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Posted

Would be nice if there was a version that wasn't dependent on DD and just used Estrus events.  Yes, I can disable all those options but I still have to have DD in my load order.

 

Thanks for the mod.

Posted

Sorry for the delay in feeding back but I have only now finally made it into a dungeon with containers to try out the new version.  Ustengrav to be precise

 

Seems to work OK, but not too many traps have sprung to be certain all is OK - I prob need to up the chances - and follower support seemed fine too

 

One point that might be worth making though - and I know that this might sound terribly terribly uncouth and ungrateful, regardless how I phrase it (!) - is that whilst I should like to use this as a completr replacer for Cursed Loot (which is still excellent overall) - this mod, even after also including many other mods which cover almost all of the other functionality of DCUR, doesn't seem to have triggers to fire on 'plant' and 'dead body' access.

 

I really really don't want that to sound like a moan - hopefully you know I don't do that! - but is there any chance of adding those as triggers some time in the future?  There's no rush, but it would make this a more complete solution

 

Meantime, thanks for the speedy fix for the issue raised by @xyzxyz,  Hadn't encountered that yet and glad to see that now I shouldn't!

 

Thanks again for the updates

 

DQW

Posted

I have no mcm with the newest version. The file is active but the mcm is not showing up in my existing saves. Even after waiting a few days.

Posted
1 hour ago, xyzxyz said:

I have no mcm with the newest version. The file is active but the mcm is not showing up in my existing saves. Even after waiting a few days.

 

Mine was fine, but I use SE 1.5.97

 

Is it my imagination but, IIRC, are you using LE?  If so, might be specific to that

 

DQW

Posted (edited)

@Bane Master In last version have bug with `ExternalTrigger`

Scriptname dtraps_evaluateTrap Extends Quest
...
Function OnGameLoad()
	RegisterForModEvent("dtraps_TriggerTrap", "ExternalTrigger")
...
---------------------------------------------------------------
Scriptname dtraps_dDevices Extends Quest
...
Function OnGameLoad()
    UnregisterForAllModEvents()
...
---------------------------------------------------------------
Scriptname dtraps_playeraliasscript extends ReferenceAlias

Event OnPlayerLoadGame()
	(Self.GetOwningQuest() as dtraps_evaluateTrap).OnGameLoad()
	(Self.GetOwningQuest() as dtraps_dDevices).OnGameLoad()
EndEvent
---------------------------------------------------------------

In `dtraps_evaluateTrap` we register external event
but later in `dtraps_dDevices` All events ('dtraps_TriggerTrap' in this case) UnRegister

And now I can't use  `SendModEvent("dtraps_TriggerTrap")` anymore (ExternalTrigger not called)

Edited by andbgame
Posted
8 hours ago, xyzxyz said:

I have no mcm with the newest version. The file is active but the mcm is not showing up in my existing saves

Please post a script log of updating to the new version.

 

What version of Skyrim are you using?

Posted
1 hour ago, andbgame said:

@Bane Master In last version have bug with `ExternalTrigger`

Yep - that's a bug, thanks for the report,

 

Fixed version uploaded

What's New in Version V3.214 SE/LE

Released 

  • Fixed a bug in the handling of trap events called by external mods
Posted
2 hours ago, Bane Master said:

Please post a script log of updating to the new version.

 

What version of Skyrim are you using?

LE

This is a log from the char that I used when I reported the problem. But she has some massive problems with not-locking, invisible DDs suddenly.

Papyrus.0.log

Posted
3 hours ago, Bane Master said:

Please post a script log of updating to the new version.

 

What version of Skyrim are you using?

I tried it on a different mod setup and it works. It took a few restarts befor followers where hit by DDs but now it happens. Any problems with AFT?

Posted

Newcomer to this mod, and I can't seem to get it working correctly. I have the issue several others have mentioned where traps will trigger and the debug will look good, but no devices will actually be equipped. This issue has occurred across multiple fresh saves. Other potentially relevant info I can think of: I'm on AE 1.6.640.0. I'm using DD NG 0.3.7. And I'm using Unforgiving Devices 2.1.1. Any help would be appreciated.

Posted
8 hours ago, senshou26 said:

Newcomer to this mod, and I can't seem to get it working correctly. I have the issue several others have mentioned where traps will trigger and the debug will look good, but no devices will actually be equipped. This issue has occurred across multiple fresh saves. Other potentially relevant info I can think of: I'm on AE 1.6.640.0. I'm using DD NG 0.3.7. And I'm using Unforgiving Devices 2.1.1. Any help would be appreciated.

If you post as script log of a trap being triggered we can try to identify your issue.

Posted (edited)
8 hours ago, Bane Master said:

If you post as script log of a trap being triggered we can try to identify your issue.

 

To be clear, do you mean a Papyrus log? The mod doesn't appear to generate a log of its own, unless I missed the option somewhere.

 

EDIT: I'm going to assume the answer is yes, and post a couple. I see some errors and warnings, but most seem irrelevant, though they're pretty much gibberish to me, so who knows? These were taken from 2 separate saves.

Papyrus.0.log Papyrus.1.log

Edited by senshou26
Add logs
Posted
6 hours ago, senshou26 said:

I see some errors and warnings

There are errors and warnings but there is nothing from DEC - do these logs cover a trap being triggered? Also is your character already wearing any restraints?

 

In the absence of any other reports of issues like this I'm pretty sure there is an issue with your game but I'm not sure what given there are no errors from DEC in your logs.

Posted (edited)
On 10/8/2014 at 8:43 AM, 008zulu said:

Somehow, it's not triggering correctly for me. the trap fires off, big green explosion and my character is stripped, but no gear is equipped an no one comes running.

 

It's old, but this issue has been reported by others before (I don't know how substantially the code has changed since then).

 

The logs should include a trap trigger, though they're the last thing that happened in each session, so if the log got truncated somehow, I guess they could've been excluded. I'm honestly not sure how long it takes to post stuff to the logs, but I ended each session shortly after the trap trigger, so if it takes awhile that could be an issue.

 

I was not wearing any restraints prior to (or after) the trap triggers.

Edited by senshou26
Posted (edited)
On 8/13/2022 at 8:37 PM, r3mind said:

Does it work with DD SE 5.2 Beta 7? Events proc fine on looting chests, keys are removed, debug messages are correct, but devices are not equipped. So I'm wondering if it's DD's version or something else :/

 

Here's a more recent iteration of the issue, which looks like it turned out to be a mod conflict, which I very well could have, I just have no idea what it could be.

 

EDIT: I went through my mods, and turning off Unforgiving Devices 2.1.1 (mentioned in my original post) seemed to do the trick. What I don't know is if it's a load order thing, or if these mods are simply incompatible.

EDIT 2: Load order between these two doesn't seem to matter, though I couldn't say if there's some arrangement that works. It's a bit odd, given that this is the mod the author of Unforgiving Devices recommends.

EDIT(Too many): Ooookay, some more testing later, it turns out that wasn't actually the problem. The problem was the MCM settings for DEC (Which got reset when I made a new save without UD). It turns out setting the "Worn Restraints Threshold" option to 0, which is supposed to disable that feature entirely, (and did in Kimy's version) prevents all device equip events (presumably because you're wearing 0 restraints by default). If I set that option to a higher number everything suddenly works.

 

TL;DR: The description for "Worn Restraints Threshold" seems to be wrong. Setting the value to 0 does NOT disable that feature, it effectively disables the entire mod.

Edited by senshou26
New info
Posted (edited)
10 hours ago, senshou26 said:

The description for "Worn Restraints Threshold" seems to be wrong. Setting the value to 0 does NOT disable that feature, it effectively disables the entire mod.

Glad you got it sorted - I'll take a look at the 0 logic

Edited by Bane Master

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