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[Discontinued] Paradise Halls - SexLab Extension v0.1g (15/05/06) (RC 0.6 fixed 16/03/18)


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Posted

 

[long post is long]

I've quickly glanced over the logs and while I can't provide a solution yet (or even a debug version, sorry; I hope I find the time during the weekend), are you using the Papyrus Data Transfer tool to clean your saves? You have a lot of old data and their corresponding errors in those logs...

 

thanks, i'll check that tool out and see if that helps any, heard of save game cleaners before, but nothing with exact name to help find it with and the 1 i found before was too advanced to use, also didn't know i had anything in these saves that needed cleaning up and most papyrus info is still gibberish to me, occasionally i find reference to a script for a mod i use, but never know why its there or if there's a fix

 

Edit: so far the save cleaner you mentioned there is helping with a combat situation that can be duplicated - random combat was the first usage, but the spawned npc didn't appear after using the utility, so moved onto the next area and ctd during combat in a spriggan grove, this time the utility worked enough to get me thru combat and enslave a flowering spriggan(btw i've found out  normal spriggans don't get the option to be enslaved, np just info on first creature without it), then the estrus chaurus raped me and i see a troll just standing there, without any hostilities

no clue yet if that's a new bug or if he's a pet that belongs to the flowering spriggan i just enslaved

i'm sure time will tell and hope its just a spriggan pet

i'll update you as i get my info, taking a break for now

Posted

enslave a flowering spriggan(btw i've found out  normal spriggans don't get the option to be enslaved, np just info on first creature without it

You shouldn't be able to enslave creatures at all... Or did I fix that in the wrong version as well?!

Posted

Flowering spriggan is not a creature. It's a human or mer female in spriggan armor that attack you on sight. Comes from some mod as random event that can happen when you travel - SD+?

 

By bet is enslaving such is a bad idea as most likely she would aggro city guards etc.

Same goes to DB assassins or as i checked recently Vampire Assassin (comes from dawnguard DLC if you sided with Isran) - guards / soldiers are attacking them on sight.

Posted

Flowering spriggan is not a creature. It's a human or mer female in spriggan armor that attack you on sight. Comes from some mod as random event that can happen when you travel - SD+?

 

By bet is enslaving such is a bad idea as most likely she would aggro city guards etc.

Same goes to DB assassins or as i checked recently Vampire Assassin (comes from dawnguard DLC if you sided with Isran) - guards / soldiers are attacking them on sight.

 

Can you test the aggro for me? Cause if they do, the faction-cleaning isn't working, which would explain a lot of the issues

Posted

Dont have SD+ (if it even was SD... dont rly remember TBH) atm so no flowering spriggans as well.

 

For sure i've seen Whiterun guards charging at my enslaved Dark Brotherhood Assasins when i tried to enter the city.

And imperial Soldier getting into warning state (weapon drawn and he faced her) when mine enslaved Vampire Assassin run like 40 meters away form him. That was around military fort in Whiterun Hold - taken over by imperials.

 

It may be because that character is Thane of Whiterun Hold and Legate of Imperial Legion - so when I got attacked and there is guard or soldier nearby they come to help me.

 

on the other hand i've been running quite some time with bunch of enslaved bandits and one random event Wood Elf (that event when you got attacked by single enemy called Breton, Orc, Imperial etc guess its vanilla) and i haven't seen any guard soldier or anyone else paying any attention to them.

Posted

 

enslave a flowering spriggan(btw i've found out  normal spriggans don't get the option to be enslaved, np just info on first creature without it

You shouldn't be able to enslave creatures at all... Or did I fix that in the wrong version as well?!

 

yes flowering spriggan is sd+ and thanks for the info, hadn't tested the creature enslavement since updating to latest version

Posted

 

Flowering spriggan is not a creature. It's a human or mer female in spriggan armor that attack you on sight. Comes from some mod as random event that can happen when you travel - SD+?

 

By bet is enslaving such is a bad idea as most likely she would aggro city guards etc.

Same goes to DB assassins or as i checked recently Vampire Assassin (comes from dawnguard DLC if you sided with Isran) - guards / soldiers are attacking them on sight.

 

Can you test the aggro for me? Cause if they do, the faction-cleaning isn't working, which would explain a lot of the issues

 

sure, i'll test that for you, but i'm, guessing its going to set off that crimescanner again like with the boethiah cultist

Posted

hello@all

Just few short questions ( tried on search here and nothing) 

 

- How to keep my "active" slaves? ( they're always escape somewhere )

- Only 15 slaves, anyway...it doesn't matter atm...after couple minutes they're dissapear/escape and display message said : 1/15, 0/15 for example...so maybe i did not capture them on right way?

- How and where i can get/buy Milk Pump's ( tried with console help "FURN", with ID also , but nothing )

 

Many thanks in advance.

 

PS

Sorry for my not very good english, it's not my native.

Posted

if they try to run run after them capture them. Punish them for trying run. Do some other trainings.

After some time their submission should be high enough for them to stop trying.

 

Or get yourself leash collars.

 

If you capture multiple slaves at the same time - and dont use collars - it could be quite challenging to keep them all from running away (my record is 3  :P ).

Posted

if they try to run run after them capture them. Punish them for trying run. Do some other trainings.

After some time their submission should be high enough for them to stop trying.

 

Or get yourself leash collars.

 

If you capture multiple slaves at the same time - and dont use collars - it could be quite challenging to keep them all from running away (my record is 3  :P ).

 

Thanks mate, it was fast :)

 

I still have problem how to get them to produce milk...lol

and about training, do i need special item for that? :) or i have to put them (slaves) in "my jail"

 

-leash collars ,what is that

Posted

hello@all

Just few short questions ( tried on search here and nothing) 

 

- How to keep my "active" slaves? ( they're always escape somewhere )

- Only 15 slaves, anyway...it doesn't matter atm...after couple minutes they're dissapear/escape and display message said : 1/15, 0/15 for example...so maybe i did not capture them on right way?

- How and where i can get/buy Milk Pump's ( tried with console help "FURN", with ID also , but nothing )

 

Many thanks in advance.

 

PS

Sorry for my not very good english, it's not my native.

also if your limit stays 15 there might be an issue with the installation, would check the mcm to see that the addon is installed

milkpumps aren't part of this mod at all, maybe try looking at milkmod for help on that, its not a console requirement, you'll have to find them in cities, i think 1 in revierwood above the trader, another in whiterun behind the blacksmith

 

 

if they try to run run after them capture them. Punish them for trying run. Do some other trainings.

After some time their submission should be high enough for them to stop trying.

 

Or get yourself leash collars.

 

If you capture multiple slaves at the same time - and dont use collars - it could be quite challenging to keep them all from running away (my record is 3  :P ).

this

Posted

 

and about training, do i need special item for that? :) or i have to put them (slaves) in "my jail"

Without a whip you're a joke not a slaver  :P

Posted
If you capture multiple slaves at the same time - and dont use collars - it could be quite challenging to keep them all from running away (my record is 3  :P ).

 

How do you deal with slaves that disappears after fast travel ?? :P if the map marker on and according to the pointer it should be right in front of me. :D But it just disappeared.

 

Not sure what npc it was but one of those roaming mercenaries.

Posted

 

if they try to run run after them capture them. Punish them for trying run. Do some other trainings.

After some time their submission should be high enough for them to stop trying.

 

Or get yourself leash collars.

 

If you capture multiple slaves at the same time - and dont use collars - it could be quite challenging to keep them all from running away (my record is 3  :P ).

 

Thanks mate, it was fast :)

 

I still have problem how to get them to produce milk...lol

and about training, do i need special item for that? :) or i have to put them (slaves) in "my jail"

 

-leash collars ,what is that

 

milk again?

that's not part of this mod

leash collars are found at farengar's study or make them at forge

Posted

 

sure, i'll test that for you, but i'm, guessing its going to set off that crimescanner again like with the boethiah cultist

Not you, your game is borked anyway :P I need someone with a kinda-working version for that ;)

 

How do you deal with slaves that disappears after fast travel ?? :P if the map marker on and according to the pointer it should be right in front of me. :D But it just disappeared.

 

Not sure what npc it was but one of those roaming mercenaries.

Easy fix: don't fast travel :P (more immersive anyway :D )

Posted

finally a non-gamebreaking issue to share

after flowering spriggan tries escape i beat her until "you win, i submit" and get sex training of 47?

note this is her first escape attempt, first punishment, and we've never had sexual contact

post-436139-0-77667900-1413555771_thumb.jpg

Posted

 

 

sure, i'll test that for you, but i'm, guessing its going to set off that crimescanner again like with the boethiah cultist

Not you, your game is borked anyway :P I need someone with a kinda-working version for that ;)

 

 

lol actually i'm kinda curious if aqqh will get the same results as the mods required for that test so far seem to be causing my issues with these mods

Posted

wow (fast and furious :)) guys, I figured out now and again, many thanks :))

Big problem is my english, but i really doing my best. I've installed many mods from this great page, coz skyrim "main story" is only from my wife ;)

Thanks again, going to punish them and i hope i will get this mod to work.

 

PS

Yes, i've installed req. mod's before this 1.

Posted

if you find time after the more gamebreaking issues is there a way you could add a bell to the collars to hear the silent runners (for example mod added npc's don't have voice only fuz'ro)

Posted

Dont have SD+ (if it even was SD... dont rly remember TBH) atm so no flowering spriggans as well.

 

For sure i've seen Whiterun guards charging at my enslaved Dark Brotherhood Assasins when i tried to enter the city.

And imperial Soldier getting into warning state (weapon drawn and he faced her) when mine enslaved Vampire Assassin run like 40 meters away form him. That was around military fort in Whiterun Hold - taken over by imperials.

 

It may be because that character is Thane of Whiterun Hold and Legate of Imperial Legion - so when I got attacked and there is guard or soldier nearby they come to help me.

 

on the other hand i've been running quite some time with bunch of enslaved bandits and one random event Wood Elf (that event when you got attacked by single enemy called Breton, Orc, Imperial etc guess its vanilla) and i haven't seen any guard soldier or anyone else paying any attention to them.

 

guards don't seem to care anymore

have bothiah cultist, flowering spriggan, a necromancer from nearby falkrath tower, and a bandit

just chased my escaped flowering spriggan thru falkreath and sexed her up in front of a chatty falkrath guard then brought them into th jarl's quarter's

finally a non-gamebreaking issue to share

after flowering spriggan tries escape i beat her until "you win, i submit" and get sex training of 47?

note this is her first escape attempt, first punishment, and we've never had sexual contact

that seems to be a temporary bug on certain modded npc's that seems to reset back to 0 after next escape leads to a sex punishment, meant to get a screenshot of that next 1, but got distracted something else

ended up only screenshoted the next sex stats and following escape punishment sex near the guard

post-436139-0-60174900-1413581887_thumb.jpg

post-436139-0-80962900-1413581903_thumb.jpg

Posted

that seems to be a temporary bug on certain modded npc's that seems to reset back to 0 after next escape leads to a sex punishment, meant to get a screenshot of that next 1, but got distracted something else

ended up only screenshoted the next sex stats and following escape punishment sex near the guard

That, again, shouldn't happen... I'm using factionranks to keep track of the training values... next time these strange values show up, run "getfactionrank xxsomething" with xx004064, xx004065, xx004066 and xx004067 on that slave.

(aqqh, what tool did you use to look up the IDs a couple of pages back?)

Posted

 

that seems to be a temporary bug on certain modded npc's that seems to reset back to 0 after next escape leads to a sex punishment, meant to get a screenshot of that next 1, but got distracted something else

ended up only screenshoted the next sex stats and following escape punishment sex near the guard

That, again, shouldn't happen... I'm using factionranks to keep track of the training values... next time these strange values show up, run "getfactionrank xxsomething" with xx004064, xx004065, xx004066 and xx004067 on that slave.

(aqqh, what tool did you use to look up the IDs a couple of pages back?)

 

i think we keep getting weird effects like this until we find/fix the faction modifiers between the  original ph mod that are causing conflicts with daymoyl:

daymoyl is known to change faction values under a death or near-death circumstance - both battle related, seems to be setting off the crime scanner there until a script scalpel is run to clean up the ctd's, then we end up with the 2 factions that were causing the ctd to suddenly be friendly with each other and the old save that couldn't be loaded to test for that issue had at the end of the log a daymoyl issue that didn't exist the last time it was played and no updates have been made to daymoyl since that save, but the load order was changed between daymoyl and ph to fix an issue with friendly bandits

so if you can get info about this or get a look at the 2 mods and compare them, we need know if its just a load order issue that loot hasn't addressed yet or do we need a patch

Posted
[so much text again]

Two more things you can do for me:

  • Have you tried disabling daymoyl to see if you still get CTDs?
  • Have you tried starting a new game to see if you still get CTDs?
Posted

 

[so much text again]

Two more things you can do for me:

  • Have you tried disabling daymoyl to see if you still get CTDs?
  • Have you tried starting a new game to see if you still get CTDs?

 

i can retest some more, but so far it seems the last time i used the save cleaner you suggested (in spriggan grove), the ctd' have cleared up this time, i think what ever the cleaner cleaned is what lead to the weird bugs i screenshotted to you

if it turns out i'm wrong and i still get ctd's it will require a new game to remove daymoyl, it comes with a warning when using "deferred kill"  that it can't be safely removed afterwords

the last game i had played out til ctd's occured during combat in the sewers of riften looking for the ragged flagon, so i didn't want to try starting yet another new game until we have some better idea of fixing it, unless you think it's just load order, but still requires a new game like last time did, i can go over my mod list from before i started using loot and see what happens

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