krittakitty Posted January 2, 2016 Posted January 2, 2016 Wow wasn't excepting to hear that. Let us hope for the best that it doesn't interfere.  Yeah It will work. Vampire Sabre tooth is MASSIVE and scary looking haha!
Taven Posted January 2, 2016 Posted January 2, 2016  Wow wasn't excepting to hear that. Let us hope for the best that it doesn't interfere.  Yeah It will work. Vampire Sabre tooth is MASSIVE and scary looking haha!   Wow, that was quick, and peaked my interest as well! What slider would control the teeth size? Â
krittakitty Posted January 2, 2016 Posted January 2, 2016   Wow wasn't excepting to hear that. Let us hope for the best that it doesn't interfere.  Yeah It will work. Vampire Sabre tooth is MASSIVE and scary looking haha!   Wow, that was quick, and peaked my interest as well! What slider would control the teeth size?    No slider control unfortunately since it would make it too difficult to make the teeth stay in the face. If I had a slider for tooth size it would stack badly and some of the teeth would clip, for now this is as good as it gets:  Left new sabre tooth mouth type and right with vampire morph Â
robbedragon Posted January 2, 2016 Posted January 2, 2016 That is amazing looking! Every time I see a post from you, I get a little more excited. I'm going to make sure my skyrim is the most gorgeous I can make it so it's worthy of your amazing mod when it's ready. Okay, enough brown nosing, I'm going back to finish setting up STEP. XD
Madrias Posted January 2, 2016 Posted January 2, 2016 I'd be scared to meet either of those saber-toothed wolves, let alone in the proverbial dark alley at night! The Lykaios are looking awesome.
Subject2Host Posted January 2, 2016 Posted January 2, 2016 Â Â Hey Kritta, if you don't mind me asking, how much more is there to do? This is starting to look nearly finished.
Meteox Posted January 2, 2016 Posted January 2, 2016 Just WOW! I saw what you posted on tumblr and...I have no words to say other than this smile     made me SO happy for reasons beyond me!  Keep up the good work!
krittakitty Posted January 2, 2016 Posted January 2, 2016    Hey Kritta, if you don't mind me asking, how much more is there to do? This is starting to look nearly finished.    I've got the ladies pretty much finished, here is a list of what I have to complete:  Male expressions .tri morphs (still A LOT of work to do here, maybe another 60 or so morphs to tweak one by one) Male chargen .tri morphs Male blind/ heterochromia mesh + add to CK Male Scar .tri Male facial hair .tri Male + Female Ear-rings + .tri files  conformulate Hair .tris + Texture paths  Child race? (still not sure if I should bother or not yet) Finish body overlay package (males done, need to finish females)  Fix vampire transforms (for some reason the vampire transformation is broken and was causing CTD. I tried to fix it and now the face doesn't change at all anymore during the transformation. *sigh* no idea what happened there since it WAS working and then all of a sudden stopped (CK update maybe?). The only thing that has seemed to help is re-making the vampire-race completely which is taking forever due to all the tinting options. When I copy tinting data from the normal race it once again breaks the vampire race, so I have to do it all manually.  Make a new armor Race, so that I can add in custom armors for them. This is the most massive part as it involves copying every armor item in the game and creating a new CK entry for it specific to lykaios. Might be a problem with custom armors so considering leaving this till after release just so that I can get the bones of it out there and playable. That means that there will be no working headwear /footwear for now and everything will either make your feet plantigrade or clip through your head. NPCs  There are probably a few more things I'll find that I forgot to do, but I think for now that is everything.
robbedragon Posted January 3, 2016 Posted January 3, 2016     Hey Kritta, if you don't mind me asking, how much more is there to do? This is starting to look nearly finished.    I've got the ladies pretty much finished, here is a list of what I have to complete:  Male expressions .tri morphs (still A LOT of work to do here, maybe another 60 or so morphs to tweak one by one) Male chargen .tri morphs Male blind/ heterochromia mesh + add to CK Male Scar .tri Male facial hair .tri Male + Female Ear-rings + .tri files  conformulate Hair .tris + Texture paths  Child race? (still not sure if I should bother or not yet) Finish body overlay package (males done, need to finish females)  Fix vampire transforms (for some reason the vampire transformation is broken and was causing CTD. I tried to fix it and now the face doesn't change at all anymore during the transformation. *sigh* no idea what happened there since it WAS working and then all of a sudden stopped (CK update maybe?). The only thing that has seemed to help is re-making the vampire-race completely which is taking forever due to all the tinting options. When I copy tinting data from the normal race it once again breaks the vampire race, so I have to do it all manually.  Make a new armor Race, so that I can add in custom armors for them. This is the most massive part as it involves copying every armor item in the game and creating a new CK entry for it specific to lykaios. Might be a problem with custom armors so considering leaving this till after release just so that I can get the bones of it out there and playable. That means that there will be no working headwear /footwear for now and everything will either make your feet plantigrade or clip through your head. NPCs  There are probably a few more things I'll find that I forgot to do, but I think for now that is everything.   Child race for Lykaios would be amazing but I don't think anyone would blame you if you held off that excruciating work for after you take a break. Don't kill yourself trying to get these out all at once, I know I couldn't handle it. I will say, it would be cute to have an adoptable Lykaios pup or even have him as a follower. XD
PaulGreen Posted January 3, 2016 Posted January 3, 2016  This is the most massive part as it involves copying every armor item in the game and creating a new CK entry for it specific to lykaios.      Tasks like this can be automated with, at the very least, something like Auto Hotkey. I used to script stuff frequently with the recorded mouse/keyboard inputs, heh.   Like, create a text file with the name of all the armors to adjust, have the "keyboard" type in the names from that file to select the correct one in the big armoraddon list, script the double-click, tab to name field, change name, change model name, click ok, on to next.   Did you have a standard naming convention for the copied armor addons?    Why does this need to be done? Is it to accommodate a unique body model that race has? How will it be handled in game? Something like a script that replaces any requested equipped armors with the custom race one?
ppp Posted January 3, 2016 Posted January 3, 2016 Are you really copying all the armors in the game, or just creating and using AAs?
krittakitty Posted January 3, 2016 Posted January 3, 2016   This is the most massive part as it involves copying every armor item in the game and creating a new CK entry for it specific to lykaios.      Tasks like this can be automated with, at the very least, something like Auto Hotkey. I used to script stuff frequently with the recorded mouse/keyboard inputs, heh.   Like, create a text file with the name of all the armors to adjust, have the "keyboard" type in the names from that file to select the correct one in the big armoraddon list, script the double-click, tab to name field, change name, change model name, click ok, on to next.   Did you have a standard naming convention for the copied armor addons?    Why does this need to be done? Is it to accommodate a unique body model that race has? How will it be handled in game? Something like a script that replaces any requested equipped armors with the custom race one?   The plan is to have an armor set which uses none of the khajiit assets since the heads and feet are vastly different it will mean there is no clipping on the faces and ears. Also allows people to make clothing for the multi-bewb female bodies without conflict. And final reason is that the standard clothing/armor bodies all have their specular settings way too high for the fur, so it will show seams in some ENB settings which is just yucky.  When I get to making the new headgear I'm going to remodel a lot of the helmets to allow ear expressions and some hair styles to show through. Â
Porsche_Dog Posted January 3, 2016 Author Posted January 3, 2016     Hey Kritta, if you don't mind me asking, how much more is there to do? This is starting to look nearly finished. I've got the ladies pretty much finished, here is a list of what I have to complete:  Male expressions .tri morphs (still A LOT of work to do here, maybe another 60 or so morphs to tweak one by one) Male chargen .tri morphs Male blind/ heterochromia mesh + add to CK Male Scar .tri Male facial hair .tri Male + Female Ear-rings + .tri files  conformulate Hair .tris + Texture paths  Child race? (still not sure if I should bother or not yet) Finish body overlay package (males done, need to finish females)  Fix vampire transforms (for some reason the vampire transformation is broken and was causing CTD. I tried to fix it and now the face doesn't change at all anymore during the transformation. *sigh* no idea what happened there since it WAS working and then all of a sudden stopped (CK update maybe?). The only thing that has seemed to help is re-making the vampire-race completely which is taking forever due to all the tinting options. When I copy tinting data from the normal race it once again breaks the vampire race, so I have to do it all manually.  Make a new armor Race, so that I can add in custom armors for them. This is the most massive part as it involves copying every armor item in the game and creating a new CK entry for it specific to lykaios. Might be a problem with custom armors so considering leaving this till after release just so that I can get the bones of it out there and playable. That means that there will be no working headwear /footwear for now and everything will either make your feet plantigrade or clip through your head. NPCs  There are probably a few more things I'll find that I forgot to do, but I think for now that is everything. In regard to the child race, I'd personally not fret over it. It can be released at a later date as an update or add-on Ever since I've teased the idea of making machinima (this is why I was asking about how to make animations into the game) I was originally just going to make an NPC and shrink it down to the proper size lol
gamerx112 Posted January 3, 2016 Posted January 3, 2016 By child race, do you mean a playable race that happens to be a child? either way it would probably be better if you worked on a child race version and include it as a optional file for people to download instead of an "everything in one" package.
krittakitty Posted January 3, 2016 Posted January 3, 2016 By child race, do you mean a playable race that happens to be a child? either way it would probably be better if you worked on a child race version and include it as a optional file for people to download instead of an "everything in one" package.   By Child race I mean optional, adoptable for those who use hearth fires, and non playable. They are just there to balance out the potato face Nord kids so that when you run into a family of lykaios there are a littler of cubs running after them.  They will have the censored vanilla perma undies + clipped out bits too, as I refuse to create anything 'adult' for a child race (no pedo!).  EDIT:  Pretty much everything in this entire race is modular and optional  I'm going to have to split the entire mod into 4 packs + any standalone extras since the texture options for each body type will make the entire thing MASSIVE Â
Taven Posted January 4, 2016 Posted January 4, 2016 OH! Kritta, I've been meaning to ask, when you get all of this done, could we possibly just overwrite the old version of the Lykaios race with the updated one, or are the files and such different?
krittakitty Posted January 4, 2016 Posted January 4, 2016 OH! Kritta, I've been meaning to ask, when you get all of this done, could we possibly just overwrite the old version of the Lykaios race with the updated one, or are the files and such different? Â Files are super different, so I wouldn't advise using on an existing character
KiWolfGirl Posted January 4, 2016 Posted January 4, 2016 Im so excited. I will have to learn how to use SoS though I guess.
PaulGreen Posted January 4, 2016 Posted January 4, 2016      I think the duplication of the armor addons can indeed be automated... As I mentioned, I'd used this Windows OS GUI automation software called Autohotkey before. I never learned how to program it "properly" but can make things good enough. If / when you have an idea of how things will be named, and if things can be given a standard name like "OrginalArmorName-LykaiosAA" or something, a script can be created to do it.    As an example, here is an autohotkey script that runs though the armoraddon list and generates a text file of all the names. An idea could be that the list is edited for an input file for the AA -duplicating thing later. As I mentioned, these created by me tend to be really dirty, heh...     ;   Reads through the list of ARmorAddons in the creation kit and outputs them to ; a text file in the same directory as this .ahk file. ; ; 1) Have the creation kit open with the right files loaded up so that the list of ;   armor addons is populated in the armor addon window. ; ; 2) Press WinKey-Alt-A to start the script ; ; 3) If it goes haywire, rightclick the Autohotkey icon near the systemtime and ;   hit "close   SetTitleMatchMode 2  #!a::  clipboard = ;  WinActivate, Creation Kit sleep 3000 sendinput {Alt Down}v{ALt Up} sleep 100 sendinput o sleep 300  sendinput {Alt Down}{F4}{Alt Up} sleep 300 sendinput {Alt Down}v{ALt Up} sleep 100 sendinput o sleep 300   MouseClick left, 60, 90 sleep 3000   sendinput items sleep 3000 sendinput {down}{left} sleep 100 sendinput items sendinput {down}{down}{left} sleep 100 sendinput items sendinput {down}{down}{down} sleep 3000   sendinput {tab} sleep 1000 sendinput {down} sleep 100   AAloopTest := 0 lastString = currentString =  while AAloopTest < 1 {    sendinput {Alt Down}{Enter}{Alt Up}    sleep 500    sendinput {Ctrl Down}c{Ctrl Up}    ClipWait     currentString = %clipboard%     FileAppend, %clipboard%`n, ArmorAddonList.txt     sleep 100     sendinput {tab}{tab}{tab}{tab}{tab}{tab}{tab}{tab}{tab}{tab}{tab}{tab}{tab}{tab}    sleep 100    sendinput {right}{enter}    sleep 300     sendinput {Alt Down}v{ALt Up}    sleep 100    sendinput o    sleep 100      sendinput {down}    sleep 100     if (lastString = currentString)    {       AAloopTest := 1    }     lastString = %currentString%    sleep 100    clipboard = }   Â
krittakitty Posted January 4, 2016 Posted January 4, 2016 Im so excited. I will have to learn how to use SoS though I guess.  There is a non SOS option       I think the duplication of the armor addons can indeed be automated... As I mentioned, I'd used this Windows OS GUI automation software called Autohotkey before. I never learned how to program it "properly" but can make things good enough. If / when you have an idea of how things will be named, and if things can be given a standard name like "OrginalArmorName-LykaiosAA" or something, a script can be created to do it.    As an example, here is an autohotkey script that runs though the armoraddon list and generates a text file of all the names. An idea could be that the list is edited for an input file for the AA -duplicating thing later. As I mentioned, these created by me tend to be really dirty, heh...     ;   Reads through the list of ARmorAddons in the creation kit and outputs them to ; a text file in the same directory as this .ahk file. ; ; 1) Have the creation kit open with the right files loaded up so that the list of ;   armor addons is populated in the armor addon window. ; ; 2) Press WinKey-Alt-A to start the script ; ; 3) If it goes haywire, rightclick the Autohotkey icon near the systemtime and ;   hit "close   SetTitleMatchMode 2  #!a::  clipboard = ;  WinActivate, Creation Kit sleep 3000 sendinput {Alt Down}v{ALt Up} sleep 100 sendinput o sleep 300  sendinput {Alt Down}{F4}{Alt Up} sleep 300 sendinput {Alt Down}v{ALt Up} sleep 100 sendinput o sleep 300   MouseClick left, 60, 90 sleep 3000   sendinput items sleep 3000 sendinput {down}{left} sleep 100 sendinput items sendinput {down}{down}{left} sleep 100 sendinput items sendinput {down}{down}{down} sleep 3000   sendinput {tab} sleep 1000 sendinput {down} sleep 100   AAloopTest := 0 lastString = currentString =  while AAloopTest < 1 {    sendinput {Alt Down}{Enter}{Alt Up}    sleep 500    sendinput {Ctrl Down}c{Ctrl Up}    ClipWait     currentString = %clipboard%     FileAppend, %clipboard%`n, ArmorAddonList.txt     sleep 100     sendinput {tab}{tab}{tab}{tab}{tab}{tab}{tab}{tab}{tab}{tab}{tab}{tab}{tab}{tab}    sleep 100    sendinput {right}{enter}    sleep 300     sendinput {Alt Down}v{ALt Up}    sleep 100    sendinput o    sleep 100      sendinput {down}    sleep 100     if (lastString = currentString)    {       AAloopTest := 1    }     lastString = %currentString%    sleep 100    clipboard = }      Hey thanks! Will check it out when I get to that point of the mod. I'm going to focus on making it playable before I start trying to add in the armor. I'm currently stuck on a borrowed laptop while my PC gets a much needed upgrade, so I'm having a break from the mod for a day while I get it all running again.   Â
Majadin Posted January 5, 2016 Posted January 5, 2016 Looking good Kritta! *much hugs* Â As far as the child version...I dunno. Bout the only thing I could see myself using that for is my "Skyrim breeding program" that leaves all the ladies I encounter carrying baby Lykaios. >:}Â
meme supreme Posted January 5, 2016 Posted January 5, 2016 Quick question to make sure I'm getting things right: are you planning on releasing a SoS version with no .tri morphs, just the straight up mesh as a basic addon to tide people over until you finish the full version?
Porsche_Dog Posted January 6, 2016 Author Posted January 6, 2016 Quick question to make sure I'm getting things right: are you planning on releasing a SoS version with no .tri morphs, just the straight up mesh as a basic addon to tide people over until you finish the full version?Correct
MarshmallowMomo Posted January 6, 2016 Posted January 6, 2016 Ooooooh looks good, also would you be willing to add a female/bodyslide version?
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