Just wanted to say i didnt download the mod because because I tought it was another Mimic chest which i already have. (im saying this but i got it mix up, like yeah less go TDH) So...im not sure what to say. Is it just me who tought it was about a mimic chest a not a chest that has a trap protection thing ? Either im totally downloading the mod now ?
Vegetius Posted December 29, 2022 Posted December 29, 2022 Is it fair to consider this mod a lighter weight Cursed Loot?
Hex Bolt Posted December 29, 2022 Posted December 29, 2022 5 hours ago, Vegetius said: Is it fair to consider this mod a lighter weight Cursed Loot? That's how I see it. It's very useful. Flexible, too. In my own game, I turn off the devices aspect and mainly use it to add keys to the world.
Bane Master Posted December 30, 2022 Author Posted December 30, 2022 On 12/29/2022 at 1:48 PM, Vegetius said: Is it fair to consider this mod a lighter weight Cursed Loot? That's the intention ? 1
alexsl Posted December 31, 2022 Posted December 31, 2022 Question : I have reinstall the Estrus Chorus + but still all option that are related are greyed out. is there a way that the mod can rescan the list or what am i suppose to do ?
Silvain Posted January 5, 2023 Posted January 5, 2023 On 11/19/2022 at 3:40 PM, Bane Master said: Yes - it hooks looting NPC corpses to add keys, I don't use VR though so I'm afraid I have no idea what the issue is He is not alone with the issue. I just came to the same conclusion but I have something more to offer concerning the cause. My crash log always showed PapyrusUtil as the culprit for the crashes. I had the same behaviour with the new Slaverun Enforcer Mod. Here is the link to what we found: https://www.loverslab.com/topic/198552-slaverun-enforcer-standsalone/?do=findComment&comment=3947752 So maybe DEC is using a similiar function to ScanCellNPCs() that is broken in the old version of PapUtil causing the VR crashes.
Bane Master Posted January 6, 2023 Author Posted January 6, 2023 9 hours ago, Silvain said: So maybe DEC is using a similiar function to ScanCellNPCs() that is broken in the old version of PapUtil causing the VR crashes. If ScanCellNPCs() is broken in VR then that is indeed the issue - sadly that means that DEC is not VR compatible
Silvain Posted January 6, 2023 Posted January 6, 2023 1 hour ago, Bane Master said: If ScanCellNPCs() is broken in VR then that is indeed the issue - sadly that means that DEC is not VR compatible Sadly yes. The most recent PapyrusUtil version on VR is sadly quite old. And we have no idea if Ashal will ever find the time to update it. So we have to cope. The weird thing is that somebody in the Skyrim VR tracking thread listed DEC as compatible. So someone somehwere made a certain version of DEC work.
Bane Master Posted January 8, 2023 Author Posted January 8, 2023 On 1/6/2023 at 10:06 AM, Silvain said: So someone somehwere made a certain version of DEC work. It's certainly possible to replace ScanCellNPCs with a vanilla function that does the same thing, the very earliest versions way back in 2014 used this method - it's more resource intensive though.
Silvain Posted January 8, 2023 Posted January 8, 2023 37 minutes ago, Bane Master said: It's certainly possible to replace ScanCellNPCs with a vanilla function that does the same thing, the very earliest versions way back in 2014 used this method - it's more resource intensive though. Nice to hear. A slower option is a lot better than a always crashing version. ^^ In case of the enforcer mod he switched to using vanilla functions only when the broken PapyrusUtil version (3.6b) was found. So regular user don't get impacted.
Usagirei Posted February 26, 2023 Posted February 26, 2023 Made a xEdit Script to Patch for DEC with devices from other mods (DDEquip, Unforgiving Devices, anything that uses zad/UD inventory scripts), so they are available for choosing in the cursed container events. Place the Script and the Txt file in the xEdit "Edit Scripts" folder, then select the mods you want to scan for devices, or your whole load order. You can also run the script multiple times, by manually selecting the mods/devices you want to add individually, new devices will be added to the FormLists only if not present already. Right Click -> Apply Script... -> 'Skyrim - Devious Enchanted Chests - Regenerate FormLists.pas A ESL-Flagged esp named 'dD Enchanted Chests - Patch.esp' will be created if not present, and it'll output the device themes file to 'SKSE\Scripts\dtraps\ddLib.json'. Delete the Patch ESP and reopen xEdit, or right-click delete the overriden FLST records and run the script again if you want a device to be removed from the FormLists after a rule edit. Spoiler for more details on how to edit the rules file Spoiler Tests are semicolon separated, and are 'and'-ed together, and ALL the tests in a given rule must be evaluated to True(+) or False(-) for it to match. dtraps_zad_DeviousHarnessRope=+KWDA:zad_DeviousHarness;+FULL:Rope Puts the device in the dtraps_zad_DeviousHarnessRope FormList, if the device: Has the keyword zad_DeviousHarness AND Contains Rope (case sensitive) in its Name, Rules are tested top to bottom, the first match is applied. Separate lines can be used for the same FormList name to achieve 'or'-ing, eg dtraps_zad_DeviousHarnessRope=+KWDA:zad_DeviousHarness;+FULL:Rope dtraps_zad_DeviousHarnessRope=+KWDA:zad_DeviousHarness;+EDID:rope Lines starting with *= are applied to all rules Rules are either Positive or Negative evaluations (+FILE, -FULL, etc) and can be one of the 4 types FILE: Esp name (Exact Match) KWDA: Keyword (Exact Match) FULL: Display Name (Partial Match) EDID: Editor ID (Partial Match) DEC - FormList Updater.7z 6
Chloe Rose Posted March 28, 2023 Posted March 28, 2023 (edited) Hi all I am worried here. I encounter the same issue that an user posted before. By that i mean i have to open containers twice and particularly those locked to trigger a calculation of chances for DD trap. I enabled the debug messages and succeful picking nothing happens. By that i mean no debug messages. When i reopen the chest. Initializing appear and chances are calculated. Weird...... Someone has an idea? Edited March 28, 2023 by Chloe Rose 1
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