comrade135 Posted August 7, 2024 Posted August 7, 2024 On 8/5/2024 at 11:03 AM, Bane Master said: Apparently some Modlist(s) need the older Version of DEC until they are updated by their curators so I'm posting it here for anyone who needs it.   Deviously Enchanted Chests SE-LE 3.20.7z 45.83 kB · 3 downloads Do you have version 3.21?
Bane Master Posted August 7, 2024 Author Posted August 7, 2024 5 minutes ago, comrade135 said: Do you have version 3.21? I have now added 3.21 to the Post which has Version 3.20Â 1
agent_hermit Posted August 7, 2024 Posted August 7, 2024 Would be nice if there was a version that wasn't dependent on DD and just used Estrus events. Yes, I can disable all those options but I still have to have DD in my load order.  Thanks for the mod.
DonQuiWho Posted August 7, 2024 Posted August 7, 2024 Sorry for the delay in feeding back but I have only now finally made it into a dungeon with containers to try out the new version. Ustengrav to be precise  Seems to work OK, but not too many traps have sprung to be certain all is OK - I prob need to up the chances - and follower support seemed fine too  One point that might be worth making though - and I know that this might sound terribly terribly uncouth and ungrateful, regardless how I phrase it (!) - is that whilst I should like to use this as a completr replacer for Cursed Loot (which is still excellent overall) - this mod, even after also including many other mods which cover almost all of the other functionality of DCUR, doesn't seem to have triggers to fire on 'plant' and 'dead body' access.  I really really don't want that to sound like a moan - hopefully you know I don't do that! - but is there any chance of adding those as triggers some time in the future? There's no rush, but it would make this a more complete solution  Meantime, thanks for the speedy fix for the issue raised by @xyzxyz, Hadn't encountered that yet and glad to see that now I shouldn't!  Thanks again for the updates  DQW
xyzxyz Posted August 9, 2024 Posted August 9, 2024 I have no mcm with the newest version. The file is active but the mcm is not showing up in my existing saves. Even after waiting a few days.
DonQuiWho Posted August 10, 2024 Posted August 10, 2024 1 hour ago, xyzxyz said: I have no mcm with the newest version. The file is active but the mcm is not showing up in my existing saves. Even after waiting a few days.  Mine was fine, but I use SE 1.5.97  Is it my imagination but, IIRC, are you using LE? If so, might be specific to that  DQW
andbgame Posted August 10, 2024 Posted August 10, 2024 (edited) @Bane Master In last version have bug with `ExternalTrigger` Scriptname dtraps_evaluateTrap Extends Quest ... Function OnGameLoad() RegisterForModEvent("dtraps_TriggerTrap", "ExternalTrigger") ... --------------------------------------------------------------- Scriptname dtraps_dDevices Extends Quest ... Function OnGameLoad()   UnregisterForAllModEvents() ... --------------------------------------------------------------- Scriptname dtraps_playeraliasscript extends ReferenceAlias Event OnPlayerLoadGame() (Self.GetOwningQuest() as dtraps_evaluateTrap).OnGameLoad() (Self.GetOwningQuest() as dtraps_dDevices).OnGameLoad() EndEvent --------------------------------------------------------------- In `dtraps_evaluateTrap` we register external event but later in `dtraps_dDevices` All events ('dtraps_TriggerTrap' in this case) UnRegister And now I can't use  `SendModEvent("dtraps_TriggerTrap")` anymore (ExternalTrigger not called) Edited August 10, 2024 by andbgame
Bane Master Posted August 10, 2024 Author Posted August 10, 2024 8 hours ago, xyzxyz said: I have no mcm with the newest version. The file is active but the mcm is not showing up in my existing saves Please post a script log of updating to the new version. Â What version of Skyrim are you using?
Bane Master Posted August 10, 2024 Author Posted August 10, 2024 1 hour ago, andbgame said: @Bane Master In last version have bug with `ExternalTrigger` Yep - that's a bug, thanks for the report,  Fixed version uploaded What's New in Version V3.214 SE/LE Released Just now Fixed a bug in the handling of trap events called by external mods 1
xyzxyz Posted August 10, 2024 Posted August 10, 2024 2 hours ago, Bane Master said: Please post a script log of updating to the new version. Â What version of Skyrim are you using? LE This is a log from the char that I used when I reported the problem. But she has some massive problems with not-locking, invisible DDs suddenly. Papyrus.0.log
xyzxyz Posted August 10, 2024 Posted August 10, 2024 3 hours ago, Bane Master said: Please post a script log of updating to the new version. Â What version of Skyrim are you using? I tried it on a different mod setup and it works. It took a few restarts befor followers where hit by DDs but now it happens. Any problems with AFT?
Bane Master Posted August 10, 2024 Author Posted August 10, 2024 25 minutes ago, xyzxyz said: Any problems with AFT? Shouldn't be any issues with AFT - I have used it on playthroughs with no problem
Bane Master Posted August 10, 2024 Author Posted August 10, 2024 58 minutes ago, xyzxyz said: LE This is a log from the char that I used when I reported the problem. But she has some massive problems with not-locking, invisible DDs suddenly. Papyrus.0.log 555.5 kB · 0 downloads From the log it looks like you have disabled/removed a number of mods from this game - that may be the cause of the MCM update hanging on this save
Bane Master Posted August 10, 2024 Author Posted August 10, 2024 1 hour ago, Glisp said: Could I get version 3.213? I have added 3.213 to the Post which has other recent versions
Glisp Posted August 10, 2024 Posted August 10, 2024 2 minutes ago, Bane Master said: I have added 3.213 to the Post which has other recent versions Thanks! 1
senshou26 Posted August 13, 2024 Posted August 13, 2024 Newcomer to this mod, and I can't seem to get it working correctly. I have the issue several others have mentioned where traps will trigger and the debug will look good, but no devices will actually be equipped. This issue has occurred across multiple fresh saves. Other potentially relevant info I can think of: I'm on AE 1.6.640.0. I'm using DD NG 0.3.7. And I'm using Unforgiving Devices 2.1.1. Any help would be appreciated.
Bane Master Posted August 14, 2024 Author Posted August 14, 2024 8 hours ago, senshou26 said: Newcomer to this mod, and I can't seem to get it working correctly. I have the issue several others have mentioned where traps will trigger and the debug will look good, but no devices will actually be equipped. This issue has occurred across multiple fresh saves. Other potentially relevant info I can think of: I'm on AE 1.6.640.0. I'm using DD NG 0.3.7. And I'm using Unforgiving Devices 2.1.1. Any help would be appreciated. If you post as script log of a trap being triggered we can try to identify your issue.
senshou26 Posted August 14, 2024 Posted August 14, 2024 (edited) 8 hours ago, Bane Master said: If you post as script log of a trap being triggered we can try to identify your issue. Â To be clear, do you mean a Papyrus log? The mod doesn't appear to generate a log of its own, unless I missed the option somewhere. Â EDIT: I'm going to assume the answer is yes, and post a couple. I see some errors and warnings, but most seem irrelevant, though they're pretty much gibberish to me, so who knows? These were taken from 2 separate saves. Papyrus.0.log Papyrus.1.log Edited August 14, 2024 by senshou26 Add logs
Bane Master Posted August 14, 2024 Author Posted August 14, 2024 6 hours ago, senshou26 said: I see some errors and warnings There are errors and warnings but there is nothing from DEC - do these logs cover a trap being triggered? Also is your character already wearing any restraints? Â In the absence of any other reports of issues like this I'm pretty sure there is an issue with your game but I'm not sure what given there are no errors from DEC in your logs.
senshou26 Posted August 14, 2024 Posted August 14, 2024 (edited) On 10/8/2014 at 8:43 AM, 008zulu said: Somehow, it's not triggering correctly for me. the trap fires off, big green explosion and my character is stripped, but no gear is equipped an no one comes running. Â It's old, but this issue has been reported by others before (I don't know how substantially the code has changed since then). Â The logs should include a trap trigger, though they're the last thing that happened in each session, so if the log got truncated somehow, I guess they could've been excluded. I'm honestly not sure how long it takes to post stuff to the logs, but I ended each session shortly after the trap trigger, so if it takes awhile that could be an issue. Â I was not wearing any restraints prior to (or after) the trap triggers. Edited August 14, 2024 by senshou26
senshou26 Posted August 14, 2024 Posted August 14, 2024 (edited) On 8/13/2022 at 8:37 PM, r3mind said: Does it work with DD SE 5.2 Beta 7? Events proc fine on looting chests, keys are removed, debug messages are correct, but devices are not equipped. So I'm wondering if it's DD's version or something else  Here's a more recent iteration of the issue, which looks like it turned out to be a mod conflict, which I very well could have, I just have no idea what it could be.  EDIT: I went through my mods, and turning off Unforgiving Devices 2.1.1 (mentioned in my original post) seemed to do the trick. What I don't know is if it's a load order thing, or if these mods are simply incompatible. EDIT 2: Load order between these two doesn't seem to matter, though I couldn't say if there's some arrangement that works. It's a bit odd, given that this is the mod the author of Unforgiving Devices recommends. EDIT(Too many): Ooookay, some more testing later, it turns out that wasn't actually the problem. The problem was the MCM settings for DEC (Which got reset when I made a new save without UD). It turns out setting the "Worn Restraints Threshold" option to 0, which is supposed to disable that feature entirely, (and did in Kimy's version) prevents all device equip events (presumably because you're wearing 0 restraints by default). If I set that option to a higher number everything suddenly works.  TL;DR: The description for "Worn Restraints Threshold" seems to be wrong. Setting the value to 0 does NOT disable that feature, it effectively disables the entire mod. Edited August 15, 2024 by senshou26 New info 1
Bane Master Posted August 15, 2024 Author Posted August 15, 2024 (edited) 10 hours ago, senshou26 said: The description for "Worn Restraints Threshold" seems to be wrong. Setting the value to 0 does NOT disable that feature, it effectively disables the entire mod. Glad you got it sorted - I'll take a look at the 0 logic Edited August 15, 2024 by Bane Master
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