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Posted
2 hours ago, GuruSR said:

Yeah, it's not the fact that they're not doing it properly, it's when an NPC is "bothering" them via another mod like Sexlab Eager NPCs, what happens is they come over and ask for sex and poof the NPC in the station stands up instantly, cups attached and not removed.  I didn't notice what happened exactly since I saw two of the Bath house employees walking around with cups on, only when I went looking did I see what was happening.  Both were *not* Milk Maids and didn't actually milk.

 

GuruSR.

MME checks for sitting position

Idk, maybe its still sitting? Maybe try hitting to check if they would stand up

 

Posted
23 hours ago, Ed86 said:

MME checks for sitting position

Idk, maybe its still sitting? Maybe try hitting to check if they would stand up

 

Not totally sure, because when they walk up to the person it's like they instantly *pop* upright, no animation at all, they're just "standing", they could be still "seated", honestly don't know.  I don't have the mod set to use the milk stations as "sex" if they're not milk maids, not sure if that has any bearing on it, but they do love to get in them when they want to sit down (since they are "seats").  My only suggestion would be to install (if you don't have it), Sexlab Eager NPCs, set them as horny through Sexlab Aroused, set them up as BI (so they go after anything with 2 legs) and set the SLEN timer to 30 seconds or less and place a few stations inside a the crowded location and wait, doesn't seem to take long for them to climb in and someone via SLEN to bug them out of it.  Again, they could still be *sitting*, but not sure about afterwards, because if they start a sex scene, not sure if they'd still be sitting.

 

Side note, didn't see them bug actual milk maids while they were milking, not sure what the difference is.

 

GuruSR.

Posted

Maybe it's been answered somewhere already, but I tried searching for answers and couldn't find any so here goes-

 

FNIS is telling me Milk Mod Economy Assets is conflicting/overlapping with ZaZ Animation Pack, and I'm really not sure how to fix this because disabling the MME Assets obviously is going to make it dysfunctional ingame.

Posted
34 minutes ago, pillowbottom said:

Maybe it's been answered somewhere already, but I tried searching for answers and couldn't find any so here goes-

 

FNIS is telling me Milk Mod Economy Assets is conflicting/overlapping with ZaZ Animation Pack, and I'm really not sure how to fix this because disabling the MME Assets obviously is going to make it dysfunctional ingame.

Probably just the milk pumps. I'd ignore the warning and move on :)

 

Posted
1 hour ago, chajapa said:

Probably just the milk pumps. I'd ignore the warning and move on :)

 

Yup, seems to work just fine if I ignore it so I was worrying for nothing. Thanks!

Posted
10 hours ago, stingray1995 said:

I'm a little surprised that with all the new animators on LL (billy, nibbles, etc.) that there aren't any new breastfeeding animations yet. there's just those two included with sexlab framework by default; the straight and the lesbian. I think they're leito animations? and let's be honest, they could be better.

 

has there been a petition yet?

My main problem is with the size differences, especially with a mod like this. 

Breasts can vary from tiny>humongous.

As an animator it's a huge pain in the ass to animate for this, (especially if u get annoyed by miss-allignment like I do). I can either make an animation without any attachments to each other so people can change it up themselves (by pressing the Sexlab allignment buttons)...but that will become a very bland animation if there's no body/hand/feet holding.

Or I can make a more interesting animation with hand/body/feet holding but it will only allign to a specific boob size...for the other sizes....well....go figure.

And with a good HDT setup the boobs will react to hands/head causing the boobs to spasm just by a finger touch.

 

Could do with a (old) TBBP skeleton, at least I believe it was TBBP? for animations like this.

Something like>system recognizes TBBP tag in animation?>switch to TBBP skeleton just for this animation. If I remember correctly the breasts were animatable with that skeleton (the same thing MME does with the milk pump if u install the optional).

I however lack the knowledge to create this, plus I would need to figure out how to rig a bit to add breast controllers; but that's something for later if someone is able to create this.

 

That's just my stance on this, dunno about the other animators but I generally avoid anything that can touch the breasts in animations.

Posted
9 minutes ago, SirNibbles said:

My main problem is with the size differences, especially with a mod like this. 

Breasts can vary from tiny>humongous.

As an animator it's a huge pain in the ass to animate for this, (especially if u get annoyed by miss-allignment like I do). I can either make an animation without any attachments to each other so people can change it up themselves (by pressing the Sexlab allignment buttons)...but that will become a very bland animation if there's no body/hand/feet holding.

Or I can make a more interesting animation with hand/body/feet holding but it will only allign to a specific boob size...for the other sizes....well....go figure.

And with a good HDT setup the boobs will react to hands/head causing the boobs to spasm just by a finger touch.

 

Could do with a (old) TBBP skeleton, at least I believe it was TBBP? for animations like this.

Something like>system recognizes TBBP tag in animation?>switch to TBBP skeleton just for this animation. If I remember correctly the breasts were animatable with that skeleton (the same thing MME does with the milk pump if u install the optional).

I however lack the knowledge to create this, plus I would need to figure out how to rig a bit to add breast controllers; but that's something for later if someone is able to create this.

 

That's just my stance on this, dunno about the other animators but I generally avoid anything that can touch the breasts in animations.

thats problem with all mods, as there's not only node scaling but also bodyslidable bodies and bodymorphs and that hdt thingy

so theres no way to fix miss-alignment

Posted
6 minutes ago, Ed86 said:

thats problem with all mods, as there's not only node scaling but also bodyslidable bodies and bodymorphs and that hdt thingy

so theres no way to fix miss-alignment

True that, but by removing the breast physics entirely and animating it manually it would at least bring the miss-allignments to some what acceptable levels.

Really love the optional animation with the TBBP skeleton when pumping because that actually looks pretty good.

 

But yeah, I could create some breast related stuff but no matter how I create it it will look horrible in most cases because of 1.) size differences + allignment issues. 2.) HDT screwing everything up 3.) constantly changing sizes screwing up alligments.

Is my previous mentioned method with switching to other skeletons possible somehow? Just asking.

Posted
1 hour ago, SirNibbles said:

True that, but by removing the breast physics entirely and animating it manually it would at least bring the miss-allignments to some what acceptable levels.

Really love the optional animation with the TBBP skeleton when pumping because that actually looks pretty good.

 

But yeah, I could create some breast related stuff but no matter how I create it it will look horrible in most cases because of 1.) size differences + allignment issues. 2.) HDT screwing everything up 3.) constantly changing sizes screwing up alligments.

Is my previous mentioned method with switching to other skeletons possible somehow? Just asking.

i dont think its possible to switch HDT<->TBBP skeleton on the fly, well without some fancy skse magic with C code

maybe groov knows more

ive tried to disable hdt with rings and stuff but failed

Posted

I'm surprised that I haven't seen any mods combine Magic Nipple with the milk production/theme from MME and Being a Cow. MN has animations and nodes for the casting, and it even includes a spell or two, but I see a distinct lack of a sustained milk spray (like the Flames spell) that uses your milk reserves. My character lacks arms, so I've been thinking of how she'd even attempt to survive, and doubling down on milk seems like the right answer.

 

Anyone know if there's something out there with milk magic or if that would be relatively simple to make? I dabble in modding, but I've never dealt with spells or spell FX.

Posted
23 minutes ago, Undauntable said:

I'm surprised that I haven't seen any mods combine Magic Nipple with the milk production/theme from MME and Being a Cow. MN has animations and nodes for the casting, and it even includes a spell or two, but I see a distinct lack of a sustained milk spray (like the Flames spell) that uses your milk reserves. My character lacks arms, so I've been thinking of how she'd even attempt to survive, and doubling down on milk seems like the right answer.

 

Anyone know if there's something out there with milk magic or if that would be relatively simple to make? I dabble in modding, but I've never dealt with spells or spell FX.

The closest thing I can think of is a mod that allows characters to cast magic from their nipples.

According to the description, it is a body replacer, and glitchy atop that, but hey, it's the best I can think of.

All you're missing is the proper effects for the custom battle spell. I think Spiders have FX that looks like spitting webs, that's close I think?

Posted

Okay, wasted a lot of time to understand that MME screw up with breast scaling: well they grow normal but after milking i.e. size decrease they look ... look like shit (not only size but shape change, looking like torpedo or similar) and it's only for MME. SGO and other mods works well. Alsy trying workaround with ABBA but, "no way fag" just insta cdt when MME and ABBA fighting with each other for size not even SLIF can't handle it. So prev. versions didn't have this bug. Idk what to do with this...

 

UPD: Manage to deal with ABBA but anyway and anytime MME change shape and roundness(i guess) of breasts. Why it can't only change size?(

Posted
2 hours ago, stalPROm said:

Okay, wasted a lot of time to understand that MME screw up with breast scaling: well they grow normal but after milking i.e. size decrease they look ... look like shit (not only size but shape change, looking like torpedo or similar) and it's only for MME. SGO and other mods works well. Alsy trying workaround with ABBA but, "no way fag" just insta cdt when MME and ABBA fighting with each other for size not even SLIF can't handle it. So prev. versions didn't have this bug. Idk what to do with this...

 

UPD: Manage to deal with ABBA but anyway and anytime MME change shape and roundness(i guess) of breasts. Why it can't only change size?(

MME doesnt screw up with breast scaling, it scales everything according settings set in mcm, everything else is user fault

Posted
8 hours ago, Ed86 said:

MME doesnt screw up with breast scaling, it scales everything according settings set in mcm, everything else is user fault

Well true... Anyway, who else has troubleshots with torpedo boobs - disable scaling in Being a Cow.

Posted

hate to bring it up.... but most of the problems are not only for someone special... and likely there is someone who will provide a solution.... so please... all who are disturbed around "bigger or torpedo-boobs".... please look at sexlab inflation framework... this mod will "gently" take care of all inflation mods (like chaurus, spider, being cow/female, MME and so on)... nice MCM with many settings, even the function to set it back to standard or a given value...  so it is up to oneself, with a little search on this site to find already existing solutions to most of your problems

 

Have fun in playing

Posted
3 hours ago, xwhiteninjax said:

hate to bring it up.... but most of the problems are not only for someone special... and likely there is someone who will provide a solution.... so please... all who are disturbed around "bigger or torpedo-boobs".... please look at sexlab inflation framework... this mod will "gently" take care of all inflation mods (like chaurus, spider, being cow/female, MME and so on)... nice MCM with many settings, even the function to set it back to standard or a given value...  so it is up to oneself, with a little search on this site to find already existing solutions to most of your problems

 

Have fun in playing

Nope, i was using SLIF from start and spend hours of confing and etc - nothing, untill i turn off scale in Being a Cow. Funniest thing is BAC make boobs permanent torpedo :D Even return to default values don't works. So yeah, sometimes problems comes from special)

Posted

How do I remove the ragdoll effect that happens when you become a milkmaid, with TES5Edit? It bugs my animations when I use it with forced milkmaid so it's very inconvenient.

Posted
22 hours ago, Fasterflight225 said:

The closest thing I can think of is a mod that allows characters to cast magic from their nipples.

According to the description, it is a body replacer, and glitchy atop that, but hey, it's the best I can think of.

All you're missing is the proper effects for the custom battle spell. I think Spiders have FX that looks like spitting webs, that's close I think?

Hey, thanks for the quick reply! This is actually one of the mods I referred to when I was pondering the idea. It has the nipple casting (which is included in XPMSE), nipple-casting animations, and even a milk spray spell- but the spell looks very odd in my opinion.  Definitely a key component though.

 

Since asking about it yesterday, I've taken the plunge into how to do it. I have functional spells and the casting sound effects so far. I might make a page for it before too long, but I'm using visuals and sounds from SexLab, Milk Mod, and other stuff, so I'll need to check/ask permissions before sharing.

 

I wanted to use the VFX from the Magic Nipple mod's spell, but it is a modified poison spray, which isn't a concentration spell. It just emits milky stuff for a second or two, then stops.

Posted
5 hours ago, Undauntable said:

Hey, thanks for the quick reply! This is actually one of the mods I referred to when I was pondering the idea. It has the nipple casting (which is included in XPMSE), nipple-casting animations, and even a milk spray spell- but the spell looks very odd in my opinion.  Definitely a key component though.

 

Since asking about it yesterday, I've taken the plunge into how to do it. I have functional spells and the casting sound effects so far. I might make a page for it before too long, but I'm using visuals and sounds from SexLab, Milk Mod, and other stuff, so I'll need to check/ask permissions before sharing.

 

I wanted to use the VFX from the Magic Nipple mod's spell, but it is a modified poison spray, which isn't a concentration spell. It just emits milky stuff for a second or two, then stops.

Hmm... A concentration-based spray...

...Fill Her Up.

This mod has a function that allows for holding down a button to expel fluids from the body, and doesn't really have issues with the effect prematurely being removed.

Then I cracked open the hood with CK and took a closer look. Fill Her Up equips the visual effects via scripts as if they were armor, then unequips them when needed. Similar to Zaz effects, now that I think about it.

That sounds... Impractical, for combat spells. There's the sound effect and status message that occurs when equipment gets shuffled by scripts, and if you aren't careful with which equip slot you use, could unequip some modded armors in the midst of combat, so... It's a start?

Posted
7 hours ago, saltshade said:

How do I remove the ragdoll effect that happens when you become a milkmaid, with TES5Edit? It bugs my animations when I use it with forced milkmaid so it's very inconvenient.

edit and compile MilkLactacidScr

 

MilkLactacidScr.7z

Posted

Just a request, can the mod please determine prior to any activities, if the actor is "forbidden from animating", as I was talking with an NPC in town and I have RS Children installed, when I went to go to the next item in the conversation, a window flew open just at the wrong time (the milk maid request) which was instantly agreed to instead of me selecting a topic with the NPC, so I finished the topic and went to see who was the new Milk Maid...  it was 6 year old Braith...

 

Also using Growing up in Skyrim, so I do know that the Children and Teenager races are flagged as "forbidden from animating".  Just a recommendation, since it should never happen to them as they cannot animate anyways, so using the milking vest won't work for them.

 

GuruSR.

Posted
1 hour ago, GuruSR said:

Just a request, can the mod please determine prior to any activities, if the actor is "forbidden from animating", as I was talking with an NPC in town and I have RS Children installed, when I went to go to the next item in the conversation, a window flew open just at the wrong time (the milk maid request) which was instantly agreed to instead of me selecting a topic with the NPC, so I finished the topic and went to see who was the new Milk Maid...  it was 6 year old Braith...

 

Also using Growing up in Skyrim, so I do know that the Children and Teenager races are flagged as "forbidden from animating".  Just a recommendation, since it should never happen to them as they cannot animate anyways, so using the milking vest won't work for them.

 

GuruSR.

well it wont stop them from using milkpumps

Posted
Spoiler

 

20 hours ago, Fasterflight225 said:

Hmm... A concentration-based spray...

...Fill Her Up.

This mod has a function that allows for holding down a button to expel fluids from the body, and doesn't really have issues with the effect prematurely being removed.

Then I cracked open the hood with CK and took a closer look. Fill Her Up equips the visual effects via scripts as if they were armor, then unequips them when needed. Similar to Zaz effects, now that I think about it.

That sounds... Impractical, for combat spells. There's the sound effect and status message that occurs when equipment gets shuffled by scripts, and if you aren't careful with which equip slot you use, could unequip some modded armors in the midst of combat, so... It's a start?

 

That's an interesting thought. It certainly employs 'drain a resource while key is held'. I will check out those scripts.

 

 

Additionally, I have a few hiccups and a question about MME scripts.

 

I'm looking to use milk as a resource, so I would need to get and change the milk value via script while using the relevant skills. I noticed that MME grabs functions from SexLab Aroused, and I'd like to use a few from MME in a similar manner (GetMilkCurrent, GetMilkMaximum, and ChangeMilkCurrent- all in MME_Storage.psc).

 

As far as I can tell, MME saves a reference to the SLA quest itself, then pulls the script functions from there. Unfortunately, I don't know how to (or even if I can) reference any of those functions in MME_Storage since it doesn't extend Quest and is Hidden.

 

(Also, let me know if there's a better place to ask this and followup questions)

Posted
4 hours ago, Undauntable said:
  Reveal hidden contents

 

That's an interesting thought. It certainly employs 'drain a resource while key is held'. I will check out those scripts.

 

 

Additionally, I have a few hiccups and a question about MME scripts.

 

I'm looking to use milk as a resource, so I would need to get and change the milk value via script while using the relevant skills. I noticed that MME grabs functions from SexLab Aroused, and I'd like to use a few from MME in a similar manner (GetMilkCurrent, GetMilkMaximum, and ChangeMilkCurrent- all in MME_Storage.psc).

 

As far as I can tell, MME saves a reference to the SLA quest itself, then pulls the script functions from there. Unfortunately, I don't know how to (or even if I can) reference any of those functions in MME_Storage since it doesn't extend Quest and is Hidden.

 

(Also, let me know if there's a better place to ask this and followup questions)

MME_Storage functions are global, you can call them from anywhere

you should probably make sure that MME is installed or that will cause error if MME_Storage does not exist

 

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